Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Sakha to Amur
1 infantry moved from Chahar to Anhwe
4 artilleries and 3 infantry moved from Jehol to Anhwe
10 artilleries and 1 infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 16 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Chinese defend with 4 artilleries and 22 infantry
Japanese roll dice for 16 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Anhwe, round 2 : 7/27 hits
Chinese roll dice for 4 artilleries and 22 infantry in Anhwe, round 2 : 12/26 hits
7 infantry owned by the Japanese, 7 infantry owned by the Chinese and 5 artilleries owned by the Japanese lost in Anhwe
Japanese roll dice for 11 artilleries, 3 fighters and 1 tactical_bomber in Anhwe, round 3 : 3/15 hits
Chinese roll dice for 4 artilleries and 15 infantry in Anhwe, round 3 : 8/19 hits
3 infantry owned by the Chinese and 8 artilleries owned by the Japanese lost in Anhwe
3 artilleries owned by the Japanese retreated to Jehol
Chinese win with 4 artilleries and 12 infantry remaining. Battle score for attacker is -43
Casualties for Japanese: 13 artilleries and 7 infantry
Casualties for Chinese: 10 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 fighter; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 1 fighter in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
2 submarines moved from 20 Sea Zone to 6 Sea Zone
2 cruisers, 3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Anhwe to Jehol
1 artillery moved from Manchuria to Jehol
3 armour moved from Korea to Jehol
3 infantry moved from Caucasus to Northwest Persia
2 artilleries and 1 infantry moved from Volgograd to Caucasus
Place Units - Japanese
2 fighters placed in 6 Sea Zone
3 armour placed in Korea
Turn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total
Production/PUs Summary :
Germans : 74 / 98
Russians : 1 / 0
Japanese : 38 / 39
Americans : 50 / 65
Chinese : 9 / 19
British : 31 / 36
UK_Pacific : 18 / 19
Italians : 14 / 20
ANZAC : 21 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Iceland to Eastern United States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Iceland to Eastern United States
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 13 submarines
10 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Scotland : 4 armour, 3 artilleries and 7 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 6 transports
Production/PUs Summary :
Germans : 74 / 98
Russians : 1 / 0
Japanese : 38 / 39
Americans : 50 / 65
Chinese : 9 / 19
British : 31 / 36
UK_Pacific : 18 / 19
Italians : 14 / 20
ANZAC : 21 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 artilleries and 12 infantry moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 4 artilleries and 12 infantry
Japanese defend with 1 aaGun, 3 armour, 4 artilleries, 3 fighters and 1 tactical_bomber
Chinese roll dice for 4 artilleries and 12 infantry in Jehol, round 2 : 5/16 hits
Japanese roll dice for 1 aaGun, 3 armour, 4 artilleries, 3 fighters and 1 tactical_bomber in Jehol, round 2 : 2/11 hits
1 aaGun owned by the Japanese, 2 infantry owned by the Chinese and 4 artilleries owned by the Japanese lost in Jehol
Chinese roll dice for 4 artilleries and 10 infantry in Jehol, round 3 : 8/14 hits
Japanese roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Jehol, round 3 : 5/7 hits
3 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese, 5 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 59
Casualties for Japanese: 1 aaGun, 3 armour, 4 artilleries, 3 fighters and 1 tactical_bomber
Casualties for Chinese: 7 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
2 infantry placed in Suiyuyan
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Territory Summary for Chinese :
Jehol : 4 artilleries and 5 infantry
Shensi : 2 infantry
Suiyuyan : 2 infantry
Kweichow : 2 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 74 / 98
Russians : 1 / 0
Japanese : 36 / 39
Americans : 50 / 65
Chinese : 11 / 12
British : 31 / 36
UK_Pacific : 18 / 19
Italians : 14 / 20
ANZAC : 21 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.521
Median : 4.000
Variance : 0.723
Standard Deviation : 0.851
Total rolls : 48
Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.222
Median : 4.500
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Chinese Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.100
Median : 2.500
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 30
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries and 10 infantry moved from Kiangsi to Kwangtung
4 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery and 2 infantry moved from Eastern Persia to West India
1 artillery and 6 infantry moved from India to West India
1 artillery and 1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries and 10 infantry moved from Kiangsi to Kwangtung
4 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery and 2 infantry moved from Eastern Persia to West India
1 artillery and 6 infantry moved from India to West India
1 artillery and 1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
Combat - British
Battle in Szechwan
British attack with 2 infantry
Germans defend with 1 armour
British roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Szechwan
British win, taking Szechwan from Germans with 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kansu
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits
Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 infantry owned by the British lost in Kansu
British roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 2/2 hits
Germans roll dice for 1 armour in Kansu, round 3 : 0/1 hits
1 armour owned by the Germans lost in Kansu
British win, taking Kansu from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 5 artilleries and 10 infantry
Japanese defend with 1 artillery and 1 harbour
British roll dice for 5 artilleries and 10 infantry in Kwangtung, round 2 : 5/15 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 5 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
Place Units - British
2 armour and 1 fighter placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Territory Summary for British and UK_Pacific :
Kiangsu : 1 infantry
Siam : 1 flag
Yunnan : 2 infantry
Kansu : 1 artillery and 1 infantry
Szechwan : 2 infantry
Shan State : 1 aaGun
Burma : 1 aaGun, 1 artillery and 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 5 artilleries, 1 harbour and 10 infantry
Timguska : 1 flag
French Indo China : 1 flag, 4 infantry
West India : 4 artilleries and 10 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 9 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 72 / 98
Russians : 1 / 0
Japanese : 30 / 39
Americans : 50 / 65
Chinese : 16 / 12
British : 31 / 29
UK_Pacific : 21 / 25
Italians : 14 / 20
ANZAC : 21 / 33
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 22 times
5 was rolled 18 times
6 was rolled 18 times
Average roll : 3.594
Median : 4.000
Variance : 0.930
Standard Deviation : 0.964
Total rolls : 101
Null / Other
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.143
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21
Japanese Combat
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.143
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 5.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
British Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.045
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Chinese Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.100
Median : 2.500
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 30
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Tunisia to Tobruk
Italians take Libya from French
Italians take Tobruk from French
1 infantry moved from Tunisia to Libya
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Tobruk
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Production/PUs Summary :
Germans : 72 / 98
Russians : 1 / 0
Japanese : 30 / 39
Americans : 50 / 65
Chinese : 16 / 12
British : 31 / 29
UK_Pacific : 21 / 25
Italians : 15 / 25
ANZAC : 21 / 33
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from 20 Sea Zone to Formosa
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 20 Sea Zone to Formosa
1 armour moved from 20 Sea Zone to Formosa
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Formosa
Battle in Philippines
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour and 1 artillery in Caroline Islands, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Formosa from Japanese, taking Philippines from Japanese, taking Caroline Islands from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 21 Sea Zone
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 destroyer and 8 submarines moved from 44 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
Formosa : 1 flag, 1 armour and 1 infantry
Malaya : 1 infantry
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 destroyers and 9 submarines
45 Sea Zone : 1 submarine
33 Sea Zone : 2 transports
35 Sea Zone : 1 flag, 1 transport
34 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
21 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 72 / 98
Russians : 1 / 0
Japanese : 27 / 39
Americans : 52 / 65
Chinese : 16 / 12
British : 31 / 29
UK_Pacific : 21 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.353
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17
Japanese Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
ANZAC Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 2.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Scotland to United Kingdom
5 infantry moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Scotland to United Kingdom
5 infantry moved from Egypt to Alexandria
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 5 infantry
United Kingdom : 2 infantry
Eire : 1 flag
Production/PUs Summary :
Germans : 72 / 98
Russians : 1 / 0
Japanese : 27 / 39
Americans : 52 / 65
Chinese : 16 / 12
British : 31 / 29
UK_Pacific : 21 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.353
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17
Japanese Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
ANZAC Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 4 times
Average roll : 3.333
Median : 2.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 airfields, 7 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
5 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
13 armour moved from Persia to Iraq
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 armour moved from Buryatia to Yenisey
2 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Vologda to Novosibirsk
3 armour moved from Russia to Novosibirsk
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from UK_Pacific
3 bombers moved from Northwest Persia to Egypt
1 armour moved from Morocco to Tunisia
Germans take Algeria from French
Intercept in Egypt?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 airfields, 7 armour, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
5 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
13 armour moved from Persia to Iraq
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 armour moved from Ukraine to Caucasus
1 armour moved from Buryatia to Yenisey
2 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Vologda to Novosibirsk
3 armour moved from Russia to Novosibirsk
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from UK_Pacific
3 bombers moved from Northwest Persia to Egypt
1 armour moved from Morocco to Tunisia
Germans take Algeria from French
Combat - Germans
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
British launches 1 interceptors out of Egypt
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/1 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/3 hits
Bombing raid in Egypt rolls: 5,4,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Egypt to Iraq
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Gibraltar
6 fighters moved from Northwest Persia to Persia
1 fighter and 3 tactical_bombers moved from Western Germany to Tobruk
3 infantry moved from Belarus to Bryansk
2 artilleries moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Germany to Western Germany
3 bombers moved from Iraq to Persia
Place Units - Germans
1 airfield and 3 armour placed in Persia
1 airfield placed in Gibraltar
2 destroyers placed in 112 Sea Zone
3 armour placed in Ukraine
1 armour placed in Russia
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Production/PUs Summary :
Germans : 78 / 104
Russians : 0 / 0
Japanese : 27 / 39
Americans : 52 / 65
Chinese : 16 / 12
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 78 / 104
Russians : 0 / 0
Japanese : 27 / 39
Americans : 52 / 65
Chinese : 16 / 12
British : 29 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Northwest Persia to Trans-Jordan
Japanese take Trans-Jordan from British
5 fighters and 5 tactical_bombers moved from Northwest Persia to Timguska
2 artilleries and 3 infantry moved from Northwest Persia to Iraq
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 11 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Amur to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 submarines
Americans defend with 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 13 submarines
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 2/2 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 12 destroyers and 2 fighters in 25 Sea Zone, round 2 : 5/18 hits
Americans roll dice for 13 submarines in 25 Sea Zone, round 2 : 3/13 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 2 carriers, 2 cruisers, 5 destroyers and 4 fighters in 25 Sea Zone, round 2 : 8/13 hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 11 destroyers and 2 fighters in 25 Sea Zone, round 3 : 8/17 hits
Americans roll dice for 8 submarines in 25 Sea Zone, round 3 : 1/8 hits
Americans roll dice for 2 carriers, 2 cruisers, 5 destroyers and 4 fighters in 25 Sea Zone, round 3 : 4/13 hits
8 submarines owned by the Americans and 5 destroyers owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 6 destroyers and 2 fighters in 25 Sea Zone, round 4 : 5/12 hits
Americans roll dice for 2 carriers, 2 cruisers, 5 destroyers and 4 fighters in 25 Sea Zone, round 4 : 7/13 hits
5 destroyers owned by the Americans, 6 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers and 1 fighter in 25 Sea Zone, round 5 : 4/5 hits
Americans roll dice for 2 carriers, 2 cruisers and 4 fighters in 25 Sea Zone, round 5 : 4/8 hits
2 carriers owned by the Americans, 2 cruisers owned by the Japanese, 2 cruisers owned by the Americans, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 25 Sea Zone
1 battleship owned by the Japanese retreated to 16 Sea Zone
Americans win, taking Alaska from Americans with 4 fighters remaining. Battle score for attacker is -46
Casualties for Japanese: 1 battleship, 3 carriers, 2 cruisers, 12 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 2 carriers, 2 cruisers, 5 destroyers and 13 submarines
4 fighters owned by the Americans forced to land in Midway
Non Combat Move - Japanese
2 transports moved from 6 Sea Zone to 5 Sea Zone
2 transports moved from 5 Sea Zone to 4 Sea Zone
Place Units - Japanese
3 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Production/PUs Summary :
Germans : 78 / 104
Russians : 0 / 0
Japanese : 30 / 30
Americans : 50 / 65
Chinese : 16 / 12
British : 28 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Eastern United States to Alaska
4 fighters moved from Midway to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Eastern United States to Alaska
4 fighters moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 battleship
Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 fighter
Battle in Alaska
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Alaska, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Alaska
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Alaska to British Columbia
1 fighter moved from 16 Sea Zone to Kiangsu
2 fighters moved from 16 Sea Zone to Kiangsu
Place Units - Americans
7 submarines and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Kiangsu : 3 fighters
British Columbia : 1 fighter and 1 tactical_bomber
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag
10 Sea Zone : 1 carrier and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Scotland : 4 armour, 3 artilleries and 7 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 8 submarines and 7 transports
Production/PUs Summary :
Germans : 78 / 104
Russians : 0 / 0
Japanese : 30 / 30
Americans : 50 / 70
Chinese : 16 / 12
British : 28 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
4 artilleries and 3 infantry moved from Jehol to Manchuria
2 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to Hopei
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Manchuria : 4 artilleries and 8 infantry
Hopei : 5 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 76 / 104
Russians : 0 / 0
Japanese : 25 / 30
Americans : 50 / 70
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 20 / 25
Italians : 15 / 25
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7