4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
3 bombers and 3 fighters moved from Philippines to 42 Sea Zone
1 armour moved from Burma to India
Japanese take India from UK_Pacific
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Kazakhstan to Tambov
Japanese take Tambov from Russians
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters, 2 submarines and 6 tactical_bombers
ANZAC defend with 1 transport; British defend with 1 carrier and 2 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Japanese win with 3 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 transport
Casualties for British: 1 carrier and 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomberNon Combat Move - Japanese
3 armour moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Hunan to Burma
2 artilleries moved from Szechwan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Korea to Manchuria
1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Urals to Novosibirsk
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
3 bombers moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
3 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5
Japanese collect 70 PUs (7 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Philippines: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 4 : 0/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 5 : 1/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 62 Sea Zone to New South WalesPlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 1 artillery and 1 infantry
New South Wales : 2 artilleries and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield and 3 fighters
Java : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
26 Sea Zone : 2 submarines and 1 transport
25 Sea Zone : 1 destroyer and 2 submarines
10 Sea Zone : 2 carriers and 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
54 Sea Zone : 3 submarines and 1 transport
62 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 artilleries and 3 infantry
Egypt : 1 armour and 2 mech_infantrys
Morocco : 1 flag, 1 artillery and 5 infantry
Algeria : 1 flag
Tunisia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 6 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 81
Russians : 9 / 30
Japanese : 77 / 80
Americans : 59 / 79
Chinese : 0 / 3
British : 28 / 35
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 4.444
Median : 5.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 36Italians Combat
5 was rolled 5 times
6 was rolled 2 times
Average roll : 5.286
Median : 5.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 4.241
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
2 fighters moved from West India to Persia
3 mech_infantrys moved from West India to Persia
1 cruiser and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Persia
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
2 fighters moved from West India to Persia
3 mech_infantrys moved from West India to Persia
1 cruiser and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Persia
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Persia
British attack with 2 fighters, 4 infantry and 5 mech_infantrys
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 2 fighters, 4 infantry and 5 mech_infantrys in Persia, round 2 : 3/11 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 1/4 hits
1 infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Persia
British roll dice for 2 fighters, 3 infantry and 5 mech_infantrys in Persia, round 3 : 2/10 hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 fighters, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Persia to Iraq
2 aaGuns moved from West India to Eastern PersiaPlace Units - British
1 fighter placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag
West India : 1 aaGun
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Russia : 1 bomber and 1 tactical_bomber
80 Sea Zone : 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 2 fighters, 2 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 2 aaGuns
72 Sea Zone : 1 transport
79 Sea Zone : 1 cruiser and 1 transport
Persia : 1 flag, 1 factory_minor, 3 infantry and 5 mech_infantrysProduction/PUs Summary :
Germans : 57 / 81
Russians : 9 / 30
Japanese : 77 / 80
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.903
Median : 4.000
Variance : 1.049
Standard Deviation : 1.024
Total rolls : 62Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21Italians Combat
5 was rolled 5 times
6 was rolled 2 times
Average roll : 5.286
Median : 5.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 4.241
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Ukraine
1 transport moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Ukraine
1 transport moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Volgograd: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Caroline Islands to Queensland
1 fighter and 1 tactical_bomber moved from South Australia to JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 2 armour, 1 artillery and 5 infantry
Java : 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
62 Sea Zone : 1 carrier and 2 transports
Egypt : 1 infantryProduction/PUs Summary :
Germans : 57 / 81
Russians : 9 / 30
Japanese : 77 / 80
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 17 / 25
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 57 / 81
Russians : 9 / 30
Japanese : 77 / 80
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 17 / 25
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
2 fighters and 1 tactical_bomber moved from Novgorod to Denmark
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Samara to Volgograd
7 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
1 mech_infantry moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Poland to Western Ukraine
2 infantry moved from France to Southern France
4 mech_infantrys moved from Western Germany to Southern France
3 aaGuns and 3 mech_infantrys moved from Western Germany to Northern Italy
3 artilleries moved from France to Northern Italy
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Karelia to BelarusPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 artilleries placed in France
3 mech_infantrys placed in Novgorod
2 bombers and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tambov
Russians win, taking Tambov from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 25 PUsTerritory Summary for Russians :
Trans-Jordan : 2 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 46 infantry and 1 tactical_bomber
Tambov : 1 infantry
Samara : 1 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 57 / 78
Russians : 10 / 25
Japanese : 76 / 80
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 17 / 25
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Smolensk
Japanese take Smolensk from Russians
1 mech_infantry moved from India to West IndiaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in West India
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
Japanese win, taking 6 Sea Zone from Americans, taking West India from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Japanese
5 armour and 1 mech_infantry moved from India to West India
9 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Yunnan to India
3 mech_infantrys moved from Hunan to Burma
2 artilleries moved from Yunnan to Burma
1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Siberia to Manchuria
1 armour moved from Yakut S.S.R. to Amur
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
3 fighters moved from Celebes to Philippines
1 fighter moved from Celebes to Borneo
1 tactical_bomber moved from Celebes to Borneo
1 tactical_bomber moved from Celebes to Borneo
1 fighter and 1 tactical_bomber moved from Celebes to SumatraPlace Units - Japanese
2 submarines placed in 37 Sea Zone
2 carriers and 3 transports placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
2 submarines moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima -
Need various scramble decisions
1. Scramble from Rome to 95?
2. Loss order in Rome? default would be AA guns, bomber, infantry, art, tac, fighters
3. Sea zone 6? No DDs though and default loss order is cripple, cripple, kill, kill
4. Sea zone 37 off Malaya? Submerge or fight with the 2 subs? -
I’ve got no good options in 6, so default is fine I suppose.
For Rome, keep the bomber unless you’re getting really good rolls. And no scramble.
So if you get 5 or more hits in the first round of combat in Rome, default loss applies (lose the bomber). Otherwise, lose it just before the Tac, but after the Art.
Submerge the subs off Malaya.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
2 submarines moved from 25 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Iwo Jima
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Malaya
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 2 carriers and 3 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers and 3 transports in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 carriers and 3 transports in 6 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 3/3 hits
1 transport owned by the Japanese and 2 carriers owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 5 : 2/3 hits
Americans win, taking Malaya from Japanese, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 47
Casualties for Japanese: 2 carriers and 3 transports
Casualties for Americans: 1 submarine
Battle in Southern Italy
Americans attack with 4 artilleries and 8 infantry
Italians defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Americans roll dice for 4 artilleries and 8 infantry in Southern Italy, round 2 : 3/12 hits
Italians roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/8 hits
3 aaGuns owned by the Italians and 3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 4 artilleries and 5 infantry in Southern Italy, round 3 : 4/9 hits
Italians roll dice for 1 aaGun, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern Italy, round 3 : 2/8 hits
1 aaGun owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries and 3 infantry in Southern Italy, round 4 : 1/7 hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Southern Italy, round 4 : 3/5 hits
1 artillery owned by the Italians and 3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 4 artilleries in Southern Italy, round 5 : 2/4 hits
Italians roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Southern Italy, round 5 : 2/4 hits
2 artilleries owned by the Americans, 1 bomber owned by the Italians and 1 tactical_bomber owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries in Southern Italy, round 6 : 1/2 hits
Italians roll dice for 2 fighters in Southern Italy, round 6 : 1/2 hits
1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 7 : 0/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Southern Italy, round 8 : 1/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 8 : 0/1 hits
1 fighter owned by the Italians lost in Southern Italy
Americans captures 25PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery remaining. Battle score for attacker is 41
Casualties for Italians: 4 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 3 artilleries and 8 infantryNon Combat Move - Americans
2 submarines moved from 91 Sea Zone to 95 Sea Zone
4 fighters moved from Western United States to 10 Sea Zone
2 carriers, 4 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from New Guinea to Dutch New GuineaPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 2 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Americans collect 63 PUs (2 lost to blockades); end with 88 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New South Wales : 2 artilleries and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
37 Sea Zone : 3 submarines and 1 transport
26 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
17 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 3 submarines
62 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 6 transports
93 Sea Zone : 1 flag, 1 submarine
Iraq : 1 armour and 2 mech_infantrys
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 78
Russians : 9 / 25
Japanese : 76 / 81
Americans : 65 / 108
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 14 / 0
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 21 times
4 was rolled 14 times
5 was rolled 31 times
6 was rolled 19 times
Average roll : 3.621
Median : 4.000
Variance : 1.398
Standard Deviation : 1.183
Total rolls : 124Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.968
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.968
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31Americans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.288
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 52 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Union of South Africa to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Union of South Africa to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Syria
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 3 : 0/4 hits
Italians roll dice for 2 infantry in Syria, round 3 : 2/2 hits
2 infantry owned by the British lost in Syria
British roll dice for 1 armour and 1 mech_infantry in Syria, round 4 : 1/2 hits
Italians roll dice for 2 infantry in Syria, round 4 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour in Syria, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 5 : 0/1 hits
British roll dice for 1 armour in Syria, round 6 : 1/1 hits
Italians roll dice for 1 infantry in Syria, round 6 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 aaGuns moved from Eastern Persia to Persia
3 mech_infantrys moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 infantry moved from Iraq to PersiaPlace Units - British
3 artilleries placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 fighters
EDIT: Adding units owned by British to Russia: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Syria : 1 flag, 1 armour
Russia : 1 bomber, 2 fighters and 1 tactical_bomber
80 Sea Zone : 1 cruiser
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 infantry
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
81 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 aaGuns, 3 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 8 mech_infantrysProduction/PUs Summary :
Germans : 57 / 78
Russians : 9 / 25
Japanese : 76 / 81
Americans : 65 / 108
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 13 / 0
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 24 times
3 was rolled 23 times
4 was rolled 22 times
5 was rolled 36 times
6 was rolled 24 times
Average roll : 3.632
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 152Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.872
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10British Combat
1 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.917
Median : 4.000
Variance : 2.364
Standard Deviation : 1.537
Total rolls : 12Italians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.872
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Americans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.288
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 52 -
Ouch, the dice come through for me in Italy. It was tense sitting there waiting on the dice server to see if your last fighter hit that last artillery.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Volgograd to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Northern ItalyTurn Complete - Italians