scramble 111 no scramble 110
L14 G40 Vold vs JuanSpain (allies+9) tie breaker
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Cool - let me know when you start your week out so I’m not hovering over the ‘reload’ button looking for a turn :mrgreen:
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Sure, I am leaving tonight.
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Have fun - I think I’ll need the week to ponder my moves here…heh.
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Thanks!!, Yeah, it is tight!! Dice is going to be important if you launch all those bombers against thristy british in middle east…
If you move on saturday, I think I will be able to send my next move on sunday.
Have fun!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters could not land in Greece and were removed
1 fighter moved from 99 Sea Zone to Volgograd
1 bomber moved from Greece to Southern Italy
4 artilleries and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to Volgograd: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
re: edits, TripleA got confused and wouldn’t let me move the fighters out of Greece.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 45 Sea Zone to 20 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 armour and 3 mech_infantrys moved from Northern Italy to Bulgaria
5 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
5 submarines moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
3 mech_infantrys placed in Ukraine
3 fighters placed in Western Ukraine
Germans undo move 4.
1 infantry and 2 mech_infantrys placed in Western Ukraine
3 fighters placed in NovgorodTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 5 submarines and 9 transports
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 5 submarines and 9 transports
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 armour and 3 mech_infantrys moved from Northern Italy to Bulgaria
5 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
5 submarines moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
3 mech_infantrys placed in Ukraine
3 fighters placed in Western Ukraine
Germans undo move 4.
1 infantry and 2 mech_infantrys placed in Western Ukraine
3 fighters placed in NovgorodTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 5 submarines and 9 transports
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 5 submarines and 9 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 2 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Bulgaria: 2 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode -
the last one has a non-com edit
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Korea to Siberia
Japanese take Siberia from Russians
2 mech_infantrys moved from Korea to Buryatia
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 36 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
British defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 36 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
1 bomber moved from 36 Sea Zone to Paulau IslandPlace Units - Japanese
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to 114 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 104 Sea Zone
2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 114 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 5 submarines and 9 transports
5 submarines owned by the Germans Submerged
Units damaged: 1 carrier owned by the Germans
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 3 bombers remaining. Battle score for attacker is 95
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 9 transports
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 bombers moved from 114 Sea Zone to Vyborg
2 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 104 Sea Zone to 110 Sea Zone
5 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline IslandsPlace Units - Americans
1 submarine and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
2 artilleries and 7 infantry moved from Anhwe to KiangsiPlace Units - Chinese
10 infantry placed in Kwangsi
Chinese undo move 1.
10 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in 35 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - British
1 battleship, 1 carrier and 2 cruisers moved from 20 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
4 armour, 12 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
2 armour moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Iraq to Caucasus
5 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
4 armour moved from Eastern Persia to Northwest Persia
6 armour moved from India to Eastern Persia
2 artilleries moved from Kwangsi to Yunnan
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea ZonePlace Units - British
3 armour placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
6 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 33 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 6 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea ZonePlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from 46 Sea Zone to Paulau Island
2 fighters moved from 20 Sea Zone to Philippines
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 45 Sea Zone to 34 Sea Zone
2 carriers moved from 20 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Paulau Island
ANZAC attack with 2 fighters
Japanese defend with 1 bomber and 1 infantry
retreated to Paulau Island
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Paulau Island to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 cruiser moved from 92 Sea Zone to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
French win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to MoroccoTurn Complete - French
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If you prefer Japan infantry as casualty, I would continue attacking the bomber with one fighter, we can do it with forum dice.
Cheers
Juan