@crockett36 This is the video about how to download for forum play.
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 armour moved from Belgian Congo to Egypt
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Egypt
British attack with 3 armour, 1 bomber and 1 fighter
Germans defend with 1 armour, 1 fighter and 2 infantry; Italians defend with 1 harbour and 2 mech_infantrys
British roll dice for 3 armour, 1 bomber and 1 fighter in Egypt, round 2 : 3/5 hits
Italians roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Egypt, round 2 : 2/6 hits
2 armour owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Italians lost in Egypt
1 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Changing ownership of Northwest Persia from Italians to British
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Egypt to Belgian Congo
1 aaGun and 2 infantry moved from West India to India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 cruiser placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 1 infantry
India : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 3 mech_infantrys
37 Sea Zone : 1 battleship and 1 destroyer
Belgian Congo : 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 12 infantry
Anglo Egyptian Sudan : 1 armour
Normandy Bordeaux : 2 infantry and 2 mech_infantrys
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 1 artillery and 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 2 destroyers
110 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 33 / 61
Russians : 32 / 44
Japanese : 67 / 69
Americans : 60 / 80
Chinese : 5 / 5
British : 28 / 28
UK_Pacific : 5 / 5
Italians : 19 / 34
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.794
Median : 4.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 34Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Ukraine to Rostov
1 fighter moved from Iraq to Persia
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Persia
Italians attack with 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Persia, round 2 : 0/4 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 3 infantry in Persia, round 3 : 2/4 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Rostov, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 armour moved from Ukraine to Romania
1 fighter moved from Northwest Persia to Egypt
1 fighter moved from Persia to Iraq
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
3 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 bomber moved from Western Germany to 109 Sea Zone
4 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Ukraine to Volgograd
5 armour moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Northern Italy to Southern France
2 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Volgograd
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 2 : 7/9 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 3/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Germans attack with 1 armour and 4 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour and 4 infantry in Southern France, round 3 : 1/5 hits
Americans roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 3 infantry in Southern France, round 4 : 0/4 hits
Americans roll dice for 1 armour in Southern France, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 2 infantry in Southern France, round 5 : 2/3 hits
Americans roll dice for 1 armour in Southern France, round 5 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 infantry
Russians defend with 1 artillery
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 5 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour and 3 mech_infantrys in Caucasus, round 2 : 5/8 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Western Germany to Northern Italy
1 bomber moved from 109 Sea Zone to Western Germany
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
3 infantry placed in France
4 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Ukraine
3 infantry and 2 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
2 armour moved from Kazakhstan to Szechwan
1 armour moved from Kazakhstan to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
2 armour moved from Kazakhstan to Szechwan
1 armour moved from Kazakhstan to TimguskaCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Szechwan
Russians attack with 2 armour
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
2 artilleries and 3 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Karelia to Novgorod
2 armour moved from Novgorod to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsTerritory Summary for Russians :
Szechwan : 1 armour
Timguska : 1 armour
Kazakhstan : 1 armour
Norway : 1 flag
Belarus : 1 infantry
Bryansk : 2 armour
Rostov : 1 aaGun, 1 artillery and 4 infantry
Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major and 5 infantry
Tambov : 2 aaGuns, 1 armour, 2 artilleries and 4 infantry
Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 artillery and 3 infantry
Novgorod : 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Samara : 2 artilleries and 4 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 62
Russians : 29 / 40
Japanese : 62 / 69
Americans : 54 / 80
Chinese : 6 / 5
British : 26 / 28
UK_Pacific : 5 / 5
Italians : 21 / 39
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.537
Median : 4.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 41Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Russians Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.483
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Japan to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 submarines moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters and 4 submarines
ANZAC defend with 6 destroyers and 3 submarines; British defend with 1 battleship and 1 destroyer; Americans defend with 6 destroyers and 6 submarines
Japanese roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 destroyers and 7 fighters in 37 Sea Zone, round 2 : 11/16 hits
Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 4/9 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship and 13 destroyers in 37 Sea Zone, round 2 : 5/14 hits
6 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 4 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers and 7 fighters in 37 Sea Zone, round 3 : 6/15 hits
Americans roll dice for 1 battleship and 10 destroyers in 37 Sea Zone, round 3 : 3/11 hits
2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 3 destroyers owned by the ANZAC and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 7 fighters in 37 Sea Zone, round 4 : 8/12 hits
Americans roll dice for 1 battleship and 4 destroyers in 37 Sea Zone, round 4 : 2/5 hits
1 destroyer owned by the Americans, 1 battleship owned by the British, 3 destroyers owned by the ANZAC and 2 fighters owned by the Japanese lost in 37 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 37 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 86
Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 4 submarines
Casualties for ANZAC: 6 destroyers and 3 submarines
Casualties for British: 1 battleship and 1 destroyer
Casualties for Americans: 6 destroyers and 6 submarinesNon Combat Move - Japanese
1 armour moved from French Indo China to Burma
1 aaGun and 1 artillery moved from Yunnan to Burma
1 armour and 4 mech_infantrys moved from Hunan to Yunnan
2 mech_infantrys moved from Shantung to Manchuria
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Siam to Shan State
5 fighters moved from 37 Sea Zone to Burma
1 transport moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Kiangsu
2 armour placed in Kiangsu
1 destroyer and 1 submarine placed in 36 Sea Zone
1 bomber placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 59 PUs (3 lost to blockades); end with 60 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to France
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to France
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
Turning on Edit Mode
EDIT: Turning off Edit Mode -
my Sub hit in sz37 what would you like to loose. is there an ool?
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hit the cruiser.
And if your two destroyers hit. Please remove cruiser before detroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to France
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese win with 2 battleships, 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 cruisers
Casualties for Americans: 2 destroyers and 2 submarines
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 3 armour and 2 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry
Casualties for Americans: 3 armour and 2 infantry
Battle in Southern France
Americans attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
1 armour owned by the Americans retreated to Normandy Bordeaux
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -16
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in France
Americans attack with 1 armour and 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
2 fighters moved from France to Normandy BordeauxPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer and 2 submarines
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 1 armour, 2 artilleries and 3 infantry
EDIT: Adding units owned by Americans to United Kingdom: 1 armour, 2 artilleries and 3 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 armour, 2 artilleries and 3 infantry
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 armour, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
3 armour placed in Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 armour placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Shensi : 4 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 42 / 62
Russians : 29 / 40
Japanese : 59 / 60
Americans : 54 / 69
Chinese : 9 / 11
British : 26 / 28
UK_Pacific : 5 / 5
Italians : 21 / 39
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.567
Median : 3.500
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 60Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.417
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.611
Median : 2.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 2.207
Standard Deviation : 1.486
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
1 artillery and 2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
1 artillery and 2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 1 infantry
India : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 8 infantry and 3 mech_infantrys
West India : 1 artillery and 2 infantry
Belgian Congo : 1 armour and 1 bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 3 armour, 1 fighter and 1 mech_infantry
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 infantry and 2 mech_infantrys
France : 1 infantry
Holland Belgium : 1 flag, 1 artillery
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
91 Sea Zone : 2 destroyers
110 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 35 / 62
Russians : 29 / 40
Japanese : 59 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 29 / 29
UK_Pacific : 5 / 7
Italians : 21 / 39
ANZAC : 14 / 20
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.516
Median : 3.000
Variance : 0.689
Standard Deviation : 0.830
Total rolls : 62Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.417
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.579
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 19British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 2.207
Standard Deviation : 1.486
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 fighter moved from Iraq to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Southern Italy to Volgograd
1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Egypt
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
you forgot to move the three transporters in your non-combat edit moves in the US turn that brought the troops over to the UK.
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well I figured seems I all ready have 3 by Canada I would forgo that move. I hope that’s cool.