@crockett36 This is the video about how to download for forum play.
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Soviet Far East to SiberiaCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Belarus
3 armour moved from Bessarabia to Belarus
2 artilleries moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
9 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 aaGuns, 3 armour, 5 artilleries, 2 fighters, 16 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Smolensk to Belarus
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 42 Sea Zone to Java
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 tactical_bomber moved from Shensi to 37 Sea Zone
2 submarines moved from 38 Sea Zone to 37 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
2 bombers and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from Manchuria to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 5 destroyers, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 destroyers and 1 transport in 6 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese win with 5 destroyers and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Alaska
Battle in Java
Battle in Sumatra
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines and 4 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters; Americans defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
Japanese roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 10/20 hits
Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the ANZAC
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 8 fighters and 2 transports in 37 Sea Zone, round 2 : 13/20 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the ANZAC and 5 submarines owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 4 destroyers, 6 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 16/20 hits
Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 8 fighters and 2 transports in 37 Sea Zone, round 3 : 10/15 hits
6 fighters owned by the Americans, 2 battleships owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Japanese, 1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 transport owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the ANZAC, 3 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking Alaska from Americans, taking Java from ANZAC, taking Sumatra from ANZAC, taking 37 Sea Zone from Neutral with 2 battleships, 2 bombers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 87
Casualties for Japanese: 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 2 transportsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Borneo
3 fighters moved from 37 Sea Zone to Borneo
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 armour and 2 mech_infantrys moved from Anhwe to HopeiPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 fighter
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
took two wrong casulties in the last combat round for the japanese. Just edited two units
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All Good :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 84 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 84 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 92 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
2 transports owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/8 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
Germans win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to Siam
1 armour moved from Siam to Yunnan
1 artillery and 1 infantry moved from Siam to French Indo China
1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,3,6
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Siam : 1 flag, 1 infantry and 1 tactical_bomber
Yunnan : 1 armour
India : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 artillery and 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers and 3 submarines
2 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Alberta Saskatchewan Manitoba : 4 mech_infantrys
Morocco : 1 flag, 1 artillery and 1 infantry
84 Sea Zone : 1 submarine
92 Sea Zone : 2 submarines
101 Sea Zone : 1 cruiser and 2 transports
91 Sea Zone : 1 cruiser, 1 destroyer, 6 submarines and 2 transportsProduction/PUs Summary :
Germans : 46 / 62
Russians : 30 / 39
Japanese : 64 / 68
Americans : 50 / 64
Chinese : 1 / 6
British : 27 / 30
UK_Pacific : 12 / 12
Italians : 19 / 30
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.576
Median : 4.000
Variance : 0.156
Standard Deviation : 0.395
Total rolls : 33Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Yunnan : 2 infantry
Production/PUs Summary :
Germans : 46 / 62
Russians : 30 / 39
Japanese : 64 / 68
Americans : 50 / 64
Chinese : 1 / 1
British : 27 / 30
UK_Pacific : 12 / 12
Italians : 19 / 30
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.576
Median : 4.000
Variance : 0.156
Standard Deviation : 0.395
Total rolls : 33Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Belgian Congo to Nigeria
British take Nigeria from Germans
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Kenya to Belgian Congo
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
7 fighters moved from Morocco to Malta
1 fighter moved from United Kingdom to Morocco
1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to Ethiopia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Nigeria
British take Nigeria from Germans
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Kenya to Belgian Congo
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
7 fighters moved from Morocco to Malta
1 fighter moved from United Kingdom to Morocco
1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to EthiopiaCombat - British
Non Combat Move - British
1 aaGun, 4 artilleries and 8 infantry moved from Burma to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from India to West India
1 aaGun, 1 artillery and 1 infantry moved from India to Burma
1 aaGun moved from India to West India
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
3 armour placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,1,3,1
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Yunnan : 1 aaGun, 6 artilleries and 12 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Burma : 1 aaGun, 1 artillery and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
French Indo China : 1 flag
West India : 1 aaGun, 1 artillery and 2 infantry
Belgian Congo : 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
South West Africa : 2 infantry
Nigeria : 1 mech_infantry
Malta : 7 fighters and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 2 mech_infantrys
Morocco : 1 fighter
Ethiopia : 1 flag, 1 fighter
125 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag, 1 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 1 destroyer
Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 62
Russians : 30 / 39
Japanese : 60 / 68
Americans : 50 / 64
Chinese : 5 / 1
British : 28 / 28
UK_Pacific : 12 / 8
Italians : 19 / 30
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.212
Median : 3.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 33Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Romania to Eastern Poland
2 armour moved from Romania to Eastern Poland
2 infantry moved from Poland to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 5 infantry
Russians defend with 3 infantry
Italians roll dice for 2 armour and 5 infantry in Eastern Poland, round 2 : 3/7 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Southern Italy
2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Romania to YugoslaviaPlace Units - Italians
3 mech_infantrys placed in Iraq
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 2 battleships, 2 cruisers and 2 destroyers
ANZAC roll dice for 2 destroyers and 1 fighter in 37 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 2 : 1/6 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 3 : 1/6 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 37 Sea Zone, round 4 : 1/5 hits
1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 1 destroyer remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 45 / 62
Russians : 29 / 39
Japanese : 60 / 68
Americans : 50 / 64
Chinese : 5 / 1
British : 27 / 28
UK_Pacific : 12 / 8
Italians : 21 / 33
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.391
Median : 4.000
Variance : 2.409
Standard Deviation : 1.552
Total rolls : 23Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.529
Median : 5.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 17ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 45 / 62
Russians : 29 / 39
Japanese : 60 / 68
Americans : 50 / 64
Chinese : 5 / 1
British : 27 / 28
UK_Pacific : 12 / 8
Italians : 21 / 33
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.391
Median : 4.000
Variance : 2.409
Standard Deviation : 1.552
Total rolls : 23Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.529
Median : 5.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 17ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone
1 armour moved from Trans-Jordan to Persia
Germans take Persia from British
1 bomber moved from Germany to 91 Sea Zone
1 artillery and 2 infantry moved from Romania to Bessarabia -
submerge subs outside gibralta?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone
1 armour moved from Trans-Jordan to Persia
Germans take Persia from British
1 bomber moved from Germany to 91 Sea Zone
1 artillery and 2 infantry moved from Romania to BessarabiaCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 fighter and 4 submarines
Americans defend with 1 cruiser, 1 destroyer, 6 submarines and 2 transports
6 submarines owned by the Americans Submerged
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
2 submarines owned by the Germans Submerged
1 transport owned by the Americans lost in 91 Sea Zone
Germans win, taking 97 Sea Zone from British with 2 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 5 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to 97 Sea Zone
2 bombers moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Holland Belgium to Germany
3 aaGuns and 1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Greece to Yugoslavia
1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns and 3 artilleries moved from Poland to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
5 armour and 1 mech_infantry moved from Romania to Poland
5 artilleries moved from Germany to Poland
1 aaGun moved from Germany to Poland
12 infantry moved from Poland to Eastern PolandPlace Units - Germans
1 submarine placed in 93 Sea Zone
2 fighters placed in Western Germany
2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
5 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Belarus
3 armour moved from Belarus to Western Ukraine
2 fighters moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 artillery and 2 infantry moved from Smolensk to Belarus
2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
5 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Belarus
3 armour moved from Belarus to Western Ukraine
2 fighters moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 artillery and 2 infantry moved from Smolensk to Belarus
2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vyborg
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Vyborg, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to BelarusPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 armour placed in Ukraine
4 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
Amur : 1 infantry
Timguska : 1 infantry
Kazakhstan : 2 infantry
Belarus : 3 aaGuns, 3 armour, 5 artilleries, 13 infantry and 6 mech_infantrys
Karelia : 1 artillery and 4 infantry
Baltic States : 1 infantry
Bryansk : 2 infantry
Rostov : 1 infantry
Vyborg : 1 artillery and 5 infantry
Russia : 1 airfield, 1 factory_major and 4 infantry
Ukraine : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
Western Ukraine : 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 1 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 58
Russians : 32 / 37
Japanese : 58 / 68
Americans : 50 / 64
Chinese : 5 / 1
British : 25 / 28
UK_Pacific : 12 / 8
Italians : 21 / 33
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12