@crockett36 big oof. those Chinese dice were crazy good for the allies
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 factory_minor, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
8 submarines moved from 103 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 artillery moved from Morocco to Algeria
1 tactical_bomber moved from Burma to Anhwe
1 bomber moved from India to Anhwe
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 2 Sea Zone to 15 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
4 mech_infantrys moved from Alberta Saskatchewan Manitoba to British Columbia
1 artillery moved from Western United States to British Columbia
1 infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
1 infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in British Columbia
Americans attack with 1 artillery, 1 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Americans
1 tactical_bomber moved from Anhwe to Kweichow
1 bomber moved from Anhwe to French Indo ChinaPlace Units - Americans
1 factory_minor placed in French Indo China
3 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,5,6,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,4,6
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from French Central Africa to Union of South Africa
1 fighter moved from French Central Africa to Union of South Africa
1 bomber moved from French Central Africa to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from French Central Africa to Union of South Africa
1 fighter moved from French Central Africa to Union of South Africa
1 bomber moved from French Central Africa to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 1 bomber
Germans defend with 1 mech_infantry
British roll dice for 2 armour and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Union of South AfricaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 7 fighters
EDIT: Adding units owned by British to French Central Africa: 7 fighters
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to French West Africa: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,5,3,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 1 infantry
Shensi : 1 infantry
Yunnan : 1 aaGun, 1 artillery and 1 infantry
Szechwan : 2 artilleries and 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
French Indo China : 1 aaGun, 3 artilleries and 3 infantry
West India : 4 infantry
Belgian Congo : 4 armour and 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 2 armour
French Central Africa : 7 fighters
French West Africa : 1 fighter
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 1 battleship and 1 destroyer
Eire : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 60
Russians : 30 / 44
Japanese : 62 / 72
Americans : 53 / 65
Chinese : 8 / 10
British : 28 / 28
UK_Pacific : 7 / 6
Italians : 20 / 33
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 24 times
6 was rolled 18 times
Average roll : 4.130
Median : 5.000
Variance : 2.987
Standard Deviation : 1.728
Total rolls : 77Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.280
Median : 5.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.280
Median : 5.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.739
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from French Central Africa to Union of South Africa
1 fighter moved from French Central Africa to Union of South Africa
1 bomber moved from French Central Africa to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 1 bomber
Germans defend with 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Union of South AfricaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 7 fighters
EDIT: Adding units owned by British to French Central Africa: 7 fighters
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to French West Africa: 1 fighter
EDIT: Turning off Edit Mode
2 armour and 1 fighter placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,1,5,3,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by British to French Indo China: 1 aaGun, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
sorry about the repost forgot a non com
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/2 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 2/2 hits
2 infantry owned by the Russians, 1 fighter owned by the Italians and 1 mech_infantry owned by the Italians lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Russians: 2 infantry
Casualties for Italians: 1 fighter and 2 mech_infantrysNon Combat Move - Italians
3 destroyers, 1 submarine and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Egypt
2 fighters moved from Gibraltar to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - Italians
3 mech_infantrys placed in Iraq
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Italians collect 18 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
43 Sea Zone : 1 transport
54 Sea Zone : 4 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 41 / 60
Russians : 30 / 44
Japanese : 58 / 72
Americans : 53 / 65
Chinese : 8 / 10
British : 28 / 28
UK_Pacific : 11 / 6
Italians : 20 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
1 fighter moved from French Central Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
1 fighter moved from French Central Africa to Belgian CongoNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Belgian Congo : 1 fighter
United Kingdom : 2 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 60
Russians : 30 / 44
Japanese : 58 / 72
Americans : 53 / 65
Chinese : 8 / 10
British : 28 / 28
UK_Pacific : 11 / 6
Italians : 20 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to Poland
2 mech_infantrys moved from Germany to Poland
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
2 fighters moved from Eastern Poland to Poland
4 armour moved from Western Ukraine to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 1 armour, 2 fighters and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Poland, round 2 : 3/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 1/2 hits
1 armour owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Ukraine
Germans attack with 6 armour and 7 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 6 armour and 7 mech_infantrys in Ukraine, round 2 : 3/13 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Anglo Egyptian Sudan
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 2 armour
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Germans lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 2 armourNon Combat Move - Germans
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 81 Sea Zone to 95 Sea Zone
4 submarines moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Western Germany to Northern Italy
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
1 submarine placed in 93 Sea Zone
2 infantry placed in Southern France
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,1
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 9 infantry moved from Finland to Norway
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Belarus to Bryansk
2 infantry moved from Urals to Timguska
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 9 infantry moved from Finland to Norway
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Belarus to Bryansk
2 infantry moved from Urals to Timguska
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to RostovCombat - Russians
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Timguska, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Norway
Russians attack with 2 artilleries and 9 infantry
Germans defend with 2 artilleries and 5 infantry
Russians roll dice for 2 artilleries and 9 infantry in Norway, round 2 : 2/11 hits
Germans roll dice for 2 artilleries and 5 infantry in Norway, round 2 : 2/7 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 artilleries and 7 infantry in Norway, round 3 : 2/9 hits
Germans roll dice for 2 artilleries and 3 infantry in Norway, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 artilleries and 5 infantry in Norway, round 4 : 2/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Norway, round 4 : 2/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Russians roll dice for 2 artilleries and 3 infantry in Norway, round 5 : 2/5 hits
Germans roll dice for 1 artillery in Norway, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
3 armour, 2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsTerritory Summary for Russians :
Timguska : 1 infantry
Norway : 1 flag, 2 artilleries and 2 infantry
Belarus : 3 aaGuns, 4 artilleries and 16 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 3 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Rostov : 1 infantry
Russia : 1 airfield, 3 armour, 2 artilleries, 1 factory_major and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 53
Russians : 32 / 43
Japanese : 57 / 72
Americans : 53 / 65
Chinese : 8 / 10
British : 27 / 28
UK_Pacific : 11 / 6
Italians : 20 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.193
Median : 3.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 57Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Russians Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.324
Median : 3.000
Variance : 0.528
Standard Deviation : 0.726
Total rolls : 37 -
hey there, nice seeing you back. I was worried about ya.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from 36 Sea Zone to French Indo China
3 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to French Indo China
1 bomber and 1 fighter moved from Kiangsu to French Indo China
1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Kiangsu to Kiangsi
1 fighter moved from Japan to Anhwe
1 fighter moved from Japan to Kiangsi
1 artillery moved from Yenisey to Timguska
1 bomber moved from Yenisey to Timguska
2 infantry moved from Hopei to Anhwe
1 mech_infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Kiangsi
1 submarine moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 3 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys
British defend with 2 aaGuns, 4 artilleries and 4 infantry; Americans defend with 1 armour, 1 bomber, 1 factory_minor and 1 infantry
AA fire in French Indo China : 2/4 hits
2 fighters owned by the Japanese lost in French Indo China
Japanese roll dice for 2 battleships and 2 cruisers in French Indo China, round 2 : 2/4 hits
Japanese roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 3 mech_infantrys in French Indo China, round 2 : 6/14 hits
Americans roll dice for 2 aaGuns, 1 armour, 4 artilleries, 1 bomber and 5 infantry in French Indo China, round 2 : 3/11 hits
4 infantry owned by the British, 3 infantry owned by the Japanese, 1 bomber owned by the Americans, 1 infantry owned by the Americans and 2 aaGuns owned by the British lost in French Indo China
Japanese roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys in French Indo China, round 3 : 4/11 hits
Americans roll dice for 1 armour and 4 artilleries in French Indo China, round 3 : 3/5 hits
4 artilleries owned by the British, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in French Indo China
Japanese roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in French Indo China, round 4 : 2/8 hits
Americans roll dice for 1 armour in French Indo China, round 4 : 0/1 hits
1 armour owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns, 4 artilleries and 4 infantry
Casualties for Americans: 1 armour, 1 bomber and 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 5 mech_infantrys in Kiangsi, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Timguska
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Timguska, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to Kwangtung
1 aaGun moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Anhwe to Kiangsu
1 armour moved from Soviet Far East to Amur
1 bomber moved from Timguska to YeniseyPlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs total -
yeah it has been a hectic family weekend
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 3 mech_infantrys moved from British Columbia to Alaska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 3 mech_infantrys moved from British Columbia to AlaskaCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 artillery and 3 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 mech_infantrys in Alaska, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 destroyer moved from 15 Sea Zone to 25 Sea Zone
1 destroyer moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
8 submarines moved from 92 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
1 armour, 2 artilleries and 3 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 42 Sea Zone to 37 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 armour and 3 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Siam : 1 flag
Kweichow : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 artillery and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer and 4 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 submarine
2 Sea Zone : 1 flag
54 Sea Zone : 3 destroyers and 3 submarines
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 armour, 2 artilleries and 3 infantry
United Kingdom : 1 armour, 2 artilleries and 3 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery and 1 infantry
104 Sea Zone : 8 submarines
106 Sea Zone : 1 flag, 3 transports
109 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
101 Sea Zone : 3 transports
68 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 53
Russians : 31 / 43
Japanese : 60 / 60
Americans : 54 / 75
Chinese : 6 / 10
British : 27 / 28
UK_Pacific : 11 / 6
Italians : 20 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kweichow: 1 tactical_bomber
EDIT: Adding units owned by Americans to Yunnan: 1 tactical_bomber
EDIT: Turning off Edit Mode
Chinese undo move 1.
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,1,6,1,4,4,4
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 2 artilleries and 2 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 40 / 53
Russians : 31 / 43
Japanese : 58 / 60
Americans : 54 / 75
Chinese : 8 / 13
British : 27 / 28
UK_Pacific : 11 / 6
Italians : 20 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 28Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Americans Combat
1 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6