Good luck - and have fun!
L14 G40 Helmutpower (Axis) vs Dawgoneit (Allies+11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from 20 Sea Zone to Formosa
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Formosa
Battle in Philippines
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Formosa from Japanese, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 destroyer and 8 submarines moved from 44 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
Formosa : 1 flag, 1 armour and 1 infantry
Malaya : 1 infantry
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 destroyers and 9 submarines
45 Sea Zone : 1 submarine
33 Sea Zone : 2 transports
35 Sea Zone : 1 flag, 1 transport
34 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
21 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 72 / 98
Russians : 1 / 0
Japanese : 27 / 39
Americans : 52 / 65
Chinese : 16 / 12
British : 31 / 29
UK_Pacific : 21 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.353
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Japanese Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 2.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Scotland to United Kingdom
5 infantry moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Scotland to United Kingdom
5 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 5 infantry
United Kingdom : 2 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 72 / 98
Russians : 1 / 0
Japanese : 27 / 39
Americans : 52 / 65
Chinese : 16 / 12
British : 31 / 29
UK_Pacific : 21 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.353
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Japanese Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 2.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 airfields, 7 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
5 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
13 armour moved from Persia to Iraq
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 armour moved from Buryatia to Yenisey
2 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Vologda to Novosibirsk
3 armour moved from Russia to Novosibirsk
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from UK_Pacific
3 bombers moved from Northwest Persia to Egypt
1 armour moved from Morocco to Tunisia
Germans take Algeria from French -
Intercept in Egypt?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 airfields, 7 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
5 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
13 armour moved from Persia to Iraq
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 armour moved from Buryatia to Yenisey
2 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Vologda to Novosibirsk
3 armour moved from Russia to Novosibirsk
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from UK_Pacific
3 bombers moved from Northwest Persia to Egypt
1 armour moved from Morocco to Tunisia
Germans take Algeria from FrenchCombat - Germans
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
British launches 1 interceptors out of Egypt
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/3 hits
Bombing raid in Egypt rolls: 5,4,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Egypt to Iraq
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Gibraltar
6 fighters moved from Northwest Persia to Persia
1 fighter and 3 tactical_bombers moved from Western Germany to Tobruk
3 infantry moved from Belarus to Bryansk
2 artilleries moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Germany to Western Germany
3 bombers moved from Iraq to PersiaPlace Units - Germans
1 airfield and 3 armour placed in Persia
1 airfield placed in Gibraltar
2 destroyers placed in 112 Sea Zone
3 armour placed in Ukraine
1 armour placed in Russia
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUsProduction/PUs Summary :
Germans : 78 / 104
Russians : 0 / 0
Japanese : 27 / 39
Americans : 52 / 65
Chinese : 16 / 12
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 78 / 104
Russians : 0 / 0
Japanese : 27 / 39
Americans : 52 / 65
Chinese : 16 / 12
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Northwest Persia to Trans-Jordan
Japanese take Trans-Jordan from British
5 fighters and 5 tactical_bombers moved from Northwest Persia to Timguska
2 artilleries and 3 infantry moved from Northwest Persia to Iraq
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 11 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Amur to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 submarines
Americans defend with 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 13 submarines
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 12 destroyers and 2 fighters in 25 Sea Zone, round 2 : 5/18 hits
Americans roll dice for 13 submarines in 25 Sea Zone, round 2 : 3/13 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 2 carriers, 2 cruisers, 5 destroyers and 4 fighters in 25 Sea Zone, round 2 : 8/13 hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 11 destroyers and 2 fighters in 25 Sea Zone, round 3 : 8/17 hits
Americans roll dice for 8 submarines in 25 Sea Zone, round 3 : 1/8 hits
Americans roll dice for 2 carriers, 2 cruisers, 5 destroyers and 4 fighters in 25 Sea Zone, round 3 : 4/13 hits
8 submarines owned by the Americans and 5 destroyers owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 6 destroyers and 2 fighters in 25 Sea Zone, round 4 : 5/12 hits
Americans roll dice for 2 carriers, 2 cruisers, 5 destroyers and 4 fighters in 25 Sea Zone, round 4 : 7/13 hits
5 destroyers owned by the Americans, 6 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers and 1 fighter in 25 Sea Zone, round 5 : 4/5 hits
Americans roll dice for 2 carriers, 2 cruisers and 4 fighters in 25 Sea Zone, round 5 : 4/8 hits
2 carriers owned by the Americans, 2 cruisers owned by the Japanese, 2 cruisers owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 25 Sea Zone
1 battleship owned by the Japanese retreated to 16 Sea Zone
Americans win, taking Alaska from Americans with 4 fighters remaining. Battle score for attacker is -46
Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 2 carriers, 2 cruisers, 5 destroyers and 13 submarines
4 fighters owned by the Americans forced to land in MidwayNon Combat Move - Japanese
2 transports moved from 6 Sea Zone to 5 Sea Zone
2 transports moved from 5 Sea Zone to 4 Sea ZonePlace Units - Japanese
3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs totalProduction/PUs Summary :
Germans : 78 / 104
Russians : 0 / 0
Japanese : 30 / 30
Americans : 50 / 65
Chinese : 16 / 12
British : 28 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 7 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Eastern United States to Alaska
4 fighters moved from Midway to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 7 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Eastern United States to Alaska
4 fighters moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 battleship
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 fighter
Battle in Alaska
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Alaska, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Alaska
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Alaska to British Columbia
1 fighter moved from 16 Sea Zone to Kiangsu
2 fighters moved from 16 Sea Zone to KiangsuPlace Units - Americans
7 submarines and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Kiangsu : 3 fighters
British Columbia : 1 fighter and 1 tactical_bomber
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag
10 Sea Zone : 1 carrier and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Scotland : 4 armour, 3 artilleries and 7 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 8 submarines and 7 transportsProduction/PUs Summary :
Germans : 78 / 104
Russians : 0 / 0
Japanese : 30 / 30
Americans : 50 / 70
Chinese : 16 / 12
British : 28 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
4 artilleries and 3 infantry moved from Jehol to Manchuria
2 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
2 infantry moved from Suiyuyan to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Manchuria : 4 artilleries and 8 infantry
Hopei : 5 infantry
Tsinghai : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 76 / 104
Russians : 0 / 0
Japanese : 25 / 30
Americans : 50 / 70
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 23 PUs;
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun, 1 artillery and 5 infantry moved from India to West India
1 aaGun, 1 artillery and 1 infantry moved from Burma to India
1 aaGun moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
4 infantry moved from French Indo China to Shan State
5 artilleries and 10 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kansu to Shensi
2 infantry moved from Szechwan to ShensiPlace Units - British
2 fighters and 1 infantry placed in EgyptTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 5 artilleries and 10 infantry
Kiangsu : 1 infantry
Siam : 1 flag
Shensi : 1 artillery and 2 infantry
Kansu : 1 infantry
Shan State : 4 infantry
Burma : 1 aaGun and 2 infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
French Indo China : 1 flag
West India : 1 aaGun, 5 artilleries and 15 infantry
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 9 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 76 / 104
Russians : 0 / 0
Japanese : 25 / 30
Americans : 50 / 70
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
first it felt like I got kicked in the nuts :-o, and now it feels like my nuts are in a vise :cry:

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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Libya to Tobruk
3 destroyers moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 3 artilleries and 3 infantry
French defend with 5 infantry
Italians roll dice for 1 armour, 3 artilleries and 3 infantry in Alexandria, round 2 : 2/7 hits
British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits
2 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Alexandria, round 3 : 2/6 hits
British roll dice for 3 infantry in Alexandria, round 3 : 0/3 hits
2 infantry owned by the French lost in Alexandria
Italians roll dice for 1 armour, 3 artilleries and 2 infantry in Alexandria, round 4 : 3/6 hits
British roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 5 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 76 / 104
Russians : 0 / 0
Japanese : 25 / 30
Americans : 50 / 70
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
first it felt like I got kicked in the nuts :-o, and now it feels like my nuts are in a vise :cry:
Poor Egypt… italians, japaneses and germans want to be the first in Egypt…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from 19 Sea Zone to Okinawa
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Amur
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Japanese defend with 1 armour
ANZAC win, taking Amur from Japanese, taking Trans-Jordan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in OkinawaNon Combat Move - ANZAC
9 submarines moved from 43 Sea Zone to 37 Sea Zone
2 destroyers moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Syria to Trans-Jordan
13 armour moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Iraq to Trans-Jordan
5 infantry moved from Iraq to Trans-Jordan
1 armour moved from Tunisia to Tobruk
2 destroyers moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Morocco
1 fighter moved from Tobruk to Morocco
1 tactical_bomber moved from Tobruk to Morocco
3 armour moved from Novosibirsk to Kansu
1 armour moved from Timguska to Kansu
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Yenisey to Kansu
3 armour moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 armour moved from Russia to Kazakhstan
3 infantry moved from Bryansk to Rostov
3 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 3 infantry moved from Tobruk to Alexandria
3 bombers moved from Persia to IndiaCombat - Germans
Strategic bombing raid in India
AA fire in India : 0/3 hits
Bombing raid in India rolls: 3,4,5 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Kansu
Germans attack with 5 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 5 armour and 2 infantry in Kansu, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the British lost in Kansu
Germans win, taking Kansu from Chinese with 5 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 14 armour, 5 infantry and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 14 armour, 5 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 12/21 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 14 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
3 bombers moved from India to Persia
6 fighters moved from Persia to Alexandria
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 airfield placed in Morocco
3 fighters placed in Western Germany
3 armour placed in Persia
3 armour placed in Ukraine
2 destroyers and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 78 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUsProduction/PUs Summary :
Germans : 78 / 105
Russians : 0 / 0
Japanese : 22 / 30
Americans : 50 / 70
Chinese : 22 / 29
British : 28 / 28
UK_Pacific : 20 / 25
Italians : 15 / 30
ANZAC : 24 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





