@sunkhareb no scram thanks
Odonis (Axis) vs MrCunego (Allies +12) G40L rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from Szechwan to Yunnan
3 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Casualties for British: 1 fighter, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 fighter moved from Yunnan to India
1 bomber moved from Trans-Jordan to India
1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 tactical_bomber moved from Northwest Persia to Eastern Persia
2 fighters moved from Morocco to 98 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from Morocco to GibraltarPlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Neutral_Allies win with no units remaining. Battle score for attacker is -11
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 artillery, 1 fighter and 3 infantryNon Combat Move - Italians
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Albania
1 aaGun moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 15 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Romania to Greece
Germans take Greece from Neutral_Allies
1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Romania to Greece
Germans take Greece from Neutral_Allies
1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Russians win with 1 submarine remaining. Battle score for attacker is -20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Bessarabia
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
1 fighter moved from Bessarabia to Belarus
2 armour moved from Romania to Belarus
3 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
1 battleship moved from 112 Sea Zone to 104 Sea ZonePlace Units - Germans
1 armour and 1 mech_infantry placed in Western Germany
3 armour placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Bryansk to Bessarabia
3 infantry moved from Norway to Finland
1 fighter moved from Bryansk to 127 Sea Zone
2 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Finland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Finland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 2 infantry in Finland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Finland, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 infantry in Finland, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from 127 Sea Zone to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Vologda to Nenetsia
1 fighter moved from Bessarabia to Ukraine
1 armour moved from Caucasus to Ukraine
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Vologda to Russia
4 aaGuns, 1 armour, 9 artilleries, 16 infantry and 2 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 1.
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Volgograd
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 factory_minors, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
2 fighters moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 2 tactical_bombers moved from Hunan to Shensi
2 tactical_bombers moved from Suiyuyan to Shensi
1 tactical_bomber moved from Suiyuyan to Shensi
1 tactical_bomber moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 factory_minors, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
2 fighters moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 2 tactical_bombers moved from Hunan to Shensi
2 tactical_bombers moved from Suiyuyan to Shensi
1 tactical_bomber moved from Suiyuyan to Shensi
1 tactical_bomber moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Battle in Shensi
Japanese attack with 1 fighter and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Guam
Battle in Kweichow
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Yunnan
2 tactical_bombers moved from Shensi to Yunnan
1 fighter and 2 tactical_bombers moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
5 fighters moved from 45 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 aaGun, 1 artillery and 9 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Malaya
1 factory_minor placed in Kwangtung
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
3 submarines moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 3 submarines
Germans defend with 1 battleship
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 104 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 battleship in 104 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship
Casualties for Americans: 2 submarines
Battle in 97 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Americans win, taking 97 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter
Battle in Southern FranceNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 cruiser and 3 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 34 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
2 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
2 fighters moved from 98 Sea Zone to Northern Italy
1 bomber moved from Gibraltar to Northern Italy
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from India to Burma
1 bomber and 1 fighter moved from India to Burma
1 tactical_bomber moved from Eastern Persia to BurmaCombat - British
Battle in Northern Italy
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 aaGun, 1 factory_major and 2 mech_infantrys
AA fire in Northern Italy : 2/3 hits
1 bomber owned by the British and 1 fighter owned by the British lost in Northern Italy
British roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 2 mech_infantrys in Northern Italy, round 2 : 0/2 hits
1 aaGun owned by the Italians and 1 mech_infantry owned by the Italians lost in Northern Italy
British roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 3 : 0/3 hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits
1 infantry owned by the British lost in Northern Italy
British roll dice for 1 artillery and 1 fighter in Northern Italy, round 4 : 0/2 hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 fighter in Northern Italy, round 5 : 0/2 hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 5 : 1/1 hits
1 artillery owned by the British lost in Northern Italy
Italians win with 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for British: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun and 1 mech_infantry
1 fighter owned by the British retreated
Battle in Burma
British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Northern Italy to Southern France
1 fighter moved from Gibraltar to Southern France
1 infantry moved from Italian Somaliland to Ethiopia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 98 Sea ZonePlace Units - British
2 transports placed in 98 Sea Zone
1 infantry placed in Egypt
1 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 3 infantry moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Albania to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Romania to BessarabiaPlace Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,3,3,1,2
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 8 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 3 fighters, 2 submarines and 1 transport
Japanese defend with 1 battleship
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Philippines from Japanese, taking 42 Sea Zone from Neutral with 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in JavaNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Norway to Southern FranceTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Western Germany to Southern France
1 bomber and 1 fighter moved from Western Germany to Southern France
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Archangel
1 fighter moved from Belarus to Smolensk
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
2 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Russia
1 artillery moved from Belarus to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour and 1 mech_infantry moved from Western Germany to Southern France
1 bomber and 1 fighter moved from Western Germany to Southern France
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Belarus to Archangel
1 fighter moved from Belarus to Smolensk
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
2 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Russia
1 artillery moved from Belarus to BryanskCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
French defend with 1 fighter; British defend with 2 fighters; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 artillery and 3 fighters remaining. Battle score for attacker is -17
Casualties for Germans: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Germany to France
1 bomber moved from Southern France to Belarus
1 bomber moved from Russia to Novgorod
2 armour moved from Novgorod to Finland
1 artillery moved from Novgorod to Belarus
1 fighter moved from Archangel to Novgorod
1 fighter moved from Smolensk to Novgorod
1 mech_infantry moved from Eastern Poland to Western Ukraine
7 armour and 7 mech_infantrys moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
1 fighter and 2 mech_infantrys placed in Western Germany
1 bomber placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,1,1,6,6
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 36 PUs;
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Nenetsia to Archangel
1 fighter moved from Nenetsia to Archangel
3 infantry moved from Russia to Smolensk
1 fighter moved from Ukraine to Smolensk
1 armour, 2 artilleries and 3 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Smolensk
1 armour, 16 artilleries, 22 infantry and 2 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 5 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 6 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 18 artilleries, 26 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 18 artilleries, 26 infantry and 2 mech_infantrys in Bryansk, round 2 : 16/48 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 18 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
4 aaGuns and 4 infantry moved from Russia to Bryansk
1 fighter moved from Smolensk to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Volgograd
1 fighter moved from Archangel to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to VologdaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kweichow to Tsinghai
Japanese take Shensi from Chinese
Japanese take Tsinghai from Chinese
1 bomber moved from Japan to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
6 fighters moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
5 tactical_bombers moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from Suiyuyan to Szechwan