@wizmark
using my laptop and it is giving me an error uploading to forum, here is the save file instead.
Odonis (Axis) vs MrCunego (Allies +12) G40L rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Burma to India
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 17 PUs (1 lost to blockades); end with 24 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
French take 98 Sea Zone from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
6 infantry moved from Novgorod to Belarus
3 artilleries and 1 infantry moved from Baltic States to Belarus
8 armour, 2 artilleries, 4 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
6 infantry moved from Novgorod to Belarus
3 artilleries and 1 infantry moved from Baltic States to Belarus
8 armour, 2 artilleries, 4 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 8 armour, 5 artilleries, 11 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 8 armour, 5 artilleries, 11 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
1 aaGun moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Germany to Romania
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Germans
1 mech_infantry placed in Germany
3 artilleries placed in Novgorod
1 bomber and 2 fighters placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Finland to Norway
7 infantry moved from Olgiy to Kansu
1 infantry moved from Timguska to Kansu
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
2 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Ukraine to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 8 infantry
Japanese defend with 1 artillery
Russians roll dice for 8 infantry in Kansu, round 2 : 1/8 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Russians attack with 8 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Norway, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Archangel to Bryansk
2 aaGuns, 1 artillery and 2 infantry moved from Smolensk to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
8 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 armour moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest PersiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to Sumatra
2 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from 38 Sea Zone to Shan State
1 battleship moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 38 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
4 fighters and 4 tactical_bombers moved from Chahar to Kansu
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to Sumatra
2 tactical_bombers moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from 38 Sea Zone to Shan State
1 battleship moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 38 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
4 fighters and 4 tactical_bombers moved from Chahar to Kansu
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kansu
Japanese attack with 4 fighters and 4 tactical_bombers
Russians defend with 8 infantry
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -27
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Casualties for Russians: 8 infantryNon Combat Move - Japanese
3 tactical_bombers moved from Kansu to Suiyuyan
1 infantry moved from Anhwe to Hunan
1 carrier moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 41 Sea Zone
1 cruiser moved from 20 Sea Zone to 44 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from Shan State to Hunan
1 fighter and 2 tactical_bombers moved from Yunnan to Hunan
1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 4 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 cruiser and 2 transports
Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 2 transports in 44 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Japanese: 1 cruiser and 2 transports
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Gibraltar from Germans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea ZonePlace Units - Americans
3 destroyers and 3 submarines placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
8 infantry moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Sikang, round 2 : 1/8 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from Szechwan to Yunnan
3 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 armour owned by the Japanese lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Casualties for British: 1 fighter, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 fighter moved from Yunnan to India
1 bomber moved from Trans-Jordan to India
1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 tactical_bomber moved from Northwest Persia to Eastern Persia
2 fighters moved from Morocco to 98 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from Morocco to GibraltarPlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Neutral_Allies win with no units remaining. Battle score for attacker is -11
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 artillery, 1 fighter and 3 infantryNon Combat Move - Italians
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Albania
1 aaGun moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 15 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Romania to Greece
Germans take Greece from Neutral_Allies
1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 mech_infantry moved from Romania to Greece
Germans take Greece from Neutral_Allies
1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Karelia to Finland
Germans take Finland from Russians
1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Russians win with 1 submarine remaining. Battle score for attacker is -20
Casualties for Germans: 1 cruiser and 1 destroyer
Battle in Bessarabia
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
1 fighter moved from Bessarabia to Belarus
2 armour moved from Romania to Belarus
3 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
1 battleship moved from 112 Sea Zone to 104 Sea ZonePlace Units - Germans
1 armour and 1 mech_infantry placed in Western Germany
3 armour placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Bryansk to Bessarabia
3 infantry moved from Norway to Finland
1 fighter moved from Bryansk to 127 Sea Zone
2 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Finland
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Finland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 2 infantry in Finland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Finland, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 infantry in Finland, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from 127 Sea Zone to Nenetsia
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Vologda to Nenetsia
1 fighter moved from Bessarabia to Ukraine
1 armour moved from Caucasus to Ukraine
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Vologda to Russia
4 aaGuns, 1 armour, 9 artilleries, 16 infantry and 2 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 1.
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Volgograd
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 factory_minors, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
2 fighters moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 2 tactical_bombers moved from Hunan to Shensi
2 tactical_bombers moved from Suiyuyan to Shensi
1 tactical_bomber moved from Suiyuyan to Shensi
1 tactical_bomber moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 factory_minors, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
2 fighters moved from 42 Sea Zone to 45 Sea Zone
3 fighters moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 2 tactical_bombers moved from Hunan to Shensi
2 tactical_bombers moved from Suiyuyan to Shensi
1 tactical_bomber moved from Suiyuyan to Shensi
1 tactical_bomber moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Shan State
Japanese take Shan State from UK_Pacific
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
Battle in Shensi
Japanese attack with 1 fighter and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Guam
Battle in Kweichow
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kweichow to Yunnan
2 tactical_bombers moved from Shensi to Yunnan
1 fighter and 2 tactical_bombers moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
5 fighters moved from 45 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 aaGun, 1 artillery and 9 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Malaya
1 factory_minor placed in Kwangtung
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
3 submarines moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 3 submarines
Germans defend with 1 battleship
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 104 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 battleship in 104 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship
Casualties for Americans: 2 submarines
Battle in 97 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Americans win, taking 97 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighter
Battle in Southern FranceNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 cruiser and 3 destroyers moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 34 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs