G40 l14 mrcunego (axis) vs dawgoneit (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Timguska to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 tactical_bomber moved from Shensi to 37 Sea Zone
                2 submarines moved from 38 Sea Zone to 37 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                2 bombers and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 fighter moved from Manchuria to 37 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 5 destroyers, 1 submarine and 1 transport
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 5 destroyers and 1 transport in 6 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 5 destroyers and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Alaska
                Battle in Java
                Battle in Sumatra
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines and 4 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Americans defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
                        Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 :  10/20 hits
                    Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the ANZAC
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 8 fighters and 2 transports in 37 Sea Zone, round 2 :  13/20 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the ANZAC and 5 submarines owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 4 destroyers, 6 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 :  16/20 hits
                        Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 8 fighters and 2 transports in 37 Sea Zone, round 3 :  10/15 hits
                        6 fighters owned by the Americans, 2 battleships owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Japanese, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 transport owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the ANZAC, 3 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking Alaska from Americans, taking Java from ANZAC, taking Sumatra from ANZAC, taking 37 Sea Zone from Neutral with 2 battleships, 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 87
                    Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                    Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 2 transports

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from 37 Sea Zone to Borneo
                1 tactical_bomber moved from 37 Sea Zone to Borneo
                3 fighters moved from 37 Sea Zone to Borneo
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Shensi
                1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 armour and 2 mech_infantrys moved from Anhwe to Hopei

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Borneo: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Borneo: 1 fighter
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
                Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • took two wrong casulties in the last combat round for the japanese. Just edited two units


  • All Good :wink:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 bomber moved from Queensland to 41 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 84 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 bomber moved from Queensland to 41 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 84 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 3 submarines
                    Germans defend with 1 destroyer and 2 transports
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
                        2 transports owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 3 :  0/2 hits
                    Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 destroyer and 2 transports
                    Casualties for Americans: 1 submarine
                Battle in 2 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 4 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        Germans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Gibraltar, round 2 :  3/8 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 1 armour in Gibraltar, round 3 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 3 :  2/7 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
                    Germans win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 41 Sea Zone to India
                1 tactical_bomber moved from 42 Sea Zone to Siam
                1 armour moved from Siam to Yunnan
                1 artillery and 1 infantry moved from Siam to French Indo China
                1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Western United States
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 cruiser and 2 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,3,6
                Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

    Territory Summary for Americans :

    Siam : 1 flag, 1 infantry and 1 tactical_bomber
        Yunnan : 1 armour
        India : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        French Indo China : 1 artillery and 1 infantry
        44 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 destroyers and 3 submarines
        2 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Alberta Saskatchewan Manitoba : 4 mech_infantrys
        Morocco : 1 flag, 1 artillery and 1 infantry
        84 Sea Zone : 1 submarine
        92 Sea Zone : 2 submarines
        101 Sea Zone : 1 cruiser and 2 transports
        91 Sea Zone : 1 cruiser, 1 destroyer, 6 submarines and 2 transports

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 30 / 39
        Japanese : 64 / 68
        Americans : 50 / 64
        Chinese : 1 / 6
        British : 27 / 30
        UK_Pacific : 12 / 12
        Italians : 19 / 30
        ANZAC : 10 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.576
            Median : 4.000
            Variance : 0.156
            Standard Deviation : 0.395
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan
                Chinese undo move 1.
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Yunnan : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 30 / 39
        Japanese : 64 / 68
        Americans : 50 / 64
        Chinese : 1 / 1
        British : 27 / 30
        UK_Pacific : 12 / 12
        Italians : 19 / 30
        ANZAC : 10 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.576
            Median : 4.000
            Variance : 0.156
            Standard Deviation : 0.395
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Nigeria
                      British take Nigeria from Germans
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Kenya to Belgian Congo
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                7 fighters moved from Morocco to Malta
                1 fighter moved from United Kingdom to Morocco
                1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Eastern Persia to Ethiopia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour and 1 bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Nigeria
                      British take Nigeria from Germans
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Kenya to Belgian Congo
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                7 fighters moved from Morocco to Malta
                1 fighter moved from United Kingdom to Morocco
                1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Eastern Persia to Ethiopia

    Combat - British

    Non Combat Move - British
                1 aaGun, 4 artilleries and 8 infantry moved from Burma to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from India to West India
                1 aaGun, 1 artillery and 1 infantry moved from India to Burma
                1 aaGun moved from India to West India
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                3 armour placed in Union of South Africa
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,1,3,1
                UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 2 infantry
        Yunnan : 1 aaGun, 6 artilleries and 12 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Szechwan : 1 infantry
        Burma : 1 aaGun, 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour
        French Indo China : 1 flag
        West India : 1 aaGun, 1 artillery and 2 infantry
        Belgian Congo : 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        South West Africa : 2 infantry
        Nigeria : 1 mech_infantry
        Malta : 7 fighters and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 2 mech_infantrys
        Morocco : 1 fighter
        Ethiopia : 1 flag, 1 fighter
        125 Sea Zone : 1 flag, 1 destroyer
        Eire : 1 flag, 1 infantry
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship and 1 destroyer
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 30 / 39
        Japanese : 60 / 68
        Americans : 50 / 64
        Chinese : 5 / 1
        British : 28 / 28
        UK_Pacific : 12 / 8
        Italians : 19 / 30
        ANZAC : 10 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.212
            Median : 3.000
            Variance : 0.594
            Standard Deviation : 0.771
            Total rolls : 33

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.500
            Median : 1.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from Romania to Eastern Poland
                2 armour moved from Romania to Eastern Poland
                2 infantry moved from Poland to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour and 5 infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 2 armour and 5 infantry in Eastern Poland, round 2 :  3/7 hits
                        Russians roll dice for 3 infantry in Eastern Poland, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Alexandria to Southern Italy
                2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Romania to Yugoslavia

    Place Units - Italians
                3 mech_infantrys placed in Iraq
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Siam to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Siam to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 2 destroyers and 1 fighter
                    Japanese defend with 2 battleships, 2 cruisers and 2 destroyers
                        ANZAC roll dice for 2 destroyers and 1 fighter in 37 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 2 :  1/6 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 3 :  1/6 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 37 Sea Zone, round 4 :  1/5 hits
                        1 fighter owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers and 1 destroyer remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 destroyers and 1 fighter

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
                EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
                EDIT: Turning off Edit Mode
                2 destroyers and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 29 / 39
        Japanese : 60 / 68
        Americans : 50 / 64
        Chinese : 5 / 1
        British : 27 / 28
        UK_Pacific : 12 / 8
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 4.391
            Median : 4.000
            Variance : 2.409
            Standard Deviation : 1.552
            Total rolls : 23

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 4.529
            Median : 5.000
            Variance : 2.438
            Standard Deviation : 1.561
            Total rolls : 17

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 fighter
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 29 / 39
        Japanese : 60 / 68
        Americans : 50 / 64
        Chinese : 5 / 1
        British : 27 / 28
        UK_Pacific : 12 / 8
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 4.391
            Median : 4.000
            Variance : 2.409
            Standard Deviation : 1.552
            Total rolls : 23

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 4.529
            Median : 5.000
            Variance : 2.438
            Standard Deviation : 1.561
            Total rolls : 17

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Holland Belgium to 91 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                      Germans take Persia from British
                1 bomber moved from Germany to 91 Sea Zone
                1 artillery and 2 infantry moved from Romania to Bessarabia


  • submerge subs outside gibralta?


  • yes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Holland Belgium to 91 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                      Germans take Persia from British
                1 bomber moved from Germany to 91 Sea Zone
                1 artillery and 2 infantry moved from Romania to Bessarabia

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 4 submarines
                    Americans defend with 1 cruiser, 1 destroyer, 6 submarines and 2 transports
                    6 submarines owned by the Americans Submerged
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 3 :  0/3 hits
                        Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    2 submarines owned by the Germans Submerged
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win, taking 97 Sea Zone from British with 2 bombers and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery and 5 infantry moved from Karelia to Finland
                1 artillery moved from Karelia to Finland
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Gibraltar to 97 Sea Zone
                2 bombers moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Holland Belgium to Germany
                3 aaGuns and 1 infantry moved from Holland Belgium to Western Germany
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 mech_infantry moved from Greece to Yugoslavia
                1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
                2 aaGuns and 3 artilleries moved from Poland to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                5 armour and 1 mech_infantry moved from Romania to Poland
                5 artilleries moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                12 infantry moved from Poland to Eastern Poland

    Place Units - Germans
                1 submarine placed in 93 Sea Zone
                2 fighters placed in Western Germany
                2 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1
                Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                5 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                5 infantry moved from Novgorod to Vyborg
                1 artillery moved from Novgorod to Vyborg
                3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Belarus
                3 armour moved from Belarus to Western Ukraine
                2 fighters moved from Belarus to Western Ukraine
                1 tactical_bomber moved from Belarus to Western Ukraine
                1 artillery and 2 infantry moved from Smolensk to Belarus
                2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                5 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                5 infantry moved from Novgorod to Vyborg
                1 artillery moved from Novgorod to Vyborg
                3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Belarus
                3 armour moved from Belarus to Western Ukraine
                2 fighters moved from Belarus to Western Ukraine
                1 tactical_bomber moved from Belarus to Western Ukraine
                1 artillery and 2 infantry moved from Smolensk to Belarus
                2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vyborg
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 5 infantry in Vyborg, round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 1.
                Russians undo move 1.
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 artillery and 1 infantry placed in Ukraine
                1 armour placed in Ukraine
                4 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Russians :

    Amur : 1 infantry
        Timguska : 1 infantry
        Kazakhstan : 2 infantry
        Belarus : 3 aaGuns, 3 armour, 5 artilleries, 13 infantry and 6 mech_infantrys
        Karelia : 1 artillery and 4 infantry
        Baltic States : 1 infantry
        Bryansk : 2 infantry
        Rostov : 1 infantry
        Vyborg : 1 artillery and 5 infantry
        Russia : 1 airfield, 1 factory_major and 4 infantry
        Ukraine : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
        Western Ukraine : 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
        Novosibirsk : 1 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Smolensk : 2 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 32 / 37
        Japanese : 58 / 68
        Americans : 50 / 64
        Chinese : 5 / 1
        British : 25 / 28
        UK_Pacific : 12 / 8
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Buryatia to Amur
                1 fighter moved from Japan to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Shensi to Szechwan
                1 mech_infantry moved from Hopei to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 bomber moved from Borneo to Szechwan
                1 fighter moved from Borneo to French Indo China
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 bomber and 1 fighter moved from Borneo to Kwangsi
                1 artillery moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 cruisers in French Indo China, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kwangsi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kwangsi, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Amur
                    Japanese attack with 1 armour and 1 fighter
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 fighter in Amur, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of British Columbia from British to Japanese
                EDIT: Adding units owned by Japanese to British Columbia: 1 infantry
                EDIT: Removing units owned by Japanese from Alaska: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from French Indo China to 36 Sea Zone
                2 battleships moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Szechwan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Evenkiyskiy to Yenisey
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 bomber moved from Kwangsi to Kiangsu
                1 armour moved from Kiangsu to Kwangtung
                1 armour moved from Hopei to Kiangsu
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 submarine and 2 transports placed in 6 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
                Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siam to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 tactical_bomber moved from Siam to French Indo China
                1 bomber moved from India to Persia
                1 submarine moved from 84 Sea Zone to 68 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone

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