14L arathorn (Axis) vs Ziggurat (Allies +15)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 17 PUs;

    Combat Move - Japanese
                3 artilleries and 4 infantry moved from India to 39 Sea Zone
                1 infantry moved from Ceylon to 39 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 39 Sea Zone to 76 Sea Zone
                2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 4 fighters and 5 tactical_bombers moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Persia to Iraq
                      Japanese take Iraq from Russians
                3 fighters moved from India to 76 Sea Zone
                2 fighters moved from Caucasus to 76 Sea Zone
                2 fighters moved from Caucasus to Germany
                1 infantry moved from Sikang to Kazakhstan
                1 bomber moved from Yakut S.S.R. to Caucasus
                1 bomber moved from India to Caucasus

    Combat - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                1 factory_minor placed in Persia
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,5,5,3,6,6,4,4,4,6,3,4,4,5,2,2,4,5,5,5,2,1,1,3,3,4,1,5,5,6,1,2,3,4,1,3,5,1,6,2,1,5,2,1,1,6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,1,3,6
                Japanese collect 17 PUs (14 lost to blockades); end with 34 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Java: 1 fighter
                EDIT: Adding units owned by Japanese to India: 1 fighter
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                5 transports moved from 112 Sea Zone to 125 Sea Zone
                4 artilleries, 4 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
                3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
                3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
                4 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 125 Sea Zone to 112 Sea Zone
                7 artilleries, 2 fighters, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                2 bombers, 2 fighters and 2 tactical_bombers moved from Norway to Western Germany
                2 fighters moved from United Kingdom to Western Germany
                1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
                1 armour moved from Amur to Siberia
                      Americans take Siberia from Japanese
                1 artillery and 1 infantry moved from Amur to Buryatia
                      Americans take Buryatia from Japanese


  • Scramble 112?

  • 19 13

    No scramble…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                5 transports moved from 112 Sea Zone to 125 Sea Zone
                4 artilleries, 4 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
                3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
                3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
                4 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 125 Sea Zone to 112 Sea Zone
                7 artilleries, 2 fighters, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
                2 bombers, 2 fighters and 2 tactical_bombers moved from Norway to Western Germany
                2 fighters moved from United Kingdom to Western Germany
                1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
                1 armour moved from Amur to Siberia
                      Americans take Siberia from Japanese
                1 artillery and 1 infantry moved from Amur to Buryatia
                      Americans take Buryatia from Japanese

    Combat - Americans
                Battle in 112 Sea Zone
                    French loiter and taunt with ; British loiter and taunt with ; Americans attack with 4 carriers, 3 destroyers and 9 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 4 carriers, 3 destroyers and 9 transports in 112 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 4 carriers, 3 destroyers and 9 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Western Germany
                    Americans attack with 7 artilleries, 2 bombers, 6 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 17 infantry and 5 mech_infantrys
                        AA fire in Western Germany :  0/3 hits
                        Americans roll dice for 7 artilleries, 2 bombers, 6 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 :  12/26 hits
                        Germans roll dice for 1 aaGun, 1 bomber, 3 fighters, 17 infantry and 5 mech_infantrys in Western Germany, round 2 :  13/26 hits
                        4 artilleries owned by the Americans, 1 mech_infantry owned by the Americans, 1 bomber owned by the Germans, 10 infantry owned by the Germans, 1 aaGun owned by the Germans and 8 infantry owned by the Americans lost in Western Germany
                        Americans roll dice for 3 artilleries, 2 bombers, 6 fighters and 2 tactical_bombers in Western Germany, round 3 :  6/13 hits
                        Germans roll dice for 3 fighters, 7 infantry and 5 mech_infantrys in Western Germany, round 3 :  5/15 hits
                        2 fighters owned by the Americans, 3 artilleries owned by the Americans and 6 infantry owned by the Germans lost in Western Germany
                        Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in Western Germany, round 4 :  1/8 hits
                        Germans roll dice for 3 fighters, 1 infantry and 5 mech_infantrys in Western Germany, round 4 :  4/9 hits
                        4 fighters owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
                    Germans win with 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is -48
                    Casualties for Germans: 1 aaGun, 1 bomber and 17 infantry
                    Casualties for Americans: 7 artilleries, 6 fighters, 8 infantry and 1 mech_infantry
                    2 tactical_bombers owned by the Americans and 2 bombers owned by the Americans retreated

    Non Combat Move - Americans
                2 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to Norway
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 aaGun, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
                1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
                4 transports moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from Eastern United States to Quebec
                1 destroyer and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 12 submarines moved from 37 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kweichow to Burma

    Place Units - Americans
                1 submarine placed in 6 Sea Zone
                1 armour and 1 mech_infantry placed in Korea
                1 artillery, 1 fighter and 1 infantry placed in Norway
                4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
                1 bomber placed in Central United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Burma : 2 fighters and 1 tactical_bomber
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Sakha : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 armour
        Buryatia : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        39 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 12 submarines
        22 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        Central United States : 1 bomber and 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Quebec : 1 aaGun, 3 artilleries and 4 infantry
        Egypt : 1 mech_infantry
        United Kingdom : 2 aaGuns, 3 artilleries, 2 bombers and 4 infantry
        Norway : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
        Libya : 1 flag
        112 Sea Zone : 4 carriers, 3 destroyers and 9 transports
        106 Sea Zone : 1 flag, 4 transports
        109 Sea Zone : 4 transports
        97 Sea Zone : 2 submarines
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 3 submarines

    Production/PUs Summary :

    Germans : 73 / 92
        Russians : 1 / 0
        Japanese : 29 / 39
        Americans : 68 / 93
        Chinese : 20 / 24
        British : 30 / 36
        UK_Pacific : 0 / 0
        Italians : 13 / 17
        ANZAC : 24 / 35
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Germans
                5 infantry moved from Anhwe to Chahar
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 5 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 5 infantry in Chahar, round 2 :  0/5 hits
                        Germans roll dice for 1 mech_infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 4 infantry in Chahar, round 3 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 3 infantry in Chahar, round 4 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Chahar, round 5 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Chahar, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Chahar
                    Chinese win, taking Chahar from Germans with 3 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Kweichow to Shensi

    Place Units - Chinese
                8 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 24 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Shensi : 1 infantry
        Kansu : 10 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry
        Chahar : 3 infantry
        Sikang : 3 infantry
        Burma : 1 flag, 9 infantry

    Production/PUs Summary :

    Germans : 69 / 92
        Russians : 1 / 0
        Japanese : 29 / 39
        Americans : 68 / 93
        Chinese : 24 / 24
        British : 30 / 36
        UK_Pacific : 0 / 0
        Italians : 13 / 17
        ANZAC : 24 / 35
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Norway to Finland
                3 fighters moved from 112 Sea Zone to Finland
                1 fighter moved from Norway to Finland
                1 bomber moved from Kansu to Volgograd

    Combat - British
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Finland
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                        British roll dice for 4 fighters and 2 infantry in Finland, round 2 :  5/6 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
                    British win, taking Finland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry

    Non Combat Move - British
                4 fighters moved from Finland to 112 Sea Zone
                1 aaGun, 1 armour, 8 artilleries, 6 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 bomber moved from Volgograd to Kansu
                1 mech_infantry moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 5 infantry moved from 112 Sea Zone to Norway

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Kansu : 1 bomber
        39 Sea Zone : 1 battleship
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 19 infantry, 5 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Syria : 1 flag
        Norway : 2 aaGuns and 8 infantry
        Ethiopia : 1 flag
        112 Sea Zone : 1 battleship, 2 destroyers, 4 fighters and 3 transports
        93 Sea Zone : 1 submarine
        109 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag
        81 Sea Zone : 2 transports
        98 Sea Zone : 1 destroyer
        Finland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 67 / 92
        Russians : 1 / 0
        Japanese : 29 / 39
        Americans : 68 / 93
        Chinese : 24 / 24
        British : 32 / 38
        UK_Pacific : 0 / 0
        Italians : 13 / 17
        ANZAC : 24 / 35
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Wow… yeah, that went about as bad as it could go :P. Might be the final nail there. Go go Egyptian power!!

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Baltic States
                4 mech_infantrys moved from Germany to Baltic States
                4 infantry moved from Northern Italy to Western Germany
                5 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Norway
                2 fighters moved from Novgorod to Norway

    Combat - Italians
                Air Battle in Norway
                    Italians attacks with 3 units heading to Norway
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Norway causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                2 fighters moved from Norway to Western Germany
                1 bomber moved from Norway to Western Germany
                2 aaGuns moved from Northern Italy to Western Germany
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total

  • 19 13

    @Ziggurat:

    Wow… yeah, that went about as bad as it could go :P. Might be the final nail there. Go go Egyptian power!!

    Yay for me! But it was a very risky battle - it was close to being a coin toss… But I’ll take it :)

    We’re about to reach a very fascinating phase!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 fighters moved from 39 Sea Zone to West India
                1 infantry moved from Malaya to Shan State
                      ANZAC take Shan State from Japanese
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
                1 cruiser, 3 destroyers and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone
                Battle in Ceylon
                Battle in Java
                    ANZAC attack with 2 armour and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 armour and 2 infantry in Java, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        ANZAC roll dice for 2 armour and 1 infantry in Java, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 :  2/2 hits
                        1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
                        ANZAC roll dice for 1 armour in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 4 :  1/1 hits
                        1 armour owned by the ANZAC lost in Java
                    Japanese win, taking 6 Sea Zone from Japanese, taking Ceylon from Japanese with 1 artillery remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 armour and 2 infantry
                Battle in West India
                    ANZAC attack with 3 fighters
                    Germans defend with 1 bomber
                        ANZAC roll dice for 3 fighters in West India, round 2 :  2/3 hits
                        Japanese roll dice for 1 bomber in West India, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in West India
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from West India to 39 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 armour and 1 infantry placed in New South Wales
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for ANZAC :

    Ceylon : 1 flag, 1 artillery and 1 infantry
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 armour
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 submarine and 2 transports
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 transport
        6 Sea Zone : 1 flag, 3 submarines
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 92
        Russians : 1 / 0
        Japanese : 28 / 39
        Americans : 68 / 93
        Chinese : 24 / 24
        British : 32 / 38
        UK_Pacific : 0 / 0
        Italians : 13 / 8
        ANZAC : 25 / 38
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    112 Sea Zone : 1 destroyer
        109 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 67 / 92
        Russians : 1 / 0
        Japanese : 28 / 39
        Americans : 68 / 93
        Chinese : 24 / 24
        British : 32 / 38
        UK_Pacific : 0 / 0
        Italians : 13 / 8
        ANZAC : 25 / 38
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sigh…. Java was only supposed to be a pit stop on the way to Egypt… When the dice turn, damn do they turn hard…

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 86 PUs;
                Germans buy 22 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Novgorod to Finland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
                16 armour and 15 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Iraq to Syria
                      Germans take Syria from British
                16 armour and 14 mech_infantrys moved from Iraq to Trans-Jordan
                2 fighters and 5 tactical_bombers moved from Novgorod to Finland
                2 tactical_bombers moved from Novgorod to Norway
                2 fighters moved from Western Germany to Norway
                1 fighter moved from Western Germany to Finland
                2 fighters moved from Novgorod to Finland

    Combat - Germans
                Air Battle in Norway
                    Germans attacks with 4 units heading to Norway
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: harbour
                    Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Norway causes 7 damage total.  Damaged units is as follows: harbour = 4, airfield = 3
                Battle in Finland
                    Germans attack with 2 artilleries, 5 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers
                    British defend with 2 infantry
                    Germans win, taking Finland from British with 2 artilleries, 5 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 16 armour and 14 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 16 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 aaGuns moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                11 artilleries and 22 infantry moved from Novosibirsk to Samara
                4 armour and 25 mech_infantrys moved from Novosibirsk to Caucasus
                1 armour and 1 mech_infantry moved from Yenisey to Urals
                2 fighters moved from Finland to Novgorod
                2 fighters and 1 tactical_bomber moved from Norway to Germany
                2 tactical_bombers moved from Finland to Novgorod
                2 tactical_bombers moved from Finland to Western Germany
                1 fighter and 1 tactical_bomber moved from Finland to Novgorod
                1 artillery moved from France to Western Germany
                5 infantry moved from Germany to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                2 fighters moved from Finland to Western Germany
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Volgograd
                10 infantry placed in Western Germany
                8 infantry placed in Germany
                3 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                9 artilleries and 63 infantry moved from Kansu to Novosibirsk
                      Russians take Novosibirsk from Germans
                9 infantry moved from Burma to India

    Combat - Russians
                Battle in India
                    Russians attack with 9 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                        Russians roll dice for 9 infantry in India, round 2 :  0/9 hits
                        Japanese roll dice for 1 fighter and 3 infantry in India, round 2 :  1/4 hits
                        1 infantry owned by the Russians lost in India
                        Russians roll dice for 8 infantry in India, round 3 :  2/8 hits
                        Japanese roll dice for 1 fighter and 3 infantry in India, round 3 :  1/4 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in India
                        Russians roll dice for 7 infantry in India, round 4 :  1/7 hits
                        Japanese roll dice for 1 fighter and 1 infantry in India, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in India
                        Russians roll dice for 7 infantry in India, round 5 :  0/7 hits
                        Japanese roll dice for 1 fighter in India, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in India
                        Russians roll dice for 6 infantry in India, round 6 :  3/6 hits
                        Japanese roll dice for 1 fighter in India, round 6 :  0/1 hits
                        1 fighter owned by the Japanese lost in India
                    Russians win, taking India from Japanese, taking Ceylon from ANZAC, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Borneo from ANZAC, taking Kwangtung from Americans with 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Burma to India
                4 aaGuns moved from Kansu to Novosibirsk
                1 infantry moved from Shensi to Kansu

    Turn Complete - Russians

    Territory Summary for Russians :

    Kansu : 1 infantry
        India : 2 aaGuns and 6 infantry
        Amur : 3 infantry
        Egypt : 1 armour, 2 fighters and 1 tactical_bomber
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Novosibirsk : 4 aaGuns, 9 artilleries and 63 infantry
        114 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 70 / 89
        Russians : 2 / 0
        Japanese : 25 / 39
        Americans : 65 / 93
        Chinese : 23 / 24
        British : 28 / 38
        UK_Pacific : 15 / 0
        Italians : 13 / 8
        ANZAC : 17 / 38
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 fighter and 3 infantry; Remaining resources: 20 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Caucasus to Egypt
                1 bomber moved from Caucasus to India
                2 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from 71 Sea Zone to Union of South Africa
                1 tactical_bomber moved from 76 Sea Zone to Egypt
                1 tactical_bomber moved from 76 Sea Zone to Egypt
                2 tactical_bombers moved from 76 Sea Zone to Union of South Africa
                8 fighters moved from 76 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
                2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
                2 carriers moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Iraq to Persia
                1 cruiser moved from 76 Sea Zone to 71 Sea Zone

  • 19 13

    I imagine that you don’t want an airbattle - let me know if that was wrong.

  • 19 13

    I clicked the wrong button for the battle in South Africa and caused the tacts to do bombing.

    Will roll here.

    Bombard:

    DiceRolls: 1@3; Total Hits: 01@3: (4)

    DiceRolls: 2@1; Total Hits: 02@1: (3, 6)

    DiceRolls: 2@3; Total Hits: 12@3: (1, 6)

    Defense round 1

    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • 19 13

    Round 2.

    DiceRolls: 2@1; Total Hits: 02@1: (3, 4)

    DiceRolls: 2@3; Total Hits: 12@3: (5, 3)

    Defense:

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 fighter and 3 infantry; Remaining resources: 20 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Caucasus to Egypt
                1 bomber moved from Caucasus to India
                2 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from 71 Sea Zone to Union of South Africa
                1 tactical_bomber moved from 76 Sea Zone to Egypt
                1 tactical_bomber moved from 76 Sea Zone to Egypt
                2 tactical_bombers moved from 76 Sea Zone to Union of South Africa
                8 fighters moved from 76 Sea Zone to Egypt
                1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
                2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
                2 carriers moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Iraq to Persia
                1 cruiser moved from 76 Sea Zone to 71 Sea Zone

    Combat - Japanese
                Air Battle in Egypt
                    Japanese attacks with 11 units heading to Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: airfield
                    Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: harbour
                    Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Egypt causes 10 damage total.  Damaged units is as follows: airfield = 3, harbour = 2, factory_minor = 5
                Strategic bombing raid in Union of South Africa
                    Bombing raid in Union of South Africa rolls: 6,5 and causes: 6 damage to unit: harbour
                    Bombing raid in Union of South Africa causes 6 damage total.
                Strategic bombing raid in India
                    Bombing raid in India rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in India causes 6 damage total.
                Battle in Union of South Africa
                    Japanese attack with 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Japanese win, taking Union of South Africa from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in 81 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    British defend with 2 transports
                    Japanese win with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Cleaning up after air battles

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing unit bombing damage for these Japanese owned units to: harbour = 0
                EDIT: Adding units owned by Japanese to Union of South Africa: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from 81 Sea Zone to Persia
                1 tactical_bomber moved from 81 Sea Zone to Persia
                8 fighters moved from Egypt to Trans-Jordan
                2 tactical_bombers moved from Egypt to 81 Sea Zone
                1 bomber moved from India to Eastern Persia
                3 artilleries, 3 infantry and 3 transports moved from 76 Sea Zone to 81 Sea Zone
                3 artilleries and 3 infantry moved from 81 Sea Zone to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan
                1 carrier moved from 76 Sea Zone to 81 Sea Zone
                1 carrier moved from 76 Sea Zone to 71 Sea Zone
                2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Kazakhstan to Samara

    Place Units - Japanese
                1 infantry placed in French Indo China
                1 fighter and 2 infantry placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1,4,4,3,1
                Japanese collect 16 PUs (11 lost to blockades); end with 36 PUs total

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