Ziggurat (Axis) vs. UnknownSoldier (Allies+10)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 3 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Jehol to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 34 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 2 infantry
                    Germans defend with 3 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 :  3/6 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 2 :  1/3 hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 19 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                3 transports moved from 109 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                4 fighters moved from Holland Belgium to 110 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to Quebec
                3 bombers moved from Eastern United States to United Kingdom
                2 destroyers moved from 10 Sea Zone to 30 Sea Zone
                3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 19 Sea Zone
                3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria

    Place Units - Americans
                1 destroyer and 6 submarines placed in 10 Sea Zone
                2 artilleries placed in Western United States
                3 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Manchuria : 3 artilleries and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
        30 Sea Zone : 2 destroyers
        34 Sea Zone : 1 submarine
        23 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 destroyer, 6 submarines and 2 transports
        19 Sea Zone : 3 transports
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Quebec : 2 aaGuns, 3 artilleries and 3 infantry
        United Kingdom : 5 artilleries, 3 bombers, 4 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
        Holland Belgium : 1 flag, 1 infantry
        106 Sea Zone : 3 transports
        109 Sea Zone : 3 transports
        110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 51 / 108
        Russians : 17 / 0
        Japanese : 54 / 64
        Americans : 53 / 73
        Chinese : 14 / 21
        British : 35 / 44
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Kiangsu
                1 fighter moved from Jehol to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    retreated to Kiangsu
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Jehol
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Shantung

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Sikang
                1 infantry placed in Shensi
                1 infantry placed in Kansu
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Jehol : 1 fighter and 6 infantry
        Manchuria : 3 infantry
        Shensi : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Sikang : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 108
        Russians : 17 / 0
        Japanese : 54 / 64
        Americans : 53 / 73
        Chinese : 14 / 14
        British : 35 / 44
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
                2 fighters and 2 tactical_bombers moved from 79 Sea Zone to India

    Combat - British
                Battle in Sumatra
                Battle in India
                    British attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 :  4/7 hits
                        Japanese roll dice for 3 infantry in India, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Japanese lost in India
                    British win, taking Sumatra from Japanese, taking India from Japanese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to British Guiana
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 4 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 4 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Alexandria to Egypt

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                10 infantry placed in United Kingdom
                1 infantry placed in Quebec
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        39 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 2 infantry
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
        Normandy Bordeaux : 3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry
        Norway : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        109 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        97 Sea Zone : 1 flag, 2 submarines
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 2 fighters and 6 transports
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 108
        Russians : 17 / 0
        Japanese : 47 / 64
        Americans : 53 / 73
        Chinese : 14 / 14
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 16 / 17
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Southern Italy to Northern Italy
                9 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Holland Belgium to Northern Italy

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6
                Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Western Germany : 3 artilleries and 6 infantry
        Holland Belgium : 1 infantry
        Northern Italy : 4 aaGuns, 5 artilleries, 1 factory_major, 2 fighters and 26 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Western Ukraine : 1 flag
        Smolensk : 1 flag
        93 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 108
        Russians : 16 / 0
        Japanese : 47 / 64
        Americans : 50 / 73
        Chinese : 14 / 14
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 17 / 15
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from New South Wales to 33 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        62 Sea Zone : 1 carrier and 1 transport

    Production/PUs Summary :

    Germans : 54 / 108
        Russians : 16 / 0
        Japanese : 47 / 64
        Americans : 50 / 73
        Chinese : 14 / 14
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 17 / 15
        ANZAC : 10 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from Morocco to Algeria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Algeria : 2 infantry
        Southern France : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 54 / 108
        Russians : 16 / 0
        Japanese : 47 / 64
        Americans : 50 / 73
        Chinese : 14 / 14
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 17 / 15
        ANZAC : 10 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 6 armour, 5 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Russians
                1 armour and 1 mech_infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 armour and 1 mech_infantry moved from Vologda to Samara
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                15 armour moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Yugoslavia to Southern France
                      Germans take Southern France from French
                1 bomber moved from Novgorod to Samara
                1 mech_infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians

    Combat - Germans
                Battle in Sikang
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 19 armour and 4 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 19 armour and 4 mech_infantrys in Trans-Jordan, round 2 :  9/23 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 19 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Bryansk to Belarus
                2 fighters moved from Germany to Western Germany
                1 aaGun moved from Germany to Western Germany
                2 armour moved from Germany to Western Germany
                6 mech_infantrys moved from Germany to Western Germany
                2 fighters and 2 tactical_bombers moved from Bryansk to Germany
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                1 bomber moved from Samara to Novgorod
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Greece
                6 bombers moved from Southern Italy to Western Germany
                3 infantry moved from Germany to Western Germany
                10 infantry moved from Western Germany to Northern Italy
                5 infantry moved from Germany to Western Germany

    Place Units - Germans
                4 artilleries and 6 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Iraq
                5 armour and 5 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,5
                Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Territory Summary for Germans :

    Sikang : 1 flag, 1 armour and 1 mech_infantry
        Yenisey : 1 flag, 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Trans-Jordan : 1 flag, 19 armour and 4 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 armour, 10 artilleries, 6 bombers, 1 factory_major, 2 fighters, 1 harbour, 29 infantry and 6 mech_infantrys
        Germany : 5 armour, 1 factory_major, 2 fighters, 15 infantry, 5 mech_infantrys and 2 tactical_bombers
        Northern Italy : 10 infantry
        Belarus : 1 flag, 3 aaGuns
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Samara : 1 flag, 1 armour and 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 fighter and 1 tactical_bomber
        Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag
        Finland : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 67 / 91
        Russians : 9 / 0
        Japanese : 47 / 64
        Americans : 50 / 73
        Chinese : 13 / 14
        British : 34 / 40
        UK_Pacific : 9 / 9
        Italians : 17 / 15
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Urals to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Manchuria : 6 infantry
        Timguska : 1 infantry
        Kazakhstan : 1 infantry

    Production/PUs Summary :

    Germans : 65 / 91
        Russians : 11 / 0
        Japanese : 47 / 64
        Americans : 50 / 73
        Chinese : 13 / 14
        British : 34 / 40
        UK_Pacific : 9 / 9
        Italians : 17 / 15
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Would you like to scramble into SZ33? Will OOL be max D except keep a destroyer til japanese subs are gone?

  • 13

    well I clearly underestimated that one huh?

    yes scramble please and max defense as OOL


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Szechwan to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Szechwan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 armour moved from Kweichow to Hopei
                2 armour moved from Hunan to Hopei
                1 mech_infantry moved from Kiangsi to Shantung
                1 artillery moved from Kiangsu to Shantung
                1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
                2 tactical_bombers moved from Kwangsi to Shantung
                1 submarine moved from 16 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 18 Sea Zone to 33 Sea Zone
                1 submarine moved from 17 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 33 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 9 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 bomber and 1 fighter moved from Japan to 33 Sea Zone
                1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to 33 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 19 Sea Zone
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Shensi
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 12 submarines and 6 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 tactical_bomber
                        Japanese roll dice for 12 submarines in 33 Sea Zone, round 2 :  4/12 hits
                    Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the ANZAC
                        Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 :  10/20 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 3 submarines in 33 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 :  10/21 hits
                    Units damaged: 2 battleships owned by the Japanese
                        3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 5 submarines owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 7 submarines in 33 Sea Zone, round 3 :  4/7 hits
                        1 battleship owned by the Americans, 1 cruiser owned by the ANZAC and 2 cruisers owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 :  13/19 hits
                        Americans roll dice for 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 :  5/11 hits
                    Units damaged: 1 carrier owned by the Japanese
                        6 fighters owned by the Americans, 1 tactical_bomber owned by the ANZAC, 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 170
                    Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 tactical_bomber

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island
                2 bombers moved from 33 Sea Zone to Paulau Island
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 armour and 2 mech_infantrys moved from Malaya to Yunnan
                2 tactical_bombers moved from Shantung to 20 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
                1 submarine placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
                Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Paulau Island : 2 bombers, 3 fighters and 3 tactical_bombers
        Shantung : 1 flag, 1 artillery and 1 mech_infantry
        Kwangsi : 1 flag, 1 airfield
        Korea : 1 aaGun
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour and 1 mech_infantry
        Yunnan : 1 flag, 1 armour and 2 mech_infantrys
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 3 armour
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Anhwe : 1 flag, 1 armour and 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 armour and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 destroyer and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 7 submarines and 1 tactical_bomber
        38 Sea Zone : 1 destroyer
        20 Sea Zone : 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport
        19 Sea Zone : 1 submarine
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 65 / 91
        Russians : 11 / 0
        Japanese : 57 / 58
        Americans : 50 / 73
        Chinese : 7 / 14
        British : 34 / 40
        UK_Pacific : 5 / 9
        Italians : 17 / 15
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @UnknownSoldier:

    well I clearly underestimated that one huh?

    yes scramble please and max defense as OOL

    A little. It’s fairly common to forget about those little worthless islands as landing spots. Pretty sure their only function is to make the Japanese even more overpowered than they already are :P.

  • 13

    Well sir…the fat lady has sang so much she as hoarse  :-P

    I do like how you left Normandy open so the US/UK could not produce there.

    Well played and I will post. Sorry I was not much competition.

    Oh, and let’s not forget the blitz into southern Russia. I will be copying in the future


  • GG. Yeah, you put a lot of good early pressure on Germany. Had to rush things a lot more than I’d normally have liked. Might have felt like not much competition to you but I was sure as heck worried until Russia fell. Losing Norway that early is… distressing :P. Especially with a neutered Italy.

    Would you like to play a rematch? Same bid, swap sides at same bid, or rebid would be completely fine by me.

  • 13

    @Ziggurat:

    GG. Yeah, you put a lot of good early pressure on Germany. Had to rush things a lot more than I’d normally have liked. Might have felt like not much competition to you but I was sure as heck worried until Russia fell. Losing Norway that early is… distressing :P. Especially with a neutered Italy.

    Would you like to play a rematch? Same bid, swap sides at same bid, or rebid would be completely fine by me.

    I am not sure how I missed your post sir…unless it was from shell shock!  :-D

    I am good with swapping sides at the same bid. How would you like it placed?


  • Sub in 98, inf in New Guinea, and an IPC to the Russian bank please :).

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