@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
L14 G40 Vold vs JuanSpain (allies+9) tie breaker
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Egypt to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 bomber moved from Japan to Anhwe
2 mech_infantrys moved from Kwangsi to Anhwe
1 bomber moved from Japan to Anhwe
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in AmurNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Jehol
2 bombers moved from Anhwe to Jehol
4 artilleries moved from Kwangsi to Kiangsi
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan
Japanese undo move 2.
2 artilleries and 2 infantry placed in Japan
1 fighter and 1 tactical_bomber placed in Kiangsu
Japanese undo move 3.
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
4 bombers moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from Johnston Island to Hawaiian IslandsCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 4 bombers
Italians defend with 3 destroyers
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 3 destroyers
Casualties for Americans: 1 bomber
Battle in Hawaiian Islands
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 bombers moved from 92 Sea Zone to Gibraltar
1 bomber moved from 93 Sea Zone to Gibraltar
1 aaGun moved from Western United States to 10 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 89 Sea Zone to 90 Sea Zone
1 carrier moved from 90 Sea Zone to 91 Sea Zone
2 destroyers moved from 90 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun, 6 submarines and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 aaGun moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 artilleries moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery and 5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from India to Kazakhstan
1 armour moved from Caucasus to Tambov
4 mech_infantrys moved from Caucasus to Tambov
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 43 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 carrier and 1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Philippines
British attack with 2 artilleries and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
British win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
British win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kwangtung
Battle in Kazakhstan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kwangtung from Japanese, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
British attack with 1 armour and 4 mech_infantrys
Italians defend with 3 armour
Italians win with 2 armour remaining. Battle score for attacker is -16
Casualties for British: 1 armour and 4 mech_infantrys
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Szechwan to Sikang
1 aaGun moved from Szechwan to Sikang
1 aaGun moved from Yunnan to Szechwan
11 infantry moved from Yunnan to Szechwan
4 artilleries moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Siam to French Indo China
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
2 infantry placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
7 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Some Units in India change ownership: 7 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Tambov to Kazakhstan
Italians take Samara from Russians
1 bomber moved from Ukraine to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 2 armour and 1 bomber
British defend with 1 mech_infantry
Italians win, taking Kazakhstan from British with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Kazakhstan to Ukraine
2 aaGuns moved from Romania to Yugoslavia
3 artilleries and 3 infantry moved from Greece to 97 Sea Zone
3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 3 transports moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 2 infantry moved from Northern Italy to France
3 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
3 fighters moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - ANZAC
Battle in Hawaiian IslandsNon Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 89 PUs;
Germans buy 4 armour, 2 bombers, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Ukraine to Caucasus
1 armour moved from Russia to Volgograd
1 bomber moved from Ukraine to Volgograd
2 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 4 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 fighter and 8 mech_infantrys
Germans win with 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour, 2 fighters and 1 mech_infantry
Casualties for British: 1 fighter and 8 mech_infantrysNon Combat Move - Germans
4 bombers and 2 tactical_bombers moved from Caucasus to Ukraine
1 bomber moved from Volgograd to Ukraine
3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun moved from Bryansk to Russia
2 aaGuns moved from Bryansk to RostovPlace Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
2 bombers placed in Western Germany
1 factory_minor placed in Yugoslavia
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
7 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Italians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Iraq to CaucasusCombat - Russians
Battle in Amur
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
1 aaGun moved from Korea to Amur
1 aaGun moved from Manchuria to AmurTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
3 mech_infantrys moved from Jehol to Manchuria
Japanese take Manchuria from ChineseCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Alaska
Battle in KoreaNon Combat Move - Japanese
2 bombers moved from Jehol to Japan
4 artilleries moved from Kiangsi to Kiangsu
1 destroyer moved from 6 Sea Zone to 21 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Gibraltar to 92 Sea Zone
2 bombers moved from Gibraltar to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 cruiser
Americans win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiserNon Combat Move - Americans
2 bombers moved from 92 Sea Zone to Gibraltar
2 bombers moved from 110 Sea Zone to Gibraltar
2 infantry moved from Brazil to British Guiana
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 6 submarines and 3 transports moved from 89 Sea Zone to 88 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 6 submarines and 3 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
5 artilleries moved from Hunan to Anhwe
1 infantry moved from Hunan to Anhwe
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
3 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Sikang to Kazakhstan
3 mech_infantrys moved from Eastern Persia to KazakhstanCombat - British
Battle in 20 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 destroyer
British win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
British attack with 1 infantry and 3 mech_infantrys
Italians defend with 2 armour
Italians win with 1 armour remaining. Battle score for attacker is -9
Casualties for British: 1 infantry and 3 mech_infantrys
Casualties for Italians: 1 armourNon Combat Move - British
11 infantry moved from Szechwan to Sikang
4 artilleries moved from Szechwan to Sikang
1 aaGun moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 artillery moved from French Indo China to Kwangsi
1 artillery moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
7 mech_infantrys moved from India to Eastern Persia
7 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to TurkmenistanPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 31 PUs; end with 32 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Some Units in India change ownership: 4 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Samara
1 armour moved from Kazakhstan to Samara
1 bomber moved from Ukraine to SamaraCombat - Italians
Battle in Samara
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Samara to Ukraine
3 artilleries and 2 infantry moved from France to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from New South Wales to New GuineaPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
French win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Russia to Vologda
3 bombers moved from Ukraine to Caucasus
2 bombers moved from Ukraine to Vologda
2 tactical_bombers moved from Ukraine to Vologda
2 mech_infantrys moved from Rostov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Battle in Vologda
Germans attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Caucasus to Ukraine
3 armour moved from Ukraine to Volgograd
2 aaGuns moved from Rostov to Volgograd
1 mech_infantry moved from Western Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Tambov
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Russia to Tambov
2 tactical_bombers moved from Vologda to Russia
2 bombers moved from Vologda to Ukraine
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 6 infantry moved from France to Northern Italy
1 fighter moved from 112 Sea Zone to Southern Italy
1 fighter moved from 112 Sea Zone to Northern Italy
2 fighters moved from Western Germany to Ukraine
1 carrier, 1 cruiser, 5 submarines and 9 transports moved from 112 Sea Zone to 113 Sea Zone
4 mech_infantrys moved from Western Germany to Northern ItalyPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 fighters placed in Western Ukraine
4 armour and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
6 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
2 infantry moved from Amur to BuryatiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries moved from Kiangsu to 19 Sea Zone
2 artilleries moved from Kiangsu to Kiangsi
2 artilleries and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Japan to Korea
1 artillery moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
3 mech_infantrys moved from Manchuria to KoreaCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Kiangsi
Japanese attack with 2 artilleries
Chinese defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Aleutian Islands
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 5 infantry
Japanese win, taking Aleutian Islands from Americans, taking Korea from Russians with 2 artilleries, 1 bomber, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from Korea to Japan
1 bomber moved from 20 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs total