14 L souL (Axis) v. Vold (Allies +10)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 64 PUs;
                Germans buy 2 armour, 3 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 4 infantry moved from Novgorod to Archangel
                2 infantry moved from Belarus to Archangel
                1 fighter moved from Baltic States to Archangel
                1 armour and 1 mech_infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour and 1 mech_infantry moved from Smolensk to Archangel
                2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
                1 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Bessarabia
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to Bessarabia

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Archangel
                    Germans attack with 3 armour, 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 3 armour, 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys in Archangel, round 2 :  3/14 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour, 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Bessarabia to Eastern Poland
                1 fighter moved from Western Ukraine to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 tactical_bomber moved from Western Ukraine to Novgorod
                1 artillery and 7 infantry moved from Poland to Eastern Poland
                1 infantry moved from Baltic States to Novgorod
                1 mech_infantry moved from Germany to Eastern Poland
                1 artillery and 8 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to France
                1 infantry moved from Scotland to United Kingdom
                2 fighters moved from 104 Sea Zone to 112 Sea Zone
                1 bomber moved from Eastern Poland to Western Germany
                1 bomber moved from Eastern Poland to Germany
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 infantry placed in Novgorod
                3 artilleries and 2 infantry placed in Western Germany
                2 armour, 3 infantry and 4 mech_infantrys placed in Germany
                Germans undo move 3.
                1 infantry placed in United Kingdom
                2 armour, 2 infantry and 4 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Germans to 103 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
        Poland : 1 artillery and 8 infantry
        Germany : 2 armour, 1 bomber, 1 factory_major, 2 infantry and 4 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 3 armour, 1 artillery, 6 infantry and 3 mech_infantrys
        Eastern Poland : 1 flag, 3 aaGuns, 7 artilleries, 33 infantry and 1 mech_infantry
        Bessarabia : 1 flag, 1 infantry
        Western Ukraine : 1 flag, 2 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Smolensk : 1 flag
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 5 transports
        104 Sea Zone : 1 destroyer
        Eire : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        103 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 21 / 25
        Japanese : 27 / 31
        Americans : 56 / 77
        Chinese : 18 / 21
        British : 25 / 0
        UK_Pacific : 24 / 31
        Italians : 10 / 10
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 bombers moved from Russia to Yakut S.S.R.
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                1 mech_infantry moved from Dzavhan to Yakut S.S.R.
                3 infantry moved from Ukraine to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Bryansk to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 7 bombers and 2 mech_infantrys
                    Japanese defend with 1 armour, 1 artillery and 2 infantry
                    Russians win, taking Yakut S.S.R. from Japanese with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                3 aaGuns, 3 artilleries and 23 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Russia to Nenetsia
                1 mech_infantry moved from Russia to Vologda
                7 bombers moved from Yakut S.S.R. to Timguska

    Place Units - Russians
                1 armour, 1 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 infantry moved from Shantung to Jehol
                      Japanese take Jehol from Chinese
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                2 bombers moved from Kiangsu to 36 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                2 battleships moved from 35 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
                1 infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 7 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter moved from Kiangsu to Kiangsi
                2 cruisers moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from Kiangsu to Kiangsi

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 4 infantry
                    British defend with 1 armour; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 battleships and 2 cruisers in Kwangtung, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 armour in Kwangtung, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour
                Battle in Kiangsi
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 :  3/7 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 7 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 7 Sea Zone
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 36 Sea Zone
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 43 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  2/4 hits
                        Chinese roll dice for 1 mech_infantry in Manchuria, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
                2 destroyers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 fighter moved from 7 Sea Zone to Japan
                1 fighter moved from 16 Sea Zone to Japan
                2 tactical_bombers moved from 43 Sea Zone to Formosa
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
                1 carrier and 2 destroyers moved from 35 Sea Zone to 20 Sea Zone
                3 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
                2 carriers and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                2 bombers moved from 36 Sea Zone to Kiangsu

    Place Units - Japanese
                1 bomber placed in Japan
                3 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Formosa : 2 tactical_bombers
        Kiangsu : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
        Kiangsi : 1 flag, 2 infantry
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 harbour and 3 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        20 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
        Central Mongolia : 1 flag
        7 Sea Zone : 1 submarine
        6 Sea Zone : 4 destroyers and 2 transports
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 58 / 72
        Russians : 26 / 26
        Japanese : 34 / 34
        Americans : 56 / 77
        Chinese : 13 / 21
        British : 25 / 0
        UK_Pacific : 21 / 31
        Italians : 10 / 10
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                2 fighters moved from Morocco to 94 Sea Zone
                1 bomber moved from Morocco to Southern France
                2 fighters moved from 92 Sea Zone to 103 Sea Zone
                2 fighters moved from 92 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Philippines
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters
                    Italians defend with 1 destroyer
                    Americans win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 103 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to Morocco
                2 fighters moved from 104 Sea Zone to Gibraltar
                2 fighters moved from 103 Sea Zone to Gibraltar
                2 fighters moved from 94 Sea Zone to Morocco
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                3 mech_infantrys moved from Western United States to Central United States
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hunan to Kiangsi
                1 infantry moved from Anhwe to Kiangsi
                1 artillery and 2 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                5 artilleries and 5 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 5 artilleries and 5 infantry
                    Japanese defend with 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
                    Japanese win with 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -23
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 5 artilleries and 5 infantry
                Battle in Jehol
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,1,5,6,5,2,2,1,1,1,5,6,3,6,3,1,2,1
                Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour, 2 fighters, 2 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Anhwe to Kiangsu
                2 bombers moved from India to Kiangsu

    Combat - British
                Battle in Kiangsu
                    British attack with 2 armour, 2 bombers, 2 fighters, 2 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    British win, taking Kiangsu from Japanese with 2 armour, 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 72
                    Casualties for Japanese: 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Casualties for British: 2 infantry and 9 mech_infantrys
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Alexandria to Egypt
                2 bombers moved from Kiangsu to Hunan
                2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 carrier and 2 fighters moved from 42 Sea Zone to 35 Sea Zone

    Place Units - UK_Pacific
                3 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Some Units in India change ownership: 3 armour and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to France
                1 mech_infantry moved from Southern Italy to France

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total

    Territory Summary for Italians :

    France : 1 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 16 infantry
        93 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 58 / 72
        Russians : 26 / 26
        Japanese : 25 / 34
        Americans : 58 / 84
        Chinese : 20 / 22
        British : 25 / 0
        UK_Pacific : 21 / 22
        Italians : 10 / 11
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from Queensland to Philippines
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                3 fighters moved from Java to Philippines
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Politics - French

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 2 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                1 infantry moved from Archangel to Vologda
                1 fighter moved from Novgorod to Vologda
                1 infantry moved from Archangel to Belarus
                1 tactical_bomber moved from Novgorod to Nenetsia
                1 fighter moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to 104 Sea Zone
                2 fighters moved from 112 Sea Zone to 104 Sea Zone
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Germany to Western Ukraine
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                3 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Archangel to Belarus
                4 infantry moved from Novgorod to Belarus
                6 artilleries, 30 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Western Ukraine

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 :  3/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 1 bomber and 3 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 2 :  1/5 hits
                        Russians roll dice for 3 infantry in Western Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 3 :  2/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 3 :  0/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Germans attack with 3 armour, 7 artilleries, 1 fighter, 39 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 7 artilleries, 1 fighter, 39 infantry and 4 mech_infantrys in Belarus, round 2 :  14/54 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 3 armour, 7 artilleries, 1 fighter, 38 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Nenetsia
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 3 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Nenetsia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Nenetsia to Eastern Poland
                1 fighter moved from Vologda to Eastern Poland
                1 bomber moved from Western Ukraine to Eastern Poland
                1 artillery and 8 infantry moved from Poland to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from 104 Sea Zone to 111 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 111 Sea Zone
                1 bomber moved from 104 Sea Zone to Western Germany
                2 aaGuns and 5 infantry moved from France to Western Germany
                2 infantry moved from Germany to Poland
                2 infantry moved from United Kingdom to Scotland
                3 aaGuns moved from Eastern Poland to Belarus

    Place Units - Germans
                3 infantry placed in Novgorod
                1 bomber, 2 fighters and 3 infantry placed in Western Germany
                2 destroyers and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 8 infantry
                EDIT: Adding units owned by Germans to Germany: 2 infantry
                EDIT: Adding units owned by Germans to United Kingdom: 1 infantry
                EDIT: Adding units owned by Germans to France: 5 infantry
                EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 7 infantry
                EDIT: Removing units owned by Germans from Scotland: 3 artilleries and 7 infantry
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier, 1 cruiser, 2 fighters and 5 transports
                EDIT: Removing units owned by Germans from 111 Sea Zone: 1 carrier, 1 cruiser, 2 fighters and 5 transports
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 2 infantry
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 5 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Poland : 2 infantry
        Germany : 1 factory_major and 2 infantry
        Belarus : 1 flag, 3 aaGuns, 3 armour, 7 artilleries, 38 infantry and 4 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 armour, 1 artillery, 1 bomber, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 artillery and 2 infantry
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 5 transports
        125 Sea Zone : 1 submarine
        104 Sea Zone : 1 destroyer and 1 submarine
        Eire : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 72
        Russians : 22 / 26
        Japanese : 25 / 34
        Americans : 58 / 84
        Chinese : 20 / 22
        British : 25 / 0
        UK_Pacific : 21 / 22
        Italians : 10 / 11
        ANZAC : 17 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • One last edit, dd no longer needs to go to 104 from 112.  map here.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Smolensk to Vologda
                7 bombers moved from Timguska to Vologda
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 7 bombers and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 7 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                7 bombers moved from Vologda to Russia
                1 aaGun, 3 artilleries and 21 infantry moved from Smolensk to Russia
                1 aaGun moved from Smolensk to Bryansk
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery and 1 infantry moved from Manchuria to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Shantung
                1 fighter moved from Japan to Jehol
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shantung
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsu
                1 fighter moved from Japan to Shantung
                1 tactical_bomber moved from Formosa to Shantung
                1 tactical_bomber moved from Formosa to Kiangsu
                1 submarine moved from 7 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to Jehol

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 1 artillery and 2 fighters in Jehol, round 3 :  2/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 :  0/2 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Shantung
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 2 fighters, 4 infantry and 3 tactical_bombers
                    British defend with 2 armour and 2 mech_infantrys
                        Japanese roll dice for 2 fighters, 4 infantry and 3 tactical_bombers in Kiangsu, round 2 :  2/9 hits
                        Chinese roll dice for 2 armour and 2 mech_infantrys in Kiangsu, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsu
                        Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Kiangsu, round 3 :  3/8 hits
                        Chinese roll dice for 2 armour in Kiangsu, round 3 :  2/2 hits
                        2 armour owned by the British and 2 infantry owned by the Japanese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 2 armour and 2 mech_infantrys

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 20 Sea Zone to 19 Sea Zone
                4 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                2 fighters moved from Jehol to 19 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shantung to Okinawa
                1 tactical_bomber moved from Shantung to 19 Sea Zone
                1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                2 fighters moved from Kiangsu to 19 Sea Zone
                2 tactical_bombers moved from Kiangsu to Okinawa

    Place Units - Japanese
                1 fighter and 8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 mech_infantry
        Kiangsu : 1 flag, 1 infantry
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
        Jehol : 1 flag, 1 artillery
        Okinawa : 2 fighters and 3 tactical_bombers
        Manchuria : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        25 Sea Zone : 1 submarine
        19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 2 tactical_bombers and 4 transports
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 58 / 72
        Russians : 27 / 27
        Japanese : 30 / 30
        Americans : 58 / 84
        Chinese : 14 / 22
        British : 25 / 0
        UK_Pacific : 21 / 22
        Italians : 10 / 11
        ANZAC : 17 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                8 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 7 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                3 artilleries moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                4 artilleries, 2 destroyers, 12 infantry and 8 transports moved from 91 Sea Zone to 110 Sea Zone
                2 carriers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
                4 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
                4 fighters moved from Gibraltar to 110 Sea Zone

  • 13

    scramble/kami in Japan?


  • no thanks.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                8 destroyers, 6 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 7 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                3 artilleries moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer, 1 fighter and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                4 artilleries, 2 destroyers, 12 infantry and 8 transports moved from 91 Sea Zone to 110 Sea Zone
                2 carriers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
                4 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
                4 fighters moved from Gibraltar to 110 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Korea
                Battle in United Kingdom
                    Americans attack with 4 artilleries and 12 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Korea from Japanese, taking United Kingdom from Germans, taking Gibraltar from Americans with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 fighter moved from Morocco to 91 Sea Zone
                1 battleship, 4 carriers and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 destroyer and 4 transports placed in 101 Sea Zone
                3 artilleries, 2 bombers and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Anhwe to Jehol
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 artillery moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Shantung
                1 artillery and 3 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Chinese attack with 2 artilleries and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Jehol from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                1 artillery and 6 infantry placed in Jehol
                Chinese undo move 1.
                1 artillery and 6 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,4,5,2,4,3,2,6,1,2,6,5,4,5,4,2,1,5,3,6,5,1
                Chinese collect 14 PUs (6 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - British

    Non Combat Move - British
                2 artilleries and 4 infantry moved from Iraq to Northwest Persia
                3 armour and 3 mech_infantrys moved from India to Yunnan
                2 bombers moved from Hunan to Korea
                2 fighters and 1 tactical_bomber moved from Anhwe to Korea
                1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                3 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 5 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Ukraine to Russia
                1 fighter moved from Bryansk to Russia

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

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