Good luck - and have fun!
L14 G40 Helmutpower (Axis) vs Dawgoneit (Allies+11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
4 artilleries and 3 infantry moved from Jehol to Manchuria
2 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
2 infantry moved from Suiyuyan to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Manchuria : 4 artilleries and 8 infantry
Hopei : 5 infantry
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 76 / 104
Russians : 0 / 0
Japanese : 25 / 30
Americans : 50 / 70
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 23 PUs;
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun, 1 artillery and 5 infantry moved from India to West India
1 aaGun, 1 artillery and 1 infantry moved from Burma to India
1 aaGun moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
4 infantry moved from French Indo China to Shan State
5 artilleries and 10 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kansu to Shensi
2 infantry moved from Szechwan to ShensiPlace Units - British
2 fighters and 1 infantry placed in EgyptTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 5 artilleries and 10 infantry
Kiangsu : 1 infantry
Siam : 1 flag
Shensi : 1 artillery and 2 infantry
Kansu : 1 infantry
Shan State : 4 infantry
Burma : 1 aaGun and 2 infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
French Indo China : 1 flag
West India : 1 aaGun, 5 artilleries and 15 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 9 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 76 / 104
Russians : 0 / 0
Japanese : 25 / 30
Americans : 50 / 70
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
first it felt like I got kicked in the nuts :-o, and now it feels like my nuts are in a vise :cry:

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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to Tobruk
3 destroyers moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 3 artilleries and 3 infantry
French defend with 5 infantry
Italians roll dice for 1 armour, 3 artilleries and 3 infantry in Alexandria, round 2 : 2/7 hits
British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Alexandria, round 3 : 2/6 hits
British roll dice for 3 infantry in Alexandria, round 3 : 0/3 hits
2 infantry owned by the French lost in Alexandria
Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Alexandria, round 4 : 3/6 hits
British roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 5 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 76 / 104
Russians : 0 / 0
Japanese : 25 / 30
Americans : 50 / 70
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
first it felt like I got kicked in the nuts :-o, and now it feels like my nuts are in a vise :cry:
Poor Egypt… italians, japaneses and germans want to be the first in Egypt…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Amur
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Japanese defend with 1 armour
ANZAC win, taking Amur from Japanese, taking Trans-Jordan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in OkinawaNon Combat Move - ANZAC
9 submarines moved from 43 Sea Zone to 37 Sea Zone
2 destroyers moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Syria to Trans-Jordan
13 armour moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
5 infantry moved from Iraq to Trans-Jordan
1 armour moved from Tunisia to Tobruk
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Morocco
1 fighter moved from Tobruk to Morocco
1 tactical_bomber moved from Tobruk to Morocco
3 armour moved from Novosibirsk to Kansu
1 armour moved from Timguska to Kansu
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Yenisey to Kansu
3 armour moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 armour moved from Russia to Kazakhstan
3 infantry moved from Bryansk to Rostov
3 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 3 infantry moved from Tobruk to Alexandria
3 bombers moved from Persia to IndiaCombat - Germans
Strategic bombing raid in India
AA fire in India : 0/3 hits
Bombing raid in India rolls: 3,4,5 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Kansu
Germans attack with 5 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 5 armour and 2 infantry in Kansu, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the British lost in Kansu
Germans win, taking Kansu from Chinese with 5 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 14 armour, 5 infantry and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 14 armour, 5 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 12/21 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 14 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
3 bombers moved from India to Persia
6 fighters moved from Persia to Alexandria
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 airfield placed in Morocco
3 fighters placed in Western Germany
3 armour placed in Persia
3 armour placed in Ukraine
2 destroyers and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 78 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUsProduction/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 22 / 30
Americans : 50 / 70
Chinese : 22 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 24 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 22 / 30
Americans : 50 / 70
Chinese : 22 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 24 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
3 armour and 1 infantry moved from Korea to Amur
1 fighter moved from Japan to Amur
2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
2 artilleries and 1 infantry moved from Northwest Persia to IraqCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 3 armour, 1 fighter and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Amur, round 2 : 1/5 hits
ANZAC roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Amur
Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Amur, round 3 : 2/5 hits
ANZAC roll dice for 1 armour in Amur, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Amur
Japanese win, taking Amur from ANZAC with 3 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - Japanese
1 fighter moved from Amur to Korea
1 fighter moved from 5 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Japan
5 fighters and 5 tactical_bombers moved from Timguska to BuryatiaPlace Units - Japanese
2 infantry placed in Korea
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 22 PUs (1 lost to blockades); end with 22 PUs totalProduction/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 23 / 22
Americans : 50 / 70
Chinese : 22 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 23 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 10 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from British Columbia to 2 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 destroyers and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier moved from 10 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from British Columbia to 2 Sea Zone
1 tactical_bomber moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to AlaskaCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Battle in 4 Sea Zone
Americans attack with 1 carrier and 1 tactical_bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 4 Sea Zone
Americans win, taking Alaska from Japanese with 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 fighter moved from 2 Sea Zone to 4 Sea ZonePlace Units - Americans
2 destroyers and 8 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Kiangsu : 3 fighters
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag
1 Sea Zone : 1 transport
4 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Scotland : 4 armour, 3 artilleries and 7 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 17 submarines and 7 transportsProduction/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 23 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Hopei to Shensi
4 artilleries and 8 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to JeholPlace Units - Chinese
1 infantry placed in Suiyuyan
2 artilleries and 2 infantry placed in Shensi
4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Chinese :
Jehol : 4 artilleries and 13 infantry
Shensi : 2 artilleries and 7 infantry
Suiyuyan : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 28
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 23 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 8 infantry moved from India to West India
2 infantry moved from Burma to India
5 artilleries and 10 infantry moved from Kwangsi to Yunnan
4 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 8 infantry moved from India to West India
2 infantry moved from Burma to India
5 artilleries and 10 infantry moved from Kwangsi to Yunnan
4 infantry moved from Shan State to Burma
1 infantry moved from Malaya to Shan State
2 fighters moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 3 fighters
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
3 fighters moved from 98 Sea Zone to EgyptPlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
British collect 28 PUs; end with 30 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Kiangsu : 1 infantry
Siam : 1 flag
Shensi : 1 artillery and 2 infantry
Yunnan : 5 artilleries and 10 infantry
Shan State : 1 infantry
Burma : 1 aaGun and 4 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
West India : 1 aaGun, 7 artilleries and 23 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 11 armour, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 28
British : 28 / 30
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 23 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 9 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
3 artilleries and 1 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 5 artilleries and 3 infantry
British defend with 11 armour, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 5 mech_infantrys
Italians roll dice for 1 armour, 5 artilleries and 3 infantry in Egypt, round 2 : 4/9 hits
British roll dice for 11 armour, 5 fighters, 2 infantry and 5 mech_infantrys in Egypt, round 2 : 10/23 hits
2 infantry owned by the British, 5 artilleries owned by the Italians, 2 mech_infantrys owned by the British, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Egypt
British win with 11 armour, 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is -21
Casualties for British: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 5 artilleries and 3 infantryNon Combat Move - Italians
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 28
British : 28 / 30
UK_Pacific : 20 / 25
Italians : 15 / 39
ANZAC : 23 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
5 destroyers and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
5 destroyers and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 3 destroyers
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 3 destroyers remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
2 transports placed in 54 Sea Zone
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
2 armour placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
Formosa : 1 flag
Okinawa : 1 flag, 1 artillery and 1 infantry
Shan State : 1 armour, 1 artillery and 3 infantry
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 6 destroyers, 12 submarines and 2 transports
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
54 Sea Zone : 2 transports
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 28
British : 28 / 30
UK_Pacific : 20 / 25
Italians : 15 / 39
ANZAC : 23 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 21 / 22
Americans : 52 / 72
Chinese : 22 / 28
British : 28 / 30
UK_Pacific : 20 / 25
Italians : 15 / 39
ANZAC : 23 / 38
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





