@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Persia to Turkmenistan
Italians take Eastern Persia from British
Italians take Turkmenistan from Russians
5 armour moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from Trans-Jordan to 81 Sea Zone
2 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to Algeria
1 armour moved from 94 Sea Zone to Algeria
2 mech_infantrys moved from 94 Sea Zone to Algeria
2 fighters moved from Southern Italy to Algeria
1 armour moved from Archangel to Smolensk
1 bomber moved from Southern Italy to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 6 armour
Russians defend with 1 infantry
Italians roll dice for 6 armour in Caucasus, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Algeria
Italians attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 armour and 1 artillery
Italians roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Algeria, round 2 : 3/6 hits
Americans roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Italians
2 fighters moved from Algeria to 95 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Smolensk to Belarus
1 aaGun moved from Eastern Poland to BelarusPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
3 infantry placed in Persia
2 mech_infantrys placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 38 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 1 armour and 2 mech_infantrys
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Belarus : 2 aaGuns and 1 bomber
Archangel : 1 flag
Eastern Poland : 1 flag
Turkmenistan : 1 flag, 2 armour and 2 mech_infantrys
Caucasus : 1 flag, 5 armour
Smolensk : 1 flag, 1 armour
95 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
94 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 6 artilleries, 1 factory_minor and 5 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 70
Russians : 21 / 24
Japanese : 35 / 38
Americans : 51 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 37 / 52
ANZAC : 21 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 tactical_bomber moved from Yunnan to 36 Sea Zone
6 fighters moved from 37 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Shan State to Yunnan
2 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 6 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
6 fighters moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Hunan
2 armour moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for ANZAC :
Hainan : 1 flag, 1 harbour
Yunnan : 1 artillery and 2 infantry
Hunan : 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber
Shan State : 2 armour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports
36 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 52 / 70
Russians : 21 / 24
Japanese : 35 / 38
Americans : 51 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 37 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 52 / 70
Russians : 21 / 24
Japanese : 35 / 38
Americans : 51 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 37 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
11 armour, 17 artilleries and 26 infantry moved from Belarus to Bryansk
1 bomber moved from Romania to BryanskCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports; Americans defend with 3 transports
2 transports owned by the British and 3 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 35
Casualties for British: 2 transports
Casualties for Americans: 3 transports
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/9 hits
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 3/9 hits
2 carriers owned by the Americans, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 destroyers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 91 Sea Zone, round 4 : 4/4 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans, 2 cruisers owned by the Americans, 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Bryansk
Germans attack with 11 armour, 17 artilleries, 1 bomber and 26 infantry
Russians defend with 3 aaGuns, 8 armour, 4 artilleries, 29 infantry and 8 mech_infantrys
AA fire in Bryansk : 0/1 hits
Germans roll dice for 11 armour, 17 artilleries, 1 bomber and 26 infantry in Bryansk, round 2 : 21/55 hits
Russians roll dice for 3 aaGuns, 8 armour, 4 artilleries, 29 infantry and 8 mech_infantrys in Bryansk, round 2 : 20/49 hits
18 infantry owned by the Russians, 20 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 11 armour, 17 artilleries, 1 bomber and 6 infantry in Bryansk, round 3 : 16/35 hits
Russians roll dice for 8 armour, 4 artilleries, 11 infantry and 8 mech_infantrys in Bryansk, round 3 : 13/31 hits
11 infantry owned by the Russians, 6 infantry owned by the Germans, 5 mech_infantrys owned by the Russians and 7 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 10 artilleries and 1 bomber in Bryansk, round 4 : 8/22 hits
Russians roll dice for 8 armour, 4 artilleries and 3 mech_infantrys in Bryansk, round 4 : 10/15 hits
1 armour owned by the Russians, 4 artilleries owned by the Russians, 3 mech_infantrys owned by the Russians and 10 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 11 armour and 1 bomber in Bryansk, round 5 : 7/12 hits
Russians roll dice for 7 armour in Bryansk, round 5 : 3/7 hits
7 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour and 1 bomber remaining. Battle score for attacker is 34
Casualties for Germans: 3 armour, 17 artilleries and 26 infantry
Casualties for Russians: 3 aaGuns, 8 armour, 4 artilleries, 29 infantry and 8 mech_infantrysNon Combat Move - Germans
3 infantry moved from Novgorod to Belarus
1 bomber moved from Bryansk to Belarus
4 artilleries and 6 infantry moved from Poland to Eastern Poland
2 aaGuns, 3 artilleries and 3 infantry moved from Romania to Bessarabia
6 armour moved from Germany to Eastern Poland
1 artillery and 5 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 aaGuns moved from Germany to Western Germany
3 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from 91 Sea Zone to AlgeriaPlace Units - Germans
3 armour placed in Novgorod
4 artilleries and 6 infantry placed in Germany
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 2 bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Germany : 4 artilleries, 1 factory_major and 6 infantry
Holland Belgium : 3 artilleries and 4 infantry
Belarus : 1 flag, 1 aaGun, 1 bomber and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 8 armour
Vyborg : 1 flag
Eastern Poland : 6 armour, 4 artilleries and 6 infantry
Bessarabia : 1 flag, 2 aaGuns, 3 artilleries and 3 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 submarines and 2 transports
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Iraq : 1 flag
115 Sea Zone : 3 transports
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 55 / 77
Russians : 18 / 24
Japanese : 35 / 38
Americans : 51 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 37 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
8 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Yenisey to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
8 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Yenisey to Yakut S.S.R.Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits
Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 8 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 8 armour
Russians roll dice for 1 armour, 8 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Bryansk, round 2 : 10/19 hits
Germans roll dice for 8 armour in Bryansk, round 2 : 4/8 hits
4 infantry owned by the Russians and 8 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 8 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 8 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Nenetsia to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 artillery and 1 infantry
Bryansk : 1 armour, 8 artilleries and 4 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Smolensk : 3 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 34 / 38
Americans : 51 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.178
Median : 3.000
Variance : 1.068
Standard Deviation : 1.034
Total rolls : 45Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from Shantung to 8 Sea Zone
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from ANZAC
1 submarine moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 bombers, 2 destroyers and 1 submarine
Americans defend with 2 destroyers, 2 submarines and 2 transports
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers and 2 transports in 8 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 destroyers and 2 transports in 8 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 1 destroyer and 2 transports in 8 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
2 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers, 2 submarines and 2 transports
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports; British defend with 1 battleship
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 12/14 hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports in 37 Sea Zone, round 2 : 8/13 hits
Units damaged: 2 battleships owned by the Japanese
2 cruisers owned by the ANZAC, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 3 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 9/11 hits
ANZAC roll dice for 1 battleship, 4 fighters and 2 transports in 37 Sea Zone, round 3 : 4/5 hits
1 cruiser owned by the Japanese, 2 transports owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the British and 4 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports
Casualties for British: 1 battleshipNon Combat Move - Japanese
1 artillery moved from Kiangsi to Kwangtung
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Shantung
2 bombers moved from 8 Sea Zone to Soviet Far EastPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 8 infantry
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour and 1 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 2 bombers
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber
36 Sea Zone : 1 flag
19 Sea Zone : 4 transports
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 36 / 36
Americans : 51 / 72
Chinese : 11 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to IcelandCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 3 submarines placed in 101 Sea Zone
2 cruisers, 2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag
10 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Iceland : 1 fighter
United Kingdom : 3 artilleries and 3 infantry
Morocco : 1 flag, 1 armour and 1 infantry
106 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 3 submarines and 4 transports
91 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 36 / 36
Americans : 51 / 71
Chinese : 11 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 2 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Anhwe : 2 artilleries and 9 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 32 / 36
Americans : 51 / 71
Chinese : 15 / 21
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.471
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 armour, 3 artilleries and 18 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 artilleries and 3 infantry moved from India to West India
1 artillery moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 3 artilleries and 18 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 artilleries and 3 infantry moved from India to West India
1 artillery moved from Hunan to AnhweCombat - British
Non Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 73 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 14 PUs (1 lost to blockades); end with 14 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,1,4,4,3,2,1,6,6
UK_Pacific collect 12 PUs (5 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Anhwe : 1 artillery
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
West India : 2 artilleries and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 23 infantry
80 Sea Zone : 1 cruiser
73 Sea Zone : 1 artillery, 1 infantry and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 3 artilleries and 18 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 32 / 36
Americans : 51 / 71
Chinese : 15 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.311
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 45Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.312
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.312
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Turkmenistan to Volgograd
Italians take Kazakhstan from Russians
Italians take Volgograd from Russians
1 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai
Italians take Tsinghai from Chinese
1 armour and 2 mech_infantrys moved from Algeria to Morocco
2 fighters moved from 95 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Morocco, round 2 : 1/5 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Morocco, round 3 : 2/5 hits
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
3 transports moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Persia
2 mech_infantrys moved from Iraq to Persia
5 armour moved from Caucasus to Persia
1 bomber moved from Belarus to Persia
2 mech_infantrys moved from Egypt to IraqPlace Units - Italians
3 infantry placed in Persia
3 armour placed in Egypt
1 artillery placed in Southern Italy
1 destroyer, 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 40 PUs; end with 40 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Italians :
Tsinghai : 1 flag, 1 armour and 1 mech_infantry
Kazakhstan : 1 flag
Belgian Congo : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 armour and 2 mech_infantrys
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 2 fighters
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Belarus : 2 aaGuns
Eastern Poland : 1 flag
Volgograd : 1 flag, 1 armour and 1 factory_minor
Turkmenistan : 1 flag, 1 mech_infantry
Caucasus : 1 flag
95 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 4 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 2 mech_infantrys
92 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 5 armour, 6 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 8 infantry and 2 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 54 / 77
Russians : 19 / 22
Japanese : 32 / 36
Americans : 50 / 71
Chinese : 14 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 armour, 2 artilleries and 1 infantry moved from Hunan to Kwangsi
2 armour moved from Shan State to Kwangsi
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Kwangsi : 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
Hainan : 1 flag, 1 harbour
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 54 / 77
Russians : 19 / 22
Japanese : 30 / 36
Americans : 52 / 71
Chinese : 14 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 54 / 77
Russians : 19 / 22
Japanese : 30 / 36
Americans : 52 / 71
Chinese : 14 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
2 bombers moved from Algeria to Rostov
1 artillery and 5 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Bryansk
1 bomber moved from Belarus to Bryansk
6 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 armour moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 1 bomber and 3 infantry
Russians defend with 1 armour, 8 artilleries and 4 infantry
Germans roll dice for 9 armour, 1 bomber and 3 infantry in Bryansk, round 2 : 6/13 hits
Russians roll dice for 1 armour, 8 artilleries and 4 infantry in Bryansk, round 2 : 3/13 hits
4 infantry owned by the Russians, 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 9 armour and 1 bomber in Bryansk, round 3 : 6/10 hits
Russians roll dice for 1 armour and 6 artilleries in Bryansk, round 3 : 2/7 hits
2 armour owned by the Germans and 6 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 7 armour and 1 bomber in Bryansk, round 4 : 3/8 hits
Russians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour and 1 bomber remaining. Battle score for attacker is 23
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 1 armour, 8 artilleries and 4 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Ukraine
2 bombers moved from Rostov to Ukraine
1 aaGun moved from Bessarabia to Ukraine
4 artilleries and 6 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Belarus to Archangel
1 aaGun, 3 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 transports moved from 113 Sea Zone to 114 Sea Zone
4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 4 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
9 infantry placed in Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Germany : 1 factory_major and 10 infantry
Belarus : 1 flag, 4 artilleries and 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 6 armour
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 2 artilleries, 3 bombers, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 aaGun, 3 artilleries and 3 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
115 Sea Zone : 5 transports
Finland : 1 flag
110 Sea Zone : 5 submarines
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 60 / 82
Russians : 13 / 22
Japanese : 30 / 36
Americans : 52 / 71
Chinese : 14 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 artillery moved from Yakut S.S.R. to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 artillery moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 6 armour
Russians roll dice for 2 fighters, 8 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/11 hits
Germans roll dice for 6 armour in Bryansk, round 2 : 1/6 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/10 hits
Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 6 armour
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Buryatia : 1 artillery and 1 infantry
Bryansk : 5 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 29 / 36
Americans : 52 / 71
Chinese : 14 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.533
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.476
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kiangsi
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 armour moved from Manchuria to Jehol
2 bombers moved from Soviet Far East to Anhwe
2 artilleries and 8 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 2 bombers and 8 infantry
British defend with 1 artillery; Chinese defend with 2 artilleries and 9 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 8 infantry in Anhwe, round 2 : 6/12 hits
Chinese roll dice for 3 artilleries and 9 infantry in Anhwe, round 2 : 2/12 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries, 2 bombers and 6 infantry in Anhwe, round 3 : 3/10 hits
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 4/6 hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Anhwe, round 4 : 1/6 hits
Chinese roll dice for 3 artilleries in Anhwe, round 4 : 2/3 hits
1 artillery owned by the Chinese and 2 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 2 artilleries and 2 bombers in Anhwe, round 5 : 3/4 hits
Chinese roll dice for 2 artilleries in Anhwe, round 5 : 1/2 hits
1 artillery owned by the Chinese, 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for British: 1 artillery
Casualties for Chinese: 2 artilleries and 9 infantryNon Combat Move - Japanese
3 fighters moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
3 carriers moved from 37 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 aaGun moved from Shantung to 19 Sea Zone
1 aaGun and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 aaGun moved from 20 Sea Zone to Kwangtung
2 bombers moved from Anhwe to ShantungPlace Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
2 armour and 1 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 armour, 2 bombers, 1 factory_minor and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag
Anhwe : 1 flag, 1 artillery
Kwangtung : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 2 battleships, 3 carriers, 1 destroyer, 2 submarines and 3 transports
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 32 / 32
Americans : 52 / 71
Chinese : 11 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 cruisers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
26 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Iceland : 1 fighter
United Kingdom : 3 artilleries and 3 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 32 / 32
Americans : 52 / 77
Chinese : 11 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





