Correction
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
4 fighters moved from 54 Sea Zone to Queensland
2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
Americans attack with 2 armour and 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 armour and 1 bomber in Persia, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Queensland
Americans attack with 4 fighters
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 4 fighters in Queensland, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Queensland
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 54 Sea Zone
Americans attack with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from Queensland to 54 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 bomber moved from Persia to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
2 armour, 1 artillery, 1 cruiser, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 89 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Americans :
British Columbia : 2 infantry
New Britain : 1 armour
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
10 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
2 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 4 infantry
Trans-Jordan : 2 artilleries, 1 bomber and 1 infantry
Alexandria : 1 artillery and 2 infantry
Egypt : 2 infantry
Morocco : 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Tunisia : 1 mech_infantry
Tobruk : 2 artilleries and 2 infantry
Libya : 3 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Persia : 1 flag, 2 armour
91 Sea Zone : 1 carrier, 5 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Russians : 0 / 0
Japanese : 94 / 106
Americans : 50 / 65
Chinese : 0 / 1
Germans : 64 / 86
British : 31 / 25
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 5 / 9
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16
Japanese Combat
1 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 armour and 3 mech_infantrys moved from Caucasus to Persia
5 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Northwest Persia to Persia
Combat - Germans
Battle in Persia
Germans attack with 7 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Americans defend with 2 armour
Germans win, taking Persia from Americans with 7 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 armour
Non Combat Move - Germans
4 artilleries and 6 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 8 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 artillery and 3 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern France to Cyprus
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 artillery and 6 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 aaGun moved from Northwest Persia to Persia
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Western Germany
Germans undo move 1.
1 carrier and 1 transport placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Rostov
2 mech_infantrys placed in Russia
Germans undo move 5.
2 armour and 1 mech_infantry placed in Rostov
1 infantry placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
this one is all done :cry:
I think so.
Was fun, thank you.
do you want to play any more games? this one or some thing else?
Of course, thank you.
Have you any ideas or desires which?
I will play you at anything. Fancy another Napoleon? Really do not mind. Can we find another game not played yet?
I am addicted to all of the a&a games. I will play any of them.
you ever play great war or NWO or world at war?
or one of the original a&a games.
I have played 1942 and 2nd Edition.
Been a while since I played Anniversary. Either start date is fine.
World at war looks interesting, but I have not downloaded it.
I am going to my aunt’s birthday party tomorrow, so will be unable to play for two day.
We can talk here anyway.
Have a good day.
let me no when you get back and all organized and we can figure out what one to play