UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech


  • 2 American subs and 2 uk fighters go down to 1 Italian destroyer.
    whats up with that. :cry:

  • '13

    That is ridiculous…I am currently playing a low luck game with ArtofWar1947. It is the first time I have tried it, but I must say I like it a lot. It takes into account the numbers advantage and eliminates stupid dice.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour and 2 mech_infantrys moved from Persia to Turkmenistan
                      Italians take Eastern Persia from British
                      Italians take Turkmenistan from Russians
                5 armour moved from Iraq to Caucasus
                1 armour moved from Persia to Caucasus
                1 armour moved from Trans-Jordan to 81 Sea Zone
                2 mech_infantrys moved from Egypt to 81 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 81 Sea Zone to 94 Sea Zone
                1 infantry moved from Tunisia to Algeria
                1 armour moved from 94 Sea Zone to Algeria
                2 mech_infantrys moved from 94 Sea Zone to Algeria
                2 fighters moved from Southern Italy to Algeria
                1 armour moved from Archangel to Smolensk
                1 bomber moved from Southern Italy to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 bomber in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Italians attack with 6 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 6 armour in Caucasus, round 2 :  4/6 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Algeria
                    Italians attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 armour and 1 artillery
                        Italians roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Algeria, round 2 :  3/6 hits
                        Americans roll dice for 1 armour and 1 artillery in Algeria, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from Americans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Algeria to 95 Sea Zone
                3 infantry moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Smolensk to Belarus
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Italians
                1 carrier and 1 destroyer placed in 95 Sea Zone
                3 infantry placed in Persia
                2 mech_infantrys placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 37 PUs; end with 38 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Algeria : 1 flag, 1 armour and 2 mech_infantrys
        French West Africa : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        Belarus : 2 aaGuns and 1 bomber
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Turkmenistan : 1 flag, 2 armour and 2 mech_infantrys
        Caucasus : 1 flag, 5 armour
        Smolensk : 1 flag, 1 armour
        95 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        94 Sea Zone : 3 transports
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Iraq : 2 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 6 artilleries, 1 factory_minor and 5 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 21 / 24
        Japanese : 35 / 38
        Americans : 51 / 72
        Chinese : 13 / 18
        British : 15 / 15
        UK_Pacific : 17 / 15
        Italians : 37 / 52
        ANZAC : 21 / 35
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                6 fighters moved from 37 Sea Zone to 36 Sea Zone
                1 armour, 2 artilleries and 1 infantry moved from Yunnan to Hunan
                1 artillery and 2 infantry moved from Shan State to Yunnan
                2 armour and 1 infantry moved from Queensland to 54 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 armour moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 6 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 6 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 :  3/7 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    ANZAC win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                6 fighters moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Hunan
                2 armour moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 54 Sea Zone
                1 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Hainan : 1 flag, 1 harbour
        Yunnan : 1 artillery and 2 infantry
        Hunan : 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber
        Shan State : 2 armour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 3 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports
        36 Sea Zone : 1 flag
        54 Sea Zone : 1 cruiser, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 21 / 24
        Japanese : 35 / 38
        Americans : 51 / 72
        Chinese : 13 / 18
        British : 15 / 15
        UK_Pacific : 17 / 15
        Italians : 37 / 52
        ANZAC : 21 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 21 / 24
        Japanese : 35 / 38
        Americans : 51 / 72
        Chinese : 13 / 18
        British : 15 / 15
        UK_Pacific : 17 / 15
        Italians : 37 / 52
        ANZAC : 21 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.143
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 7

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                11 armour, 17 artilleries and 26 infantry moved from Belarus to Bryansk
                1 bomber moved from Romania to Bryansk

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 2 transports; Americans defend with 3 transports
                        2 transports owned by the British and 3 transports owned by the Americans lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 35
                    Casualties for British: 2 transports
                    Casualties for Americans: 3 transports
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 :  5/10 hits
                    Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 :  5/10 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 :  5/9 hits
                        Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 :  3/9 hits
                        2 carriers owned by the Americans, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 destroyers owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 :  4/6 hits
                        Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 91 Sea Zone, round 4 :  4/4 hits
                        1 fighter owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans, 2 cruisers owned by the Americans, 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 29
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Battle in Bryansk
                    Germans attack with 11 armour, 17 artilleries, 1 bomber and 26 infantry
                    Russians defend with 3 aaGuns, 8 armour, 4 artilleries, 29 infantry and 8 mech_infantrys
                        AA fire in Bryansk :  0/1 hits
                        Germans roll dice for 11 armour, 17 artilleries, 1 bomber and 26 infantry in Bryansk, round 2 :  21/55 hits
                        Russians roll dice for 3 aaGuns, 8 armour, 4 artilleries, 29 infantry and 8 mech_infantrys in Bryansk, round 2 :  20/49 hits
                        18 infantry owned by the Russians, 20 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
                        Germans roll dice for 11 armour, 17 artilleries, 1 bomber and 6 infantry in Bryansk, round 3 :  16/35 hits
                        Russians roll dice for 8 armour, 4 artilleries, 11 infantry and 8 mech_infantrys in Bryansk, round 3 :  13/31 hits
                        11 infantry owned by the Russians, 6 infantry owned by the Germans, 5 mech_infantrys owned by the Russians and 7 artilleries owned by the Germans lost in Bryansk
                        Germans roll dice for 11 armour, 10 artilleries and 1 bomber in Bryansk, round 4 :  8/22 hits
                        Russians roll dice for 8 armour, 4 artilleries and 3 mech_infantrys in Bryansk, round 4 :  10/15 hits
                        1 armour owned by the Russians, 4 artilleries owned by the Russians, 3 mech_infantrys owned by the Russians and 10 artilleries owned by the Germans lost in Bryansk
                        Germans roll dice for 11 armour and 1 bomber in Bryansk, round 5 :  7/12 hits
                        Russians roll dice for 7 armour in Bryansk, round 5 :  3/7 hits
                        7 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 8 armour and 1 bomber remaining. Battle score for attacker is 34
                    Casualties for Germans: 3 armour, 17 artilleries and 26 infantry
                    Casualties for Russians: 3 aaGuns, 8 armour, 4 artilleries, 29 infantry and 8 mech_infantrys

    Non Combat Move - Germans
                3 infantry moved from Novgorod to Belarus
                1 bomber moved from Bryansk to Belarus
                4 artilleries and 6 infantry moved from Poland to Eastern Poland
                2 aaGuns, 3 artilleries and 3 infantry moved from Romania to Bessarabia
                6 armour moved from Germany to Eastern Poland
                1 artillery and 5 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                2 aaGuns moved from Germany to Western Germany
                3 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
                2 bombers moved from 91 Sea Zone to Algeria

    Place Units - Germans
                3 armour placed in Novgorod
                4 artilleries and 6 infantry placed in Germany
                3 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 2 bombers
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Germany : 4 artilleries, 1 factory_major and 6 infantry
        Holland Belgium : 3 artilleries and 4 infantry
        Belarus : 1 flag, 1 aaGun, 1 bomber and 3 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 8 armour
        Vyborg : 1 flag
        Eastern Poland : 6 armour, 4 artilleries and 6 infantry
        Bessarabia : 1 flag, 2 aaGuns, 3 artilleries and 3 infantry
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 3 submarines and 2 transports
        109 Sea Zone : 1 flag, 1 submarine
        Greece : 1 flag
        Iraq : 1 flag
        115 Sea Zone : 3 transports
        Finland : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 55 / 77
        Russians : 18 / 24
        Japanese : 35 / 38
        Americans : 51 / 72
        Chinese : 13 / 18
        British : 15 / 15
        UK_Pacific : 17 / 15
        Italians : 37 / 52
        ANZAC : 21 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Italians
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                2 infantry moved from Rostov to Ukraine
                8 artilleries and 8 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 artillery and 2 infantry moved from Yenisey to Yakut S.S.R.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Italians
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                2 infantry moved from Rostov to Ukraine
                8 artilleries and 8 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 artillery and 2 infantry moved from Yenisey to Yakut S.S.R.

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 3 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 :  2/4 hits
                        Italians roll dice for 1 armour in Smolensk, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Smolensk
                    Russians win, taking Smolensk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Ukraine
                    Russians attack with 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                    1 infantry owned by the Russians retreated to Rostov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Yakut S.S.R.
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Yakut S.S.R., round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
                        Russians roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Yakut S.S.R., round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 8 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                    Germans defend with 8 armour
                        Russians roll dice for 1 armour, 8 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Bryansk, round 2 :  10/19 hits
                        Germans roll dice for 8 armour in Bryansk, round 2 :  4/8 hits
                        4 infantry owned by the Russians and 8 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour, 8 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Germans: 8 armour
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 mech_infantry moved from Nenetsia to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 1 artillery and 1 infantry
        Bryansk : 1 armour, 8 artilleries and 4 infantry
        Rostov : 1 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor
        Smolensk : 3 infantry

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 22 / 22
        Japanese : 34 / 38
        Americans : 51 / 72
        Chinese : 13 / 18
        British : 15 / 15
        UK_Pacific : 17 / 15
        Italians : 35 / 52
        ANZAC : 21 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 9 times
            Average roll : 3.178
            Median : 3.000
            Variance : 1.068
            Standard Deviation : 1.034
            Total rolls : 45

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Russians Combat
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 31

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
                2 bombers moved from Shantung to 8 Sea Zone
                1 artillery moved from Kiangsi to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Shantung to Anhwe
                1 artillery moved from Shantung to Anhwe
                2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                      Japanese take 36 Sea Zone from ANZAC
                1 submarine moved from 20 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 2 bombers, 2 destroyers and 1 submarine
                    Americans defend with 2 destroyers, 2 submarines and 2 transports
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 destroyers and 2 transports in 8 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 3 :  1/4 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 2 destroyers and 2 transports in 8 Sea Zone, round 3 :  0/2 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                        Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 4 :  1/4 hits
                        Americans roll dice for 1 destroyer and 2 transports in 8 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
                        2 transports owned by the Americans lost in 8 Sea Zone
                    Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 2 destroyers, 2 submarines and 2 transports
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports; British defend with 1 battleship
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 :  12/14 hits
                    Units damaged: 1 battleship owned by the British
                        ANZAC roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports in 37 Sea Zone, round 2 :  8/13 hits
                    Units damaged: 2 battleships owned by the Japanese
                        2 cruisers owned by the ANZAC, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 3 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 :  9/11 hits
                        ANZAC roll dice for 1 battleship, 4 fighters and 2 transports in 37 Sea Zone, round 3 :  4/5 hits
                        1 cruiser owned by the Japanese, 2 transports owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the British and 4 fighters owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
                    Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 3 tactical_bombers
                    Casualties for ANZAC: 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports
                    Casualties for British: 1 battleship

    Non Combat Move - Japanese
                1 artillery moved from Kiangsi to Kwangtung
                1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Manchuria
                1 artillery moved from 19 Sea Zone to Shantung
                1 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from 19 Sea Zone to Manchuria
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Shantung
                2 bombers moved from 8 Sea Zone to Soviet Far East

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                3 infantry placed in Shantung
                3 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 8 infantry
        Kwangsi : 1 flag, 1 artillery
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 armour and 1 infantry
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Soviet Far East : 1 flag, 2 bombers
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber
        36 Sea Zone : 1 flag
        19 Sea Zone : 4 transports
        8 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 22 / 22
        Japanese : 36 / 36
        Americans : 51 / 72
        Chinese : 11 / 18
        British : 15 / 15
        UK_Pacific : 17 / 15
        Italians : 35 / 52
        ANZAC : 21 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 cruisers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Eastern United States to Iceland

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
                Americans undo move 2.
                Americans undo move 1.
                1 destroyer and 3 submarines placed in 101 Sea Zone
                2 cruisers, 2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 flag
        10 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Iceland : 1 fighter
        United Kingdom : 3 artilleries and 3 infantry
        Morocco : 1 flag, 1 armour and 1 infantry
        106 Sea Zone : 1 destroyer
        101 Sea Zone : 1 destroyer, 3 submarines and 4 transports
        91 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 22 / 22
        Japanese : 36 / 36
        Americans : 51 / 71
        Chinese : 11 / 18
        British : 15 / 15
        UK_Pacific : 17 / 15
        Italians : 35 / 52
        ANZAC : 21 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 artillery moved from Hunan to Anhwe
                1 artillery and 3 infantry moved from Chahar to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 artillery moved from Hunan to Anhwe
                1 artillery and 3 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 3 :  3/5 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 artillery and 2 infantry
        Kiangsi : 1 infantry
        Jehol : 1 infantry
        Anhwe : 2 artilleries and 9 infantry

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 22 / 22
        Japanese : 32 / 36
        Americans : 51 / 71
        Chinese : 15 / 21
        British : 15 / 15
        UK_Pacific : 17 / 15
        Italians : 35 / 52
        ANZAC : 21 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.471
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British
                1 armour, 3 artilleries and 18 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians
                2 artilleries and 3 infantry moved from India to West India
                1 artillery moved from Hunan to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 3 artilleries and 18 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Italians
                2 artilleries and 3 infantry moved from India to West India
                1 artillery moved from Hunan to Anhwe

    Combat - British

    Non Combat Move - British
                1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 73 Sea Zone
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Place Units - British
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
                British collect 14 PUs (1 lost to blockades); end with 14 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,1,4,4,3,2,1,6,6
                UK_Pacific collect 12 PUs (5 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 5 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Anhwe : 1 artillery
        India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Malaya : 1 harbour
        French Indo China : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        West India : 2 artilleries and 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield and 2 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 23 infantry
        80 Sea Zone : 1 cruiser
        73 Sea Zone : 1 artillery, 1 infantry and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 armour, 3 artilleries and 18 infantry

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 22 / 22
        Japanese : 32 / 36
        Americans : 51 / 71
        Chinese : 15 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 35 / 52
        ANZAC : 21 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 10 times
            Average roll : 3.311
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 45

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.312
            Median : 3.000
            Variance : 0.933
            Standard Deviation : 0.966
            Total rolls : 16

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Turkmenistan to Volgograd
                      Italians take Kazakhstan from Russians
                      Italians take Volgograd from Russians
                1 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai
                      Italians take Tsinghai from Chinese
                1 armour and 2 mech_infantrys moved from Algeria to Morocco
                2 fighters moved from 95 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
                    Americans defend with 1 armour and 1 infantry
                        Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Morocco, round 2 :  1/5 hits
                        Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Morocco, round 3 :  2/5 hits
                        Americans roll dice for 1 armour in Morocco, round 3 :  0/1 hits
                        1 armour owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Morocco to Algeria
                3 transports moved from 94 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to Persia
                2 mech_infantrys moved from Iraq to Persia
                5 armour moved from Caucasus to Persia
                1 bomber moved from Belarus to Persia
                2 mech_infantrys moved from Egypt to Iraq

    Place Units - Italians
                3 infantry placed in Persia
                3 armour placed in Egypt
                1 artillery placed in Southern Italy
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Italians collect 40 PUs; end with 40 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Italians :

    Tsinghai : 1 flag, 1 armour and 1 mech_infantry
        Kazakhstan : 1 flag
        Belgian Congo : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Morocco : 1 flag, 1 armour and 2 mech_infantrys
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Algeria : 1 flag, 2 fighters
        French West Africa : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Belarus : 2 aaGuns
        Eastern Poland : 1 flag
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Turkmenistan : 1 flag, 1 mech_infantry
        Caucasus : 1 flag
        95 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 4 transports
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Iraq : 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 5 armour, 6 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 8 infantry and 2 mech_infantrys
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 19 / 22
        Japanese : 32 / 36
        Americans : 50 / 71
        Chinese : 14 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 armour, 2 artilleries and 1 infantry moved from Hunan to Kwangsi
                2 armour moved from Shan State to Kwangsi
                1 infantry moved from Shan State to Yunnan
                1 tactical_bomber moved from Hunan to Kwangsi
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                3 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Kwangsi : 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
        Hainan : 1 flag, 1 harbour
        Yunnan : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 19 / 22
        Japanese : 30 / 36
        Americans : 52 / 71
        Chinese : 14 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 19 / 22
        Japanese : 30 / 36
        Americans : 52 / 71
        Chinese : 14 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                2 bombers moved from Algeria to Rostov
                1 artillery and 5 infantry moved from Novgorod to Archangel
                3 armour moved from Novgorod to Bryansk
                1 bomber moved from Belarus to Bryansk
                6 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                6 armour moved from Western Ukraine to Bryansk
                3 infantry moved from Belarus to Bryansk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 9 armour, 1 bomber and 3 infantry
                    Russians defend with 1 armour, 8 artilleries and 4 infantry
                        Germans roll dice for 9 armour, 1 bomber and 3 infantry in Bryansk, round 2 :  6/13 hits
                        Russians roll dice for 1 armour, 8 artilleries and 4 infantry in Bryansk, round 2 :  3/13 hits
                        4 infantry owned by the Russians, 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
                        Germans roll dice for 9 armour and 1 bomber in Bryansk, round 3 :  6/10 hits
                        Russians roll dice for 1 armour and 6 artilleries in Bryansk, round 3 :  2/7 hits
                        2 armour owned by the Germans and 6 artilleries owned by the Russians lost in Bryansk
                        Germans roll dice for 7 armour and 1 bomber in Bryansk, round 4 :  3/8 hits
                        Russians roll dice for 1 armour in Bryansk, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 6 armour and 1 bomber remaining. Battle score for attacker is 23
                    Casualties for Germans: 3 armour and 3 infantry
                    Casualties for Russians: 1 armour, 8 artilleries and 4 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Ukraine
                2 bombers moved from Rostov to Ukraine
                1 aaGun moved from Bessarabia to Ukraine
                4 artilleries and 6 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Belarus to Archangel
                1 aaGun, 3 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                2 transports moved from 113 Sea Zone to 114 Sea Zone
                4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries and 4 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Western Germany
                9 infantry placed in Germany
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 10 infantry
        Belarus : 1 flag, 4 artilleries and 6 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 6 armour
        Rostov : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 2 artilleries, 3 bombers, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 1 aaGun, 3 artilleries and 3 infantry
        Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        115 Sea Zone : 5 transports
        Finland : 1 flag
        110 Sea Zone : 5 submarines
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 13 / 22
        Japanese : 30 / 36
        Americans : 52 / 71
        Chinese : 14 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 artillery moved from Yakut S.S.R. to Buryatia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 artillery moved from Yakut S.S.R. to Buryatia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 8 infantry and 1 tactical_bomber
                    Germans defend with 6 armour
                        Russians roll dice for 2 fighters, 8 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/11 hits
                        Germans roll dice for 6 armour in Bryansk, round 2 :  1/6 hits
                        1 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                        Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Bryansk, round 3 :  4/10 hits
                        Germans roll dice for 3 armour in Bryansk, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Germans: 6 armour
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                2 infantry moved from Smolensk to Russia
                1 infantry moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Territory Summary for Russians :

    Buryatia : 1 artillery and 1 infantry
        Bryansk : 5 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 15 / 15
        Japanese : 29 / 36
        Americans : 52 / 71
        Chinese : 14 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.533
            Median : 4.000
            Variance : 0.483
            Standard Deviation : 0.695
            Total rolls : 30

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.476
            Median : 3.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

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