Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour and 4 artilleries moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
3 fighters moved from Rostov to Southern Italy
3 tactical_bombers moved from Rostov to Southern Italy
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
2 fighters moved from 6 Sea Zone to Jehol
8 artilleries and 7 infantry moved from Manchuria to Jehol
1 infantry moved from Soviet Far East to Siberia
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/7 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 10 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
Russians defend with 13 infantry; Chinese defend with 2 artilleries and 5 infantry; Americans defend with 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in Jehol, round 2 : 1/4 hits
Japanese roll dice for 10 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber in Jehol, round 2 : 10/25 hits
Chinese roll dice for 2 artilleries, 18 infantry and 1 mech_infantry in Jehol, round 2 : 5/21 hits
11 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 10 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in Jehol, round 3 : 7/20 hits
Chinese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Jehol, round 3 : 2/10 hits
2 infantry owned by the Russians, 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 10 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Jehol, round 4 : 7/18 hits
Chinese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 4 : 1/3 hits
1 mech_infantry owned by the Americans, 2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 10 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 8 infantry
Casualties for Russians: 13 infantry
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 2 artilleries and 5 infantry
Non Combat Move - Japanese
1 carrier moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 4 artilleries and 3 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Kazakhstan to Northwest Persia
Place Units - Japanese
3 infantry placed in Volgograd
3 artilleries placed in Korea
Japanese undo move 2.
2 artilleries and 1 infantry placed in Korea
2 artilleries and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,4,1,4,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5,3,1,5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2,5,3,4
Japanese collect 30 PUs (15 lost to blockades); end with 31 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 64 / 87
Russians : 4 / 0
Japanese : 45 / 36
Americans : 50 / 72
Chinese : 19 / 26
British : 33 / 39
UK_Pacific : 16 / 21
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour, 3 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 3 artilleries, 1 carrier, 3 cruisers, 6 destroyers, 7 infantry and 7 transports moved from 91 Sea Zone to 119 Sea Zone
Combat - Americans
Non Combat Move - Americans
4 armour, 3 artilleries and 7 infantry moved from 119 Sea Zone to Scotland
Place Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Iceland: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Iceland : 2 fighters
Scotland : 4 armour, 3 artilleries and 7 infantry
119 Sea Zone : 1 carrier, 3 cruisers, 6 destroyers and 7 transports
101 Sea Zone : 6 transports
Production/PUs Summary :
Germans : 64 / 87
Russians : 4 / 0
Japanese : 45 / 36
Americans : 50 / 65
Chinese : 19 / 26
British : 33 / 39
UK_Pacific : 16 / 21
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
3 infantry moved from Hunan to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Kwangsi to Hunan
1 infantry moved from Sikang to Shensi
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Territory Summary for Chinese :
Shensi : 1 infantry
Kweichow : 3 artilleries and 13 infantry
Hunan : 2 infantry
Production/PUs Summary :
Germans : 64 / 87
Russians : 4 / 0
Japanese : 45 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 33 / 39
UK_Pacific : 16 / 21
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
3 transports moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from United Kingdom to Scotland
3 artilleries moved from United Kingdom to Scotland
2 infantry moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kansu to Timguska
UK_Pacific take Timguska from Germans
3 artilleries and 3 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Timguska
1 infantry moved from Kansu to Timguska
3 artilleries and 5 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
2 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
2 infantry moved from Burma to Yunnan
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to West India
2 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from United Kingdom to Scotland
3 artilleries moved from United Kingdom to Scotland
2 infantry moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kansu to Timguska
UK_Pacific take Timguska from Germans
3 artilleries and 3 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Timguska
1 infantry moved from Kansu to Timguska
3 artilleries and 5 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
2 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
2 infantry moved from Burma to Yunnan
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to West India
2 infantry moved from India to Burma
Combat - British
Battle in Kazakhstan
British attack with 4 artilleries and 3 infantry
Japanese defend with 3 infantry
British roll dice for 4 artilleries and 3 infantry in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kazakhstan
British roll dice for 4 artilleries and 2 infantry in Kazakhstan, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
Place Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Territory Summary for British and UK_Pacific :
Kwangsi : 5 artilleries and 11 infantry
Siam : 1 flag
Yunnan : 2 infantry
Shan State : 1 aaGun
Burma : 1 aaGun and 2 infantry
India : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
Timguska : 1 flag, 1 artillery and 2 infantry
Kazakhstan : 1 flag, 4 artilleries and 1 infantry
French Indo China : 1 flag, 4 infantry
West India : 1 artillery and 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour and 2 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 3 artilleries and 3 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 3 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 2 infantry
Persia : 1 flag, 14 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 63 / 87
Russians : 4 / 0
Japanese : 44 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 34 / 39
UK_Pacific : 17 / 22
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Southern France to Northern Italy
Non Combat Move - Italians
Place Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 63 / 87
Russians : 4 / 0
Japanese : 44 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 34 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Java
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Kwangtung : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 destroyers, 2 submarines and 1 transport
41 Sea Zone : 2 destroyers, 2 submarines and 1 transport
44 Sea Zone : 1 flag, 2 submarines
43 Sea Zone : 1 flag, 1 destroyer and 2 submarines
54 Sea Zone : 2 submarines and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 63 / 87
Russians : 4 / 0
Japanese : 36 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 34 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 5 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Eire : 1 flag
Production/PUs Summary :
Germans : 63 / 87
Russians : 4 / 0
Japanese : 36 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 34 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
just move my Russian man to Vologda and call my turn done
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 destroyer and 4 submarines moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
3 bombers moved from France to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Denmark to 119 Sea Zone
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour moved from Urals to Russia
1 infantry moved from Caucasus to Kazakhstan
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 3 bombers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
British defend with 3 transports; Americans defend with 1 carrier, 3 cruisers, 6 destroyers and 7 transports
Germans roll dice for 4 submarines in 119 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 7/7 hits
Americans roll dice for 1 carrier, 3 cruisers, 6 destroyers and 10 transports in 119 Sea Zone, round 2 : 2/10 hits
6 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Germans lost in 119 Sea Zone
Germans roll dice for 2 submarines in 119 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 3 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 3 cruisers and 10 transports in 119 Sea Zone, round 3 : 0/3 hits
3 cruisers owned by the Americans lost in 119 Sea Zone
3 transports owned by the British and 7 transports owned by the Americans lost in 119 Sea Zone
Germans roll dice for 2 submarines in 119 Sea Zone, round 4 : 0/2 hits
Germans win, taking 119 Sea Zone from Neutral with 3 bombers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 158
Casualties for Germans: 2 submarines
Casualties for British: 3 transports
Casualties for Americans: 1 carrier, 3 cruisers, 6 destroyers and 7 transports
Battle in Kazakhstan
Germans attack with 3 armour, 2 artilleries and 3 infantry
British defend with 4 artilleries and 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 3 infantry in Kazakhstan, round 2 : 4/8 hits
British roll dice for 4 artilleries and 1 infantry in Kazakhstan, round 2 : 4/5 hits
1 infantry owned by the British, 3 infantry owned by the Germans, 3 artilleries owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour and 1 artillery in Kazakhstan, round 3 : 0/4 hits
British roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour in Kazakhstan, round 4 : 2/3 hits
British roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 2 artilleries and 3 infantry
Casualties for British: 4 artilleries and 1 infantry
Non Combat Move - Germans
3 aaGuns, 3 artilleries and 4 infantry moved from Caucasus to Northwest Persia
5 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
3 bombers moved from 119 Sea Zone to Western Germany
1 fighter moved from France to Caucasus
2 fighters moved from Southern Italy to Northwest Persia
3 fighters moved from Western Germany to Caucasus
1 fighter moved from Denmark to Western Germany
3 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Holland Belgium to Western Germany
4 armour moved from Southern Italy to Western Germany
2 artilleries and 2 infantry moved from Western Germany to Germany
4 artilleries and 8 infantry moved from Southern Italy to Northern Italy
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Production/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 36 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 33 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 66 / 90
Russians : 3 / 0
Japanese : 35 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 33 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
10 artilleries and 1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 battleships moved from 19 Sea Zone to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
4 artilleries and 3 infantry moved from Manchuria to Jehol
2 artilleries and 1 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from Volgograd to Caucasus
2 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
3 fighters and 3 tactical_bombers moved from Southern Italy to Iraq
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Iraq
Japanese attack with 2 artilleries, 5 fighters and 5 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 5 fighters and 5 tactical_bombers in Iraq, round 2 : 7/12 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Japanese win, taking Iraq from British with 2 artilleries, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsu
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Iraq to Northwest Persia
1 aaGun moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Volgograd
3 armour placed in Korea
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,1,2,4
Japanese collect 38 PUs (7 lost to blockades); end with 39 PUs total
Production/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 45 / 39
Americans : 50 / 65
Chinese : 12 / 25
British : 31 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
4 fighters moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
9 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 9 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 2 fighters
Scotland : 4 armour, 3 artilleries and 7 infantry
101 Sea Zone : 6 transports
Production/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 45 / 39
Americans : 50 / 65
Chinese : 12 / 25
British : 31 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 13 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 13 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 15 infantry in Anhwe, round 2 : 1/18 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Anhwe : 4 artilleries and 22 infantry
Production/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 44 / 39
Americans : 50 / 65
Chinese : 13 / 19
British : 31 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.095
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21
Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.222
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 artilleries and 11 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Yunnan to Hunan
2 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from West India to Eastern Persia
2 artilleries and 2 infantry moved from India to West India
2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 4 armour and 3 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 4 armour and 3 mech_infantrys in Iraq, round 2 : 5/7 hits
Japanese roll dice for 2 artilleries in Iraq, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Non Combat Move - British
1 aaGun, 3 artilleries and 3 infantry moved from Scotland to United Kingdom
Place Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6,4,2,3,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,2,3,2,5
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
Territory Summary for British and UK_Pacific :
Kiangsi : 5 artilleries and 11 infantry
Siam : 1 flag
Yunnan : 2 infantry
Hunan : 2 infantry
Shan State : 1 aaGun
Burma : 1 aaGun, 1 artillery and 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
Timguska : 1 flag, 1 artillery and 2 infantry
French Indo China : 1 flag, 4 infantry
West India : 2 artilleries and 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 3 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 4 armour and 3 mech_infantrys
Eastern Persia : 1 flag, 1 artillery and 3 infantry
Persia : 1 flag, 17 armour, 1 factory_minor, 4 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 42 / 39
Americans : 50 / 65
Chinese : 13 / 19
British : 33 / 36
UK_Pacific : 17 / 19
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.522
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 46
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.222
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
Italians take 98 Sea Zone from British
2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Tunisia
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 42 / 39
Americans : 50 / 65
Chinese : 13 / 19
British : 33 / 36
UK_Pacific : 17 / 19
Italians : 14 / 20
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 submarines moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 submarines moved from 42 Sea Zone to 44 Sea Zone
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
2 submarines moved from 54 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 submarines moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 submarines moved from 42 Sea Zone to 44 Sea Zone
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
2 submarines moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
ANZAC undo move 1.
2 transports placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Borneo : 1 infantry
Kwangtung : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 armour, 1 artillery and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag, 5 destroyers, 10 submarines and 2 transports
43 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 2 transports
62 Sea Zone : 1 submarine
Egypt : 2 infantry
Production/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 35 / 39
Americans : 50 / 65
Chinese : 13 / 19
British : 33 / 36
UK_Pacific : 21 / 19
Italians : 14 / 20
ANZAC : 21 / 33
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4