@zlefin I need scramble orders for 97.
14L arathorn (Axis) vs Ziggurat (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Shensi to Kansu
2 aaGuns and 9 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Shensi
3 infantry moved from Korea to AmurTurn Complete - Russians
Territory Summary for Russians :
Shensi : 1 infantry
Kansu : 4 aaGuns, 9 artilleries and 63 infantry
Burma : 2 aaGuns and 9 infantry
Amur : 3 infantry
Trans-Jordan : 1 infantry
Egypt : 1 armour, 2 fighters and 1 tactical_bomber
Tobruk : 1 flag
Italian Somaliland : 1 flag
Iraq : 1 flag
114 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 73 / 92
Russians : 3 / 0
Japanese : 29 / 38
Americans : 66 / 94
Chinese : 20 / 24
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 13 / 17
ANZAC : 24 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 factory_minor and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 17 PUs;Combat Move - Japanese
3 artilleries and 4 infantry moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 39 Sea Zone to 76 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 4 fighters and 5 tactical_bombers moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Persia to Iraq
Japanese take Iraq from Russians
3 fighters moved from India to 76 Sea Zone
2 fighters moved from Caucasus to 76 Sea Zone
2 fighters moved from Caucasus to Germany
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Yakut S.S.R. to Caucasus
1 bomber moved from India to CaucasusCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 factory_minor placed in Persia
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,5,5,3,6,6,4,4,4,6,3,4,4,5,2,2,4,5,5,5,2,1,1,3,3,4,1,5,5,6,1,2,3,4,1,3,5,1,6,2,1,5,2,1,1,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,1,3,6
Japanese collect 17 PUs (14 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
5 transports moved from 112 Sea Zone to 125 Sea Zone
4 artilleries, 4 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
4 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 125 Sea Zone to 112 Sea Zone
7 artilleries, 2 fighters, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
2 bombers, 2 fighters and 2 tactical_bombers moved from Norway to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Amur to Siberia
Americans take Siberia from Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese -
Scramble 112?
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No scramble…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
5 transports moved from 112 Sea Zone to 125 Sea Zone
4 artilleries, 4 infantry and 1 mech_infantry moved from Norway to 125 Sea Zone
3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
4 artilleries, 4 infantry, 1 mech_infantry and 5 transports moved from 125 Sea Zone to 112 Sea Zone
7 artilleries, 2 fighters, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
2 bombers, 2 fighters and 2 tactical_bombers moved from Norway to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 armour moved from Amur to Siberia
Americans take Siberia from Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
Americans take Buryatia from JapaneseCombat - Americans
Battle in 112 Sea Zone
French loiter and taunt with ; British loiter and taunt with ; Americans attack with 4 carriers, 3 destroyers and 9 transports
Germans defend with 1 destroyer
Americans roll dice for 4 carriers, 3 destroyers and 9 transports in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 4 carriers, 3 destroyers and 9 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Western Germany
Americans attack with 7 artilleries, 2 bombers, 6 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 17 infantry and 5 mech_infantrys
AA fire in Western Germany : 0/3 hits
Americans roll dice for 7 artilleries, 2 bombers, 6 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 12/26 hits
Germans roll dice for 1 aaGun, 1 bomber, 3 fighters, 17 infantry and 5 mech_infantrys in Western Germany, round 2 : 13/26 hits
4 artilleries owned by the Americans, 1 mech_infantry owned by the Americans, 1 bomber owned by the Germans, 10 infantry owned by the Germans, 1 aaGun owned by the Germans and 8 infantry owned by the Americans lost in Western Germany
Americans roll dice for 3 artilleries, 2 bombers, 6 fighters and 2 tactical_bombers in Western Germany, round 3 : 6/13 hits
Germans roll dice for 3 fighters, 7 infantry and 5 mech_infantrys in Western Germany, round 3 : 5/15 hits
2 fighters owned by the Americans, 3 artilleries owned by the Americans and 6 infantry owned by the Germans lost in Western Germany
Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in Western Germany, round 4 : 1/8 hits
Germans roll dice for 3 fighters, 1 infantry and 5 mech_infantrys in Western Germany, round 4 : 4/9 hits
4 fighters owned by the Americans and 1 infantry owned by the Germans lost in Western Germany
Germans win with 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is -48
Casualties for Germans: 1 aaGun, 1 bomber and 17 infantry
Casualties for Americans: 7 artilleries, 6 fighters, 8 infantry and 1 mech_infantry
2 tactical_bombers owned by the Americans and 2 bombers owned by the Americans retreatedNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to Norway
1 mech_infantry moved from Trans-Jordan to Egypt
1 aaGun, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Eastern United States to Quebec
1 destroyer and 3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters and 12 submarines moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Kweichow to BurmaPlace Units - Americans
1 submarine placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Korea
1 artillery, 1 fighter and 1 infantry placed in Norway
4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Eastern United States
1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Burma : 2 fighters and 1 tactical_bomber
Kwangtung : 1 flag, 1 harbour
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 armour
Buryatia : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 12 submarines
22 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Central United States : 1 bomber and 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Quebec : 1 aaGun, 3 artilleries and 4 infantry
Egypt : 1 mech_infantry
United Kingdom : 2 aaGuns, 3 artilleries, 2 bombers and 4 infantry
Norway : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Libya : 1 flag
112 Sea Zone : 4 carriers, 3 destroyers and 9 transports
106 Sea Zone : 1 flag, 4 transports
109 Sea Zone : 4 transports
97 Sea Zone : 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 3 submarinesProduction/PUs Summary :
Germans : 73 / 92
Russians : 1 / 0
Japanese : 29 / 39
Americans : 68 / 93
Chinese : 20 / 24
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 13 / 17
ANZAC : 24 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Germans
5 infantry moved from Anhwe to Chahar
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from GermansCombat - Chinese
Battle in Chahar
Chinese attack with 5 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 5 infantry in Chahar, round 2 : 0/5 hits
Germans roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 4 infantry in Chahar, round 3 : 0/4 hits
Germans roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits
Germans roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits
Germans roll dice for 1 mech_infantry in Chahar, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Chahar
Chinese win, taking Chahar from Germans with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Kweichow to ShensiPlace Units - Chinese
8 infantry placed in KansuTurn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 airfield
Shensi : 1 infantry
Kansu : 10 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Chahar : 3 infantry
Sikang : 3 infantry
Burma : 1 flag, 9 infantryProduction/PUs Summary :
Germans : 69 / 92
Russians : 1 / 0
Japanese : 29 / 39
Americans : 68 / 93
Chinese : 24 / 24
British : 30 / 36
UK_Pacific : 0 / 0
Italians : 13 / 17
ANZAC : 24 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Norway to Finland
3 fighters moved from 112 Sea Zone to Finland
1 fighter moved from Norway to Finland
1 bomber moved from Kansu to VolgogradCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Finland
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 4 fighters and 2 infantry in Finland, round 2 : 5/6 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
British win, taking Finland from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - British
4 fighters moved from Finland to 112 Sea Zone
1 aaGun, 1 armour, 8 artilleries, 6 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from Volgograd to Kansu
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Kansu : 1 bomber
39 Sea Zone : 1 battleship
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 19 infantry, 5 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Syria : 1 flag
Norway : 2 aaGuns and 8 infantry
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 2 destroyers, 4 fighters and 3 transports
93 Sea Zone : 1 submarine
109 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
81 Sea Zone : 2 transports
98 Sea Zone : 1 destroyer
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 67 / 92
Russians : 1 / 0
Japanese : 29 / 39
Americans : 68 / 93
Chinese : 24 / 24
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 13 / 17
ANZAC : 24 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wow… yeah, that went about as bad as it could go :P. Might be the final nail there. Go go Egyptian power!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Baltic States
4 mech_infantrys moved from Germany to Baltic States
4 infantry moved from Northern Italy to Western Germany
5 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Norway
2 fighters moved from Novgorod to NorwayCombat - Italians
Air Battle in Norway
Italians attacks with 3 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
2 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total -
Wow… yeah, that went about as bad as it could go :P. Might be the final nail there. Go go Egyptian power!!
Yay for me! But it was a very risky battle - it was close to being a coin toss… But I’ll take it :)
We’re about to reach a very fascinating phase!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
3 fighters moved from 39 Sea Zone to West India
1 infantry moved from Malaya to Shan State
ANZAC take Shan State from Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 cruiser, 3 destroyers and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Ceylon
Battle in Java
ANZAC attack with 2 armour and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 armour and 2 infantry in Java, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 2 armour and 1 infantry in Java, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits
1 armour owned by the ANZAC lost in Java
Japanese win, taking 6 Sea Zone from Japanese, taking Ceylon from Japanese with 1 artillery remaining. Battle score for attacker is -15
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 armour and 2 infantry
Battle in West India
ANZAC attack with 3 fighters
Germans defend with 1 bomber
ANZAC roll dice for 3 fighters in West India, round 2 : 2/3 hits
Japanese roll dice for 1 bomber in West India, round 2 : 0/1 hits
1 bomber owned by the Germans lost in West India
ANZAC win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from West India to 39 Sea Zone
1 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for ANZAC :
Ceylon : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 armour
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 submarine and 2 transports
41 Sea Zone : 1 flag
39 Sea Zone : 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 transport
6 Sea Zone : 1 flag, 3 submarines
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 67 / 92
Russians : 1 / 0
Japanese : 28 / 39
Americans : 68 / 93
Chinese : 24 / 24
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 25 / 38
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
112 Sea Zone : 1 destroyer
109 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 67 / 92
Russians : 1 / 0
Japanese : 28 / 39
Americans : 68 / 93
Chinese : 24 / 24
British : 32 / 38
UK_Pacific : 0 / 0
Italians : 13 / 8
ANZAC : 25 / 38
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sigh…. Java was only supposed to be a pit stop on the way to Egypt… When the dice turn, damn do they turn hard…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 86 PUs;
Germans buy 22 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Novgorod to Finland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
16 armour and 15 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Syria
Germans take Syria from British
16 armour and 14 mech_infantrys moved from Iraq to Trans-Jordan
2 fighters and 5 tactical_bombers moved from Novgorod to Finland
2 tactical_bombers moved from Novgorod to Norway
2 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to Finland
2 fighters moved from Novgorod to FinlandCombat - Germans
Air Battle in Norway
Germans attacks with 4 units heading to Norway
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Norway causes 7 damage total. Damaged units is as follows: harbour = 4, airfield = 3
Battle in Finland
Germans attack with 2 artilleries, 5 fighters, 2 infantry, 3 mech_infantrys and 5 tactical_bombers
British defend with 2 infantry
Germans win, taking Finland from British with 2 artilleries, 5 fighters, 3 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
Germans attack with 16 armour and 14 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Trans-Jordan from British with 16 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
11 artilleries and 22 infantry moved from Novosibirsk to Samara
4 armour and 25 mech_infantrys moved from Novosibirsk to Caucasus
1 armour and 1 mech_infantry moved from Yenisey to Urals
2 fighters moved from Finland to Novgorod
2 fighters and 1 tactical_bomber moved from Norway to Germany
2 tactical_bombers moved from Finland to Novgorod
2 tactical_bombers moved from Finland to Western Germany
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 artillery moved from France to Western Germany
5 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Norway to Western Germany
2 fighters moved from Finland to Western Germany
1 infantry moved from Northern Italy to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Volgograd
10 infantry placed in Western Germany
8 infantry placed in Germany
3 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
9 artilleries and 63 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
9 infantry moved from Burma to IndiaCombat - Russians
Battle in India
Russians attack with 9 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Russians roll dice for 9 infantry in India, round 2 : 0/9 hits
Japanese roll dice for 1 fighter and 3 infantry in India, round 2 : 1/4 hits
1 infantry owned by the Russians lost in India
Russians roll dice for 8 infantry in India, round 3 : 2/8 hits
Japanese roll dice for 1 fighter and 3 infantry in India, round 3 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in India
Russians roll dice for 7 infantry in India, round 4 : 1/7 hits
Japanese roll dice for 1 fighter and 1 infantry in India, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in India
Russians roll dice for 7 infantry in India, round 5 : 0/7 hits
Japanese roll dice for 1 fighter in India, round 5 : 1/1 hits
1 infantry owned by the Russians lost in India
Russians roll dice for 6 infantry in India, round 6 : 3/6 hits
Japanese roll dice for 1 fighter in India, round 6 : 0/1 hits
1 fighter owned by the Japanese lost in India
Russians win, taking India from Japanese, taking Ceylon from ANZAC, taking Shan State from ANZAC, taking Burma from Chinese, taking Malaya from ANZAC, taking Borneo from ANZAC, taking Kwangtung from Americans with 6 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 aaGuns moved from Burma to India
4 aaGuns moved from Kansu to Novosibirsk
1 infantry moved from Shensi to KansuTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 infantry
India : 2 aaGuns and 6 infantry
Amur : 3 infantry
Egypt : 1 armour, 2 fighters and 1 tactical_bomber
Tobruk : 1 flag
Italian Somaliland : 1 flag
Novosibirsk : 4 aaGuns, 9 artilleries and 63 infantry
114 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 70 / 89
Russians : 2 / 0
Japanese : 25 / 39
Americans : 65 / 93
Chinese : 23 / 24
British : 28 / 38
UK_Pacific : 15 / 0
Italians : 13 / 8
ANZAC : 17 / 38
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 20 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Caucasus to Egypt
1 bomber moved from Caucasus to India
2 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 tactical_bomber moved from 76 Sea Zone to Egypt
1 tactical_bomber moved from 76 Sea Zone to Egypt
2 tactical_bombers moved from 76 Sea Zone to Union of South Africa
8 fighters moved from 76 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
2 carriers moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Persia
1 cruiser moved from 76 Sea Zone to 71 Sea Zone -
I imagine that you don’t want an airbattle - let me know if that was wrong.
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I clicked the wrong button for the battle in South Africa and caused the tacts to do bombing.
Will roll here.
Bombard:
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Rolls: 2@3; Total Hits: 12@3: (1, 6)Defense round 1
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Round 2.
Rolls: 2@1; Total Hits: 02@1: (3, 4)
Rolls: 2@3; Total Hits: 12@3: (5, 3)Defense:
Rolls: 1@2; Total Hits: 01@2: (5)





