@simon33 no thx
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 cruisers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
26 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Iceland : 1 fighter
United Kingdom : 3 artilleries and 3 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 32 / 32
Americans : 52 / 77
Chinese : 11 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Shensi
2 infantry placed in Kansu
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kiangsi : 1 artillery and 2 infantry
Shensi : 2 infantry
Hunan : 1 infantry
Kansu : 2 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 12 / 18
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour, 3 artilleries and 18 infantry moved from Eastern Persia to West India
5 infantry moved from India to West India
1 cruiser moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in Union of South AfricaNon Combat Move - British
Place Units - British
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 17 PUs; end with 17 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
39 Sea Zone : 1 cruiser
West India : 1 armour, 5 artilleries and 26 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 23 infantry
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 12 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 38 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Persia to 71 Sea Zone
1 artillery and 7 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 mech_infantry moved from Turkmenistan to Sikang
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to Novosibirsk
Italians take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Tsinghai to SikangCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sikang
Italians attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Italians roll dice for 1 armour in Sikang, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Italians win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in GibraltarNon Combat Move - Italians
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Algeria
2 mech_infantrys moved from Iraq to Persia
1 bomber moved from 71 Sea Zone to Tanganyika Territory
3 armour moved from Egypt to Belgian CongoPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in Persia
3 infantry placed in Volgograd
Italians undo move 3.
Italians undo move 2.
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Volgograd
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Italians :
Tsinghai : 1 flag
Sikang : 1 flag, 1 armour
Kazakhstan : 1 flag
Belgian Congo : 1 flag, 3 armour
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 7 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 1 bomber
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 1 armour and 2 mech_infantrys
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Belarus : 2 aaGuns
Eastern Poland : 1 flag
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag
Caucasus : 1 flag
Samara : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 5 armour, 6 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 4 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 59 / 82
Russians : 13 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Had a root canal today…I am done for the night sir. Have a good night.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to KwangsiNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Kwangsi : 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
Hainan : 1 flag, 1 harbour
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 3 destroyers, 6 submarines and 1 transport
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 59 / 82
Russians : 13 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
2 artilleries, 3 bombers and 1 infantry moved from Ukraine to Bryansk
4 artilleries and 6 infantry moved from Belarus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 9 artilleries, 3 bombers, 10 infantry and 3 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 9 artilleries, 3 bombers, 10 infantry and 3 mech_infantrys in Bryansk, round 2 : 6/25 hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 1/5 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 artilleries, 3 bombers, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
4 artilleries and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
3 bombers moved from Bryansk to Novgorod
1 aaGun moved from Archangel to Novgorod
5 transports moved from 115 Sea Zone to 112 Sea Zone
10 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea ZonePlace Units - Germans
1 carrier, 3 destroyers and 1 submarine placed in 112 Sea Zone
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 14 infantry
Germany : 1 factory_major
Belarus : 1 flag, 5 artilleries and 8 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 9 artilleries, 9 infantry and 3 mech_infantrys
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 3 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 3 submarines
Finland : 1 flag
110 Sea Zone : 2 submarines
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 62 / 84
Russians : 10 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 artillery moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Russia to Samara
Russians take Samara from ItaliansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
Sakha : 1 infantry
Amur : 1 artillery
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Samara : 1 infantryProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 29 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 40 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 fighter moved from Japan to Kiangsi
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Anhwe to Hunan
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Shantung to Kiangsi
1 bomber moved from Shantung to Hunan
1 armour moved from Jehol to Amur
1 bomber moved from Shantung to Amur
1 armour moved from Shantung to Hunan
1 infantry moved from Kwangtung to 20 Sea Zone
3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to HainanCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour and 1 bomber in Hunan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 battleships in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hainan
Battle in Kwangsi
Japanese attack with 3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
ANZAC defend with 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
Japanese roll dice for 3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 6/13 hits
Chinese roll dice for 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/11 hits
4 infantry owned by the ANZAC, 5 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
Japanese roll dice for 3 artilleries, 4 fighters and 1 tactical_bomber in Kwangsi, round 3 : 5/8 hits
Chinese roll dice for 3 armour, 1 artillery and 1 tactical_bomber in Kwangsi, round 3 : 3/5 hits
1 tactical_bomber owned by the ANZAC, 3 armour owned by the ANZAC, 1 artillery owned by the ANZAC and 3 artilleries owned by the Japanese lost in Kwangsi
Japanese win, taking Hainan from ANZAC with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for ANZAC: 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 artillery
Japanese roll dice for 1 armour and 1 bomber in Amur, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Amur, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber in Amur, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Amur
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Amur to Korea
1 fighter moved from Kiangsi to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 bomber moved from Hunan to KwangtungPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Korea : 1 bomber
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 armour and 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour and 1 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
20 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 transport
6 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 40 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 cruisers, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 6 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 cruisers, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 6 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 4 infantry
Italians defend with 1 artillery, 1 harbour and 7 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/8 hits
Italians roll dice for 1 artillery and 7 infantry in Gibraltar, round 2 : 2/8 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour, 2 artilleries and 2 infantry in Gibraltar, round 3 : 3/6 hits
Italians roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 2/5 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour and 2 artilleries in Gibraltar, round 4 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 1/2 hits
1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 7 infantry
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Americans
3 cruisers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 cruisers, 2 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag
54 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Iceland : 1 fighter
Gibraltar : 2 armour and 1 artillery
United Kingdom : 3 artilleries and 3 infantry
101 Sea Zone : 2 cruisers, 2 destroyers and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 40 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.235
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 34Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Italians
2 infantry moved from Shensi to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Italians
2 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Italians defend with 1 armour
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Italians lost in Sikang
Chinese win, taking Sikang from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Hunan
2 infantry placed in Hunan
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Hunan : 3 infantry
Tsinghai : 3 infantry
Sikang : 3 infantryProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 12 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 38 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.216
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour, 5 artilleries and 26 infantry moved from West India to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour, 5 artilleries and 26 infantry moved from West India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour, 5 artilleries and 26 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 5 artilleries and 26 infantry in Eastern Persia, round 2 : 6/32 hits
Italians roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 armour, 5 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
4 infantry moved from India to West India
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
12 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 19 PUs; end with 20 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,2,4,5,2,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 cruiser
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield, 1 armour and 15 infantry
South West Africa : 1 artillery
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Rhodesia : 1 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 5 artilleries and 25 infantry
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 12 / 18
British : 19 / 20
UK_Pacific : 17 / 15
Italians : 36 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 24 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.182
Median : 3.000
Variance : 2.303
Standard Deviation : 1.517
Total rolls : 77Null / Other
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7British Combat
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.281
Median : 2.000
Variance : 3.419
Standard Deviation : 1.849
Total rolls : 32Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Novosibirsk to Suiyuyan
Italians take Kansu from Chinese
Italians take Suiyuyan from Chinese
1 armour moved from Belgian Congo to Rhodesia
1 bomber moved from Tanganyika Territory to Rhodesia
1 armour and 2 mech_infantrys moved from Algeria to 92 Sea Zone
1 armour and 2 mech_infantrys moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Rhodesia
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rhodesia, round 2 : 1/2 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 1 harbour; Americans defend with 2 armour and 1 artillery
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Gibraltar, round 2 : 3/5 hits
British roll dice for 2 armour and 1 artillery in Gibraltar, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 armour owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Americans: 2 armour and 1 artilleryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
6 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 bomber moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Volgograd to Northwest PersiaPlace Units - Italians
3 artilleries placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 4.
1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Italians :
Suiyuyan : 1 flag, 1 armour
Kansu : 1 flag
Kazakhstan : 1 flag
Belgian Congo : 1 flag, 4 armour, 1 bomber and 1 mech_infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 armour, 1 harbour and 2 mech_infantrys
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 armour
Tanganyika Territory : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 6 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Bryansk : 2 aaGuns
Eastern Poland : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 flag
95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
Persia : 1 flag, 5 armour, 9 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 4 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 3 destroyers, 10 submarines and 2 transports
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
sorry it took so long to get back to you. there was a bad accident with a couple kids that live in our town. one works for me. he is ok but the other one is real bad. we are hopeful now that he has made it a couple of days. :-(





