G40 l14 mrcunego (axis) vs dawgoneit (allies +10)


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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Holland Belgium to 91 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                      Germans take Persia from British
                1 bomber moved from Germany to 91 Sea Zone
                1 artillery and 2 infantry moved from Romania to Bessarabia

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 4 submarines
                    Americans defend with 1 cruiser, 1 destroyer, 6 submarines and 2 transports
                    6 submarines owned by the Americans Submerged
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 3 :  0/3 hits
                        Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    2 submarines owned by the Germans Submerged
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win, taking 97 Sea Zone from British with 2 bombers and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery and 5 infantry moved from Karelia to Finland
                1 artillery moved from Karelia to Finland
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Gibraltar to 97 Sea Zone
                2 bombers moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Holland Belgium to Germany
                3 aaGuns and 1 infantry moved from Holland Belgium to Western Germany
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 mech_infantry moved from Greece to Yugoslavia
                1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
                2 aaGuns and 3 artilleries moved from Poland to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                5 armour and 1 mech_infantry moved from Romania to Poland
                5 artilleries moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                12 infantry moved from Poland to Eastern Poland

    Place Units - Germans
                1 submarine placed in 93 Sea Zone
                2 fighters placed in Western Germany
                2 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1
                Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                5 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                5 infantry moved from Novgorod to Vyborg
                1 artillery moved from Novgorod to Vyborg
                3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Belarus
                3 armour moved from Belarus to Western Ukraine
                2 fighters moved from Belarus to Western Ukraine
                1 tactical_bomber moved from Belarus to Western Ukraine
                1 artillery and 2 infantry moved from Smolensk to Belarus
                2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                5 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                5 infantry moved from Novgorod to Vyborg
                1 artillery moved from Novgorod to Vyborg
                3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Belarus
                3 armour moved from Belarus to Western Ukraine
                2 fighters moved from Belarus to Western Ukraine
                1 tactical_bomber moved from Belarus to Western Ukraine
                1 artillery and 2 infantry moved from Smolensk to Belarus
                2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vyborg
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 5 infantry in Vyborg, round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 1.
                Russians undo move 1.
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 artillery and 1 infantry placed in Ukraine
                1 armour placed in Ukraine
                4 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Russians :

    Amur : 1 infantry
        Timguska : 1 infantry
        Kazakhstan : 2 infantry
        Belarus : 3 aaGuns, 3 armour, 5 artilleries, 13 infantry and 6 mech_infantrys
        Karelia : 1 artillery and 4 infantry
        Baltic States : 1 infantry
        Bryansk : 2 infantry
        Rostov : 1 infantry
        Vyborg : 1 artillery and 5 infantry
        Russia : 1 airfield, 1 factory_major and 4 infantry
        Ukraine : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
        Western Ukraine : 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
        Novosibirsk : 1 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Smolensk : 2 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 32 / 37
        Japanese : 58 / 68
        Americans : 50 / 64
        Chinese : 5 / 1
        British : 25 / 28
        UK_Pacific : 12 / 8
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Buryatia to Amur
                1 fighter moved from Japan to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Shensi to Szechwan
                1 mech_infantry moved from Hopei to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 bomber moved from Borneo to Szechwan
                1 fighter moved from Borneo to French Indo China
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 bomber and 1 fighter moved from Borneo to Kwangsi
                1 artillery moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 cruisers in French Indo China, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kwangsi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kwangsi, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Amur
                    Japanese attack with 1 armour and 1 fighter
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 fighter in Amur, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of British Columbia from British to Japanese
                EDIT: Adding units owned by Japanese to British Columbia: 1 infantry
                EDIT: Removing units owned by Japanese from Alaska: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from French Indo China to 36 Sea Zone
                2 battleships moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Szechwan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Evenkiyskiy to Yenisey
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 bomber moved from Kwangsi to Kiangsu
                1 armour moved from Kiangsu to Kwangtung
                1 armour moved from Hopei to Kiangsu
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 submarine and 2 transports placed in 6 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
                Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siam to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 tactical_bomber moved from Siam to French Indo China
                1 bomber moved from India to Persia
                1 submarine moved from 84 Sea Zone to 68 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siam to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 tactical_bomber moved from Siam to French Indo China
                1 bomber moved from India to Persia
                1 submarine moved from 84 Sea Zone to 68 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone

    Combat - Americans
                Americans creates battle in territory 91 Sea Zone
                Battle in French Indo China
                    Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in French Indo China
                    Americans win, taking French Indo China from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Persia
                    Americans attack with 1 bomber
                    Germans defend with 1 armour
                        Americans roll dice for 1 bomber in Persia, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Persia, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Persia
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 68 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 artillery, 1 infantry and 1 transport
                        1 infantry owned by the Germans, 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 68 Sea Zone
                        Americans roll dice for 1 submarine in 68 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 artillery, 1 infantry and 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 submarines moved from 92 Sea Zone to 103 Sea Zone
                6 submarines moved from 91 Sea Zone to 103 Sea Zone
                1 tactical_bomber moved from French Indo China to Burma
                4 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 bomber moved from Persia to India

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Americans undo move 1.
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,5,3,4,2
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    Siam : 1 flag
        Burma : 1 tactical_bomber
        India : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        French Indo China : 1 flag, 1 armour and 1 infantry
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        30 Sea Zone : 4 destroyers and 3 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 submarine
        2 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Alberta Saskatchewan Manitoba : 4 mech_infantrys
        Morocco : 1 flag, 1 artillery and 1 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
        103 Sea Zone : 8 submarines
        68 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 30 / 37
        Japanese : 63 / 68
        Americans : 52 / 65
        Chinese : 3 / 1
        British : 24 / 28
        UK_Pacific : 10 / 8
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.043
            Median : 4.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Yunnan : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 30 / 37
        Japanese : 63 / 68
        Americans : 52 / 65
        Chinese : 3 / 4
        British : 24 / 28
        UK_Pacific : 10 / 8
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.043
            Median : 4.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - British
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
                1 artillery, 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                4 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                3 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Yunnan to Hunan
                1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
                1 artillery, 1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                4 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                3 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kweichow

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 :  2/8 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 3 :  0/8 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 4 :  2/8 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in Szechwan
                    British attack with 2 artilleries and 4 infantry
                    Japanese defend with 2 infantry and 1 mech_infantry
                        British roll dice for 2 artilleries and 4 infantry in Szechwan, round 2 :  3/6 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Szechwan, round 2 :  1/3 hits
                        1 infantry owned by the British, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 :  0/4 hits
                        Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 2 mech_infantrys in Kwangsi, round 3 :  0/2 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 :  2/3 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 aaGun, 3 artilleries and 3 infantry moved from Yunnan to French Indo China
                1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
                1 aaGun, 1 artillery and 2 infantry moved from West India to Eastern Persia
                4 infantry moved from India to West India
                1 bomber moved from United Kingdom to French Central Africa
                1 fighter moved from Morocco to French Central Africa
                7 fighters moved from Malta to Morocco
                2 fighters moved from Anglo Egyptian Sudan to French Central Africa
                1 battleship and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from South West Africa to Rhodesia
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 artillery and 2 infantry
        Yunnan : 1 aaGun, 1 artillery and 1 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Szechwan : 2 artilleries and 3 infantry
        Anhwe : 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 aaGun, 3 artilleries and 3 infantry
        West India : 4 infantry
        Belgian Congo : 3 armour
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 2 mech_infantrys
        Anglo Egyptian Sudan : 1 artillery, 1 infantry and 4 mech_infantrys
        Rhodesia : 2 infantry
        Morocco : 7 fighters
        French Central Africa : 1 bomber and 3 fighters
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        80 Sea Zone : 1 battleship and 1 destroyer
        Eire : 1 flag, 1 infantry
        Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 30 / 37
        Japanese : 59 / 68
        Americans : 52 / 65
        Chinese : 7 / 4
        British : 25 / 25
        UK_Pacific : 10 / 10
        Italians : 20 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 15 times
                3 was rolled 16 times
                4 was rolled 18 times
                5 was rolled 17 times
                6 was rolled 13 times
            Average roll : 3.786
            Median : 4.000
            Variance : 1.349
            Standard Deviation : 1.162
            Total rolls : 84

    Null / Other
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Japanese Combat
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 16

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.725
            Median : 4.000
            Variance : 0.359
            Standard Deviation : 0.599
            Total rolls : 40

    Italians Combat
                3 was rolled 2 times
                4 was rolled 3 times
            Average roll : 3.600
            Median : 4.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies

    Combat - Italians
                Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
                2 mech_infantrys moved from Iraq to Egypt
                1 infantry moved from Eastern Poland to Bessarabia
                2 fighters moved from Southern Italy to Gibraltar
                3 destroyers and 1 submarine moved from 97 Sea Zone to 81 Sea Zone

    Place Units - Italians
                3 mech_infantrys placed in Iraq
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
                Italians collect 18 PUs (2 lost to blockades); end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        54 Sea Zone : 3 destroyers, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 30 / 37
        Japanese : 59 / 68
        Americans : 52 / 65
        Chinese : 7 / 4
        British : 25 / 25
        UK_Pacific : 10 / 10
        Italians : 20 / 33
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to French Central Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        French Central Africa : 1 fighter
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 30 / 37
        Japanese : 59 / 68
        Americans : 52 / 65
        Chinese : 7 / 4
        British : 25 / 25
        UK_Pacific : 10 / 10
        Italians : 20 / 33
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
                2 armour, 4 artilleries and 16 infantry moved from Eastern Poland to Western Ukraine
                5 armour and 1 mech_infantry moved from Poland to Western Ukraine
                2 fighters moved from Western Germany to Western Ukraine
                3 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
                4 infantry and 1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 cruiser moved from 97 Sea Zone to 81 Sea Zone
                1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Poland to Baltic States

    Combat - Germans
                Battle in Anglo Egyptian Sudan
                    Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    British defend with 1 artillery, 1 infantry and 4 mech_infantrys
                        Germans roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  3/7 hits
                        British roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 :  4/6 hits
                        1 infantry owned by the British, 4 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Anglo Egyptian Sudan
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  1/3 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                    1 armour and 1 artillery retreated to Egypt
                        Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        British roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 6 :  0/1 hits
                        British roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 7 :  1/1 hits
                        British roll dice for 1 artillery in Anglo Egyptian Sudan, round 7 :  0/1 hits
                        1 artillery owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 artillery, 1 infantry and 4 mech_infantrys
                Battle in Baltic States
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                        Germans roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Baltic States, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Baltic States, round 4 :  0/1 hits
                    1 artillery owned by the Germans retreated to Poland
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 7 armour, 5 artilleries, 2 fighters, 18 infantry and 1 mech_infantry
                    Russians defend with 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
                        Germans roll dice for 7 armour, 5 artilleries, 2 fighters, 18 infantry and 1 mech_infantry in Western Ukraine, round 2 :  10/33 hits
                        Russians roll dice for 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 :  12/25 hits
                        10 infantry owned by the Russians and 12 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 7 armour, 5 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Western Ukraine, round 3 :  8/21 hits
                        Russians roll dice for 5 armour, 5 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 :  7/15 hits
                        1 infantry owned by the Russians, 1 armour owned by the Russians, 6 infantry owned by the Germans, 5 artilleries owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 7 armour, 5 artilleries and 2 fighters in Western Ukraine, round 4 :  10/14 hits
                        Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Western Ukraine, round 4 :  3/7 hits
                        1 tactical_bomber owned by the Russians, 4 armour owned by the Russians, 2 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 7 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 48
                    Casualties for Germans: 3 artilleries, 18 infantry and 1 mech_infantry
                    Casualties for Russians: 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 fighters moved from Western Ukraine to Eastern Poland
                1 aaGun, 4 artilleries and 3 infantry moved from Poland to Eastern Poland
                2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 5 infantry moved from Finland to Norway
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 97 Sea Zone to 81 Sea Zone
                2 bombers moved from Gibraltar to Southern Italy
                2 submarines moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Germans
                1 submarine placed in 93 Sea Zone
                4 armour and 6 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
                Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 armour, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Baltic States to Poland
                1 armour moved from Belarus to Poland
                2 armour moved from Belarus to Western Ukraine
                5 mech_infantrys moved from Belarus to Western Ukraine
                1 artillery and 4 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 artillery and 5 infantry moved from Vyborg to Finland
                1 mech_infantry moved from Novgorod to Poland
                1 mech_infantry moved from Belarus to Western Ukraine
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Novosibirsk to Timguska
                2 infantry moved from Kazakhstan to Caucasus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 armour, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Baltic States to Poland
                1 armour moved from Belarus to Poland
                2 armour moved from Belarus to Western Ukraine
                5 mech_infantrys moved from Belarus to Western Ukraine
                1 artillery and 4 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 artillery and 5 infantry moved from Vyborg to Finland
                1 mech_infantry moved from Novgorod to Poland
                1 mech_infantry moved from Belarus to Western Ukraine
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 infantry moved from Novosibirsk to Timguska
                2 infantry moved from Kazakhstan to Caucasus

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Poland
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery in Poland, round 2 :  0/1 hits
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 3 :  2/3 hits
                        Germans roll dice for 1 artillery in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 3 armour, 1 artillery, 4 infantry and 6 mech_infantrys
                    Germans defend with 7 armour and 2 artilleries
                        Russians roll dice for 3 armour, 1 artillery, 4 infantry and 6 mech_infantrys in Western Ukraine, round 2 :  2/14 hits
                        Germans roll dice for 7 armour and 2 artilleries in Western Ukraine, round 2 :  4/9 hits
                        4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Western Ukraine
                        Russians roll dice for 3 armour, 1 artillery and 6 mech_infantrys in Western Ukraine, round 3 :  2/10 hits
                        Germans roll dice for 7 armour in Western Ukraine, round 3 :  5/7 hits
                        2 armour owned by the Germans and 5 mech_infantrys owned by the Russians lost in Western Ukraine
                        Russians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 4 :  1/5 hits
                        Germans roll dice for 5 armour in Western Ukraine, round 4 :  3/5 hits
                        1 armour owned by the Russians, 1 armour owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Western Ukraine
                    2 armour owned by the Russians retreated to Bryansk
                    Germans win with 4 armour remaining. Battle score for attacker is -20
                    Casualties for Germans: 3 armour and 2 artilleries
                    Casualties for Russians: 1 armour, 1 artillery, 4 infantry and 6 mech_infantrys

    Non Combat Move - Russians
                1 infantry moved from Rostov to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Rostov
                4 infantry moved from Russia to Bryansk
                2 infantry moved from Smolensk to Belarus
                1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Belarus
                2 infantry moved from Vologda to Urals

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs

    Territory Summary for Russians :

    Evenkiyskiy : 1 infantry
        Timguska : 1 infantry
        Poland : 1 flag, 1 armour and 1 mech_infantry
        Belarus : 3 aaGuns, 6 artilleries and 15 infantry
        Baltic States : 1 infantry
        Bryansk : 1 aaGun, 2 armour and 5 infantry
        Rostov : 1 infantry
        Urals : 2 infantry
        Bessarabia : 1 artillery
        Russia : 1 airfield, 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 2 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag, 2 artilleries and 9 infantry

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 33 / 44
        Japanese : 58 / 68
        Americans : 52 / 65
        Chinese : 7 / 4
        British : 24 / 25
        UK_Pacific : 10 / 10
        Italians : 20 / 33
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.508
            Median : 3.000
            Variance : 0.317
            Standard Deviation : 0.563
            Total rolls : 61

    Germans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.042
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Russians Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 10 times
            Average roll : 3.811
            Median : 4.000
            Variance : 0.806
            Standard Deviation : 0.898
            Total rolls : 37


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 fighters, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour moved from Amur to Soviet Far East
                      Japanese take Siberia from Russians
                      Japanese take Soviet Far East from Russians
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                4 destroyers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Shensi to Timguska
                1 infantry moved from Yenisey to Timguska
                1 bomber moved from Shensi to Timguska
                1 fighter moved from Japan to Anhwe
                1 bomber moved from Kiangsu to Hopei
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Hopei
                2 fighters moved from 36 Sea Zone to Kwangsi
                2 mech_infantrys moved from Kiangsu to Anhwe
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from Borneo to 43 Sea Zone
                1 mech_infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Malaya
                1 battleship moved from 20 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 20 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 mech_infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 battleship in Malaya, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Kwangsi, round 2 :  4/6 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  0/3 hits
                        2 infantry owned by the British and 1 artillery owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 4 destroyers and 1 submarine
                    ANZAC defend with 3 destroyers, 2 submarines and 1 transport
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 destroyers in 54 Sea Zone, round 2 :  0/4 hits
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 3 destroyers and 1 transport in 54 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 3 destroyers in 54 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 2 submarines in 54 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 3 destroyers and 1 transport in 54 Sea Zone, round 3 :  1/3 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 2 destroyers in 54 Sea Zone, round 4 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 3 destroyers and 1 transport in 54 Sea Zone, round 4 :  0/3 hits
                        Japanese roll dice for 2 destroyers in 54 Sea Zone, round 5 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 3 destroyers and 1 transport in 54 Sea Zone, round 5 :  1/3 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                    1 destroyer owned by the Japanese retreated to 46 Sea Zone
                    ANZAC win with 3 destroyers and 1 transport remaining. Battle score for attacker is -18
                    Casualties for Japanese: 3 destroyers and 1 submarine
                    Casualties for ANZAC: 2 submarines
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Timguska
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Timguska, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Timguska
                    Japanese win, taking Timguska from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Yakut S.S.R. to Yenisey
                1 bomber moved from Timguska to Yenisey
                2 fighters moved from Kwangsi to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 aaGun and 2 armour moved from Kwangtung to Kwangsi
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 bomber moved from Hopei to Kiangsu
                1 fighter moved from Anhwe to Kiangsu

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 transport placed in 6 Sea Zone
                1 artillery, 3 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 factory_minor, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                      Americans take 106 Sea Zone from Germans
                8 submarines moved from 103 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Germans
                1 artillery moved from Morocco to Algeria
                1 tactical_bomber moved from Burma to Anhwe
                1 bomber moved from India to Anhwe
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                2 destroyers and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
                2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 2 Sea Zone to 15 Sea Zone
                1 destroyer moved from 25 Sea Zone to 15 Sea Zone
                4 mech_infantrys moved from Alberta Saskatchewan Manitoba to British Columbia
                1 artillery moved from Western United States to British Columbia
                1 infantry moved from Western United States to Central United States
                1 armour moved from Western United States to Central United States
                1 infantry moved from Western United States to British Columbia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 factory_minor, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                      Americans take 106 Sea Zone from Germans
                8 submarines moved from 103 Sea Zone to 92 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Germans
                1 artillery moved from Morocco to Algeria
                1 tactical_bomber moved from Burma to Anhwe
                1 bomber moved from India to Anhwe
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                2 destroyers and 1 submarine moved from 30 Sea Zone to 46 Sea Zone
                2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 2 Sea Zone to 15 Sea Zone
                1 destroyer moved from 25 Sea Zone to 15 Sea Zone
                4 mech_infantrys moved from Alberta Saskatchewan Manitoba to British Columbia
                1 artillery moved from Western United States to British Columbia
                1 infantry moved from Western United States to Central United States
                1 armour moved from Western United States to Central United States
                1 infantry moved from Western United States to British Columbia

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in British Columbia
                    Americans attack with 1 artillery, 1 infantry and 4 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking British Columbia from Japanese with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Anhwe
                    Americans attack with 1 bomber and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                    Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Americans
                1 tactical_bomber moved from Anhwe to Kweichow
                1 bomber moved from Anhwe to French Indo China

    Place Units - Americans
                1 factory_minor placed in French Indo China
                3 transports placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,5,6,3,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,4,6
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                1 artillery placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs

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