UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Jehol
                1 armour and 3 mech_infantrys moved from Shantung to Anhwe
                1 artillery moved from Kiangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
                2 infantry moved from Kiangsi to Anhwe
                3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                2 battleships moved from 20 Sea Zone to 19 Sea Zone
                1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                1 armour moved from Amur to Jehol
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 4 artilleries; Chinese defend with 3 artilleries and 7 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 :  4/16 hits
                        Chinese roll dice for 7 artilleries and 7 infantry in Anhwe, round 2 :  5/14 hits
                        3 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 3 :  7/11 hits
                        Chinese roll dice for 7 artilleries and 3 infantry in Anhwe, round 3 :  2/10 hits
                        4 artilleries owned by the British, 3 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Anhwe, round 4 :  5/9 hits
                        Chinese roll dice for 3 artilleries in Anhwe, round 4 :  0/3 hits
                        3 artilleries owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 artillery, 3 infantry and 3 mech_infantrys
                    Casualties for British: 4 artilleries
                    Casualties for Chinese: 3 artilleries and 7 infantry
                Battle in Jehol
                    Japanese attack with 1 armour and 4 infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Jehol, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour and 4 infantry in Jehol, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 :  1/3 hits
                        1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 2 bombers in 25 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from 25 Sea Zone to Japan
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                4 carriers, 2 destroyers, 1 submarine and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
                1 aaGun and 1 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
                2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 flag, 1 armour and 3 infantry
        Manchuria : 1 flag
        Hunan : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 armour
        Kwangtung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
        Aleutian Islands : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 destroyer
        19 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 24 / 30
        Japanese : 37 / 42
        Americans : 52 / 77
        Chinese : 11 / 20
        British : 15 / 18
        UK_Pacific : 17 / 15
        Italians : 33 / 47
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                12 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
                1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour and 1 artillery moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                12 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
                1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour and 1 artillery moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 3 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Germans defend with 2 artilleries and 1 harbour
                    Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters and 12 submarines
                    Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports


  • I hit 4 times with my subs in sz94. what would you like your ool to be

  • '13

    Tip both carriers, sink the German carrier, and 1 destroyer


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                12 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
                1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour and 1 artillery moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 3 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Germans defend with 2 artilleries and 1 harbour
                    Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters and 12 submarines
                    Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
                    Units damaged: 1 carrier owned by the Italians


  • And then I hit with 2 fighters. ool for those please sir

  • '13

    other carrier and destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                12 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
                1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour and 1 artillery moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 3 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Germans defend with 2 artilleries and 1 harbour
                    Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters and 12 submarines
                    Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
                    Units damaged: 1 carrier owned by the Italians
                    7 submarines owned by the Americans Submerged
                    Italians win with 2 fighters remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 carrier and 1 tactical_bomber
                    Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                    Casualties for Americans: 2 fighters and 5 submarines
                    2 fighters owned by the Italians forced to land in Algeria

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 destroyer and 3 submarines placed in 10 Sea Zone
                Americans undo move 3.
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 artillery and 2 infantry placed in Hopei
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                2 fighters moved from United Kingdom to Morocco
                2 artilleries and 8 infantry moved from West India to Eastern Persia
                1 artillery and 5 infantry moved from India to West India
                1 cruiser moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 59 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 transports; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to Morocco
                2 artilleries and 8 infantry moved from West India to Eastern Persia
                1 artillery and 5 infantry moved from India to West India
                1 cruiser moved from 37 Sea Zone to 79 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 59 Sea Zone

    Non Combat Move - British
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies

    Place Units - British
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 15 PUs; end with 19 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 5 infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from Americans
                1 fighter moved from Libya to 94 Sea Zone
                2 fighters moved from Algeria to 94 Sea Zone
                2 destroyers moved from 95 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to 94 Sea Zone
                1 armour moved from Eastern Poland to Archangel

    Combat - Italians
                Battle in Archangel
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 94 Sea Zone
                    Italians attack with 1 bomber, 2 destroyers and 3 fighters
                    Americans defend with 7 submarines
                        Italians roll dice for 1 bomber, 2 destroyers and 3 fighters in 94 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 7 submarines in 94 Sea Zone, round 2 :  1/7 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                        Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 94 Sea Zone, round 3 :  2/5 hits
                        Americans roll dice for 5 submarines in 94 Sea Zone, round 3 :  0/5 hits
                        2 submarines owned by the Americans lost in 94 Sea Zone
                        Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 94 Sea Zone, round 4 :  1/5 hits
                        Americans roll dice for 3 submarines in 94 Sea Zone, round 4 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                    retreated to 94 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 destroyers
                    Casualties for Americans: 5 submarines

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from 94 Sea Zone to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                5 armour moved from Egypt to Iraq
                3 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Tobruk to Egypt
                1 aaGun moved from Romania to Eastern Poland
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Iraq: 2 mech_infantrys
                EDIT: Adding units owned by Italians to Persia: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Egypt
                1 fighter and 2 infantry placed in Southern Italy
                3 mech_infantrys placed in Northern Italy
                Italians undo move 4.
                Italians undo move 2.
                3 infantry placed in Northern Italy
                3 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Italians collect 34 PUs; end with 34 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 armour
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 factory_minor, 1 harbour and 4 mech_infantrys
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Algeria : 1 flag, 1 infantry
        French West Africa : 1 flag
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
        Belarus : 1 aaGun
        Archangel : 1 flag, 1 armour
        Eastern Poland : 1 flag, 1 aaGun
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Iraq : 5 armour
        92 Sea Zone : 1 destroyer
        81 Sea Zone : 3 transports
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour, 6 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 23 / 30
        Japanese : 34 / 42
        Americans : 53 / 74
        Chinese : 13 / 19
        British : 15 / 19
        UK_Pacific : 17 / 17
        Italians : 34 / 48
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 3 infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                4 fighters moved from 37 Sea Zone to 20 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from Shan State to 37 Sea Zone
                1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber moved from Shan State to Yunnan

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                4 fighters moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales
                2 armour and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour, 1 artillery and 1 infantry moved from Belarus to Bryansk
                3 armour, 4 artilleries and 5 infantry moved from Belarus to Smolensk
                5 armour moved from Eastern Poland to Smolensk
                3 armour moved from Novgorod to Smolensk
                2 infantry moved from Eastern Poland to Bessarabia
                1 bomber moved from Algeria to Bessarabia

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 11 armour, 4 artilleries and 5 infantry
                    Russians defend with 8 artilleries and 10 infantry
                        Germans roll dice for 11 armour, 4 artilleries and 5 infantry in Smolensk, round 2 :  11/20 hits
                        Russians roll dice for 8 artilleries and 10 infantry in Smolensk, round 2 :  8/18 hits
                        10 infantry owned by the Russians, 5 infantry owned by the Germans, 1 artillery owned by the Russians and 3 artilleries owned by the Germans lost in Smolensk
                    11 armour owned by the Germans and 1 artillery owned by the Germans retreated to Belarus
                    Russians win with 7 artilleries remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 artilleries and 5 infantry
                    Casualties for Russians: 1 artillery and 10 infantry

    Non Combat Move - Germans
                1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Belarus
                1 bomber moved from Bessarabia to Romania
                2 aaGuns moved from Eastern Poland to Romania
                3 infantry moved from Eastern Poland to Romania
                3 artilleries moved from Eastern Poland to Romania
                12 artilleries and 22 infantry moved from Eastern Poland to Belarus
                4 artilleries and 6 infantry moved from Germany to Poland
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 6 infantry moved from Holland Belgium to Western Germany
                5 transports moved from 115 Sea Zone to 113 Sea Zone
                2 bombers moved from Algeria to Western Germany

    Place Units - Germans
                3 destroyers placed in 110 Sea Zone
                3 infantry placed in Novgorod
                6 armour placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
        Romania : 2 aaGuns, 3 artilleries, 1 bomber and 3 infantry
        Poland : 4 artilleries and 6 infantry
        Germany : 2 aaGuns, 6 armour and 1 factory_major
        Belarus : 1 flag, 1 aaGun, 11 armour, 17 artilleries and 26 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour, 1 artillery and 1 infantry
        Vyborg : 1 flag
        Bessarabia : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 5 transports
        104 Sea Zone : 1 destroyer
        Greece : 1 flag
        Iraq : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 53 / 70
        Russians : 22 / 30
        Japanese : 34 / 42
        Americans : 53 / 74
        Chinese : 13 / 19
        British : 15 / 19
        UK_Pacific : 17 / 17
        Italians : 34 / 48
        ANZAC : 21 / 35
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 artilleries moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                8 armour, 3 artilleries, 2 fighters, 27 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Russia to Nenetsia
                2 infantry moved from Caucasus to Rostov
                1 artillery and 2 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 artilleries moved from Smolensk to Russia
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                8 armour, 3 artilleries, 2 fighters, 27 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Russia to Nenetsia
                2 infantry moved from Caucasus to Rostov
                1 artillery and 2 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 8 armour, 4 artilleries, 2 fighters, 31 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery and 1 infantry
                        Russians roll dice for 8 armour, 4 artilleries, 2 fighters, 31 infantry, 8 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  15/54 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 8 armour, 4 artilleries, 2 fighters, 29 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Western Ukraine to Bryansk
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Yenisey : 1 artillery and 2 infantry
        Bryansk : 3 aaGuns, 8 armour, 4 artilleries, 29 infantry and 8 mech_infantrys
        Rostov : 2 infantry
        Nenetsia : 1 mech_infantry
        Russia : 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 11 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 infantry
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 24 / 24
        Japanese : 33 / 42
        Americans : 53 / 74
        Chinese : 13 / 19
        British : 15 / 19
        UK_Pacific : 17 / 17
        Italians : 34 / 48
        ANZAC : 21 / 35
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.211
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 57

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 10 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 8 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.259
            Median : 3.000
            Variance : 0.302
            Standard Deviation : 0.549
            Total rolls : 54

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangtung to 20 Sea Zone
                1 armour moved from Jehol to 19 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                2 infantry moved from Shantung to 19 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 19 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                2 artilleries moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
                1 infantry moved from Jehol to Chahar
                2 bombers moved from Japan to Chahar
                2 infantry moved from Jehol to Chahar

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers and 2 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers and 2 transports in 35 Sea Zone, round 2 :  3/6 hits
                        British roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from UK_Pacific with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 :  2/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Chahar
                    Japanese attack with 2 bombers and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 3 infantry in Chahar, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 bombers moved from Chahar to Shantung
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                3 infantry placed in Kwangtung
                2 artilleries and 1 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 factory_minor and 1 infantry
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 2 artilleries
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Aleutian Islands : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        36 Sea Zone : 1 destroyer
        35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 tactical_bombers and 2 transports
        20 Sea Zone : 1 submarine
        6 Sea Zone : 2 destroyers, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 52 / 70
        Russians : 24 / 24
        Japanese : 38 / 38
        Americans : 51 / 74
        Chinese : 10 / 19
        British : 15 / 19
        UK_Pacific : 17 / 17
        Italians : 34 / 48
        ANZAC : 21 / 35
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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