@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Belarus
1 fighter moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Belarus
1 fighter moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to NovosibirskCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
3 aaGuns, 7 armour, 1 artillery, 20 infantry and 8 mech_infantrys moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Russia to Western Ukraine
1 artillery and 6 infantry moved from Russia to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Yenisey : 1 infantry
Belarus : 1 infantry
Archangel : 1 infantry
Eastern Poland : 2 infantry
Bessarabia : 3 aaGuns, 7 armour, 1 artillery, 2 fighters, 24 infantry, 8 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 armour, 1 artillery and 2 infantry
Novosibirsk : 1 artillery and 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Caucasus : 2 infantry
Smolensk : 3 artilleries and 7 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 27 / 32
Japanese : 33 / 40
Americans : 52 / 72
Chinese : 14 / 19
British : 17 / 17
UK_Pacific : 17 / 13
Italians : 30 / 42
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.450
Median : 3.500
Variance : 0.105
Standard Deviation : 0.324
Total rolls : 20Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Jehol to Anhwe
4 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 armour, 2 artilleries, 2 bombers and 3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
1 artillery and 5 infantry moved from 20 Sea Zone to Kiangsi
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 battleships and 1 cruiser in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 5 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 5 artilleries and 13 infantry
AA fire in Anhwe : 0/6 hits
Japanese roll dice for 5 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 : 6/25 hits
Chinese roll dice for 2 aaGuns, 5 artilleries and 13 infantry in Anhwe, round 2 : 10/18 hits
4 infantry owned by the British, 5 infantry owned by the Japanese, 2 aaGuns owned by the British, 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 5 armour, 2 bombers, 4 fighters and 4 tactical_bombers in Anhwe, round 3 : 10/15 hits
Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 3 : 4/14 hits
9 infantry owned by the British, 4 armour owned by the Japanese and 1 artillery owned by the British lost in Anhwe
1 armour owned by the Japanese retreated to Shantung
Chinese win with 4 artilleries remaining. Battle score for attacker is -6
Casualties for Japanese: 4 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns, 1 artillery and 13 infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Anhwe to 20 Sea Zone
1 aaGun moved from Kiangsu to Kiangsi
2 bombers moved from Anhwe to Japan
1 infantry moved from Manchuria to Jehol
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Aleutian Islands : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 3 transports
6 Sea Zone : 3 destroyers and 1 transportProduction/PUs Summary :
Germans : 51 / 70
Russians : 27 / 32
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 19
British : 17 / 17
UK_Pacific : 17 / 13
Italians : 30 / 42
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Western United States to Central United States
2 infantry moved from British Columbia to Western United States
1 artillery moved from British Columbia to Western United States
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 armour moved from Alaska to Western United States
1 armour moved from Western United States to Central United States
3 transports moved from 91 Sea Zone to 101 Sea Zone
12 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Western United States to Central United States
2 infantry moved from British Columbia to Western United States
1 artillery moved from British Columbia to Western United States
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 armour moved from Alaska to Western United States
1 armour moved from Western United States to Central United States
3 transports moved from 91 Sea Zone to 101 Sea Zone
12 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter placed in Western United States
1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,3
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 2 transports
Central United States : 1 armour, 1 artillery, 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 armour, 1 artillery and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag, 2 armour
Holland Belgium : 1 flag, 1 infantry
101 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 5 transports
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 12 submarines
110 Sea Zone : 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 46 / 70
Russians : 27 / 32
Japanese : 35 / 39
Americans : 59 / 77
Chinese : 12 / 19
British : 17 / 17
UK_Pacific : 17 / 13
Italians : 28 / 42
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Null / Other
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Hunan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Shensi to KweichowPlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 2 infantry
Jehol : 1 artillery and 2 infantry
Kweichow : 1 artillery and 1 infantry
Anhwe : 3 artilleries and 7 infantryProduction/PUs Summary :
Germans : 46 / 70
Russians : 27 / 32
Japanese : 33 / 39
Americans : 59 / 77
Chinese : 14 / 20
British : 17 / 17
UK_Pacific : 17 / 13
Italians : 28 / 42
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.871
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31Null / Other
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.167
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Americans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern Persia to Persia
1 armour moved from India to Eastern Persia
2 artilleries and 8 infantry moved from India to West India
2 infantry moved from Burma to India
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 35 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 destroyer and 1 submarine
British roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
British roll dice for 2 destroyers in 35 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
British win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 36 Sea Zone
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
Casualties for British: 1 destroyer and 1 submarineNon Combat Move - British
2 fighters moved from 92 Sea Zone to GibraltarPlace Units - British
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 17 PUs; end with 18 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 artillery and 1 infantry
Siam : 1 flag
Anhwe : 4 artilleries
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
35 Sea Zone : 1 flag, 1 destroyer
West India : 2 artilleries and 8 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
112 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour
Persia : 1 flag, 1 aaGun, 4 armour, 1 factory_minor, 4 infantry, 3 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 46 / 70
Russians : 27 / 32
Japanese : 33 / 39
Americans : 59 / 77
Chinese : 14 / 20
British : 17 / 18
UK_Pacific : 17 / 15
Italians : 28 / 42
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.950
Median : 4.000
Variance : 1.595
Standard Deviation : 1.263
Total rolls : 80Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.737
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.737
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.688
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.167
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Americans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
3 armour, 3 artilleries and 8 infantry moved from Iraq to Persia
3 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
3 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 fighter moved from Northern Italy to Tunisia
2 fighters moved from 95 Sea Zone to Algeria
2 armour moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Northern Italy to Holland BelgiumCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 2 armour
Italians roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 2 : 3/4 hits
Americans roll dice for 2 armour in Tunisia, round 2 : 2/2 hits
1 artillery owned by the Italians, 2 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 armour
Battle in Morocco
Battle in Algeria
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Algeria, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Algeria
Italians win, taking Morocco from Americans, taking Algeria from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Italians attack with 3 armour, 6 artilleries and 11 infantry
British defend with 1 aaGun, 4 armour, 1 factory_minor, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians roll dice for 3 armour, 6 artilleries and 11 infantry in Persia, round 2 : 4/20 hits
British roll dice for 1 aaGun, 4 armour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 8/12 hits
3 infantry owned by the British, 1 aaGun owned by the British and 8 infantry owned by the Italians lost in Persia
Italians roll dice for 3 armour, 6 artilleries and 3 infantry in Persia, round 3 : 2/12 hits
British roll dice for 4 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 2/9 hits
1 infantry owned by the British, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Persia
Italians roll dice for 3 armour, 6 artilleries and 1 infantry in Persia, round 4 : 7/10 hits
British roll dice for 4 armour, 2 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 2/7 hits
1 tactical_bomber owned by the British, 4 armour owned by the British, 1 artillery owned by the Italians, 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 3 armour and 5 artilleries remaining. Battle score for attacker is 27
Casualties for British: 1 aaGun, 4 armour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 artillery and 11 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Holland Belgium
Italians attack with 2 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 6 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 7 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 8 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 9 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 9 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 10 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 10 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 11 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 11 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 12 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 12 : 1/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 mech_infantry in Holland Belgium, round 13 : 0/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 13 : 1/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Yugoslavia to Romania
2 armour moved from Belgian Congo to Egypt
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Iraq
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Algeria to 94 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Tunisia to LibyaPlace Units - Italians
3 armour placed in Egypt
3 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 5 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 2 infantry
French West Africa : 1 flag
Romania : 1 aaGun
Tobruk : 1 mech_infantry
Northern Italy : 1 factory_major
Libya : 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 1 aaGun and 1 armour
80 Sea Zone : 3 transports
95 Sea Zone : 3 destroyers
94 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 2 mech_infantrys
92 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 5 artilleries and 1 factory_minor
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 46 / 70
Russians : 26 / 32
Japanese : 33 / 39
Americans : 57 / 77
Chinese : 14 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
This must be my day to be stubborn…keep on attacking when I should retreat :roll:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
4 fighters moved from 43 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 infantry and 3 transports moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters moved from 36 Sea Zone to Shan State
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Hainan : 1 flag, 1 harbour and 1 infantry
Shan State : 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 2 carriers, 2 cruisers, 4 fighters and 3 transports
36 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 46 / 70
Russians : 26 / 32
Japanese : 33 / 39
Americans : 57 / 77
Chinese : 14 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
French win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to GibraltarTurn Complete - French
-
sorry about the redo. I wanted to battle in sz92 but landed on gibralter. thus the redo
-
no worries sir
-
I hope you do not mind me saying so, but you sir are being a seriously royal pain in the Med to Germany’s plans for world domination!
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I have changed my plans 3 times already on this turn…and still not sure of my choice :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
3 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
4 artilleries and 3 infantry moved from Baltic States to Belarus
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
3 bombers moved from Western Germany to Gibraltar
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 artillery and 7 infantry moved from Western Germany to Holland Belgium
1 armour moved from Romania to BelarusCombat - Germans
Battle in Belarus
Germans attack with 4 armour, 5 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 5 artilleries and 6 infantry in Belarus, round 2 : 7/15 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 7 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 3/8 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Germans attack with 3 artilleries, 3 bombers and 3 infantry
French defend with 1 fighter; British defend with 2 fighters and 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 artilleries, 3 bombers and 3 infantry in Gibraltar, round 2 : 4/9 hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/6 hits
1 artillery owned by the Americans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the British and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Gibraltar, round 3 : 3/7 hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits
1 infantry owned by the Germans, 1 fighter owned by the British, 1 fighter owned by the French and 1 artillery owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 3 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 artillery and 3 infantry
Casualties for French: 1 fighter
Casualties for British: 2 fighters
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
3 bombers moved from Gibraltar to Algeria
1 aaGun, 5 artilleries and 2 infantry moved from Poland to Eastern Poland
1 aaGun, 4 armour, 10 artilleries and 25 infantry moved from Romania to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
4 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 4 infantry moved from Germany to 114 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 94 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
4 artilleries and 6 infantry placed in Germany
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 2 artilleries and 1 harbour
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Algeria : 3 bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Germany : 2 aaGuns, 4 artilleries, 1 factory_major and 6 infantry
Holland Belgium : 1 artillery and 6 infantry
Belarus : 1 flag, 4 armour, 5 artilleries and 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 2 aaGuns, 5 armour, 15 artilleries and 27 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
94 Sea Zone : 1 carrier and 1 tactical_bomber
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 3 transports
115 Sea Zone : 5 transports
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 69
Russians : 25 / 32
Japanese : 33 / 39
Americans : 52 / 77
Chinese : 14 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 7 armour, 1 artillery, 2 fighters, 23 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Smolensk to Bryansk
5 artilleries and 5 infantry moved from Russia to Smolensk
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Timguska : 1 artillery and 2 infantry
Bryansk : 2 infantry
Rostov : 1 artillery and 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 3 aaGuns, 8 armour, 3 artilleries, 2 fighters, 27 infantry, 8 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
Caucasus : 3 infantry
Smolensk : 8 artilleries and 10 infantryProduction/PUs Summary :
Germans : 52 / 69
Russians : 25 / 30
Japanese : 33 / 39
Americans : 52 / 77
Chinese : 14 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





