Scramble 3 fighters to 99.
L14 G40 Helmutpower (Axis) vs Dawgoneit (Allies+11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Kwangtung : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 2 destroyers and 2 submarines
41 Sea Zone : 2 destroyers and 2 submarines
44 Sea Zone : 1 flag, 2 submarines
43 Sea Zone : 1 flag, 1 destroyer and 2 submarines
54 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 6 / 0
Japanese : 43 / 46
Americans : 53 / 72
Chinese : 20 / 26
British : 34 / 39
UK_Pacific : 16 / 21
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
5 infantry moved from Alexandria to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 5 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Eire : 1 flagProduction/PUs Summary :
Germans : 59 / 81
Russians : 6 / 0
Japanese : 43 / 46
Americans : 53 / 72
Chinese : 20 / 26
British : 34 / 39
UK_Pacific : 16 / 21
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from France to 93 Sea Zone
8 armour moved from Rostov to Northwest Persia
Germans take Northwest Persia from British
4 armour moved from Volgograd to Northwest Persia
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
3 armour moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from France to Holland BelgiumCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
4 submarines moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to Denmark
1 fighter moved from Holland Belgium to Denmark
2 bombers moved from Holland Belgium to France
2 infantry moved from Germany to Western Germany
3 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 93 Sea Zone to France
3 aaGuns, 5 artilleries and 7 infantry moved from Rostov to Caucasus
2 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
1 airfield placed in Denmark
1 destroyer placed in 112 Sea Zone
3 fighters placed in Western Germany
1 fighter placed in FranceTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 65 / 87
Russians : 3 / 0
Japanese : 43 / 46
Americans : 50 / 72
Chinese : 20 / 26
British : 34 / 39
UK_Pacific : 16 / 21
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Jehol : 13 infantry
Novosibirsk : 1 infantryProduction/PUs Summary :
Germans : 64 / 87
Russians : 4 / 0
Japanese : 43 / 46
Americans : 50 / 72
Chinese : 20 / 26
British : 34 / 39
UK_Pacific : 16 / 21
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 4 artilleries moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
3 fighters moved from Rostov to Southern Italy
3 tactical_bombers moved from Rostov to Southern Italy
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
2 fighters moved from 6 Sea Zone to Jehol
8 artilleries and 7 infantry moved from Manchuria to Jehol
1 infantry moved from Soviet Far East to Siberia
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/7 hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 10 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
Russians defend with 13 infantry; Chinese defend with 2 artilleries and 5 infantry; Americans defend with 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in Jehol, round 2 : 1/4 hits
Japanese roll dice for 10 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber in Jehol, round 2 : 10/25 hits
Chinese roll dice for 2 artilleries, 18 infantry and 1 mech_infantry in Jehol, round 2 : 5/21 hits
11 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 10 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in Jehol, round 3 : 7/20 hits
Chinese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Jehol, round 3 : 2/10 hits
2 infantry owned by the Russians, 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 10 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Jehol, round 4 : 7/18 hits
Chinese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 4 : 1/3 hits
1 mech_infantry owned by the Americans, 2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 10 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 8 infantry
Casualties for Russians: 13 infantry
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 2 artilleries and 5 infantryNon Combat Move - Japanese
1 carrier moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 4 artilleries and 3 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Kazakhstan to Northwest PersiaPlace Units - Japanese
3 infantry placed in Volgograd
3 artilleries placed in Korea
Japanese undo move 2.
2 artilleries and 1 infantry placed in Korea
2 artilleries and 3 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,4,1,4,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5,3,1,5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2,5,3,4
Japanese collect 30 PUs (15 lost to blockades); end with 31 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 36 PUsProduction/PUs Summary :
Germans : 64 / 87
Russians : 4 / 0
Japanese : 45 / 36
Americans : 50 / 72
Chinese : 19 / 26
British : 33 / 39
UK_Pacific : 16 / 21
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 armour, 3 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 3 artilleries, 1 carrier, 3 cruisers, 6 destroyers, 7 infantry and 7 transports moved from 91 Sea Zone to 119 Sea ZoneCombat - Americans
Non Combat Move - Americans
4 armour, 3 artilleries and 7 infantry moved from 119 Sea Zone to ScotlandPlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Iceland: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Iceland : 2 fighters
Scotland : 4 armour, 3 artilleries and 7 infantry
119 Sea Zone : 1 carrier, 3 cruisers, 6 destroyers and 7 transports
101 Sea Zone : 6 transportsProduction/PUs Summary :
Germans : 64 / 87
Russians : 4 / 0
Japanese : 45 / 36
Americans : 50 / 65
Chinese : 19 / 26
British : 33 / 39
UK_Pacific : 16 / 21
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
3 infantry moved from Hunan to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Kwangsi to Hunan
1 infantry moved from Sikang to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Kweichow : 3 artilleries and 13 infantry
Hunan : 2 infantryProduction/PUs Summary :
Germans : 64 / 87
Russians : 4 / 0
Japanese : 45 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 33 / 39
UK_Pacific : 16 / 21
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
3 transports moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from United Kingdom to Scotland
3 artilleries moved from United Kingdom to Scotland
2 infantry moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kansu to Timguska
UK_Pacific take Timguska from Germans
3 artilleries and 3 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Timguska
1 infantry moved from Kansu to Timguska
3 artilleries and 5 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
2 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
2 infantry moved from Burma to Yunnan
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to West India
2 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from United Kingdom to Scotland
3 artilleries moved from United Kingdom to Scotland
2 infantry moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kansu to Timguska
UK_Pacific take Timguska from Germans
3 artilleries and 3 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
1 artillery moved from Kansu to Timguska
1 infantry moved from Kansu to Timguska
3 artilleries and 5 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Yunnan to Kwangsi
2 infantry moved from French Indo China to Kwangsi
2 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
2 infantry moved from Burma to Yunnan
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to West India
2 infantry moved from India to BurmaCombat - British
Battle in Kazakhstan
British attack with 4 artilleries and 3 infantry
Japanese defend with 3 infantry
British roll dice for 4 artilleries and 3 infantry in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kazakhstan
British roll dice for 4 artilleries and 2 infantry in Kazakhstan, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
Place Units - British
3 armour placed in Persia
3 armour placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 5 artilleries and 11 infantry
Siam : 1 flag
Yunnan : 2 infantry
Shan State : 1 aaGun
Burma : 1 aaGun and 2 infantry
India : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 harbour
Timguska : 1 flag, 1 artillery and 2 infantry
Kazakhstan : 1 flag, 4 artilleries and 1 infantry
French Indo China : 1 flag, 4 infantry
West India : 1 artillery and 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour and 2 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 3 artilleries and 3 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
119 Sea Zone : 3 transports
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 2 infantry
Persia : 1 flag, 14 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 63 / 87
Russians : 4 / 0
Japanese : 44 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 34 / 39
UK_Pacific : 17 / 22
Italians : 13 / 28
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Southern France to Northern ItalyNon Combat Move - Italians
Place Units - Italians
2 destroyers and 1 transport placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 63 / 87
Russians : 4 / 0
Japanese : 44 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 34 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in Java
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Kwangtung : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 destroyers, 2 submarines and 1 transport
41 Sea Zone : 2 destroyers, 2 submarines and 1 transport
44 Sea Zone : 1 flag, 2 submarines
43 Sea Zone : 1 flag, 1 destroyer and 2 submarines
54 Sea Zone : 2 submarines and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 63 / 87
Russians : 4 / 0
Japanese : 36 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 34 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 5 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Eire : 1 flagProduction/PUs Summary :
Germans : 63 / 87
Russians : 4 / 0
Japanese : 36 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 34 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
just move my Russian man to Vologda and call my turn done
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 destroyer and 4 submarines moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
3 bombers moved from France to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from Denmark to 119 Sea Zone
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
3 armour moved from Volgograd to Kazakhstan
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour moved from Urals to Russia
1 infantry moved from Caucasus to KazakhstanCombat - Germans
Battle in 119 Sea Zone
Germans attack with 3 bombers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
British defend with 3 transports; Americans defend with 1 carrier, 3 cruisers, 6 destroyers and 7 transports
Germans roll dice for 4 submarines in 119 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 3 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 7/7 hits
Americans roll dice for 1 carrier, 3 cruisers, 6 destroyers and 10 transports in 119 Sea Zone, round 2 : 2/10 hits
6 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Germans lost in 119 Sea Zone
Germans roll dice for 2 submarines in 119 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 3 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 3 cruisers and 10 transports in 119 Sea Zone, round 3 : 0/3 hits
3 cruisers owned by the Americans lost in 119 Sea Zone
3 transports owned by the British and 7 transports owned by the Americans lost in 119 Sea Zone
Germans roll dice for 2 submarines in 119 Sea Zone, round 4 : 0/2 hits
Germans win, taking 119 Sea Zone from Neutral with 3 bombers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 158
Casualties for Germans: 2 submarines
Casualties for British: 3 transports
Casualties for Americans: 1 carrier, 3 cruisers, 6 destroyers and 7 transports
Battle in Kazakhstan
Germans attack with 3 armour, 2 artilleries and 3 infantry
British defend with 4 artilleries and 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 3 infantry in Kazakhstan, round 2 : 4/8 hits
British roll dice for 4 artilleries and 1 infantry in Kazakhstan, round 2 : 4/5 hits
1 infantry owned by the British, 3 infantry owned by the Germans, 3 artilleries owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour and 1 artillery in Kazakhstan, round 3 : 0/4 hits
British roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Kazakhstan
Germans roll dice for 3 armour in Kazakhstan, round 4 : 2/3 hits
British roll dice for 1 artillery in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 2 artilleries and 3 infantry
Casualties for British: 4 artilleries and 1 infantryNon Combat Move - Germans
3 aaGuns, 3 artilleries and 4 infantry moved from Caucasus to Northwest Persia
5 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
3 bombers moved from 119 Sea Zone to Western Germany
1 fighter moved from France to Caucasus
2 fighters moved from Southern Italy to Northwest Persia
3 fighters moved from Western Germany to Caucasus
1 fighter moved from Denmark to Western Germany
3 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Holland Belgium to Western Germany
4 armour moved from Southern Italy to Western Germany
2 artilleries and 2 infantry moved from Western Germany to Germany
4 artilleries and 8 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 36 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 33 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 66 / 90
Russians : 3 / 0
Japanese : 35 / 36
Americans : 50 / 65
Chinese : 19 / 25
British : 33 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
10 artilleries and 1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 battleships moved from 19 Sea Zone to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
4 artilleries and 3 infantry moved from Manchuria to Jehol
2 artilleries and 1 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 infantry moved from Volgograd to Caucasus
2 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
3 fighters and 3 tactical_bombers moved from Southern Italy to IraqCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Iraq
Japanese attack with 2 artilleries, 5 fighters and 5 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 5 fighters and 5 tactical_bombers in Iraq, round 2 : 7/12 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Japanese win, taking Iraq from British with 2 artilleries, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in KiangsuNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Iraq to Northwest Persia
1 aaGun moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Volgograd
3 armour placed in Korea
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,1,2,4
Japanese collect 38 PUs (7 lost to blockades); end with 39 PUs totalProduction/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 45 / 39
Americans : 50 / 65
Chinese : 12 / 25
British : 31 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 fighters moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
9 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 9 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 2 fighters
Scotland : 4 armour, 3 artilleries and 7 infantry
101 Sea Zone : 6 transportsProduction/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 45 / 39
Americans : 50 / 65
Chinese : 12 / 25
British : 31 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 13 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 13 infantry moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 15 infantry in Anhwe, round 2 : 1/18 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Anhwe : 4 artilleries and 22 infantryProduction/PUs Summary :
Germans : 66 / 90
Russians : 2 / 0
Japanese : 44 / 39
Americans : 50 / 65
Chinese : 13 / 19
British : 31 / 39
UK_Pacific : 17 / 22
Italians : 13 / 19
ANZAC : 18 / 29
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.095
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.222
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





