Test summary from TripleA, engine version: 2.7.14861, time: 3:41:38 PM
Savegame
Ziggurat (Axis) vs. UnknownSoldier (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Jehol to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 34 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
4 fighters moved from Holland Belgium to 110 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
3 bombers moved from Eastern United States to United Kingdom
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Americans
1 destroyer and 6 submarines placed in 10 Sea Zone
2 artilleries placed in Western United States
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Manchuria : 3 artilleries and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
30 Sea Zone : 2 destroyers
34 Sea Zone : 1 submarine
23 Sea Zone : 1 submarine
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer, 6 submarines and 2 transports
19 Sea Zone : 3 transports
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Quebec : 2 aaGuns, 3 artilleries and 3 infantry
United Kingdom : 5 artilleries, 3 bombers, 4 infantry and 1 mech_infantry
Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
Holland Belgium : 1 flag, 1 infantry
106 Sea Zone : 3 transports
109 Sea Zone : 3 transports
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 51 / 108
Russians : 17 / 0
Japanese : 54 / 64
Americans : 53 / 73
Chinese : 14 / 21
British : 35 / 44
UK_Pacific : 2 / 0
Italians : 16 / 17
ANZAC : 10 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Jehol to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Jehol
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to ShantungPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Kansu
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Jehol : 1 fighter and 6 infantry
Manchuria : 3 infantry
Shensi : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 51 / 108
Russians : 17 / 0
Japanese : 54 / 64
Americans : 53 / 73
Chinese : 14 / 14
British : 35 / 44
UK_Pacific : 2 / 0
Italians : 16 / 17
ANZAC : 10 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
2 fighters and 2 tactical_bombers moved from 79 Sea Zone to IndiaCombat - British
Battle in Sumatra
Battle in India
British attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/7 hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in India
British win, taking Sumatra from Japanese, taking India from Japanese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Alexandria to EgyptPlace Units - British
2 artilleries and 1 infantry placed in Egypt
10 infantry placed in United Kingdom
1 infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs totalTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Normandy Bordeaux : 3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry
Norway : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Brazil : 1 flag
110 Sea Zone : 1 carrier, 2 fighters and 6 transports
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 108
Russians : 17 / 0
Japanese : 47 / 64
Americans : 53 / 73
Chinese : 14 / 14
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 16 / 17
ANZAC : 10 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
9 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Holland Belgium to Northern ItalyPlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6
Italians collect 14 PUs (3 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Western Germany : 3 artilleries and 6 infantry
Holland Belgium : 1 infantry
Northern Italy : 4 aaGuns, 5 artilleries, 1 factory_major, 2 fighters and 26 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Western Ukraine : 1 flag
Smolensk : 1 flag
93 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 54 / 108
Russians : 16 / 0
Japanese : 47 / 64
Americans : 50 / 73
Chinese : 14 / 14
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 17 / 15
ANZAC : 10 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from New South Wales to 33 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
62 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Germans : 54 / 108
Russians : 16 / 0
Japanese : 47 / 64
Americans : 50 / 73
Chinese : 14 / 14
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 17 / 15
ANZAC : 10 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Algeria : 2 infantry
Southern France : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 54 / 108
Russians : 16 / 0
Japanese : 47 / 64
Americans : 50 / 73
Chinese : 14 / 14
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 17 / 15
ANZAC : 10 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 6 armour, 5 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 armour and 1 mech_infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Samara
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
15 armour moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Yugoslavia to Southern France
Germans take Southern France from French
1 bomber moved from Novgorod to Samara
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from RussiansCombat - Germans
Battle in Sikang
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Trans-Jordan
Germans attack with 19 armour and 4 mech_infantrys
French defend with 1 infantry
Germans roll dice for 19 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 9/23 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 19 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Belarus
2 fighters moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
2 armour moved from Germany to Western Germany
6 mech_infantrys moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber moved from Samara to Novgorod
1 fighter and 1 tactical_bomber moved from Northwest Persia to Greece
6 bombers moved from Southern Italy to Western Germany
3 infantry moved from Germany to Western Germany
10 infantry moved from Western Germany to Northern Italy
5 infantry moved from Germany to Western GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Iraq
5 armour and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,5
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsTerritory Summary for Germans :
Sikang : 1 flag, 1 armour and 1 mech_infantry
Yenisey : 1 flag, 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag
Trans-Jordan : 1 flag, 19 armour and 4 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 10 artilleries, 6 bombers, 1 factory_major, 2 fighters, 1 harbour, 29 infantry and 6 mech_infantrys
Germany : 5 armour, 1 factory_major, 2 fighters, 15 infantry, 5 mech_infantrys and 2 tactical_bombers
Northern Italy : 10 infantry
Belarus : 1 flag, 3 aaGuns
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Samara : 1 flag, 1 armour and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 fighter and 1 tactical_bomber
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 91
Russians : 9 / 0
Japanese : 47 / 64
Americans : 50 / 73
Chinese : 13 / 14
British : 34 / 40
UK_Pacific : 9 / 9
Italians : 17 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Manchuria : 6 infantry
Timguska : 1 infantry
Kazakhstan : 1 infantryProduction/PUs Summary :
Germans : 65 / 91
Russians : 11 / 0
Japanese : 47 / 64
Americans : 50 / 73
Chinese : 13 / 14
British : 34 / 40
UK_Pacific : 9 / 9
Italians : 17 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Would you like to scramble into SZ33? Will OOL be max D except keep a destroyer til japanese subs are gone?
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well I clearly underestimated that one huh?
yes scramble please and max defense as OOL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Hopei
2 armour moved from Hunan to Hopei
1 mech_infantry moved from Kiangsi to Shantung
1 artillery moved from Kiangsu to Shantung
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
2 tactical_bombers moved from Kwangsi to Shantung
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 18 Sea Zone to 33 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 9 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber and 1 fighter moved from Japan to 33 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to 33 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 12 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 tactical_bomber
Japanese roll dice for 12 submarines in 33 Sea Zone, round 2 : 4/12 hits
Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 10/20 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 10/21 hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 5 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 7 submarines in 33 Sea Zone, round 3 : 4/7 hits
1 battleship owned by the Americans, 1 cruiser owned by the ANZAC and 2 cruisers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 13/19 hits
Americans roll dice for 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/11 hits
Units damaged: 1 carrier owned by the Japanese
6 fighters owned by the Americans, 1 tactical_bomber owned by the ANZAC, 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 170
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 tactical_bomberNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island
2 bombers moved from 33 Sea Zone to Paulau Island
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
2 tactical_bombers moved from Shantung to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Paulau Island : 2 bombers, 3 fighters and 3 tactical_bombers
Shantung : 1 flag, 1 artillery and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield
Korea : 1 aaGun
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 1 armour and 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 3 armour
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Anhwe : 1 flag, 1 armour and 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 7 submarines and 1 tactical_bomber
38 Sea Zone : 1 destroyer
20 Sea Zone : 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport
19 Sea Zone : 1 submarine
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 91
Russians : 11 / 0
Japanese : 57 / 58
Americans : 50 / 73
Chinese : 7 / 14
British : 34 / 40
UK_Pacific : 5 / 9
Italians : 17 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well I clearly underestimated that one huh?
yes scramble please and max defense as OOL
A little. It’s fairly common to forget about those little worthless islands as landing spots. Pretty sure their only function is to make the Japanese even more overpowered than they already are :P.
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Well sir…the fat lady has sang so much she as hoarse :-P
I do like how you left Normandy open so the US/UK could not produce there.
Well played and I will post. Sorry I was not much competition.
Oh, and let’s not forget the blitz into southern Russia. I will be copying in the future
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GG. Yeah, you put a lot of good early pressure on Germany. Had to rush things a lot more than I’d normally have liked. Might have felt like not much competition to you but I was sure as heck worried until Russia fell. Losing Norway that early is… distressing :P. Especially with a neutered Italy.
Would you like to play a rematch? Same bid, swap sides at same bid, or rebid would be completely fine by me.
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GG. Yeah, you put a lot of good early pressure on Germany. Had to rush things a lot more than I’d normally have liked. Might have felt like not much competition to you but I was sure as heck worried until Russia fell. Losing Norway that early is… distressing :P. Especially with a neutered Italy.
Would you like to play a rematch? Same bid, swap sides at same bid, or rebid would be completely fine by me.
I am not sure how I missed your post sir…unless it was from shell shock! :-D
I am good with swapping sides at the same bid. How would you like it placed?
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Sub in 98, inf in New Guinea, and an IPC to the Russian bank please :).





