TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs MrCunego (Allies +12) G40L rematch
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
Japanese take Tsinghai from Chinese
1 bomber moved from Japan to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
6 fighters moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
5 tactical_bombers moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from Suiyuyan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
Japanese take Tsinghai from Chinese
1 bomber moved from Japan to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
6 fighters moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
5 tactical_bombers moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from Suiyuyan to SzechwanCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 2 submarines and 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 6 fighters remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 submarines and 1 transport
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 7 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Hunan
1 fighter and 6 tactical_bombers moved from Szechwan to Burma
4 artilleries, 6 infantry and 1 mech_infantry moved from Shan State to Burma
4 fighters moved from 42 Sea Zone to Burma
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from 42 Sea Zone to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
2 mech_infantrys moved from Kweichow to Burma
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
3 transports moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery and 8 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to TimguskaPlace Units - Japanese
2 mech_infantrys placed in Malaya
1 destroyer placed in 37 Sea Zone
2 mech_infantrys placed in Kwangtung
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
1 mech_infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 69 PUs; end with 69 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 destroyer and 2 submarines moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to Southern France
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
3 infantry placed in Southern France
2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Tsinghai
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from India to HunanCombat - British
Battle in Hunan
British attack with 1 bomber
Japanese defend with 1 bomber
British roll dice for 1 bomber in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Hunan, round 2 : 0/1 hits
British roll dice for 1 bomber in Hunan, round 3 : 1/1 hits
Japanese roll dice for 1 bomber in Hunan, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in Hunan
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
1 bomber moved from Hunan to India
1 armour, 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 93 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 fighter moved from 98 Sea Zone to Southern France
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 battleship moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
2 transports placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Egypt
1 artillery placed in Egypt
1 artillery placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Italians
Reseting Bonus Movement of UnitsNon Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,5
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 13 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 27 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
3 armour moved from Finland to Norway
2 fighters moved from Novgorod to Norway
2 bombers moved from Novgorod to Southern France
1 bomber moved from Belarus to Southern France
1 artillery and 2 infantry moved from France to Southern France
2 mech_infantrys moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians -
What is your OOL for S. France?
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take 3 US inf, 1 US art, UK mech, 1 UK Inf, US Inf, US art, UK inf, UK tank, french fighter, US fighter and UK fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
3 armour moved from Finland to Norway
2 fighters moved from Novgorod to Norway
2 bombers moved from Novgorod to Southern France
1 bomber moved from Belarus to Southern France
1 artillery and 2 infantry moved from France to Southern France
2 mech_infantrys moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in Norway
Germans attack with 3 armour and 2 fighters
Russians defend with 3 infantry
Germans win, taking Norway from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 1 fighter
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 1 artillery, 3 bombers, 1 fighter, 5 infantry and 4 mech_infantrys
French defend with 1 fighter; British defend with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -25
Casualties for Germans: 1 artillery, 3 bombers, 1 fighter, 5 infantry and 4 mech_infantrys
Casualties for French: 1 fighter
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantryNon Combat Move - Germans
1 fighter moved from Norway to Western Germany
8 armour and 8 mech_infantrys moved from Western Ukraine to Slovakia Hungary
4 armour moved from Belarus to Slovakia Hungary
3 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
8 artilleries moved from Belarus to Eastern Poland
2 aaGuns moved from Belarus to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 mech_infantry moved from Greece to YugoslaviaPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
2 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 infantry placed in France
5 infantry placed in Western Germany
2 mech_infantrys placed in Germany
2 fighters placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 fighters moved from Russia to Novgorod
1 artillery and 4 infantry moved from Bryansk to Ukraine
4 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
2 armour, 16 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 fighters and 1 infantry in Novgorod, round 3 : 2/3 hits
Germans roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 1 infantry in Novgorod, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 16 artilleries, 26 infantry and 2 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 2 armour, 16 artilleries, 26 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 12/46 hits
Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour, 16 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
4 aaGuns moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Samara
5 infantry moved from Russia to Samara
1 aaGun moved from Vologda to Samara
1 infantry moved from Vologda to Samara
2 fighters moved from Novgorod to Vologda
1 infantry moved from Vologda to SamaraPlace Units - Russians
3 armour, 1 bomber and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 armour moved from Kweichow to Shensi
1 infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Burma to Shensi
1 mech_infantry moved from Kweichow to Szechwan
4 fighters and 5 tactical_bombers moved from Burma to Szechwan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 45 Sea Zone -
Oops! Rookie mistake… totally forgot about the scramble off of PH. Up to you if you want to give me a pass (I’ll bring in support to cover the scramble) or if you want to play it straight and I lose the transports.
Let me know, but its a great game so far!
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please feel free to redo your combat movement.
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True gentleman, thanks!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Shensi
1 armour moved from Kweichow to Szechwan
1 artillery and 6 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Burma to Shensi
4 fighters and 5 tactical_bombers moved from Burma to Szechwan
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Japan to Soviet Far East -
Now - scramble off of PH?
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scramble both