not a problem. thanks for heads up.
Dawgoneit allies -vs- wittmann axis 1942
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 cruisers, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 armour moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Morocco to Iraq
3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 cruisers, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 armour moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Morocco to Iraq
3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 30 Sea ZonePlace Units - Americans
2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
British Columbia : 2 infantry
New Britain : 1 armour
Northern Territory : 2 artilleries and 2 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
49 Sea Zone : 1 submarine
30 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 cruisers, 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alberta Saskatchewan Manitoba : 1 infantry and 1 mech_infantry
Alexandria : 2 artilleries and 1 infantry
Egypt : 1 armour
Algeria : 3 infantry
Tunisia : 2 artilleries and 2 infantry
Tobruk : 2 infantry
Libya : 1 artillery and 2 infantry
Iraq : 1 armour and 1 bomber
101 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 3 transports
91 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Japanese : 87 / 97
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 97
British : 33 / 31
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
4 armour, 3 artilleries and 4 infantry moved from Ukraine to Rostov
4 armour moved from Rostov to Caucasus
1 fighter and 2 tactical_bombers moved from Rostov to Caucasus
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Bryansk to Southern Italy
2 armour moved from Russia to Kazakhstan
1 artillery and 8 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 factory_minor placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Rostov
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Germans to Smolensk: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Archangel: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 artillery, 2 bombers and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 8 fighters and 4 tactical_bombers moved from Eastern Persia to India
7 armour moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 8 fighters and 4 tactical_bombers moved from Eastern Persia to India
7 armour moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest PersiaCombat - British
Battle in India
British attack with 1 bomber, 8 fighters and 4 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 9 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Japanese win with 6 armour remaining. Battle score for attacker is -85
Casualties for Japanese: 2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Casualties for British: 1 bomber, 8 fighters and 4 tactical_bombers
Battle in Northwest Persia
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Northwest Persia from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in West India
British attack with 7 armour
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
British win, taking West India from Japanese with 6 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - British
3 armour moved from Iraq to Eastern Persia
4 armour and 1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
2 armour and 1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Rhodesia to Belgian CongoPlace Units - British
3 armour placed in Egypt
1 fighter and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5,2
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsCombat - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Vologda to Tambov
1 mech_infantry moved from Caucasus to TurkmenistanPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Tambov : 1 flag, 1 mech_infantry
Vologda : 1 flag
Turkmenistan : 1 mech_infantry
95 Sea Zone : 1 destroyer
97 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 0 / 0
Japanese : 85 / 97
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 2 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from Northern Territory to Queensland -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from Northern Territory to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,3,6,4,3,4,3,2,1,4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 8 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantryProduction/PUs Summary :
Russians : 0 / 0
Japanese : 85 / 97
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 2 / 0
Italians : 10 / 15
ANZAC : 10 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Tobruk : 1 infantry
Libya : 1 flag
Iraq : 1 infantry
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Russians : 0 / 0
Japanese : 85 / 97
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 2 / 0
Italians : 10 / 15
ANZAC : 10 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
6 armour moved from India to West India
1 armour and 2 mech_infantrys moved from Burma to West India
1 fighter and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
3 artilleries and 7 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 49 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 35 Sea Zone to 55 Sea Zone
4 artilleries and 8 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
1 battleship moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Philippines to Northern TerritoryCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 7 armour and 2 mech_infantrys
British defend with 6 armour
Japanese win, taking West India from UK_Pacific with 6 armour remaining. Battle score for attacker is 22
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 6 armour
Battle in Northern Territory
Japanese attack with 4 artilleries, 1 bomber, 3 fighters and 8 infantry
Americans defend with 2 artilleries and 2 infantry
Japanese win, taking Northern Territory from ANZAC with 4 artilleries, 1 bomber, 3 fighters and 6 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Northwest Persia
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
1 mech_infantry owned by the Japanese retreated to Caucasus
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Urals to Novosibirsk
1 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from 49 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 55 Sea Zone
3 carriers moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
3 fighters moved from Northern Territory to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to 23 Sea Zone
1 bomber moved from 23 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 transport placed in 20 Sea Zone
1 submarine placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in India
2 infantry placed in Volgograd
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 49 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 2 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 9 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 9 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 cruisers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States
2 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 armour moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 1 artillery and 5 infantry placed in Eastern United States
1 cruiser and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
New Britain : 1 armour
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
49 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
30 Sea Zone : 2 cruisers and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Alberta Saskatchewan Manitoba : 2 infantry
Alexandria : 2 infantry
Egypt : 2 artilleries and 1 infantry
Morocco : 1 mech_infantry
Tunisia : 3 infantry
Tobruk : 1 artillery and 2 infantry
Libya : 2 artilleries and 2 infantry
104 Sea Zone : 1 destroyer
Iraq : 2 armour and 1 bomber
101 Sea Zone : 1 cruiser, 1 submarine and 4 transports
91 Sea Zone : 1 carrier, 4 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.444
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.444
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 2 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Gibraltar
2 armour moved from Kazakhstan to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
5 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Northwest Persia from British with 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Persia
Germans attack with 2 armour and 2 tactical_bombers
British defend with 3 armour
Germans win, taking Eastern Persia from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour
Casualties for British: 3 armourNon Combat Move - Germans
1 tactical_bomber moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from Caucasus to Cyprus
1 bomber moved from Egypt to Cyprus
1 bomber moved from Gibraltar to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 artillery moved from France to Southern France
1 fighter moved from Western Germany to 112 Sea Zone
4 artilleries and 6 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 8 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 artillery and 2 infantry moved from Smolensk to Russia
1 artillery and 5 infantry moved from Greater Southern Germany to YugoslaviaPlace Units - Germans
1 destroyer and 2 transports placed in 97 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Rostov
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Germans :
India : 2 tactical_bombers
Cyprus : 1 bomber and 1 fighter
Malta : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 artillery, 1 bomber, 1 harbour and 6 infantry
France : 1 flag, 1 airfield, 4 artilleries, 2 bombers, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Germany : 1 factory_major
Southern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 8 infantry and 1 mech_infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
97 Sea Zone : 1 destroyer and 2 transports
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag, 1 aaGun, 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 86
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 14 damage on 1 factory_major and 1 factory_minor; Remaining resources: 18 PUs;
British buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
3 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Egypt -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 14 damage on 1 factory_major and 1 factory_minor; Remaining resources: 18 PUs;
British buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
3 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to EgyptCombat - British
Battle in Eastern Persia
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Eastern Persia to IraqPlace Units - British
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,6
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Turkmenistan to CaucasusPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Tambov : 1 flag, 1 mech_infantry
Vologda : 1 flag
Caucasus : 1 mech_infantry
95 Sea Zone : 1 destroyer
97 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 86
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
8 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total