Dawgoneit allies -vs- wittmann axis 1942


  • Afternoon my friend.
    Would you like to scramble your 2 US Fts  to save your 3 ships or will you let me sink them and block the Strait?


  • yeah bring them up.
    if you loose your destroyer in the first round save my subs.


  • I will keep the DD to block the way for your US ships, including a Sub.

    Am at work now, so cannot complete the turn until first thing tomorrow morning.
    Enjoy your day.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 fighter moved from Western Germany to 96 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer, 2 fighters and 2 submarines
                    Italians win with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Italians: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 destroyer, 2 fighters and 2 submarines

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter moved from 96 Sea Zone to Southern Italy
                1 tactical_bomber moved from 92 Sea Zone to Southern France
                1 fighter moved from 92 Sea Zone to Southern France
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 fighter moved from Novgorod to Western Germany
                1 fighter moved from Novgorod to Western Germany

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Southern Italy
                Italians undo move 2.
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs


  • I swapped the Cr for the DD, as I pressed casualty selection before looking at what the AI had chosen, I had got 5 hits on R1, so all your units were dead anyway and changing did not alter the combat result.


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to 34 Sea Zone

    Combat - ANZAC
                Battle in Java
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC win, taking Java from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 34 Sea Zone to New Guinea

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 artillery and 5 infantry
        New Guinea : 1 fighter
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        34 Sea Zone : 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Russians : 22 / 27
        Japanese : 64 / 75
        Americans : 50 / 68
        Chinese : 4 / 6
        Germans : 54 / 64
        British : 31 / 31
        UK_Pacific : 5 / 5
        Italians : 9 / 14
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Syria to Ukraine
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Syria to Ukraine
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Libya : 1 flag, 1 infantry
        Ukraine : 1 fighter
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Russians : 22 / 27
        Japanese : 64 / 75
        Americans : 50 / 68
        Chinese : 4 / 6
        Germans : 54 / 64
        British : 31 / 31
        UK_Pacific : 5 / 5
        Italians : 8 / 14
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Kansu to Timguska


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Belarus to Baltic States
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Kansu to Timguska

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 3 :  1/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Timguska : 1 infantry
        Bryansk : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 20 infantry
        Ukraine : 1 aaGun, 3 artilleries, 1 factory_minor and 6 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 1 infantry

    Production/PUs Summary :

    Russians : 22 / 22
        Japanese : 64 / 75
        Americans : 50 / 68
        Chinese : 4 / 6
        Germans : 54 / 64
        British : 31 / 31
        UK_Pacific : 5 / 5
        Italians : 8 / 14
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 armour moved from Yenisey to Urals
                      Japanese take Evenkiyskiy from Russians
                      Japanese take Urals from Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                2 artilleries moved from Suiyuyan to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                1 submarine moved from 35 Sea Zone to 47 Sea Zone
                2 fighters moved from 35 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                1 submarine moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                1 fighter moved from Yunnan to Shensi
                1 artillery moved from Burma to 38 Sea Zone
                1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to India
                1 tactical_bomber moved from 38 Sea Zone to India
                1 fighter moved from 38 Sea Zone to India
                1 infantry moved from Burma to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                7 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Burma to India
                1 submarine moved from 20 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 artilleries, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 fighter and 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in India
                    Japanese attack with 8 armour, 3 artilleries, 1 bomber, 4 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 12 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 8 armour, 2 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 2 aaGuns, 3 artilleries and 12 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 47 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from 25 Sea Zone to Japan
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 fighter moved from Shensi to Yunnan
                1 artillery moved from Jehol to Chahar
                1 mech_infantry moved from Kwangtung to Yunnan
                1 carrier and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 bomber moved from India to French Indo China
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 fighter placed in Japan
                1 armour and 1 mech_infantry placed in French Indo China
                2 destroyers and 1 submarine placed in 20 Sea Zone
                1 destroyer and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan
                1 submarine placed in 36 Sea Zone
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 3 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 1 fighter and 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 2 armour and 1 mech_infantry
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag
        Gilbert Islands : 1 flag, 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 2 fighters and 1 tactical_bomber
        India : 1 flag, 1 airfield, 8 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield and 1 infantry
        Wake Island : 1 flag, 1 airfield and 1 infantry
        Aleutian Islands : 1 flag, 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 artilleries
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 2 transports
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 destroyer
        47 Sea Zone : 1 submarine
        36 Sea Zone : 1 submarine
        35 Sea Zone : 2 carriers, 2 fighters and 1 tactical_bomber
        39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        25 Sea Zone : 1 submarine
        20 Sea Zone : 2 destroyers and 1 submarine
        6 Sea Zone : 2 destroyers, 2 submarines and 2 transports
        62 Sea Zone : 1 flag
        Urals : 1 flag, 1 armour

    Production/PUs Summary :

    Russians : 20 / 22
        Japanese : 74 / 89
        Americans : 50 / 68
        Chinese : 3 / 6
        Germans : 54 / 64
        British : 31 / 31
        UK_Pacific : 2 / 0
        Italians : 8 / 14
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery moved from 8 Sea Zone to Aleutian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 47 Sea Zone
                1 submarine moved from 54 Sea Zone to 47 Sea Zone
                1 tactical_bomber moved from Northern Territory to 42 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                2 infantry moved from New Guinea to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Gibraltar to 110 Sea Zone
                2 artilleries moved from Algeria to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                2 artilleries and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery moved from 8 Sea Zone to Aleutian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 47 Sea Zone
                1 submarine moved from 54 Sea Zone to 47 Sea Zone
                1 tactical_bomber moved from Northern Territory to 42 Sea Zone
                1 bomber moved from Queensland to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                2 infantry moved from New Guinea to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Gibraltar to 110 Sea Zone
                2 artilleries moved from Algeria to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                2 artilleries and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 submarine and 2 transports
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 transports in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 destroyer and 2 transports in 110 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 bomber, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 destroyer and 2 transports
                    Casualties for Americans: 1 tactical_bomber
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 2 artilleries
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 2 artilleries in Java, round 2 :  0/2 hits
                        1 artillery owned by the Japanese lost in Java
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries
                Battle in Aleutian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 47 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 47 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 47 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 46 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 42 Sea Zone to Queensland
                1 tactical_bomber moved from 45 Sea Zone to New Guinea
                2 artilleries and 2 infantry moved from Queensland to Northern Territory
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    British Columbia : 1 infantry and 1 mech_infantry
        Queensland : 1 bomber
        New Britain : 1 armour
        Northern Territory : 2 artilleries and 2 infantry
        New Guinea : 1 tactical_bomber
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 2 infantry and 1 mech_infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        47 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer and 1 submarine
        8 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        United Kingdom : 1 bomber
        Morocco : 1 armour, 1 artillery and 2 infantry
        Normandy Bordeaux : 1 flag, 1 artillery
        Algeria : 2 infantry
        Tunisia : 1 armour, 2 artilleries and 1 infantry
        Holland Belgium : 1 flag, 1 artillery
        101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        91 Sea Zone : 4 cruisers, 1 destroyer and 2 transports
        110 Sea Zone : 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Russians : 20 / 22
        Japanese : 70 / 89
        Americans : 59 / 79
        Chinese : 3 / 6
        Germans : 49 / 64
        British : 31 / 31
        UK_Pacific : 2 / 0
        Italians : 8 / 14
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.343
            Median : 3.000
            Variance : 0.735
            Standard Deviation : 0.857
            Total rolls : 35

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Germans Combat
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.130
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 9 :  0/1 hits
                        Japanese roll dice for 1 artillery in Shensi, round 9 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Russians : 20 / 22
        Japanese : 70 / 89
        Americans : 59 / 79
        Chinese : 3 / 3
        Germans : 49 / 64
        British : 31 / 31
        UK_Pacific : 2 / 0
        Italians : 8 / 14
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 12 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.529
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 51

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.588
            Median : 3.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Germans Combat
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.375
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Americans Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.130
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 bomber moved from France to Ukraine
                1 fighter moved from Novgorod to Ukraine
                1 tactical_bomber moved from Eastern Poland to Ukraine
                2 infantry moved from Bessarabia to Ukraine
                2 armour, 2 artilleries and 2 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 tactical_bomber moved from Novgorod to Ukraine
                1 infantry moved from Southern France to Normandy Bordeaux
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                1 artillery moved from Archangel to Vologda
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 artillery moved from Archangel to Vologda

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer, 1 submarine and 2 transports
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer, 1 submarine and 2 transports
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 3 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Ukraine
                    Germans attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    French defend with 1 fighter; Russians defend with 1 aaGun, 3 artilleries, 1 factory_minor and 6 infantry
                    Germans win, taking Ukraine from Russians with 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Germans: 4 infantry
                    Casualties for French: 1 fighter
                    Casualties for Russians: 1 aaGun, 3 artilleries and 6 infantry
                Battle in Vologda
                    Germans attack with 2 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 fighter moved from Holland Belgium to 112 Sea Zone
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to France
                1 fighter moved from 110 Sea Zone to Western Germany
                1 infantry moved from Southern France to France
                1 artillery moved from Southern France to France
                1 bomber moved from Ukraine to Eastern Poland
                1 fighter moved from Ukraine to Eastern Poland
                1 tactical_bomber moved from Ukraine to Eastern Poland
                1 tactical_bomber moved from Ukraine to Eastern Poland
                1 aaGun moved from Western Ukraine to Ukraine
                2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
                3 artilleries and 3 infantry moved from Novgorod to Belarus
                3 artilleries and 4 infantry moved from Poland to Eastern Poland
                1 armour, 1 artillery and 8 infantry moved from Germany to Poland
                1 armour moved from Poland to Eastern Poland

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                2 armour, 3 artilleries and 5 infantry placed in Germany
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    Malta : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 3 infantry
        Southern France : 1 flag, 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 infantry and 1 tactical_bomber
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Poland : 1 artillery and 8 infantry
        Germany : 2 armour, 3 artilleries, 1 factory_major and 5 infantry
        Norway : 2 infantry
        Holland Belgium : 2 infantry
        Belarus : 1 flag, 3 artilleries and 4 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag, 2 artilleries and 6 infantry
        Vologda : 1 flag, 1 artillery
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Russians : 15 / 22
        Japanese : 70 / 89
        Americans : 54 / 79
        Chinese : 3 / 3
        Germans : 59 / 69
        British : 31 / 31
        UK_Pacific : 2 / 0
        Italians : 8 / 14
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
                1 bomber, 6 fighters and 3 tactical_bombers moved from Egypt to Iraq
                3 armour moved from Belgian Congo to Egypt
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
                1 bomber, 6 fighters and 3 tactical_bombers moved from Egypt to Iraq
                3 armour moved from Belgian Congo to Egypt
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Iraq
                    British attack with 2 armour, 1 bomber, 8 fighters, 1 mech_infantry and 4 tactical_bombers
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 bomber, 8 fighters and 4 tactical_bombers moved from Iraq to Persia

    Place Units - British
                3 armour placed in Egypt
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units

    Non Combat Move - Italians
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                1 mech_infantry moved from Baltic States to Archangel
                1 fighter moved from Western Germany to Southern Italy
                1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Western Germany : 1 fighter
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Archangel : 1 mech_infantry
        Western Ukraine : 1 mech_infantry
        97 Sea Zone : 1 battleship, 2 destroyers and 1 submarine
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Russians : 15 / 22
        Japanese : 70 / 89
        Americans : 54 / 79
        Chinese : 3 / 3
        Germans : 59 / 69
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 8 / 13
        ANZAC : 10 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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