@surfer Scramble? You have 6 planes!
14 G 40 Gamer vs Bold game 1 of 2, same bid switch sides. no tech, 1 unit per t
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Ukraine
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Rostov to Russia
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Ukraine
3 armour, 2 artilleries and 4 infantry moved from Rostov to Caucasus
1 fighter moved from Rostov to Russia
2 infantry moved from Rostov to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Ukraine
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Rostov to Russia
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Ukraine
3 armour, 2 artilleries and 4 infantry moved from Rostov to Caucasus
1 fighter moved from Rostov to Russia
2 infantry moved from Rostov to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Norway
Germans attack with 1 artillery and 1 infantry
French defend with 1 fighter; British defend with 1 artillery, 5 fighters and 1 infantry; Americans defend with 1 artillery and 1 infantry -
OK, if you want to intercept Moscow, it’s fighter/bomber vs. 1 fighter. You cannot possibly stop the SBR so I rolled it. If you want to roll my 2 dice against your 1, just tell me before we continue and I can roll it on the forum.
I need a casualty choice for Norway for my lucky 2 bombard hits. I checked the rules to make sure - you do have to decide bombardment casualties before we roll more dice. If you don’t mind, perhaps you can tell me what you will take off if my infantry/artillery also get hits to expedite things. If not, that’s fine, you’ll probably be available late Thurs. morning when I resume.
2 SBR’s of Moscow and there is only 7 damage (rolled a 1 and then a 2) but of course I’m happy I didn’t get shot down
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If you don’t mind, perhaps you can tell me what you will take off if my infantry/artillery also get hits to expedite things.
Of course, you’d better hope I don’t just mow down half your stack…. or more :wink:
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lose 2 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Ukraine
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 bomber moved from Rostov to Russia
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Ukraine
3 armour, 2 artilleries and 4 infantry moved from Rostov to Caucasus
1 fighter moved from Rostov to Russia
2 infantry moved from Rostov to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Norway
Germans attack with 1 artillery and 1 infantry
French defend with 1 fighter; British defend with 1 artillery, 5 fighters and 1 infantry; Americans defend with 1 artillery and 1 infantry
Americans win with 2 artilleries and 6 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries and 6 infantry
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Rostov
1 aaGun moved from Rostov to Caucasus
7 armour and 14 mech_infantrys moved from Bessarabia to Rostov
1 fighter and 2 tactical_bombers moved from Ukraine to Novgorod
1 mech_infantry moved from Nenetsia to Evenkiyskiy
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 aaGun and 1 artillery moved from Northern Italy to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from Russia to Rostov
1 infantry moved from Belarus to Smolensk
1 bomber moved from Suiyuyan to Japan
1 bomber moved from Russia to Novgorod
2 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 91 Sea Zone to 83 Sea Zone
3 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
1 infantry moved from Novgorod to Vyborg
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Rostov to Caucasus
1 artillery moved from Novgorod to Vyborg
1 artillery moved from Archangel to BelarusPlace Units - Germans
1 carrier and 1 transport placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
3 infantry placed in Novgorod
1 armour, 1 artillery and 3 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Removing units owned by Germans from Southern France: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Southern France: 1 aaGun
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
1 carrier and 1 transport placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
3 infantry placed in Novgorod
1 armour, 1 artillery and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
I edited noncoms before placing purchases, I just didn’t want to make it messier by undoing the purchases again that last time
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 artillery, 1 fighter and 2 infantry moved from Tambov to Volgograd
1 fighter and 1 infantry moved from Russia to Smolensk
1 armour, 11 infantry and 6 mech_infantrys moved from Russia to Vologda
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 11 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 armour, 11 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Smolensk to Norway
3 aaGuns moved from Russia to Vologda
6 artilleries and 35 infantry moved from Tambov to Russia
2 infantry moved from Amur to Buryatia
2 aaGuns and 13 infantry moved from Amur to ManchuriaPlace Units - Russians
1 bomber, 1 fighter and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,2,4,2
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs -
i tried my very very best - over and over and over i tried - at least 8 iterations. and i just COULD NOT RESIST making this build. it’s probably the beginning of the end for me, but so be it.
cheers
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Evil insane genius
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 fighter, 4 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter, 9 infantry and 1 tactical_bomber moved from Jehol to Manchuria
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 artilleries, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 battleships moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Kwangsi to Yunnan
Japanese take Hunan from Chinese
2 tactical_bombers moved from 38 Sea Zone to India
1 fighter moved from French Indo China to India
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Timguska to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in India
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Ceylon
Battle in Korea
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 11 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 14 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter and 9 infantry
Casualties for Russians: 2 aaGuns and 14 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
2 bombers moved from Manchuria to Japan
1 carrier and 1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 carrier and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to Japan
1 fighter moved from Manchuria to Japan
2 armour moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Shan State to Burma
1 artillery moved from Malaya to Shan State
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Manchuria to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 fighter and 6 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Malaya
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 3 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea Zone -
The poker player is all-in once again
Scramble 3 fighters, 1 kamikaze at each cruiser, 1 at 4 different destroyers
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11 hits round 1 after your kamis hit a cruiser and 2 destroyers
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8 subs, 3 carrier hits
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Max defense, keep fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 3 fighters and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Buryatia to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
6 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 5 destroyers, 9 fighters and 3 submarines
Japanese defend with 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 8 submarines, 2 tactical_bombers and 2 transports
Units damaged: 3 carriers owned by the Japanese
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers and 3 fighters remaining. Battle score for attacker is 100
Casualties for Japanese: 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 8 submarines, 2 tactical_bombers and 2 transports
Casualties for Americans: 1 bomber, 3 carriers, 1 destroyer, 6 fighters and 3 submarinesNon Combat Move - Americans
2 infantry, 2 mech_infantrys and 2 transports moved from 7 Sea Zone to 14 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 125 Sea Zone to 123 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 bomber and 3 fighters moved from 6 Sea Zone to Soviet Far EastPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 bomber and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 2 infantry moved from West India to India
3 fighters and 2 tactical_bombers moved from Persia to IndiaCombat - British
Battle in India
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from India to Hunan
3 fighters and 2 tactical_bombers moved from India to West India
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 aaGun and 3 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from British Somaliland to 76 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier and 2 submarines moved from 125 Sea Zone to 123 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
4 aaGuns and 1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 bomber and 2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 23 PUs (8 lost to blockades); end with 25 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,1,4,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from Russians
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 armour, 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Rostov to Southern Italy
1 bomber moved from Greece to Southern Italy
1 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 artillery moved from France to Northern Italy
2 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from France to Northern Italy
1 bomber moved from Yunnan to JapanPlace Units - Italians
1 destroyer, 2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Holy cow, I’ve done it again.
Looking for 1 hit on an Italian amphibious assault, I take the whole stack down! Unbelievable





