@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (Axis) vs Whackamatt (Aliies +10) - G4014L - No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 fighters moved from Queensland to Java
EDIT: 1 transport moved from 42 Sea Zone to 39 Sea ZoneNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Syria to Trans-Jordan
1 cruiser moved from 96 Sea Zone to 92 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour, 3 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Western Germany to Malta
2 fighters moved from Alexandria to Malta
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco -
Germany turn…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery and 1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Finland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
10 infantry moved from Russia to Bryansk
3 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
2 armour and 1 mech_infantry moved from Baltic States to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to RomaniaCombat - Russians
Battle in Vyborg
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 armour and 1 fighter
Italians defend with 1 armour and 2 infantry
Russians win, taking Romania from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 armour
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Russians
1 fighter moved from Romania to Caucasus
2 aaGuns moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
2 aaGuns and 6 infantry moved from Baltic States to BelarusPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
1 tactical_bomber placed in NovgorodTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 artillery and 4 infantry moved from Kweichow to Yunnan
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 armour moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 artillery and 4 infantry moved from Kweichow to Yunnan
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 armour moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
Chinese defend with 10 infantry
Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 fighters
Casualties for Chinese: 10 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 8 infantry
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Kweichow
3 fighters moved from Szechwan to Kweichow
2 bombers and 4 tactical_bombers moved from Szechwan to Kwangsi
1 infantry moved from Siam to French Indo China
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Central Mongolia to Suiyuyan
1 armour moved from Manchuria to Anhwe
1 artillery moved from Sakha to Buryatia
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
3 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
2 artilleries and 1 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber and 3 fighters moved from Egypt to Iraq
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from United Kingdom to FinlandCombat - British
Battle in Iraq
British attack with 1 bomber, 3 fighters and 2 infantry
Neutral_Axis defend with 3 infantry
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber and 3 fighters moved from Iraq to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 armour moved from India to Eastern Persia
1 aaGun and 4 infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 77 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 6 infantry and 1 mech_infantry
British win with 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -33
Casualties for ANZAC: 2 infantry
Casualties for British: 1 bomber and 5 infantry
Casualties for Italians: 2 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
bumpity bump…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter; British loiter and taunt with
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 infantry moved from 63 Sea Zone to New Zealand
2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to Finland
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyerNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Germany to Romania
1 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Poland to Baltic States
1 tactical_bomber moved from Southern Italy to Romania
1 bomber moved from Southern Italy to Baltic States
1 submarine moved from 91 Sea Zone to 86 Sea Zone
2 fighters moved from 96 Sea Zone to Tunisia
1 armour and 1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 92 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Germany to Romania
1 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Poland to Baltic States
1 tactical_bomber moved from Southern Italy to Romania
1 bomber moved from Southern Italy to Baltic States
1 submarine moved from 91 Sea Zone to 86 Sea Zone
2 fighters moved from 96 Sea Zone to Tunisia
1 armour and 1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 92 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in 86 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Romania from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tunisia
Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
French defend with 3 infantry
Germans win, taking Tunisia from French with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for French: 3 infantryNon Combat Move - Germans
2 fighters moved from Tunisia to 94 Sea Zone
1 carrier moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Alexandria to Bulgaria
1 battleship moved from 91 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Romania to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
4 armour and 1 mech_infantry moved from Poland to Western Ukraine
5 artilleries moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 bomber moved from Baltic States to Western Ukraine
2 mech_infantrys moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
1 infantry moved from Germany to PolandPlace Units - Germans
3 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Bryansk to Ukraine
5 artilleries and 5 infantry moved from Russia to BryanskCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
1 armour moved from Bryansk to Novgorod
2 aaGuns and 6 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Vyborg to NovgorodPlace Units - Russians
1 armour and 2 fighters placed in Novgorod
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Ulaanbaatar to Tsagaan Olom
Japanese take Dzavhan from Russians
1 armour moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 armour moved from Anhwe to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Tsagaan Olom
1 destroyer moved from 19 Sea Zone to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Ulaanbaatar to Tsagaan Olom
Japanese take Dzavhan from Russians
1 armour moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 armour moved from Anhwe to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Tsagaan Olom
1 destroyer moved from 19 Sea Zone to 17 Sea ZoneCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Japanese creates battle in territory 19 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in India
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 fighters and 2 transports
British defend with 1 battleship
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer; British defend with 1 transport
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 2 transports
British defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 3 transports
British defend with 1 cruiser
Japanese win with 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Kwangtung
Japanese attack with 1 armour and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tsagaan Olom
Japanese attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Tsagaan Olom from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters moved from Kweichow to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsagaan Olom to Suiyuyan
1 artillery moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Manchuria to Anhwe
2 bombers moved from India to Yunnan
1 mech_infantry moved from Soviet Far East to Sakha
1 armour moved from Manchuria to BuryatiaPlace Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 15 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone -
I need scramble and kami orders for SZ6





