@oysteilo
any scramble?
14 G 40 Gamer vs Bold game 1 of 2, same bid switch sides. no tech, 1 unit per t
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cas choice in sui needed - map attached
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Tank, tac
You are the weirdest A&A player in the world to have an airbase on Bry on R5
Now suffer the curse of the clever -
so far the curse holds
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 bomber and 1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Amur to Suiyuyan
1 bomber moved from Bryansk to Suiyuyan
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Suiyuyan
Americans attack with 3 bombers
Japanese defend with 1 armour, 1 fighter and 1 tactical_bomber; Germans defend with 1 bomber
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -19
Casualties for Japanese: 1 armour and 1 tactical_bomber
Casualties for Americans: 3 bombersNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to 7 Sea Zone
1 bomber moved from 16 Sea Zone to Buryatia
1 fighter moved from Western United States to 7 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea Zone
3 fighters moved from Queensland to 30 Sea Zone
3 fighters moved from 30 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 armour moved from Western Australia to Queensland
1 artillery moved from New South Wales to QueenslandPlace Units - Americans
1 bomber and 6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Politics - Chinese
Chinese takes Political Action: Political Action Chinese To War With Germans
Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Kweichow to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter
Japanese defend with 1 fighter; Germans defend with 1 bomber
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
2 artilleries and 17 infantry moved from Kweichow to AnhwePlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
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Ol’ Ghostglider suffered it so hard, I don’t think that can ever be topped
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to British Somaliland
1 armour moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to SuiyuyanCombat - British
Battle in British Somaliland
Battle in Suiyuyan
British attack with 1 armour
Japanese defend with 1 fighter; Germans defend with 1 bomber
Japanese win, taking British Somaliland from Italians with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for British: 1 armourNon Combat Move - British
COMMENT: 2 uk ftrs on the USA acc in 125
1 aaGun and 7 infantry moved from India to West India
1 aaGun and 3 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
1 fighter and 1 tactical_bomber moved from Bryansk to Persia
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Bryansk to Norway
1 battleship moved from 81 Sea Zone to 76 Sea Zone
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 aaGun moved from India to West India
1 fighter moved from 109 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Iraq to Persia
1 fighter moved from Bryansk to Norway
1 fighter moved from Bryansk to 125 Sea Zone
1 fighter moved from Bryansk to 125 Sea Zone
2 fighters moved from Bryansk to Norway
1 fighter moved from Egypt to West IndiaPlace Units - British
1 destroyer placed in 81 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 28 PUs (3 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
so far the curse holds
It is a very strong, though not unbreakable, curse
it’s amazing.
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-25 overall in sui - ouch.
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defender continues to remain charmed - except for burma… :|
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Burma was about 20 IPC’s better for defender than expected, so I don’t think should be excepted
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I now ask that we stop talking dice, at least for awhile. It is likely to quickly devolve into 2 different assessments of who is luckier
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Oh I didn’t even realize I never ran the numbers. :-)
I have perceived the defender to generally be coming out better though.
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looking at map this morning i realize i undid the walkin to eastern persia in noncom… i redid it several times. eastern persia should have a mech.
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Ol’ Ghostglider suffered it so hard, I don’t think that can ever be topped
He will probably top it in his attack of poland… :lol: 1 in 20000 immediately followed by 1 in 50000
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I now ask that we stop talking dice, at least for awhile. It is likely to quickly devolve into 2 different assessments of who is luckier
Not going to devolve. I just didn’t realize I did above avg in burma sorry.
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looking at map this morning i realize i undid the walkin to eastern persia in noncom… i redid it several times. eastern persia should have a mech.
map
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Not going to devolve. I just didn’t realize I did above avg in burma sorry.
OK, cool, thanks
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Please let me know if you have any problem with the noncom edit. There were convoy dice rolled so you can disallow.





