Odonis (Axis) vs MrCunego (Allies +12) G40L rematch

  • '20 '19 '18 '15 '13

    Use all 6 - 2 each for the 2 Cruisers; 2 for the BB.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 carrier moved from 54 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from 54 Sea Zone to 35 Sea Zone
                3 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 35 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 1,1
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 4 destroyers, 3 fighters and 2 submarines
                    Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports
                        Americans roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 3 fighters in 35 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports in 35 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 submarine owned by the Americans, 1 carrier owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Japanese lost in 35 Sea Zone
                        Americans roll dice for 1 battleship, 4 destroyers and 3 fighters in 35 Sea Zone, round 3 :  5/8 hits
                        Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 battleship and 3 transports in 35 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans, 2 transports owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 3 destroyers and 3 fighters remaining. Battle score for attacker is 81
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports
                    Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
                Battle in Celebes

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 35 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                2 carriers and 3 fighters moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                2 submarines moved from 3 Sea Zone to 7 Sea Zone
                1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Western United States to British Columbia
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                6 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter
                    Japanese defend with 1 fighter and 1 tactical_bomber
                        Chinese roll dice for 1 fighter in Kweichow, round 2 :  1/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 :  2/2 hits
                        1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kweichow
                    Japanese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Chinese: 1 fighter
                Battle in Szechwan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 6 infantry in Szechwan, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  2/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Chinese roll dice for 4 infantry in Szechwan, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour in Szechwan, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 109 Sea Zone
                4 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 4 infantry
                    Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
                        1 aaGun owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - British
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 transports moved from 93 Sea Zone to 98 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                2 destroyers placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 infantry

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units

    Non Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                1 artillery and 1 infantry moved from Romania to Yugoslavia

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1
                Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 12 PUs;

    Combat Move - ANZAC
                1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from 35 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 cruiser, 4 destroyers, 3 fighters and 1 submarine
                    Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 cruiser, 4 destroyers and 3 fighters in 37 Sea Zone, round 2 :  3/8 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 37 Sea Zone, round 2 :  1/5 hits
                        2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 cruiser, 4 destroyers and 3 fighters in 37 Sea Zone, round 3 :  6/8 hits
                        Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 37 Sea Zone, round 3 :  3/3 hits
                        2 transports owned by the Japanese, 1 carrier owned by the Japanese, 3 destroyers owned by the ANZAC and 2 fighters owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 2 transports
                    Casualties for ANZAC: 3 destroyers and 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 26 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                8 artilleries and 1 infantry moved from Eastern Poland to Belarus
                3 infantry moved from France to Normandy Bordeaux
                2 fighters moved from Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                8 artilleries and 1 infantry moved from Eastern Poland to Belarus
                3 infantry moved from France to Normandy Bordeaux
                2 fighters moved from Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Belarus
                    Germans attack with 8 artilleries and 1 infantry
                    Russians defend with 1 artillery and 4 infantry
                    Germans win, taking Belarus from Russians with 7 artilleries remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 fighters and 3 infantry
                    British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans win, taking Normandy Bordeaux from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Normandy Bordeaux to France
                1 fighter moved from Western Germany to France
                2 mech_infantrys moved from Germany to France
                1 mech_infantry moved from Yugoslavia to France
                5 infantry moved from Western Germany to France
                4 armour moved from Slovakia Hungary to Western Germany
                8 armour and 8 mech_infantrys moved from Slovakia Hungary to Western Germany
                1 infantry moved from Eastern Poland to Baltic States
                3 aaGuns moved from Eastern Poland to Poland
                1 armour moved from Norway to Karelia

    Place Units - Germans
                3 infantry placed in France
                3 artilleries and 7 infantry placed in Western Germany
                1 infantry and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 41 PUs (6 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                1 artillery and 4 infantry moved from Ukraine to Bessarabia
                4 infantry moved from Smolensk to Belarus
                2 armour and 2 mech_infantrys moved from Western Ukraine to Belarus
                16 artilleries and 26 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Japanese
                6 infantry moved from Vologda to Novosibirsk
                2 infantry moved from Samara to Kazakhstan
                2 infantry moved from Vologda to Nenetsia
                1 bomber moved from Russia to Karelia
                2 fighters moved from Vologda to Belarus
                1 infantry moved from Vologda to Nenetsia
                1 armour moved from Russia to Nenetsia
                2 infantry moved from Samara to Kazakhstan

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 armour, 2 fighters, 4 infantry and 2 mech_infantrys
                    Germans defend with 7 artilleries
                        Russians roll dice for 2 armour, 2 fighters, 4 infantry and 2 mech_infantrys in Belarus, round 2 :  4/10 hits
                        Germans roll dice for 7 artilleries in Belarus, round 2 :  2/7 hits
                        2 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Belarus
                        Russians roll dice for 2 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Belarus, round 3 :  5/8 hits
                        Germans roll dice for 3 artilleries in Belarus, round 3 :  3/3 hits
                        2 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 3 artilleries owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 7 artilleries
                    Casualties for Russians: 4 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 16 artilleries and 26 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 16 artilleries and 26 infantry in Eastern Poland, round 2 :  15/42 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 16 artilleries and 26 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Nenetsia
                    Russians attack with 1 armour and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 3 infantry in Nenetsia, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Nenetsia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Nenetsia
                    Russians win, taking Nenetsia from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Kazakhstan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 3 infantry in Kazakhstan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                        Russians roll dice for 2 infantry in Kazakhstan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    1 infantry owned by the Russians retreated to Samara
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry
                Battle in Karelia
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 bomber and 1 infantry in Karelia, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Karelia, round 2 :  0/1 hits
                        Russians roll dice for 1 bomber and 1 infantry in Karelia, round 3 :  0/2 hits
                        Germans roll dice for 1 armour in Karelia, round 3 :  0/1 hits
                        Russians roll dice for 1 bomber and 1 infantry in Karelia, round 4 :  0/2 hits
                        Germans roll dice for 1 armour in Karelia, round 4 :  0/1 hits
                        Russians roll dice for 1 bomber and 1 infantry in Karelia, round 5 :  0/2 hits
                        Germans roll dice for 1 armour in Karelia, round 5 :  0/1 hits
                        Russians roll dice for 1 bomber and 1 infantry in Karelia, round 6 :  0/2 hits
                        Germans roll dice for 1 armour in Karelia, round 6 :  1/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    retreated to Karelia
                    Germans win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 4 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 :  1/5 hits
                        Italians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Novosibirsk, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd
                2 fighters moved from Belarus to Novgorod
                1 bomber moved from Karelia to Novgorod
                4 aaGuns moved from Western Ukraine to Eastern Poland
                1 aaGun and 4 infantry moved from Samara to Novosibirsk
                1 aaGun moved from Vologda to Novosibirsk
                1 armour moved from Russia to Novosibirsk
                1 armour and 2 mech_infantrys moved from Russia to Belarus

    Place Units - Russians
                1 fighter placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 9 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 armour, 4 artilleries, 4 fighters, 6 infantry, 6 mech_infantrys and 5 tactical_bombers moved from Burma to India
                2 mech_infantrys moved from Yunnan to India
                1 fighter moved from Kweichow to India
                2 bombers moved from Kwangtung to India
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese

  • '20 '19 '18 '15 '13

    Ok, that was a disaster… Hard to believe 12 casualties over the first 2 rounds of that battle!

    GG


  • Thanks for two good games! Always sucks to end a game with bad dice rolling.

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