Oh I forgot the walk to Alexandria. I will add that on NCM.
14L G40 Ghost vs. Bold - no tech, 1 unit per TT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 bomber moved from Novgorod to Russia
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Novgorod to Denmark
1 artillery and 3 infantry moved from Western Germany to DenmarkCombat - Germans
Battle in Norway
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 artillery and 2 infantry
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Air Battle in Russia
Germans attacks with 1 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
3 artilleries and 2 infantry moved from Slovakia Hungary to Yugoslavia
4 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Denmark to Western Germany
2 artilleries moved from France to Western Germany
1 infantry moved from France to Northern Italy
4 infantry moved from France to Western Germany
2 armour moved from Germany to Yugoslavia
4 mech_infantrys moved from Eastern Poland to Yugoslavia
3 mech_infantrys moved from Eastern Poland to Romania
3 armour moved from Novgorod to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
2 bombers, 1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 42 PUs;
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 armour, 2 infantry and 1 mech_infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Ukraine to Western Ukraine
2 armour and 8 mech_infantrys moved from Russia to Western Ukraine
1 bomber and 1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Vologda to Samara
1 mech_infantry moved from Vologda to Urals
1 mech_infantry moved from Vologda to Urals
1 infantry moved from Bulgaria to Albania
Russians take Albania from Italians
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Vologda to SamaraCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 6 transports
1 submarine owned by the Russians Submerged
Battle in Belarus
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser and 6 transports remaining, taking Belarus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 armour, 3 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 1 infantry and 8 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 2 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 infantry
Japanese defend with 1 aaGun
Russians win, taking Novosibirsk from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 artilleries and 6 infantry moved from Vologda to Smolensk
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Bulgaria to Greece
1 bomber moved from Belarus to Ukraine
1 fighter moved from Archangel to UkrainePlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Russians collect 27 PUs (2 lost to blockades); end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs -
in my rush to post, i neglected to move some russians into korea as planned. convoy dice have been rolled so i am asking your permission to allow. i planned to move 12 inf and an AA gun to korea.
Cheers
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here’s the map, if you will allow. if not, just go with the original post.
Cheers
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My preference is the original map
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Whatever you say. It’s your right to deny it per our agreement. Because of the convoy roll.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 carriers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Timguska to Novosibirsk
1 bomber moved from Suiyuyan to Novosibirsk
1 artillery moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Chahar to Korea
1 fighter moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 9 Sea Zone
3 artilleries and 9 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 armour
Japanese win, taking Korea from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 9 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 12 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 3 artilleries, 3 fighters, 9 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 1 harbour, 6 infantry and 2 mech_infantrys
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Americans: 2 aaGuns, 6 infantry and 2 mech_infantrysNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Korea to Japan
2 fighters moved from Korea to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Suiyuyan to 6 Sea Zone
1 fighter moved from Kiangsu to Japan
3 artilleries and 2 infantry moved from Hunan to Kiangsi
1 infantry moved from Chahar to Anhwe
1 bomber moved from Novosibirsk to Kansu
1 bomber moved from Kansu to Shensi
6 mech_infantrys moved from Kweichow to Shensi
1 submarine moved from 80 Sea Zone to 75 Sea Zone
2 submarines moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer and 6 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Hunan to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea ZonePlace Units - Japanese
2 infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
4 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
I probably shouldn’t say anything here as 3rd party. But can I shout “Bold, did you forget to visit Buckingham Palace?” :roll:
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It is because he wants to produce units in Scotland!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 carriers, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 4 fighters and 1 tactical_bomber moved from Queensland to 30 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 64 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 12 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
British take United Kingdom from Germans
British take Scotland from Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux -
18 hits round 1 in z26 - please let me know how you wish to allocate the hits and I will continue the battle. Please do not roll your own defense dice (i had an opponent do this once).
Cheers
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Rolling own dice in opponents turn should only be allowed when playing face to face! :-D
18 casulties in round 1:
7xAC (one hit only)
2xBB (one hit only)
7xSUB (keep one sub alive)
2xDD
Total: 18 hits
Very close to average dice - Will we be able to have one of the important battles actually going according to average dice… Please continue to ask for OOL round by round in this battle.
Go D# -
little under on your defense and my round 2 attack was a little under i think…?
losses?
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12 casulties: SUB, 6 AC, 4 DD, 1 CRU
(keep 1 AC - hit) -
Remaining OOL:
ACs, CRUs, T.BMBs, FTRs, BBs, thanks (= always keep best defense) -
oh my goodness…. you’re not going to believe this. i didn’t bring the 3 ftr from WUS to the battle.
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i will be taking different casualties from the last round of battle than i selected on tripleA… :roll:
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ii sure got lucky that i won that battle…. i obviously had meant to bring the 3 ftr from WUS in but i know what your answer would have been - no way right? :wink:
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if i had them in the battle, it may have gone much worse for me - we will never know!
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For an all or nothing battle, you are naturally allowed to bring all your units that legally can attack. Leaving units behind to cover the retreat is only for other games!
Feel free to reroll the battle with all units present if you like :-P - I will use the same OOL as I did the first time.





