Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Amur
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Japanese defend with 1 armour
ANZAC win, taking Amur from Japanese, taking Trans-Jordan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Okinawa
Non Combat Move - ANZAC
9 submarines moved from 43 Sea Zone to 37 Sea Zone
2 destroyers moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Syria to Trans-Jordan
13 armour moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
5 infantry moved from Iraq to Trans-Jordan
1 armour moved from Tunisia to Tobruk
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Morocco
1 fighter moved from Tobruk to Morocco
1 tactical_bomber moved from Tobruk to Morocco
3 armour moved from Novosibirsk to Kansu
1 armour moved from Timguska to Kansu
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Yenisey to Kansu
3 armour moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 armour moved from Russia to Kazakhstan
3 infantry moved from Bryansk to Rostov
3 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 3 infantry moved from Tobruk to Alexandria
3 bombers moved from Persia to India
Combat - Germans
Strategic bombing raid in India
AA fire in India : 0/3 hits
Bombing raid in India rolls: 3,4,5 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Kansu
Germans attack with 5 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 5 armour and 2 infantry in Kansu, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the British lost in Kansu
Germans win, taking Kansu from Chinese with 5 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 14 armour, 5 infantry and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 14 armour, 5 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 12/21 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 14 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
3 bombers moved from India to Persia
6 fighters moved from Persia to Alexandria
1 armour moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 airfield placed in Morocco
3 fighters placed in Western Germany
3 armour placed in Persia
3 armour placed in Ukraine
2 destroyers and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 78 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Production/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 22 / 30
Americans : 50 / 70
Chinese : 22 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 24 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 22 / 30
Americans : 50 / 70
Chinese : 22 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 24 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
3 armour and 1 infantry moved from Korea to Amur
1 fighter moved from Japan to Amur
2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
2 artilleries and 1 infantry moved from Northwest Persia to Iraq
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 3 armour, 1 fighter and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Amur, round 2 : 1/5 hits
ANZAC roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Amur
Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Amur, round 3 : 2/5 hits
ANZAC roll dice for 1 armour in Amur, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Amur
Japanese win, taking Amur from ANZAC with 3 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Amur to Korea
1 fighter moved from 5 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
5 fighters and 5 tactical_bombers moved from Timguska to Buryatia
Place Units - Japanese
2 infantry placed in Korea
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Production/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 23 / 22
Americans : 50 / 70
Chinese : 22 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 23 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 10 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from British Columbia to 2 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier moved from 10 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from British Columbia to 2 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Battle in 4 Sea Zone
Americans attack with 1 carrier and 1 tactical_bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 4 Sea Zone
Americans win, taking Alaska from Japanese with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 fighter moved from 2 Sea Zone to 4 Sea Zone
Place Units - Americans
2 destroyers and 8 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Kiangsu : 3 fighters
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag
1 Sea Zone : 1 transport
4 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Scotland : 4 armour, 3 artilleries and 7 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 17 submarines and 7 transports
Production/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 23 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Hopei to Shensi
4 artilleries and 8 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
Place Units - Chinese
1 infantry placed in Suiyuyan
2 artilleries and 2 infantry placed in Shensi
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Territory Summary for Chinese :
Jehol : 4 artilleries and 13 infantry
Shensi : 2 artilleries and 7 infantry
Suiyuyan : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 28
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 23 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 8 infantry moved from India to West India
2 infantry moved from Burma to India
5 artilleries and 10 infantry moved from Kwangsi to Yunnan
4 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 8 infantry moved from India to West India
2 infantry moved from Burma to India
5 artilleries and 10 infantry moved from Kwangsi to Yunnan
4 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 3 fighters
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
3 fighters moved from 98 Sea Zone to Egypt
Place Units - British
1 armour and 2 fighters placed in Egypt
Turn Complete - British
British collect 28 PUs; end with 30 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 5 infantry
Territory Summary for British and UK_Pacific :
Kiangsu : 1 infantry
Siam : 1 flag
Shensi : 1 artillery and 2 infantry
Yunnan : 5 artilleries and 10 infantry
Shan State : 1 infantry
Burma : 1 aaGun and 4 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
West India : 1 aaGun, 7 artilleries and 23 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 11 armour, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 28
British : 28 / 30
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 23 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 9 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
3 artilleries and 1 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 5 artilleries and 3 infantry
British defend with 11 armour, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 5 mech_infantrys
Italians roll dice for 1 armour, 5 artilleries and 3 infantry in Egypt, round 2 : 4/9 hits
British roll dice for 11 armour, 5 fighters, 2 infantry and 5 mech_infantrys in Egypt, round 2 : 10/23 hits
2 infantry owned by the British, 5 artilleries owned by the Italians, 2 mech_infantrys owned by the British, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Egypt
British win with 11 armour, 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is -21
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 5 artilleries and 3 infantry
Non Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 28
British : 28 / 30
UK_Pacific : 20 / 25
Italians : 15 / 39
ANZAC : 23 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
5 destroyers and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
5 destroyers and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 destroyers
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan State
Place Units - ANZAC
2 transports placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
2 armour placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
Formosa : 1 flag
Okinawa : 1 flag, 1 artillery and 1 infantry
Shan State : 1 armour, 1 artillery and 3 infantry
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 6 destroyers, 12 submarines and 2 transports
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
54 Sea Zone : 2 transports
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 28
British : 28 / 30
UK_Pacific : 20 / 25
Italians : 15 / 39
ANZAC : 23 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eire : 1 flag
Production/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 28
British : 28 / 30
UK_Pacific : 20 / 25
Italians : 15 / 39
ANZAC : 23 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 4 destroyers and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries, 6 fighters and 3 infantry moved from Alexandria to Egypt
1 armour and 2 tactical_bombers moved from Tobruk to Egypt
14 armour, 5 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
3 bombers moved from Persia to Egypt
5 armour and 2 infantry moved from Kansu to Tsinghai
1 armour moved from Kazakhstan to Tsinghai
1 armour, 2 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
2 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Morocco to Trans-Jordan
1 fighter moved from Western Germany to Morocco
3 armour moved from Caucasus to Tsinghai
Combat - Germans
Battle in Tsinghai
Germans attack with 9 armour and 2 infantry
Chinese defend with 1 infantry
Germans roll dice for 9 armour and 2 infantry in Tsinghai, round 2 : 6/11 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 9 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Egypt
Germans attack with 19 armour, 4 artilleries, 3 bombers, 6 fighters, 11 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 11 armour, 1 factory_minor, 5 fighters, 1 harbour and 3 mech_infantrys
Germans roll dice for 19 armour, 4 artilleries, 3 bombers, 6 fighters, 11 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 20/47 hits
British roll dice for 11 armour, 5 fighters and 3 mech_infantrys in Egypt, round 2 : 9/19 hits
11 armour owned by the British, 9 infantry owned by the Germans, 3 mech_infantrys owned by the British and 5 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 19 armour, 4 artilleries, 3 bombers, 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 101
Casualties for Germans: 9 infantry
Casualties for British: 11 armour, 5 fighters and 3 mech_infantrys
Non Combat Move - Germans
3 bombers moved from Egypt to Persia
2 tactical_bombers moved from Egypt to Iraq
6 fighters moved from Egypt to Persia
3 infantry moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
1 armour moved from Slovakia Hungary to Northern Italy
1 infantry moved from France to Western Germany
Place Units - Germans
4 destroyers and 2 submarines placed in 112 Sea Zone
2 bombers placed in Western Germany
3 armour placed in Persia
3 armour placed in Russia
Turn Complete - Germans
Germans collect 81 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs
Production/PUs Summary :
Germans : 81 / 113
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 21 / 28
British : 26 / 30
UK_Pacific : 20 / 25
Italians : 15 / 39
ANZAC : 23 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3,526
Median : 3,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 78
Germans Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3,483
Median : 3,500
Variance : 0,772
Standard Deviation : 0,879
Total rolls : 58
British Combat
1 was rolled 4 times
2 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,684
Median : 5,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 19
Chinese Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 81 / 113
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 21 / 28
British : 26 / 30
UK_Pacific : 20 / 25
Italians : 15 / 39
ANZAC : 23 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3,526
Median : 3,500
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 78
Germans Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3,483
Median : 3,500
Variance : 0,772
Standard Deviation : 0,879
Total rolls : 58
British Combat
1 was rolled 4 times
2 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,684
Median : 5,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 19
Chinese Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Manchuria to Korea
2 armour moved from Amur to Korea
2 fighters moved from Buryatia to Korea
5 tactical_bombers moved from Buryatia to 4 Sea Zone
2 fighters moved from Buryatia to 4 Sea Zone
1 fighter moved from Buryatia to 4 Sea Zone
1 submarine moved from 24 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 3 fighters and 5 tactical_bombers
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 fighters and 5 tactical_bombers in 4 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Americans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 4 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 4 Sea Zone to Soviet Far East
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 artilleries and 1 infantry moved from Iraq to Persia
Place Units - Japanese
1 airfield, 1 artillery and 1 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total
Production/PUs Summary :
Germans : 81 / 113
Russians : 0 / 0
Japanese : 24 / 24
Americans : 52 / 72
Chinese : 18 / 28
British : 26 / 30
UK_Pacific : 20 / 25
Italians : 15 / 39
ANZAC : 23 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3,517
Median : 3,000
Variance : 0,420
Standard Deviation : 0,648
Total rolls : 89
Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3,625
Median : 3,500
Variance : 1,143
Standard Deviation : 1,069
Total rolls : 8
Germans Combat
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3,483
Median : 3,500
Variance : 0,772
Standard Deviation : 0,879
Total rolls : 58
British Combat
1 was rolled 4 times
2 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,684
Median : 5,000
Variance : 1,833
Standard Deviation : 1,354
Total rolls : 19
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Chinese Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
I have now my 8 victory cities…
If you think you can retake one, good luck!
no man. you’ve had this one for a while. your win.

You want a rematch?