TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 6 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Southern France to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Volgograd to Samara
Italians take Samara from Russians
2 mech_infantrys moved from Volgograd to Kazakhstan
1 armour moved from Northwest Persia to Kazakhstan
5 armour, 9 artilleries, 10 infantry and 4 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Belgian Congo to Rhodesia
4 armour moved from Belgian Congo to Rhodesia
1 armour moved from Suiyuyan to Chahar
Italians take Chahar from Chinese
1 armour moved from Chahar to Hopei
Italians take Hopei from Chinese
2 fighters moved from Persia to Kazakhstan
Combat - Italians
Battle in Eastern Persia
Italians attack with 6 armour, 9 artilleries, 10 infantry and 5 mech_infantrys
British defend with 1 infantry
Italians roll dice for 6 armour, 9 artilleries, 10 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 13/30 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 6 armour, 9 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rhodesia
Italians attack with 4 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 4 armour and 1 mech_infantry in Rhodesia, round 2 : 4/5 hits
British roll dice for 1 artillery in Rhodesia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 4 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Kazakhstan
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/5 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Gibraltar
Italians attack with 1 artillery and 7 infantry
British defend with 1 harbour; Americans defend with 1 artillery
Italians roll dice for 1 artillery and 7 infantry in Gibraltar, round 2 : 3/8 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
3 mech_infantrys moved from Egypt to Belgian Congo
2 fighters moved from Kazakhstan to Persia
1 infantry moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
3 armour placed in Persia
3 armour placed in Volgograd
Italians undo move 1.
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Italians :
Suiyuyan : 1 flag
Hopei : 1 flag, 1 armour
Chahar : 1 flag
Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys
Belgian Congo : 1 flag, 1 bomber and 3 mech_infantrys
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 6 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 4 armour
Tanganyika Territory : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 1 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Bryansk : 2 aaGuns
Eastern Poland : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 3 armour and 1 factory_minor
Caucasus : 1 flag
Samara : 1 flag, 1 mech_infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 4 transports
Eastern Persia : 1 flag, 6 armour, 9 artilleries, 10 infantry and 5 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 67 / 107
Russians : 7 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 7 / 15
British : 18 / 22
UK_Pacific : 15 / 15
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0