properly speaking the warship movements to sz20 happened should’ve happened in noncombat, so as to deny the use of the kamikaze tokens.
AeV (Allies + 14) vs AG, G40, no tech
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Du muesstest diese Runde eine VC zurueckerobern, sonst ist es aus.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
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Herzlichen Glückwunsch zu einem Erfolgreichen Sieg und Spiel!
Taranto und das würfelglück waren nicht auf meiner Seite und es war schwer für mich, mich davon wieder zu erholen. Nichts desto trotz war dein Spiel stetig, Konzentriert und Suverän!
Würde mich auf ein Rematch freuen.
Ich werde meine Züge für die Runde noch abschließen.
Hat mir sehr viel Spaß gemacht das Spiel, trotz allem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 battleship and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
2 armour, 5 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western Australia to South Australia
1 fighter moved from 56 Sea Zone to South Australia
1 tactical_bomber moved from 56 Sea Zone to South Australia
1 mech_infantry moved from Western Australia to South AustraliaCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 harbour and 2 infantry
AA fire in Hawaiian Islands : 0/3 hits
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits
Japanese roll dice for 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Hawaiian Islands, round 2 : 6/13 hits
Americans roll dice for 1 aaGun, 1 armour and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits
1 aaGun owned by the Americans, 1 infantry owned by the Japanese, 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 aaGun, 1 armour and 2 infantry
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in South Australia
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in South Australia, round 2 : 4/4 hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 mech_infantry moved from Korea to Amur
1 fighter moved from Japan to Amur
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 armour moved from Western Australia to Northern Territory
1 armour moved from Western Australia to Northern Territory
1 armour moved from Western Australia to Northern Territory
1 aaGun moved from Western Australia to Northern Territory
1 fighter moved from South Australia to Northern Territory
1 tactical_bomber moved from South Australia to Northern Territory
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Shan State to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from 55 Sea Zone to Northern Territory
1 fighter moved from Malaya to Northern Territory
1 tactical_bomber moved from Malaya to Northern Territory
1 tactical_bomber moved from French Indo China to 55 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Turkmenistan to Persia
1 armour moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 bomber moved from Iwo Jima to Amur
1 armour moved from Novosibirsk to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Novosibirsk to Yenisey
3 artilleries moved from Novosibirsk to Samara
2 infantry moved from Kansu to NovosibirskPlace Units - Japanese
1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 fighters placed in ManchuriaTurn Complete - Japanese
Japanese collect 83 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 tactical_bomber moved from French West Africa to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
1 aaGun moved from Soviet Far East to Siberia
4 destroyers and 1 submarine moved from 11 Sea Zone to 10 Sea ZonePlace Units - Americans
1 battleship and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 bomber moved from 92 Sea Zone to United KingdomPlace Units - British
1 cruiser and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,2
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Egypt to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Egypt
1 armour moved from Egypt to Tobruk
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Albania to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 mech_infantrys, 1 submarine and 4 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 mech_infantrys moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Gibraltar, round 2 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 mech_infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
1 artillery owned by the Italians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Caucasus to IraqPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
3 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC win, taking South Australia from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - ANZAC
2 fighters moved from South Australia to New South WalesPlace Units - ANZAC
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6,5
ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Turn Complete - French





