4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
2 submarines moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima -
Need various scramble decisions
1. Scramble from Rome to 95?
2. Loss order in Rome? default would be AA guns, bomber, infantry, art, tac, fighters
3. Sea zone 6? No DDs though and default loss order is cripple, cripple, kill, kill
4. Sea zone 37 off Malaya? Submerge or fight with the 2 subs? -
I’ve got no good options in 6, so default is fine I suppose.
For Rome, keep the bomber unless you’re getting really good rolls. And no scramble.
So if you get 5 or more hits in the first round of combat in Rome, default loss applies (lose the bomber). Otherwise, lose it just before the Tac, but after the Art.
Submerge the subs off Malaya.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
2 submarines moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Iwo Jima
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Malaya
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 2 carriers and 3 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers and 3 transports in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 carriers and 3 transports in 6 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 3/3 hits
1 transport owned by the Japanese and 2 carriers owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 5 : 2/3 hits
Americans win, taking Malaya from Japanese, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 47
Casualties for Japanese: 2 carriers and 3 transports
Casualties for Americans: 1 submarine
Battle in Southern Italy
Americans attack with 4 artilleries and 8 infantry
Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Americans roll dice for 4 artilleries and 8 infantry in Southern Italy, round 2 : 3/12 hits
Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/8 hits
3 aaGuns owned by the Italians and 3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 4 artilleries and 5 infantry in Southern Italy, round 3 : 4/9 hits
Italians roll dice for 1 aaGun, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/8 hits
1 aaGun owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries and 3 infantry in Southern Italy, round 4 : 1/7 hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 3/5 hits
1 artillery owned by the Italians and 3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 4 artilleries in Southern Italy, round 5 : 2/4 hits
Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern Italy, round 5 : 2/4 hits
2 artilleries owned by the Americans, 1 bomber owned by the Italians and 1 tactical_bomber owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries in Southern Italy, round 6 : 1/2 hits
Italians roll dice for 2 fighters in Southern Italy, round 6 : 1/2 hits
1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 7 : 0/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Southern Italy, round 8 : 1/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 8 : 0/1 hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 25PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery remaining. Battle score for attacker is 41
Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 3 artilleries and 8 infantryNon Combat Move - Americans
2 submarines moved from 91 Sea Zone to 95 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
2 carriers, 4 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from New Guinea to Dutch New GuineaPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Americans collect 63 PUs (2 lost to blockades); end with 88 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New South Wales : 2 artilleries and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
37 Sea Zone : 3 submarines and 1 transport
26 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
17 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 3 submarines
62 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 6 transports
93 Sea Zone : 1 flag, 1 submarine
Iraq : 1 armour and 2 mech_infantrys
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 78
Russians : 9 / 25
Japanese : 76 / 81
Americans : 65 / 108
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 14 / 0
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 21 times
4 was rolled 14 times
5 was rolled 31 times
6 was rolled 19 times
Average roll : 3.621
Median : 4.000
Variance : 1.398
Standard Deviation : 1.183
Total rolls : 124Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.968
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.968
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31Americans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.288
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 52 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Union of South Africa to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Union of South Africa to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Syria
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 3 : 0/4 hits
Italians roll dice for 2 infantry in Syria, round 3 : 2/2 hits
2 infantry owned by the British lost in Syria
British roll dice for 1 armour and 1 mech_infantry in Syria, round 4 : 1/2 hits
Italians roll dice for 2 infantry in Syria, round 4 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour in Syria, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 5 : 0/1 hits
British roll dice for 1 armour in Syria, round 6 : 1/1 hits
Italians roll dice for 1 infantry in Syria, round 6 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 aaGuns moved from Eastern Persia to Persia
3 mech_infantrys moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 infantry moved from Iraq to PersiaPlace Units - British
3 artilleries placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 fighters
EDIT: Adding units owned by British to Russia: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Syria : 1 flag, 1 armour
Russia : 1 bomber, 2 fighters and 1 tactical_bomber
80 Sea Zone : 1 cruiser
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 infantry
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
81 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 aaGuns, 3 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 8 mech_infantrysProduction/PUs Summary :
Germans : 57 / 78
Russians : 9 / 25
Japanese : 76 / 81
Americans : 65 / 108
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 13 / 0
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 24 times
3 was rolled 23 times
4 was rolled 22 times
5 was rolled 36 times
6 was rolled 24 times
Average roll : 3.632
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 152Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.872
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10British Combat
1 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.917
Median : 4.000
Variance : 2.364
Standard Deviation : 1.537
Total rolls : 12Italians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.872
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Americans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.288
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 52 -
Ouch, the dice come through for me in Italy. It was tense sitting there waiting on the dice server to see if your last fighter hit that last artillery.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Volgograd to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Northern ItalyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from Java to 62 Sea Zone
2 fighters moved from Queensland to Java
1 fighter moved from Queensland to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 aaGun, 2 armour and 4 infantry
Java : 1 artillery, 3 fighters and 1 infantry
62 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Egypt : 1 infantryProduction/PUs Summary :
Germans : 57 / 78
Russians : 8 / 25
Japanese : 76 / 81
Americans : 65 / 108
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 14 / 0
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 57 / 78
Russians : 8 / 25
Japanese : 76 / 81
Americans : 65 / 108
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 14 / 0
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Southern France to France
3 artilleries moved from Northern Italy to France
2 mech_infantrys moved from Western Germany to Southern Italy
3 mech_infantrys moved from Northern Italy to Southern Italy
4 mech_infantrys moved from Southern France to Southern Italy
2 bombers and 3 fighters moved from Western Germany to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Denmark to 95 Sea Zone
1 bomber moved from Novgorod to 95 Sea Zone
3 tactical_bombers moved from Bryansk to Samara
1 mech_infantry moved from Nenetsia to Samara
1 mech_infantry moved from Turkmenistan to SamaraCombat - Germans
Battle in Southern Italy
Germans attack with 9 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern Italy from Americans with 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Samara
Germans attack with 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 3 bombers, 5 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 6 transports
2 submarines owned by the Americans Submerged
Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Germans: 3 fighters
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 6 transportsNon Combat Move - Germans
1 bomber moved from 95 Sea Zone to Northern Italy
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy
2 bombers moved from 95 Sea Zone to Western Germany
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Volgograd to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 tactical_bombers moved from Samara to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 mech_infantrys moved from Trans-Jordan to Northwest PersiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 23 PUsTerritory Summary for Russians :
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 2 fighters, 51 infantry and 1 tactical_bomber
Vologda : 1 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 2 mech_infantrysProduction/PUs Summary :
Germans : 57 / 75
Russians : 8 / 23
Japanese : 76 / 81
Americans : 62 / 108
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 17 / 0
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Forgot to post the combat move, but i’ve got 2 Ftrs and 2 Tacs in the Java sea zone. I’d assume you wouldn’t want to scramble your 3 fighters under those circumstances?
I’m attacking Java itself with 2 Inf, 2 Art, and 4 bmb.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 tactical_bomber moved from Sumatra to Malaya
1 fighter moved from Sumatra to Malaya
3 mech_infantrys moved from Burma to Malaya
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
3 submarines moved from 35 Sea Zone to 37 Sea Zone
4 bombers moved from Philippines to Java
1 fighter moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
5 armour and 11 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
2 artilleries moved from Burma to India
1 armour moved from Amur to Manchuria
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Borneo to 41 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 3 submarines
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
British defend with 1 submarine
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 5 submarines
Americans defend with 3 submarines and 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 4 submarines remaining. Battle score for attacker is 19
Casualties for Japanese: 1 submarine
Casualties for Americans: 3 submarines and 1 transport
Battle in Malaya
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Malaya from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Eastern Persia
Japanese attack with 5 armour and 14 mech_infantrys
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 5 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 4 bombers and 2 infantry
ANZAC defend with 1 artillery, 3 fighters and 1 infantry; Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Java from Americans with 1 artillery and 4 bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery, 3 fighters and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
4 bombers moved from Java to Shan State
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
2 carriers, 3 destroyers and 3 transports placed in 6 Sea Zone
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 destroyers, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 destroyers, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 4 : 1/2 hits
Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 24
Casualties for Italians: 2 destroyers and 2 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 bomber placed in Eastern United States
2 submarines placed in 101 Sea Zone
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 3 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Johnston Island : 2 artilleries and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
42 Sea Zone : 2 transports
30 Sea Zone : 2 transports
26 Sea Zone : 1 destroyer and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Caucasus : 1 armour and 2 mech_infantrys
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 submarines and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 2 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 75
Russians : 10 / 23
Japanese : 79 / 93
Americans : 59 / 79
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 17 / 0
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.882
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Russia to Eastern Persia
1 bomber moved from Persia to Eastern Persia
3 artilleries, 3 infantry and 8 mech_infantrys moved from Persia to Eastern Persia
1 artillery moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Syria to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Russia to Eastern Persia
1 bomber moved from Persia to Eastern Persia
3 artilleries, 3 infantry and 8 mech_infantrys moved from Persia to Eastern Persia
1 artillery moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Syria to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 5 artilleries, 2 bombers, 6 infantry and 9 mech_infantrys
Japanese defend with 5 armour and 14 mech_infantrys
British roll dice for 1 cruiser in Eastern Persia, round 2 : 0/1 hits
British roll dice for 5 artilleries, 2 bombers, 6 infantry and 9 mech_infantrys in Eastern Persia, round 2 : 6/22 hits
Japanese roll dice for 5 armour and 14 mech_infantrys in Eastern Persia, round 2 : 6/19 hits
6 infantry owned by the British and 6 mech_infantrys owned by the Japanese lost in Eastern Persia
British roll dice for 5 artilleries, 2 bombers and 9 mech_infantrys in Eastern Persia, round 3 : 5/16 hits
Japanese roll dice for 5 armour and 8 mech_infantrys in Eastern Persia, round 3 : 2/13 hits
2 mech_infantrys owned by the British and 5 mech_infantrys owned by the Japanese lost in Eastern Persia
British roll dice for 5 artilleries, 2 bombers and 7 mech_infantrys in Eastern Persia, round 4 : 4/14 hits
Japanese roll dice for 5 armour and 3 mech_infantrys in Eastern Persia, round 4 : 3/8 hits
1 armour owned by the Japanese, 3 mech_infantrys owned by the British and 3 mech_infantrys owned by the Japanese lost in Eastern Persia
British roll dice for 5 artilleries, 2 bombers and 4 mech_infantrys in Eastern Persia, round 5 : 5/11 hits
Japanese roll dice for 4 armour in Eastern Persia, round 5 : 2/4 hits
4 armour owned by the Japanese and 2 mech_infantrys owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 5 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Japanese: 5 armour and 14 mech_infantrys
Casualties for British: 6 infantry and 7 mech_infantrysNon Combat Move - British
2 bombers moved from Eastern Persia to Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to CaucasusPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Syria : 1 flag
Russia : 2 fighters and 1 tactical_bomber
Caucasus : 1 infantry
80 Sea Zone : 1 cruiser and 3 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 mech_infantry
Eastern Persia : 1 flag, 5 artilleries and 2 mech_infantrys
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 2 aaGuns, 2 armour, 2 bombers, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 10 / 23
Japanese : 79 / 93
Americans : 59 / 79
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 17 / 0
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 21 times
5 was rolled 28 times
6 was rolled 27 times
Average roll : 3.848
Median : 4.000
Variance : 1.282
Standard Deviation : 1.132
Total rolls : 125Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 4.022
Median : 4.000
Variance : 1.205
Standard Deviation : 1.098
Total rolls : 45British Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.719
Median : 4.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 64Italians Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tambov to Vologda
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Vologda
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4
Italians collect 13 PUs (5 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 tactical_bomber; Americans loiter and taunt with
Japanese defend with 2 transports
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 tactical_bomber moved from 42 Sea Zone to Java
3 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 armour moved from New South Wales to Queensland
3 transports moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs