@cwglee51 Hey what version of tripleA is this?
14L G40 Ghost vs. Bold - no tech, 1 unit per TT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 37 Sea Zone to 79 Sea ZoneNon Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 63 Sea Zone
1 transport moved from 38 Sea Zone to 79 Sea Zone
3 fighters and 3 infantry moved from Burma to India
1 infantry moved from New South Wales to South Australia
2 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 aaGun moved from Queensland to South Australia
1 aaGun moved from Queensland to New South Wales
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber and 1 tactical_bomber moved from Western Germany to United Kingdom
4 infantry moved from Norway to Finland
9 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
9 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
9 artilleries, 5 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
9 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 102 Sea Zone to 108 Sea Zone
1 battleship and 1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
5 armour, 4 artilleries and 9 infantry moved from Scotland to United Kingdom
3 armour moved from Romania to Slovakia Hungary
5 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
5 infantry moved from Poland to Slovakia Hungary
2 mech_infantrys moved from Southern France to YugoslaviaCombat - Germans
Battle in United Kingdom
Germans attack with 5 armour, 13 artilleries, 1 bomber, 2 fighters, 15 infantry and 3 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 23 infantry and 1 mech_infantry
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -52
Casualties for Germans: 4 armour, 13 artilleries, 1 fighter, 15 infantry and 3 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 23 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Normandy Bordeaux to Southern ItalyPlace Units - Germans
10 artilleries placed in Germany
2 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
:-o Wow you are lucky :-o - With this kind of dice I should probably just give up.
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Expected battlescore was +43. A result of -52 instead is devastating - completely destroys the game.
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i don’t even know what you are referring to yet, but i better check fast cuz it sure sounds good… you had +60 on the china battle now you had -95? Sounds like close to a wash no?
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Holy smokes, that was some great defensive rolling! A few thoughts:
1. you could have taken in 3 more infantry and 1 ftr
2. you could have bombarded with the battleship
3. if i had left my british ftr on the island, you would have likely lost the battle
4. thank goodness for your superb 3rd round roll of 7/8 huh?
5. bizarre for a battle that started with zero AA hits and the bombardment hitting
6. you are really really going to wish you had gone for it on G3 - my gut told me it was a fatal decision either way, but boy, that sure is way beyond anything i could have expected.
7. battles like this are why i don’t complain about dice until the game is over.I will probably think of more.
Cheers
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8. you do have 91 bucks
9. you don’t have the logistical problem of having to take so many heavy artillery and tanks off the islandalways gotta look on the bright side. :-)
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Thanks for the comments - here is some more salt you can rub in :roll:
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Not trying to rub any salt just commenting on a wild battle/game. We have had two completely crazy ones now - i calculated that your attack on Szechwan was a <1% chance result. This is probably an even smaller chance of happening. Still many many things that can still occur - these are the kind of games even I can remember, when there are so many spectacular battles.
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Thanks to the earlier Szech result, you have japanese bearing down on the russian backside. Should be interesting from here.
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You are wrong. If I had attacked London G3 with these dice, I would have been beating so much that there would be no recovery possible. Luckyly for me I waited until I had the option to bring more units and thereby I will still be able to take this one home although it will be more difficult than if dice had gone as expected.
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You think you have this one huh?
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Or did you mean you can take that tank back home to germany?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
3 artilleries and 30 infantry moved from Eastern Poland to Poland
1 armour and 5 mech_infantrys moved from Belarus to Poland
3 mech_infantrys moved from Novgorod to Poland
18 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 armour, 3 artilleries, 30 infantry and 8 mech_infantrys
Germans defend with 6 aaGuns and 1 infantry
Russians win, taking Poland from Germans with 1 armour, 3 artilleries, 29 infantry and 8 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 6 aaGuns and 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 aaGun and 1 infantry
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 tactical_bomber
Casualties for Italians: 1 aaGun and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Romania to Ukraine
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Volgograd to Ukraine
4 aaGuns moved from Eastern Poland to Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
russian tac didn’t last long.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Kansu to Novosibirsk
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kansu to Novosibirsk
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
3 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Kwangsi to India
3 fighters moved from Yunnan to India
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 tactical_bombers moved from Yunnan to Kwangtung
2 tactical_bombers moved from Kwangsi to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Japan to Kwangtung -
Japan does strategic bombing on India: 2 BMB + 3 FTR escort.
You have 4 FTRs available for interception (1 UK, 3 ANZ).Do you want to intercept (+OOL)?
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no intercept - thanks
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Just fyi, the rules state the order of combat as:
1. strategic or tactical bombing (in any order)
2. amphibious assaults (and any necessary preceding naval battle) (in any order)
3. all other combat (in any order)Unfortunately, tripleA does not enforce this rule, the players must do so.
Cheers





