UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone

    Combat - French
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - French
                1 fighter moved from 92 Sea Zone to Gibraltar

    Turn Complete - French


  • sorry about the redo. I wanted to battle in sz92 but landed on gibralter. thus the redo

  • '13

    no worries sir

  • '13

    I hope you do not mind me saying so, but you sir are being a seriously royal pain in the Med to Germany’s plans for world domination!

  • '13

    I have changed my plans 3 times already on this turn…and still not sure of my choice  :cry:

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 115 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
                3 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
                4 artilleries and 3 infantry moved from Baltic States to Belarus
                3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
                3 bombers moved from Western Germany to Gibraltar
                3 artilleries and 4 infantry moved from France to Normandy Bordeaux
                1 artillery and 7 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Romania to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 4 armour, 5 artilleries and 6 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour, 5 artilleries and 6 infantry in Belarus, round 2 :  7/15 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 4 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 7 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 :  3/8 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries and 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  2/7 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Gibraltar
                    Germans attack with 3 artilleries, 3 bombers and 3 infantry
                    French defend with 1 fighter; British defend with 2 fighters and 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
                        Germans roll dice for 3 artilleries, 3 bombers and 3 infantry in Gibraltar, round 2 :  4/9 hits
                        British roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 :  2/6 hits
                        1 artillery owned by the Americans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the British and 1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Gibraltar, round 3 :  3/7 hits
                        British roll dice for 2 fighters in Gibraltar, round 3 :  2/2 hits
                        1 infantry owned by the Germans, 1 fighter owned by the British, 1 fighter owned by the French and 1 artillery owned by the Germans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 2 artilleries and 3 bombers remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for French: 1 fighter
                    Casualties for British: 2 fighters
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Gibraltar to Algeria
                1 aaGun, 5 artilleries and 2 infantry moved from Poland to Eastern Poland
                1 aaGun, 4 armour, 10 artilleries and 25 infantry moved from Romania to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                4 transports moved from 115 Sea Zone to 114 Sea Zone
                4 artilleries and 4 infantry moved from Germany to 114 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
                1 carrier moved from 95 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone

    Place Units - Germans
                3 armour placed in Novgorod
                4 artilleries and 6 infantry placed in Germany
                3 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Gibraltar : 1 flag, 2 artilleries and 1 harbour
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Algeria : 3 bombers
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Germany : 2 aaGuns, 4 artilleries, 1 factory_major and 6 infantry
        Holland Belgium : 1 artillery and 6 infantry
        Belarus : 1 flag, 4 armour, 5 artilleries and 6 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 2 aaGuns, 5 armour, 15 artilleries and 27 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
        94 Sea Zone : 1 carrier and 1 tactical_bomber
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 3 transports
        115 Sea Zone : 5 transports
        Finland : 1 flag
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 25 / 32
        Japanese : 33 / 39
        Americans : 52 / 77
        Chinese : 14 / 20
        British : 15 / 18
        UK_Pacific : 17 / 15
        Italians : 33 / 47
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                3 aaGuns, 7 armour, 1 artillery, 2 fighters, 23 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Bessarabia to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Smolensk to Bryansk
                5 artilleries and 5 infantry moved from Russia to Smolensk
                1 infantry moved from Smolensk to Bryansk
                1 artillery and 1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Volgograd to Caucasus
                1 artillery and 1 infantry moved from Volgograd to Rostov

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Russians :

    Timguska : 1 artillery and 2 infantry
        Bryansk : 2 infantry
        Rostov : 1 artillery and 1 infantry
        Archangel : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 3 aaGuns, 8 armour, 3 artilleries, 2 fighters, 27 infantry, 8 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 factory_minor
        Caucasus : 3 infantry
        Smolensk : 8 artilleries and 10 infantry

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 25 / 30
        Japanese : 33 / 39
        Americans : 52 / 77
        Chinese : 14 / 20
        British : 15 / 18
        UK_Pacific : 17 / 15
        Italians : 33 / 47
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Japan to 25 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Jehol
                1 armour and 3 mech_infantrys moved from Shantung to Anhwe
                1 artillery moved from Kiangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
                2 infantry moved from Kiangsi to Anhwe
                3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                2 battleships moved from 20 Sea Zone to 19 Sea Zone
                1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                1 armour moved from Amur to Jehol
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 4 artilleries; Chinese defend with 3 artilleries and 7 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 :  4/16 hits
                        Chinese roll dice for 7 artilleries and 7 infantry in Anhwe, round 2 :  5/14 hits
                        3 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 3 :  7/11 hits
                        Chinese roll dice for 7 artilleries and 3 infantry in Anhwe, round 3 :  2/10 hits
                        4 artilleries owned by the British, 3 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Anhwe, round 4 :  5/9 hits
                        Chinese roll dice for 3 artilleries in Anhwe, round 4 :  0/3 hits
                        3 artilleries owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 artillery, 3 infantry and 3 mech_infantrys
                    Casualties for British: 4 artilleries
                    Casualties for Chinese: 3 artilleries and 7 infantry
                Battle in Jehol
                    Japanese attack with 1 armour and 4 infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Jehol, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour and 4 infantry in Jehol, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 :  1/3 hits
                        1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 2 bombers in 25 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from 25 Sea Zone to Japan
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                4 carriers, 2 destroyers, 1 submarine and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
                1 aaGun and 1 infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
                2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 37 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 flag, 1 armour and 3 infantry
        Manchuria : 1 flag
        Hunan : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 armour
        Kwangtung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
        Aleutian Islands : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 destroyer
        19 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 24 / 30
        Japanese : 37 / 42
        Americans : 52 / 77
        Chinese : 11 / 20
        British : 15 / 18
        UK_Pacific : 17 / 15
        Italians : 33 / 47
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                12 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
                1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour and 1 artillery moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                12 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
                1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour and 1 artillery moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 3 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Germans defend with 2 artilleries and 1 harbour
                    Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters and 12 submarines
                    Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports


  • I hit 4 times with my subs in sz94. what would you like your ool to be

  • '13

    Tip both carriers, sink the German carrier, and 1 destroyer


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                12 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
                1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour and 1 artillery moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 3 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Germans defend with 2 artilleries and 1 harbour
                    Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters and 12 submarines
                    Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
                    Units damaged: 1 carrier owned by the Italians


  • And then I hit with 2 fighters. ool for those please sir

  • '13

    other carrier and destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                12 submarines moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 armour and 1 artillery moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
                1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                1 armour and 1 artillery moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                2 transports moved from 110 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 3 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Hawaiian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Germans defend with 2 artilleries and 1 harbour
                    Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters and 12 submarines
                    Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
                    Units damaged: 1 carrier owned by the Italians
                    7 submarines owned by the Americans Submerged
                    Italians win with 2 fighters remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 carrier and 1 tactical_bomber
                    Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                    Casualties for Americans: 2 fighters and 5 submarines
                    2 fighters owned by the Italians forced to land in Algeria

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 destroyer and 3 submarines placed in 10 Sea Zone
                Americans undo move 3.
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from Kwangsi to Hunan
                1 artillery moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 artillery and 2 infantry placed in Hopei
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

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