L14 G40 arathorn vs. MrRoboto

  • 19 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair 6 damage on 1 factory_major and 2 factory_minors; Remaining resources: 31 PUs;
                British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                3 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
                1 bomber moved from Egypt to Northwest Persia
                1 bomber moved from Egypt to 80 Sea Zone
                1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 fighter moved from Egypt to Saudi Arabia

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Saudi Arabia
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                    British win, taking Saudi Arabia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northwest Persia
                    British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry and 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Northwest Persia to Iraq
                1 bomber moved from 80 Sea Zone to Egypt
                1 fighter moved from Saudi Arabia to Egypt
                1 fighter moved from Northwest Persia to Iraq
                1 bomber moved from Northwest Persia to Egypt
                1 tactical_bomber moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Trans-Jordan to Iraq
                2 artilleries moved from Persia to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Alexandria to Trans-Jordan
                3 infantry moved from Libya to Tobruk
                1 armour moved from Ethiopia to Egypt
                1 infantry moved from Eire to Scotland

    Place Units - British
                4 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Spain: 2 infantry
                EDIT: Changing PUs for Americans from 95 to 93
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone
                2 artilleries and 5 infantry moved from Southern France to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                2 fighters moved from France to Spain
                2 fighters moved from Southern Italy to Spain
                1 artillery and 1 infantry moved from Greece to Turkey

    Combat - Italians
                Battle in Syria
                Battle in Spain
                    Italians attack with 2 artilleries, 4 fighters and 8 infantry
                    Americans defend with 3 artilleries and 8 infantry
                    Italians win, taking Syria from French, taking Spain from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Italians: 7 infantry
                    Casualties for Americans: 3 artilleries and 8 infantry

    Non Combat Move - Italians
                2 fighters moved from Spain to Southern Italy
                2 fighters moved from Spain to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 artilleries and 3 infantry moved from Northern Italy to Southern France
                1 aaGun moved from Southern France to Spain

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 infantry placed in Southern France
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,3,1,2,4,3,3,5,5,1,5,5,6,4,3,1,4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Italians collect 15 PUs (7 lost to blockades); end with 15 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

  • 19 18

    wait, I forgot to attack Syria, I planned to do that…

    I hope it’s ok if I do it here on the forums.

  • 19 18

    attacker: 5 french infantry.

    defender: 2 italian infantry.

    a
    DiceRolls: 5@1; Total Hits: 05@1: (3, 4, 6, 6, 3)

    d
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

  • 19 18

    a
    DiceRolls: 4@1; Total Hits: 04@1: (2, 4, 3, 4)

    d
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • 19 18

    a
    DiceRolls: 4@1; Total Hits: 14@1: (3, 1, 3, 5)

    d
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

  • 19 18

    a
    DiceRolls: 3@1; Total Hits: 03@1: (3, 2, 5)

    d
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 19 18

    a
    DiceRolls: 3@1; Total Hits: 03@1: (3, 6, 5)

    d
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 19 18

    a
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)

    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 19 18

    a
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    d
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 19 18

    ok first hit counts

    a
    DiceRolls: 10@1; Total Hits: 310@1: (1, 6, 2, 1, 4, 4, 5, 3, 4, 1)

    d
    DiceRolls: 10@2; Total Hits: 310@2: (4, 3, 6, 3, 2, 1, 2, 4, 3, 4)

  • 19 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Syria: 2 infantry
                EDIT: Removing units owned by French from Iraq: 5 infantry
                EDIT: Changing ownership of Syria from Italians to French
                EDIT: Adding units owned by French to Syria: 1 infantry
                EDIT: Turning off Edit Mode

  • 19 13

    What do you think of the fact that you first moved France in non-combat, before you changed your mind and did a combat, after you had posted?

    You see, normally I am very flexible with edits etc, and I have both granted generous edits and been granted generous edits. This one is was fatal for you. You had already moved your troops to “safety” in Iraq.

    What do you think?

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 bombers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Volgograd to Persia
                1 armour and 4 infantry moved from West India to Eastern Persia
                18 armour, 1 infantry and 15 mech_infantrys moved from Turkey to Syria
                1 armour and 3 mech_infantrys moved from Caucasus to Syria
                3 mech_infantrys moved from Rostov to Northwest Persia
                2 bombers moved from Western Germany to Northwest Persia
                1 mech_infantry moved from Southern France to Portugal
                      Germans take Portugal from Americans
                1 mech_infantry moved from Southern France to Gibraltar
                      Germans take Gibraltar from British
                5 infantry and 1 mech_infantry moved from Norway to 113 Sea Zone
                5 infantry, 1 mech_infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
                2 bombers, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                5 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
                1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 111 Sea Zone
                1 submarine moved from 113 Sea Zone to 111 Sea Zone
                1 armour moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Sakha to Amur

    Combat - Germans
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Persia causes 3 damage total.
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: harbour
                    Bombing raid in United Kingdom rolls: 6,4,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 21 damage total.  Damaged units is as follows: harbour = 1, factory_major = 14, airfield = 6
                Battle in Scotland
                    Germans attack with 5 infantry and 1 mech_infantry
                    British defend with 1 airfield and 1 infantry
                    Germans win, taking Scotland from British with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Eastern Persia
                    Germans attack with 1 armour and 4 infantry
                    British defend with 1 infantry
                    Germans win, taking Eastern Persia from British with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Syria
                    Germans attack with 19 armour, 1 infantry and 18 mech_infantrys
                    French defend with 1 infantry
                    Germans win, taking Syria from French with 19 armour, 1 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Amur
                    Germans attack with 1 armour
                    Russians defend with 1 aaGun and 1 infantry
                    Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Battle in Northwest Persia
                    Germans attack with 2 bombers and 3 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Northwest Persia from British with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                2 aaGuns moved from Turkey to Syria
                3 armour moved from Volgograd to Caucasus
                3 armour moved from Ukraine to Caucasus
                3 mech_infantrys moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Russia to Rostov
                1 mech_infantry moved from Southern France to Western Germany
                3 bombers moved from United Kingdom to Western Germany
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy
                1 fighter moved from United Kingdom to 111 Sea Zone
                2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from Normandy Bordeaux to 111 Sea Zone
                1 fighter moved from Normandy Bordeaux to Western Germany
                2 artilleries and 4 infantry moved from Southern France to France
                2 bombers moved from Northwest Persia to Rostov
                1 bomber moved from Persia to Rostov

    Place Units - Germans
                1 transport placed in 113 Sea Zone
                6 bombers, 2 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 80 PUs; end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

  • 19 13

    I have accepted the edit, simply because I want to pass along some of the generosity I have been shown at times.
    But this last one could have been game over for you, and I had positioned myself to move if you forgot syria. That was my “silent plan” and hope that you would forget. But I don’t want to take this victory by doing that, so I have allowed it, but please be careful with such important moves ;)

    You’re welcome.
    AND YES; you owe me one ;) hehe :mrgreen:

  • 19 18

    I was aware of the Syria problem after I saw your Japanese planes in India after your Japanese move. I just forgot about it for a second when doing my French move.

    However, I almost immediately remembered it after I that “post turn” button. I thank you for allowing the edit, since it’s not granted by the rules of course and yes, it would have maybe meant game over.

    I don’t think it’s that big of a deal, however. I allow my opponents small forgotten fights all the time, as long as nothing else has been done afterwards.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun and 17 infantry moved from Kwangsi to Yunnan

    Turn Complete - Russians

  • 19 13

    @MrRoboto:

    I was aware of the Syria problem after I saw your Japanese planes in India after your Japanese move. I just forgot about it for a second when doing my French move.

    However, I almost immediately remembered it after I that “post turn” button. I thank you for allowing the edit, since it’s not granted by the rules of course and yes, it would have maybe meant game over.

    I don’t think it’s that big of a deal, however. I allow my opponents small forgotten fights all the time, as long as nothing else has been done afterwards.

    Usually I am extremely flexible, with NCM and with Walk-ins… with combat - not as flexible. But I like to be on the more generous side. It would have been game over, as you would have had to attack, and it would have been a very small percentage battle for you.

    Also, I don’t want to win that way - not after such a good game against a worthy opponent. ;)

  • 19 13

    I have traveled internationally from USA to Europe the last day, so I will post tomorrow.

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