Revoke UK1 NCM, don’t move supply in Beng
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74097974-d799-4e95-8e5c-04c00a48c268-AANA_RLP_playtest2_Turn1.AAM
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
I will swap a Sub and Mech for a TT and INf.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Caucasus to Persia
Japanese take Persia from British
2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
6 armour moved from West India to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 7 armour, 1 fighter and 2 mech_infantrys
British defend with 1 armour
Japanese win, taking Eastern Persia from British with 7 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Alaska
Battle in Western Australia
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans, taking Western Australia from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Eastern Persia to Caucasus
1 artillery moved from Kazakhstan to Turkmenistan
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from India to West India
1 artillery moved from India to West India
1 armour moved from Burma to West India
1 mech_infantry moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Burma to West India
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Java to Northern Territory
1 bomber moved from Caroline Islands to Northern Territory
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 transports moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 3.
2 infantry placed in French Indo China
1 artillery placed in Japan
1 bomber placed in Japan
1 armour and 1 mech_infantry placed in India
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Japan: 1 mech_infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
1 armour placed in French Indo China
1 infantry placed in Kwangtung
Japanese undo move 4.
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 96 PUs; end with 96 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
4 fighters moved from 54 Sea Zone to Queensland
2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
4 fighters moved from 54 Sea Zone to Queensland
2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
Americans attack with 2 armour and 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 armour and 1 bomber in Persia, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Queensland
Americans attack with 4 fighters
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 4 fighters in Queensland, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Queensland
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 54 Sea Zone
Americans attack with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from Queensland to 54 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 bomber moved from Persia to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
2 armour, 1 artillery, 1 cruiser, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 89 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Americans :
British Columbia : 2 infantry
New Britain : 1 armour
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
10 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
2 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 4 infantry
Trans-Jordan : 2 artilleries, 1 bomber and 1 infantry
Alexandria : 1 artillery and 2 infantry
Egypt : 2 infantry
Morocco : 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Tunisia : 1 mech_infantry
Tobruk : 2 artilleries and 2 infantry
Libya : 3 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Persia : 1 flag, 2 armour
91 Sea Zone : 1 carrier, 5 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Russians : 0 / 0
Japanese : 94 / 106
Americans : 50 / 65
Chinese : 0 / 1
Germans : 64 / 86
British : 31 / 25
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 5 / 9
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16
Japanese Combat
1 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 armour and 3 mech_infantrys moved from Caucasus to Persia
5 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Northwest Persia to Persia
Combat - Germans
Battle in Persia
Germans attack with 7 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Americans defend with 2 armour
Germans win, taking Persia from Americans with 7 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 armour
Non Combat Move - Germans
4 artilleries and 6 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 8 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 artillery and 3 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern France to Cyprus
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 artillery and 6 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 aaGun moved from Northwest Persia to Persia
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Western Germany
Germans undo move 1.
1 carrier and 1 transport placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Rostov
2 mech_infantrys placed in Russia
Germans undo move 5.
2 armour and 1 mech_infantry placed in Rostov
1 infantry placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
this one is all done :cry:
I think so.
Was fun, thank you.
do you want to play any more games? this one or some thing else?
Of course, thank you.
Have you any ideas or desires which?
I will play you at anything. Fancy another Napoleon? Really do not mind. Can we find another game not played yet?
I am addicted to all of the a&a games. I will play any of them.
you ever play great war or NWO or world at war?
or one of the original a&a games.
I have played 1942 and 2nd Edition.
Been a while since I played Anniversary. Either start date is fine.
World at war looks interesting, but I have not downloaded it.
I am going to my aunt’s birthday party tomorrow, so will be unable to play for two day.
We can talk here anyway.
Have a good day.
let me no when you get back and all organized and we can figure out what one to play