L14 G40 Helmutpower (Axis) vs Dawgoneit (Allies+11)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Holland Belgium
                1 carrier and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser and 6 destroyers moved from 104 Sea Zone to 91 Sea Zone
                4 armour moved from Central United States to 101 Sea Zone
                3 artilleries moved from Eastern United States to 101 Sea Zone
                7 infantry moved from Eastern United States to 101 Sea Zone
                4 armour, 3 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in Southern France
                Battle in Holland Belgium
                Battle in 26 Sea Zone
                    Americans attack with 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                    Americans win, taking Southern France from Germans, taking Holland Belgium from Germans, taking 26 Sea Zone from Neutral with 2 carriers, 2 cruisers, 3 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Hawaiian Islands
                    Americans attack with 4 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 4 fighters and 1 infantry in Hawaiian Islands, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Americans roll dice for 4 fighters and 1 infantry in Hawaiian Islands, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                    Americans win, taking Hawaiian Islands from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                4 fighters moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 armour, 2 artilleries, 2 fighters and 3 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 4 armour, 3 artilleries, 7 infantry and 7 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 7 transports
                EDIT: Adding units owned by Americans to Gibraltar: 4 armour, 3 artilleries and 7 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Jehol : 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Gibraltar : 4 armour, 3 artilleries and 7 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 armour
        93 Sea Zone : 1 transport
        101 Sea Zone : 3 transports
        91 Sea Zone : 1 carrier, 3 cruisers, 6 destroyers and 7 transports
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 6 / 0
        Japanese : 44 / 46
        Americans : 56 / 72
        Chinese : 20 / 23
        British : 33 / 40
        UK_Pacific : 16 / 19
        Italians : 10 / 10
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Japanese Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Kwangsi : 2 infantry
        Jehol : 2 artilleries and 5 infantry
        Shensi : 1 infantry
        Hunan : 3 infantry
        Sikang : 1 infantry
        Anhwe : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 6 / 0
        Japanese : 44 / 46
        Americans : 56 / 72
        Chinese : 20 / 26
        British : 33 / 40
        UK_Pacific : 16 / 19
        Italians : 10 / 10
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Japanese Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Burma to Yunnan
                3 armour moved from Iraq to Persia
                2 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India
                2 infantry moved from India to Burma
                1 infantry moved from Tsinghai to Kazakhstan
                      British take Kazakhstan from Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                4 artilleries and 3 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 transports moved from 92 Sea Zone to 91 Sea Zone

    Combat - British

    Non Combat Move - British

    Place Units - British
                3 artilleries placed in United Kingdom
                3 armour placed in Persia
                1 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 artillery and 5 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 artillery and 1 infantry
        Siam : 1 flag, 2 infantry
        Yunnan : 1 artillery and 3 infantry
        Kansu : 1 artillery and 2 infantry
        Tsinghai : 4 artilleries and 3 infantry
        Shan State : 1 aaGun and 2 infantry
        Burma : 1 aaGun and 2 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 3 artilleries, 1 harbour and 5 infantry
        Kazakhstan : 1 flag, 1 infantry
        French Indo China : 1 flag, 2 infantry
        West India : 2 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour and 1 mech_infantry
        Eastern Persia : 1 flag, 2 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 9 armour and 1 factory_minor
        98 Sea Zone : 1 flag
        91 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 6 / 0
        Japanese : 43 / 46
        Americans : 56 / 72
        Chinese : 20 / 26
        British : 34 / 39
        UK_Pacific : 16 / 21
        Italians : 10 / 10
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Japanese Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Southern Italy to Southern France
                1 artillery and 2 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 13 PUs; end with 23 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 6 / 0
        Japanese : 43 / 46
        Americans : 53 / 72
        Chinese : 20 / 26
        British : 34 / 39
        UK_Pacific : 16 / 21
        Italians : 13 / 28
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Kwangtung : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 2 destroyers and 2 submarines
        41 Sea Zone : 2 destroyers and 2 submarines
        44 Sea Zone : 1 flag, 2 submarines
        43 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        54 Sea Zone : 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 6 / 0
        Japanese : 43 / 46
        Americans : 53 / 72
        Chinese : 20 / 26
        British : 34 / 39
        UK_Pacific : 16 / 21
        Italians : 13 / 28
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                5 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 5 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 6 / 0
        Japanese : 43 / 46
        Americans : 53 / 72
        Chinese : 20 / 26
        British : 34 / 39
        UK_Pacific : 16 / 21
        Italians : 13 / 28
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from France to 93 Sea Zone
                8 armour moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British
                4 armour moved from Volgograd to Northwest Persia
                1 armour moved from Urals to Yenisey
                      Germans take Evenkiyskiy from Russians
                      Germans take Yenisey from Russians
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Urals
                3 armour moved from Russia to Volgograd
                2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 bombers moved from France to Holland Belgium

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 93 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 armour
                        Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/7 hits
                        Americans roll dice for 1 armour in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                4 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Denmark
                1 fighter moved from Holland Belgium to Denmark
                2 bombers moved from Holland Belgium to France
                2 infantry moved from Germany to Western Germany
                3 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from 93 Sea Zone to France
                3 aaGuns, 5 artilleries and 7 infantry moved from Rostov to Caucasus
                2 infantry moved from Bryansk to Rostov
                3 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Ukraine
                1 airfield placed in Denmark
                1 destroyer placed in 112 Sea Zone
                3 fighters placed in Western Germany
                1 fighter placed in France

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs

    Production/PUs Summary :

    Germans : 65 / 87
        Russians : 3 / 0
        Japanese : 43 / 46
        Americans : 50 / 72
        Chinese : 20 / 26
        British : 34 / 39
        UK_Pacific : 16 / 21
        Italians : 13 / 28
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Kansu to Novosibirsk
                      Russians take Novosibirsk from Germans

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Jehol : 13 infantry
        Novosibirsk : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 4 / 0
        Japanese : 43 / 46
        Americans : 50 / 72
        Chinese : 20 / 26
        British : 34 / 39
        UK_Pacific : 16 / 21
        Italians : 13 / 28
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour and 4 artilleries moved from Caucasus to Northwest Persia
                3 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
                3 fighters moved from Rostov to Southern Italy
                3 tactical_bombers moved from Rostov to Southern Italy
                1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                2 fighters moved from 6 Sea Zone to Jehol
                8 artilleries and 7 infantry moved from Manchuria to Jehol
                1 infantry moved from Soviet Far East to Siberia
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 4 infantry moved from 19 Sea Zone to Jehol
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in Kazakhstan
                    Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kazakhstan, round 2 :  4/7 hits
                        British roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Jehol
                    Japanese attack with 10 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
                    Russians defend with 13 infantry; Chinese defend with 2 artilleries and 5 infantry; Americans defend with 1 mech_infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Jehol, round 2 :  1/4 hits
                        Japanese roll dice for 10 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber in Jehol, round 2 :  10/25 hits
                        Chinese roll dice for 2 artilleries, 18 infantry and 1 mech_infantry in Jehol, round 2 :  5/21 hits
                        11 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Jehol
                        Japanese roll dice for 10 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber in Jehol, round 3 :  7/20 hits
                        Chinese roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Jehol, round 3 :  2/10 hits
                        2 infantry owned by the Russians, 2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 10 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Jehol, round 4 :  7/18 hits
                        Chinese roll dice for 2 artilleries and 1 mech_infantry in Jehol, round 4 :  1/3 hits
                        1 mech_infantry owned by the Americans, 2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 10 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 42
                    Casualties for Japanese: 8 infantry
                    Casualties for Russians: 13 infantry
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Chinese: 2 artilleries and 5 infantry

    Non Combat Move - Japanese
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun, 4 artilleries and 3 infantry moved from Korea to Manchuria
                2 fighters and 2 tactical_bombers moved from Kazakhstan to Northwest Persia

    Place Units - Japanese
                3 infantry placed in Volgograd
                3 artilleries placed in Korea
                Japanese undo move 2.
                2 artilleries and 1 infantry placed in Korea
                2 artilleries and 3 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,4,1,4,5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5,3,1,5,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2,2,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2,5,3,4
                Japanese collect 30 PUs (15 lost to blockades); end with 31 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 36 PUs

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 4 / 0
        Japanese : 45 / 36
        Americans : 50 / 72
        Chinese : 19 / 26
        British : 33 / 39
        UK_Pacific : 16 / 21
        Italians : 13 / 28
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 armour, 3 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
                4 armour, 3 artilleries, 1 carrier, 3 cruisers, 6 destroyers, 7 infantry and 7 transports moved from 91 Sea Zone to 119 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                4 armour, 3 artilleries and 7 infantry moved from 119 Sea Zone to Scotland

    Place Units - Americans
                2 destroyers and 2 submarines placed in 10 Sea Zone
                3 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
                EDIT: Adding units owned by Americans to Iceland: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Iceland : 2 fighters
        Scotland : 4 armour, 3 artilleries and 7 infantry
        119 Sea Zone : 1 carrier, 3 cruisers, 6 destroyers and 7 transports
        101 Sea Zone : 6 transports

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 4 / 0
        Japanese : 45 / 36
        Americans : 50 / 65
        Chinese : 19 / 26
        British : 33 / 39
        UK_Pacific : 16 / 21
        Italians : 13 / 28
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                3 infantry moved from Hunan to Kweichow
                1 infantry moved from Shensi to Kweichow
                2 infantry moved from Kwangsi to Hunan
                1 infantry moved from Sikang to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kweichow : 3 artilleries and 13 infantry
        Hunan : 2 infantry

    Production/PUs Summary :

    Germans : 64 / 87
        Russians : 4 / 0
        Japanese : 45 / 36
        Americans : 50 / 65
        Chinese : 19 / 25
        British : 33 / 39
        UK_Pacific : 16 / 21
        Italians : 13 / 28
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                3 transports moved from 91 Sea Zone to 119 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                3 artilleries moved from United Kingdom to Scotland
                2 infantry moved from Eastern Persia to Persia
                2 armour and 1 mech_infantry moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Kansu to Timguska
                      UK_Pacific take Timguska from Germans
                3 artilleries and 3 infantry moved from Tsinghai to Kazakhstan
                1 artillery moved from Tsinghai to Kazakhstan
                1 artillery moved from Kansu to Timguska
                1 infantry moved from Kansu to Timguska
                3 artilleries and 5 infantry moved from Kwangtung to Kwangsi
                1 artillery and 3 infantry moved from Yunnan to Kwangsi
                2 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Siam to French Indo China
                2 infantry moved from Shan State to French Indo China
                2 infantry moved from Burma to Yunnan
                2 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India
                1 artillery moved from India to West India
                1 infantry moved from India to West India
                2 infantry moved from India to Burma

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 transports moved from 91 Sea Zone to 119 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                3 artilleries moved from United Kingdom to Scotland
                2 infantry moved from Eastern Persia to Persia
                2 armour and 1 mech_infantry moved from Iraq to Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Kansu to Timguska
                      UK_Pacific take Timguska from Germans
                3 artilleries and 3 infantry moved from Tsinghai to Kazakhstan
                1 artillery moved from Tsinghai to Kazakhstan
                1 artillery moved from Kansu to Timguska
                1 infantry moved from Kansu to Timguska
                3 artilleries and 5 infantry moved from Kwangtung to Kwangsi
                1 artillery and 3 infantry moved from Yunnan to Kwangsi
                2 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Siam to French Indo China
                2 infantry moved from Shan State to French Indo China
                2 infantry moved from Burma to Yunnan
                2 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India
                1 artillery moved from India to West India
                1 infantry moved from India to West India
                2 infantry moved from India to Burma

    Combat - British
                Battle in Kazakhstan
                    British attack with 4 artilleries and 3 infantry
                    Japanese defend with 3 infantry
                        British roll dice for 4 artilleries and 3 infantry in Kazakhstan, round 2 :  2/7 hits
                        Japanese roll dice for 3 infantry in Kazakhstan, round 2 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kazakhstan
                        British roll dice for 4 artilleries and 2 infantry in Kazakhstan, round 3 :  2/6 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 5 artilleries and 11 infantry
        Siam : 1 flag
        Yunnan : 2 infantry
        Shan State : 1 aaGun
        Burma : 1 aaGun and 2 infantry
        India : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 1 harbour
        Timguska : 1 flag, 1 artillery and 2 infantry
        Kazakhstan : 1 flag, 4 artilleries and 1 infantry
        French Indo China : 1 flag, 4 infantry
        West India : 1 artillery and 3 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 armour and 2 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield, 3 artilleries and 3 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        119 Sea Zone : 3 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag, 2 infantry
        Persia : 1 flag, 14 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 63 / 87
        Russians : 4 / 0
        Japanese : 44 / 36
        Americans : 50 / 65
        Chinese : 19 / 25
        British : 34 / 39
        UK_Pacific : 17 / 22
        Italians : 13 / 28
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.353
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 infantry moved from Southern France to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers and 1 transport placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 63 / 87
        Russians : 4 / 0
        Japanese : 44 / 36
        Americans : 50 / 65
        Chinese : 19 / 25
        British : 34 / 39
        UK_Pacific : 17 / 22
        Italians : 13 / 19
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                2 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                2 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Kwangtung : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        41 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        44 Sea Zone : 1 flag, 2 submarines
        43 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        54 Sea Zone : 2 submarines and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 63 / 87
        Russians : 4 / 0
        Japanese : 36 / 36
        Americans : 50 / 65
        Chinese : 19 / 25
        British : 34 / 39
        UK_Pacific : 17 / 22
        Italians : 13 / 19
        ANZAC : 18 / 29
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 5 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 63 / 87
        Russians : 4 / 0
        Japanese : 36 / 36
        Americans : 50 / 65
        Chinese : 19 / 25
        British : 34 / 39
        UK_Pacific : 17 / 22
        Italians : 13 / 19
        ANZAC : 18 / 29
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    just move my Russian man to Vologda and call my turn done


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 destroyer and 4 submarines moved from 112 Sea Zone to 119 Sea Zone
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                3 bombers moved from France to 119 Sea Zone
                1 fighter and 1 tactical_bomber moved from Denmark to 119 Sea Zone
                2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
                3 armour moved from Volgograd to Kazakhstan
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians
                1 armour moved from Urals to Russia
                1 infantry moved from Caucasus to Kazakhstan

    Combat - Germans
                Battle in 119 Sea Zone
                    Germans attack with 3 bombers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    British defend with 3 transports; Americans defend with 1 carrier, 3 cruisers, 6 destroyers and 7 transports
                        Germans roll dice for 4 submarines in 119 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 3 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 :  7/7 hits
                        Americans roll dice for 1 carrier, 3 cruisers, 6 destroyers and 10 transports in 119 Sea Zone, round 2 :  2/10 hits
                        6 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Germans lost in 119 Sea Zone
                        Germans roll dice for 2 submarines in 119 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 3 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 :  3/7 hits
                        Americans roll dice for 3 cruisers and 10 transports in 119 Sea Zone, round 3 :  0/3 hits
                        3 cruisers owned by the Americans lost in 119 Sea Zone
                        3 transports owned by the British and 7 transports owned by the Americans lost in 119 Sea Zone
                        Germans roll dice for 2 submarines in 119 Sea Zone, round 4 :  0/2 hits
                    Germans win, taking 119 Sea Zone from Neutral with 3 bombers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 158
                    Casualties for Germans: 2 submarines
                    Casualties for British: 3 transports
                    Casualties for Americans: 1 carrier, 3 cruisers, 6 destroyers and 7 transports
                Battle in Kazakhstan
                    Germans attack with 3 armour, 2 artilleries and 3 infantry
                    British defend with 4 artilleries and 1 infantry
                        Germans roll dice for 3 armour, 2 artilleries and 3 infantry in Kazakhstan, round 2 :  4/8 hits
                        British roll dice for 4 artilleries and 1 infantry in Kazakhstan, round 2 :  4/5 hits
                        1 infantry owned by the British, 3 infantry owned by the Germans, 3 artilleries owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                        Germans roll dice for 3 armour and 1 artillery in Kazakhstan, round 3 :  0/4 hits
                        British roll dice for 1 artillery in Kazakhstan, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Kazakhstan
                        Germans roll dice for 3 armour in Kazakhstan, round 4 :  2/3 hits
                        British roll dice for 1 artillery in Kazakhstan, round 4 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 2 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour, 2 artilleries and 3 infantry
                    Casualties for British: 4 artilleries and 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 3 artilleries and 4 infantry moved from Caucasus to Northwest Persia
                5 infantry moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
                3 bombers moved from 119 Sea Zone to Western Germany
                1 fighter moved from France to Caucasus
                2 fighters moved from Southern Italy to Northwest Persia
                3 fighters moved from Western Germany to Caucasus
                1 fighter moved from Denmark to Western Germany
                3 transports moved from 113 Sea Zone to 112 Sea Zone
                1 artillery moved from Holland Belgium to Western Germany
                4 armour moved from Southern Italy to Western Germany
                2 artilleries and 2 infantry moved from Western Germany to Germany
                4 artilleries and 8 infantry moved from Southern Italy to Northern Italy

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Russia
                3 infantry placed in Novgorod
                3 infantry placed in Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 2 / 0
        Japanese : 36 / 36
        Americans : 50 / 65
        Chinese : 19 / 25
        British : 33 / 39
        UK_Pacific : 17 / 22
        Italians : 13 / 19
        ANZAC : 18 / 29
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 3 / 0
        Japanese : 35 / 36
        Americans : 50 / 65
        Chinese : 19 / 25
        British : 33 / 39
        UK_Pacific : 17 / 22
        Italians : 13 / 19
        ANZAC : 18 / 29
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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