@simon33 - can you ncm 1 anzac inf from malaya to shan?
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Italians
2 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Italians defend with 1 armour
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Italians lost in Sikang
Chinese win, taking Sikang from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Hunan
2 infantry placed in Hunan
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Hunan : 3 infantry
Tsinghai : 3 infantry
Sikang : 3 infantryProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 12 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 38 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.216
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour, 5 artilleries and 26 infantry moved from West India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour, 5 artilleries and 26 infantry moved from West India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour, 5 artilleries and 26 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 5 artilleries and 26 infantry in Eastern Persia, round 2 : 6/32 hits
Italians roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 armour, 5 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
4 infantry moved from India to West India
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
12 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 19 PUs; end with 20 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,2,4,5,2,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 cruiser
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield, 1 armour and 15 infantry
South West Africa : 1 artillery
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Rhodesia : 1 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 5 artilleries and 25 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 12 / 18
British : 19 / 20
UK_Pacific : 17 / 15
Italians : 36 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 24 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.182
Median : 3.000
Variance : 2.303
Standard Deviation : 1.517
Total rolls : 77Null / Other
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.281
Median : 2.000
Variance : 3.419
Standard Deviation : 1.849
Total rolls : 32Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Novosibirsk to Suiyuyan
Italians take Kansu from Chinese
Italians take Suiyuyan from Chinese
1 armour moved from Belgian Congo to Rhodesia
1 bomber moved from Tanganyika Territory to Rhodesia
1 armour and 2 mech_infantrys moved from Algeria to 92 Sea Zone
1 armour and 2 mech_infantrys moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Rhodesia
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rhodesia, round 2 : 1/2 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 1 harbour; Americans defend with 2 armour and 1 artillery
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Gibraltar, round 2 : 3/5 hits
British roll dice for 2 armour and 1 artillery in Gibraltar, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 armour owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Americans: 2 armour and 1 artilleryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
6 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 bomber moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Volgograd to Northwest PersiaPlace Units - Italians
3 artilleries placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 4.
1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Italians :
Suiyuyan : 1 flag, 1 armour
Kansu : 1 flag
Kazakhstan : 1 flag
Belgian Congo : 1 flag, 4 armour, 1 bomber and 1 mech_infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 armour, 1 harbour and 2 mech_infantrys
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 armour
Tanganyika Territory : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 6 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Bryansk : 2 aaGuns
Eastern Poland : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 flag
95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
Persia : 1 flag, 5 armour, 9 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 4 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 3 destroyers, 10 submarines and 2 transports
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
sorry it took so long to get back to you. there was a bad accident with a couple kids that live in our town. one works for me. he is ok but the other one is real bad. we are hopeful now that he has made it a couple of days. :-(
-
sorry it took so long to get back to you. there was a bad accident with a couple kids that live in our town. one works for me. he is ok but the other one is real bad. we are hopeful now that he has made it a couple of days. :-(
That is sad news my friend. Hopefully he will recover now then a couple of days have past.
This is just a game and no apology is ever needed for any wait.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
9 artilleries, 9 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
3 bombers moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from RussiansCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 9 artilleries, 3 bombers, 11 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 9 artilleries, 3 bombers, 11 infantry and 3 mech_infantrys in Russia, round 2 : 10/26 hits
Russians roll dice for 1 artillery, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 2/18 hits
10 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 9 artilleries, 3 bombers, 9 infantry and 3 mech_infantrys in Russia, round 3 : 12/24 hits
Russians roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 5/8 hits
3 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 artilleries, 3 bombers, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 57
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 7 infantry, 2 submarines and 5 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from Western Germany to Holland Belgium
3 armour moved from Novgorod to Poland
3 bombers moved from Russia to Poland
5 artilleries and 8 infantry moved from Belarus to Baltic States
3 armour moved from Ukraine to Caucasus
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Ukraine to RostovPlace Units - Germans
1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
3 submarines placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
2 armour and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 infantry
Poland : 3 armour and 3 bombers
Germany : 1 factory_major
Holland Belgium : 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 5 artilleries and 8 infantry
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 9 artilleries, 1 factory_minor, 4 infantry and 3 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 armour
Smolensk : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer
93 Sea Zone : 3 submarines
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 3 submarines
Finland : 1 flag
110 Sea Zone : 3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 7 infantry, 3 submarines, 2 tactical_bombers and 5 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 67 / 107
Russians : 8 / 0
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I was wondering if you forgot the US fighter in Iceland. I keep thinking it is a trap and it has made me wary and change a couple of moves now.
-
I have forgotten it but it sounds like its doing all rite for me.
oh yeah seems I have forgotten about it feel free to ignore it. :evil: -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
-
I have forgotten it but it sounds like its doing all rite for me.
oh yeah seems I have forgotten about it feel free to ignore it. :evil:“I don’t think so Tim”
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 bomber moved from Korea to Siberia
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Hainan to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from Kiangsi to Hunan
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Hunan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 battleships moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangtung to 37 Sea Zone
2 fighters moved from 36 Sea Zone to HunanCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 4/8 hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Siberia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in French Indo ChinaNon Combat Move - Japanese
2 carriers, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 37 Sea Zone to Kwangtung
5 fighters and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 infantry moved from Shantung to Anhwe
1 bomber moved from Siberia to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 1 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kwangsi : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Hunan : 1 flag, 1 armour and 1 infantry
Anhwe : 1 flag, 1 bomber and 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 artillery
French Indo China : 1 flag, 1 infantry
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
5 Sea Zone : 1 transport
6 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 67 / 107
Russians : 8 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 8 / 18
British : 18 / 20
UK_Pacific : 15 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from JapaneseCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries and 3 infantry
Italians defend with 1 armour, 1 harbour and 2 mech_infantrys
Americans roll dice for 3 cruisers in Gibraltar, round 2 : 1/3 hits
Americans roll dice for 2 artilleries and 3 infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Gibraltar, round 2 : 3/3 hits
2 mech_infantrys owned by the Italians and 3 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 artillery and 3 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from Iceland to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to United KingdomPlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
37 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag
54 Sea Zone : 3 cruisers, 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 artillery
United Kingdom : 3 artilleries, 3 infantry and 1 tactical_bomber
104 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
91 Sea Zone : 1 armour, 1 carrier, 3 cruisers, 5 destroyers, 2 fighters, 5 submarines and 7 transportsProduction/PUs Summary :
Germans : 67 / 107
Russians : 8 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 8 / 18
British : 18 / 20
UK_Pacific : 15 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.842
Median : 3.000
Variance : 1.944
Standard Deviation : 1.394
Total rolls : 19Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
2 was rolled 1 times
Average roll : 1.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from ItaliansCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Sikang to Shensi
2 infantry moved from Tsinghai to ShensiPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 5 infantry
Yunnan : 6 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 67 / 107
Russians : 8 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 9 / 15
British : 18 / 20
UK_Pacific : 15 / 15
Italians : 38 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.842
Median : 3.000
Variance : 1.944
Standard Deviation : 1.394
Total rolls : 19Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
2 was rolled 1 times
Average roll : 1.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery moved from South West Africa to Rhodesia
1 armour moved from Eastern Persia to Kazakhstan
British take Turkmenistan from Italians
British take Kazakhstan from Italians
24 infantry moved from Eastern Persia to West India
5 artilleries moved from Eastern Persia to West India
2 artilleries and 3 infantry moved from India to West India -
I think I may have gotten the dice rolls for this Wayne. Did you roll and forget to post?





