4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 53 / 75
Russians : 6 / 0
Japanese : 74 / 78
Americans : 63 / 86
Chinese : 1 / 2
British : 40 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 17 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry and 11 mech_infantrys moved from Finland to Norway
1 tactical_bomber moved from Novgorod to Norway
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from British
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 bomber moved from Russia to Romania
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
5 armour and 1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Russia to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from British with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Romania
Germans attack with 1 bomber and 4 mech_infantrys
British defend with 1 armour
Germans win, taking Romania from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Western Ukraine
Germans attack with 2 bombers, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Western Ukraine from British with 2 bombers, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 7 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from British with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Norway
Germans attack with 1 infantry, 11 mech_infantrys and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Norway from Americans with 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Germans
2 tactical_bombers moved from Norway to Western Germany
2 bombers moved from Western Ukraine to France
1 bomber moved from Romania to France
2 bombers moved from Ukraine to France
1 tactical_bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
3 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Bryansk to Rostov
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 artilleries and 2 infantry moved from France to Western Germany
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 62 PUs (5 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
113 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 74 / 78
Americans : 60 / 86
Chinese : 0 / 2
British : 31 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 tactical_bombers moved from Borneo to Kiangsi
4 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 10 mech_infantrys moved from Eastern Persia to Persia
7 mech_infantrys moved from West India to Persia
6 mech_infantrys moved from India to Eastern Persia
9 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
1 bomber moved from Rostov to Anhwe
1 artillery moved from Amur to Siberia
2 fighters moved from Japan to 7 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone -
Terribly sorry for forgetting there’s no Russia to move again. Would you like to scramble off Guam?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 tactical_bombers moved from Borneo to Kiangsi
4 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 10 mech_infantrys moved from Eastern Persia to Persia
7 mech_infantrys moved from West India to Persia
6 mech_infantrys moved from India to Eastern Persia
9 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
1 bomber moved from Rostov to Anhwe
1 artillery moved from Amur to Siberia
2 fighters moved from Japan to 7 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Persia
Japanese attack with 1 armour and 17 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Japanese win, taking Persia from British with 1 armour and 16 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
4 fighters moved from 42 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kiangsi
2 carriers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 7 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in India
3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,6,3,5,3,2,1,1,2,6,4,5,6,4
Japanese collect 63 PUs (13 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Guam to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
4 transports moved from 6 Sea Zone to 23 Sea Zone
2 carriers moved from 6 Sea Zone to 23 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
4 fighters moved from 21 Sea Zone to 23 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 airfield placed in Morocco
6 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 airfield and 2 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
23 Sea Zone : 2 carriers, 4 fighters and 4 transports
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 1 artillery and 3 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 fighters and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 76 / 68
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 fighters moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - British
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Northwest Persia
2 aaGuns, 3 artilleries, 1 fighter and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 6 artilleries, 4 infantry and 4 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Morocco : 3 fighters
Syria : 1 flag
106 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Eire : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 76 / 68
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4,1,2,2,6,3,5,5,3
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 23 Sea Zone
1 bomber moved from Hawaiian Islands to Guam
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 7 bombers; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Turkmenistan to Persia
5 bombers moved from France to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 7 bombers; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Turkmenistan to Persia
5 bombers moved from France to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 8 armour and 5 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Bryansk to Caucasus
5 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Rostov
10 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
4 artilleries moved from Western Germany to France
4 infantry moved from Western Germany to France
9 mech_infantrys moved from Germany to Western Germany
4 bombers moved from 92 Sea Zone to France
10 mech_infantrys moved from Norway to Karelia
3 mech_infantrys moved from Novgorod to Bryansk
2 tactical_bombers moved from Russia to Persia
1 mech_infantry moved from Urals to Samara
1 mech_infantry moved from Tsinghai to Turkmenistan
2 tactical_bombers moved from Western Germany to CaucasusPlace Units - Germans
1 artillery and 2 bombers placed in France
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 16 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from Russians
6 mech_infantrys moved from Eastern Persia to Iraq
9 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
12 mech_infantrys moved from Burma to West India
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Anhwe to 5 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 16 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from Russians
6 mech_infantrys moved from Eastern Persia to Iraq
9 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
12 mech_infantrys moved from Burma to West India
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Anhwe to 5 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 4 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 1 transportNon Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 42 Sea Zone
4 bombers, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea ZonePlace Units - Japanese
3 carriers and 2 destroyers placed in 6 Sea Zone
1 mech_infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,6
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
I assumed you wouldn’t want to scramble 3 Ftrs against 5 bombers to defend a Destroyer in the Med, but if you do, feel free to edit it in here.
I think it’s all over but the screaming. But I’ve been wrong before.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
6 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
2 carriers, 4 fighters and 4 transports moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Caroline IslandsCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
6 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 4 transports
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 4 fighters, 8 infantry and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 2 carriers, 4 fighters and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Trans-Jordan
2 fighters moved from Morocco to Trans-JordanCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 carrier placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 7 artilleries, 4 fighters, 8 infantry and 6 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Syria : 1 flag
106 Sea Zone : 1 flag, 1 carrier
Eire : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
91 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
8 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,2,5,3,3,3,6,6,4
Italians collect 2 PUs (12 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs