@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
3 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Urals
2 artilleries and 2 infantry moved from Norway to Finland
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Italians defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 2/4 hits
Italians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 aaGuns, 2 artilleries and 8 infantry moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Russia to Tambov
Place Units - Russians
4 armour, 1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
Territory Summary for Russians :
Kazakhstan : 1 armour
Norway : 1 flag
Belarus : 1 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 4 aaGuns, 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Rostov : 1 artillery and 1 infantry
Urals : 1 armour
Russia : 1 airfield, 4 armour, 1 artillery, 1 factory_major and 5 infantry
Tambov : 2 artilleries and 3 infantry
Western Ukraine : 1 artillery and 2 infantry
Novosibirsk : 1 armour
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 44 / 71
Russians : 27 / 38
Japanese : 56 / 60
Americans : 53 / 75
Chinese : 10 / 13
British : 28 / 28
UK_Pacific : 11 / 11
Italians : 20 / 35
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.062
Median : 3.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Russians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.087
Median : 3.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23
Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 2 artilleries and 1 mech_infantry moved from French Indo China to Yunnan
1 bomber and 1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Shantung to Kweichow
Japanese take Kweichow from Chinese
1 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 artillery moved from Timguska to Kansu
1 bomber moved from Yenisey to Kansu
3 mech_infantrys moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in Hopei
Japanese attack with 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry
British defend with 2 artilleries, 1 infantry and 1 mech_infantry; Americans defend with 1 tactical_bomber; Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 3 fighters and 1 mech_infantry in Yunnan, round 2 : 3/10 hits
Chinese roll dice for 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits
1 infantry owned by the British, 2 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 armour, 1 artillery, 1 bomber and 3 fighters in Yunnan, round 3 : 3/8 hits
Chinese roll dice for 4 artilleries, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits
2 artilleries owned by the Chinese, 1 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour, 1 bomber and 3 fighters in Yunnan, round 4 : 5/6 hits
Chinese roll dice for 2 artilleries and 1 tactical_bomber in Yunnan, round 4 : 3/3 hits
1 armour owned by the Japanese, 1 bomber owned by the Japanese, 2 artilleries owned by the British, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry
Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 tactical_bomber
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Kansu
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 battleships in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to Malaya
3 mech_infantrys moved from Kiangsi to Yunnan
1 aaGun moved from Kwangtung to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Amur to Yakut S.S.R.
1 fighter moved from Japan to French Indo China
1 bomber moved from Kansu to Yakut S.S.R.
2 transports moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 61 PUs; end with 62 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 5 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 armour and 1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Chinese undo move 1.
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Territory Summary for Chinese :
Kansu : 4 infantry
Production/PUs Summary :
Germans : 39 / 71
Russians : 27 / 38
Japanese : 61 / 62
Americans : 58 / 78
Chinese : 5 / 6
British : 28 / 28
UK_Pacific : 11 / 11
Italians : 20 / 35
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - British
4 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour, 1 bomber and 12 fighters moved from Belgian Congo to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour, 1 bomber and 12 fighters moved from Belgian Congo to Egypt
Combat - British
Battle in Egypt
British attack with 6 armour, 1 bomber, 12 fighters and 1 infantry
Germans defend with 1 armour, 2 fighters and 1 infantry; Italians defend with 2 aaGuns, 1 fighter, 1 harbour, 3 infantry and 6 mech_infantrys
AA fire in Egypt : 0/6 hits
British roll dice for 6 armour, 1 bomber, 12 fighters and 1 infantry in Egypt, round 2 : 9/20 hits
Italians roll dice for 2 aaGuns, 1 armour, 3 fighters, 4 infantry and 6 mech_infantrys in Egypt, round 2 : 10/14 hits
1 infantry owned by the British, 2 aaGuns owned by the Italians, 6 armour owned by the British, 1 infantry owned by the Germans, 3 mech_infantrys owned by the Italians, 3 fighters owned by the British and 3 infantry owned by the Italians lost in Egypt
British roll dice for 1 bomber and 9 fighters in Egypt, round 3 : 4/10 hits
Italians roll dice for 1 armour, 3 fighters and 3 mech_infantrys in Egypt, round 3 : 5/7 hits
3 mech_infantrys owned by the Italians, 1 armour owned by the Germans and 5 fighters owned by the British lost in Egypt
British roll dice for 1 bomber and 4 fighters in Egypt, round 4 : 3/5 hits
Italians roll dice for 3 fighters in Egypt, round 4 : 3/3 hits
1 fighter owned by the Italians, 3 fighters owned by the British and 2 fighters owned by the Germans lost in Egypt
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -67
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
Casualties for British: 6 armour, 11 fighters and 1 infantry
Casualties for Italians: 2 aaGuns, 1 fighter, 3 infantry and 6 mech_infantrys
Non Combat Move - British
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Scotland to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 119 Sea Zone to 104 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Shan State to India
1 artillery moved from Burma to India
1 infantry moved from Burma to India
1 artillery and 4 infantry moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to West India
2 infantry moved from Eastern Persia to West India
Place Units - British
1 destroyer placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Tsinghai : 1 infantry
Burma : 1 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
37 Sea Zone : 1 battleship and 1 destroyer
West India : 1 aaGun and 2 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 bomber and 1 fighter
Normandy Bordeaux : 1 infantry and 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery and 4 infantry
110 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 39 / 71
Russians : 27 / 38
Japanese : 61 / 62
Americans : 58 / 78
Chinese : 5 / 6
British : 28 / 28
UK_Pacific : 11 / 11
Italians : 20 / 35
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 19 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.308
Median : 3.000
Variance : 1.547
Standard Deviation : 1.244
Total rolls : 65
British Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 35
Italians Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.500
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 30
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Ukraine to Iraq
1 fighter moved from Southern Italy to Iraq
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Iraq
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
5 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
5 destroyers and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 5 destroyers and 3 submarines
54 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 39 / 71
Russians : 27 / 38
Japanese : 61 / 62
Americans : 58 / 78
Chinese : 5 / 6
British : 28 / 28
UK_Pacific : 11 / 11
Italians : 20 / 34
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Egypt
Combat - French
Battle in Egypt
French attack with 1 fighter
Italians defend with 1 harbour and 2 mech_infantrys
French roll dice for 1 fighter in Egypt, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Egypt, round 2 : 1/2 hits
1 fighter owned by the French lost in Egypt
Italians win with 2 mech_infantrys remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
99 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 39 / 71
Russians : 27 / 38
Japanese : 61 / 62
Americans : 58 / 78
Chinese : 5 / 6
British : 28 / 28
UK_Pacific : 11 / 11
Italians : 20 / 34
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
French Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Ukraine to Rostov
1 fighter moved from Eastern Poland to Rostov
1 armour moved from Volgograd to Rostov
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Holland Belgium
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
2 artilleries moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 4 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 5 : 1/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Rostov
1 armour owned by the Germans retreated to Ukraine
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Egypt
1 fighter moved from Rostov to Ukraine
1 bomber moved from Holland Belgium to Western Germany
1 armour and 2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
4 submarines moved from 93 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Volgograd to Kazakhstan
1 aaGun, 1 armour and 2 mech_infantrys moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Baltic States
4 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Ukraine
1 infantry placed in Volgograd
3 infantry placed in France
3 infantry placed in Southern France
1 artillery and 5 infantry placed in Western Germany
Germans undo move 5.
3 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 armour moved from Urals to Kazakhstan
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
4 armour moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 armour moved from Urals to Kazakhstan
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
4 armour moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Russians attack with 5 armour and 1 infantry
Germans defend with 1 armour and 4 mech_infantrys
Russians roll dice for 5 armour and 1 infantry in Kazakhstan, round 2 : 4/6 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 5 armour in Kazakhstan, round 3 : 1/5 hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 4 armour remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Russians
1 artillery moved from Rostov to Bryansk
1 infantry moved from Tambov to Rostov
2 artilleries and 1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Finland to Karelia
1 artillery and 5 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
2 armour placed in Novgorod
1 infantry placed in Novgorod
Russians undo move 1.
Russians undo move 1.
2 armour and 1 infantry placed in Novgorod
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
Territory Summary for Russians :
Yenisey : 1 armour
Kazakhstan : 4 armour
Norway : 1 flag
Belarus : 1 infantry
Karelia : 2 artilleries and 2 infantry
Bryansk : 4 aaGuns, 3 armour, 5 artilleries and 14 infantry
Rostov : 1 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Caucasus : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 39 / 61
Russians : 33 / 44
Japanese : 59 / 62
Americans : 55 / 78
Chinese : 5 / 6
British : 28 / 28
UK_Pacific : 11 / 11
Italians : 19 / 34
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.458
Median : 3.000
Variance : 0.087
Standard Deviation : 0.295
Total rolls : 24
Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.562
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
2 mech_infantrys moved from Hunan to Burma
4 mech_infantrys moved from Kwangsi to Burma
1 mech_infantry moved from Kweichow to Burma
2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from French Indo China to Siam
Japanese take Siam from Americans
1 fighter moved from French Indo China to Burma
1 armour moved from Yakut S.S.R. to Yenisey
1 bomber moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Malaya to Burma
Combat - Japanese
Battle in Borneo
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Borneo, round 2 : 0/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 3 infantry in Borneo, round 3 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 3 fighters and 9 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 fighters and 9 mech_infantrys in Burma, round 2 : 3/13 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 fighters and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 2 : 0/2 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 3 : 2/2 hits
Russians roll dice for 1 armour in Yenisey, round 3 : 1/1 hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Yunnan to Malaya
3 fighters moved from Burma to Malaya
1 artillery moved from Kwangsi to Yunnan
2 fighters moved from Japan to 36 Sea Zone
3 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Shantung to Hunan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
Place Units - Japanese
2 submarines placed in 36 Sea Zone
1 armour placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,1,4,4,4,5,6,5,5,1,5,5,4,6,5,1,6,4,6,6,6,1
Japanese collect 64 PUs (5 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 cruiser, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 submarine moved from 37 Sea Zone to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 cruiser, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 submarine moved from 37 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 destroyer and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Alberta Saskatchewan Manitoba to Quebec
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
8 submarines moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 armour, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Southern France to Normandy Bordeaux
1 artillery moved from British Columbia to Alberta Saskatchewan Manitoba
Place Units - Americans
3 armour placed in Normandy Bordeaux
1 armour and 2 artilleries placed in Eastern United States
3 infantry placed in Eastern United States
1 cruiser placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 6 destroyers and 6 submarines
26 Sea Zone : 1 destroyer and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 1 transport
2 Sea Zone : 1 flag
54 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Quebec : 3 mech_infantrys
Alberta Saskatchewan Manitoba : 1 artillery
New Brunswick Nova Scotia : 1 armour, 2 artilleries and 3 infantry
United Kingdom : 2 armour, 3 infantry and 1 mech_infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artillery
106 Sea Zone : 1 flag, 3 transports
109 Sea Zone : 3 transports
101 Sea Zone : 1 cruiser
91 Sea Zone : 5 destroyers and 8 submarines
110 Sea Zone : 1 carrier, 1 cruiser and 3 transports
68 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 33 / 61
Russians : 32 / 44
Japanese : 69 / 69
Americans : 60 / 80
Chinese : 3 / 6
British : 28 / 28
UK_Pacific : 5 / 11
Italians : 19 / 34
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.947
Median : 5.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 5 infantry
Suiyuyan : 1 infantry
Production/PUs Summary :
Germans : 33 / 61
Russians : 32 / 44
Japanese : 67 / 69
Americans : 60 / 80
Chinese : 5 / 5
British : 28 / 28
UK_Pacific : 5 / 11
Italians : 19 / 34
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.957
Median : 5.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 armour moved from Belgian Congo to Egypt
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt