Ziggurat (Axis) vs. UnknownSoldier (Allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Kwangsi to Java
                1 tactical_bomber moved from 35 Sea Zone to Java
                2 mech_infantrys moved from Kwangtung to Hunan
                1 artillery, 1 infantry and 1 mech_infantry moved from India to West India
                1 armour and 2 mech_infantrys moved from Malaya to Yunnan
                1 armour moved from Shan State to Yunnan
                1 armour moved from Kwangtung to Yunnan
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 bomber moved from Japan to 46 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 armour moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 bomber moved from Japan to 46 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in West India
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in West India, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 armour, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 bombers moved from 46 Sea Zone to Paulau Island
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 2 carriers, 2 cruisers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to Philippines
                1 tactical_bomber moved from Yunnan to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 battleship and 4 destroyers moved from 35 Sea Zone to 6 Sea Zone
                3 submarines moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Japan to Philippines
                2 submarines moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in French Indo China
                3 submarines placed in 37 Sea Zone
                Japanese undo move 3.
                1 fighter placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Paulau Island : 2 bombers
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield and 1 tactical_bomber
        Korea : 1 aaGun
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Hainan : 1 harbour
        Yunnan : 1 flag, 3 armour and 2 mech_infantrys
        Hunan : 1 flag, 2 mech_infantrys
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 3 tactical_bombers
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 armour
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 submarine
        35 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        6 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 10 submarines and 2 tactical_bombers
        West India : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 46 / 88
        Russians : 21 / 29
        Japanese : 56 / 67
        Americans : 50 / 73
        Chinese : 14 / 18
        British : 39 / 46
        UK_Pacific : 0 / 0
        Italians : 16 / 13
        ANZAC : 10 / 19
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                4 fighters moved from 110 Sea Zone to Holland Belgium
                3 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                Battle in Holland Belgium
                    Americans attack with 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry
                    Germans defend with 6 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 :  6/10 hits
                        Germans roll dice for 6 infantry in Holland Belgium, round 2 :  3/6 hits
                        6 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                    Americans win, taking Caroline Islands from Japanese, taking Holland Belgium from Germans with 2 artilleries, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                4 fighters moved from Holland Belgium to 110 Sea Zone
                3 transports moved from 109 Sea Zone to 106 Sea Zone
                3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                3 artilleries and 3 infantry moved from Eastern United States to Quebec
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 18 Sea Zone
                1 transport moved from 25 Sea Zone to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
                1 fighter moved from Suiyuyan to Anhwe

    Place Units - Americans
                3 artilleries, 3 bombers and 3 infantry placed in Eastern United States
                Americans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 4 infantry and 1 transport
                EDIT: Adding units owned by Americans to 30 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from 30 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Western United States: 2 infantry
                EDIT: Turning off Edit Mode
                2 destroyers placed in 10 Sea Zone
                3 artilleries, 3 bombers and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Anhwe : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines, 1 tactical_bomber and 3 transports
        26 Sea Zone : 4 submarines
        10 Sea Zone : 2 destroyers and 2 transports
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 harbour and 3 infantry
        Quebec : 2 aaGuns, 3 artilleries and 3 infantry
        United Kingdom : 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 2 artilleries and 1 mech_infantry
        106 Sea Zone : 3 transports
        109 Sea Zone : 3 transports
        110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 21 / 29
        Japanese : 56 / 67
        Americans : 53 / 73
        Chinese : 14 / 18
        British : 39 / 46
        UK_Pacific : 0 / 0
        Italians : 16 / 13
        ANZAC : 10 / 19
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Anhwe: 1 fighter
                EDIT: Adding units owned by Americans to Jehol: 1 fighter
                EDIT: Turning off Edit Mode
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 fighter moved from Chahar to Hunan
                9 infantry moved from Anhwe to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 9 infantry in Hunan, round 2 :  2/10 hits
                        Japanese roll dice for 2 mech_infantrys in Hunan, round 2 :  2/2 hits
                        2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Jehol

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Kweichow
                4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 1 infantry
        Kiangsi : 1 infantry
        Jehol : 1 fighter and 5 infantry
        Manchuria : 3 infantry
        Kweichow : 1 infantry
        Hunan : 7 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 21 / 29
        Japanese : 49 / 67
        Americans : 53 / 73
        Chinese : 21 / 21
        British : 39 / 46
        UK_Pacific : 0 / 0
        Italians : 16 / 13
        ANZAC : 10 / 19
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Trans-Jordan to 81 Sea Zone
                1 mech_infantry moved from Egypt to 81 Sea Zone
                3 infantry, 1 mech_infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 80 Sea Zone to 79 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                1 fighter and 1 tactical_bomber moved from Iraq to West India

    Combat - British
                Battle in West India
                    British attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 battleship and 2 cruisers in West India, round 2 :  3/3 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in West India, round 2 :  2/3 hits
                        2 infantry owned by the British, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 infantry moved from Iraq to Persia
                1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 transports placed in 110 Sea Zone
                3 infantry placed in Iraq
                3 infantry placed in Egypt
                1 armour and 2 artilleries placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    West India : 1 artillery, 2 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Normandy Bordeaux : 3 aaGuns, 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
        Norway : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        109 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        Eastern Persia : 1 flag
        79 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
        Brazil : 1 flag, 2 infantry
        Persia : 1 flag, 1 infantry
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 7 transports

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 21 / 29
        Japanese : 47 / 67
        Americans : 53 / 73
        Chinese : 21 / 21
        British : 39 / 44
        UK_Pacific : 2 / 0
        Italians : 16 / 13
        ANZAC : 10 / 19
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Western Germany to Holland Belgium
                1 bomber and 2 fighters moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 2 fighters and 3 infantry
                    Americans defend with 2 artilleries and 1 mech_infantry
                        Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Holland Belgium, round 2 :  0/6 hits
                        Americans roll dice for 2 artilleries and 1 mech_infantry in Holland Belgium, round 2 :  2/3 hits
                        2 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 3 :  1/4 hits
                        Americans roll dice for 2 artilleries and 1 mech_infantry in Holland Belgium, round 3 :  2/3 hits
                        1 mech_infantry owned by the Americans, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
                    retreated to Holland Belgium
                    Americans win with 2 artilleries remaining. Battle score for attacker is -17
                    Casualties for Italians: 1 bomber and 3 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Holland Belgium to Western Germany
                1 infantry moved from Smolensk to Bryansk

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1
                Italians collect 12 PUs (4 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Western Germany : 3 artilleries, 2 fighters and 8 infantry
        Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 13 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Smolensk : 1 flag
        93 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 21 / 29
        Japanese : 47 / 67
        Americans : 53 / 73
        Chinese : 21 / 21
        British : 39 / 44
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 19
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Those guys in Holland deserve a medal :). And yes, the bomber crew has been executed. They were a little too drunk for the mission :P.

  • 13

    @Ziggurat:

    Those guys in Holland deserve a medal :). And yes, the bomber crew has been executed. They were a little too drunk for the mission :P.

    last desperate attempt to rally

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 fighter moved from South Australia to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 25 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from 25 Sea Zone to Caroline Islands

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        46 Sea Zone : 1 destroyer
        33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        16 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 21 / 29
        Japanese : 47 / 67
        Americans : 53 / 73
        Chinese : 21 / 21
        British : 39 / 44
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Iraq to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor and 1 harbour
        79 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 88
        Russians : 21 / 29
        Japanese : 47 / 67
        Americans : 53 / 73
        Chinese : 21 / 21
        British : 39 / 44
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 16 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Germany to Holland Belgium
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Finland
                1 armour and 1 mech_infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 armour and 1 mech_infantry moved from Karelia to Finland
                1 bomber moved from Romania to Finland
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Caucasus to Russia
                1 mech_infantry moved from Caucasus to Persia
                1 armour moved from Caucasus to Persia
                16 armour moved from Northwest Persia to Iraq
                1 mech_infantry moved from Caucasus to Iraq
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                3 bombers moved from Southern Italy to Holland Belgium
                3 bombers moved from Southern Italy to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Caucasus to Russia
                1 mech_infantry moved from Urals to Timguska
                      Germans take Timguska from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 6 bombers, 2 fighters and 3 infantry
                    Americans defend with 2 artilleries
                    Germans win, taking Holland Belgium from Americans with 6 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 artilleries
                Battle in Finland
                    Germans attack with 2 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 3 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Persia
                    Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Persia from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 2 artilleries and 1 factory_minor
                    Germans captures 29PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 artilleries
                Battle in Iraq
                    Germans attack with 16 armour and 1 mech_infantry
                    British defend with 1 factory_minor and 3 infantry
                    Germans win, taking Iraq from British with 16 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
                2 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
                2 fighters and 2 tactical_bombers moved from Russia to Bryansk
                1 bomber moved from Finland to Novgorod
                2 fighters moved from Holland Belgium to Germany
                6 bombers moved from Holland Belgium to Southern Italy
                2 armour and 3 mech_infantrys moved from Yugoslavia to Germany
                1 mech_infantry moved from Greece to Yugoslavia

    Place Units - Germans
                1 mech_infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Volgograd
                1 armour and 1 mech_infantry placed in Ukraine
                7 infantry and 3 mech_infantrys placed in Germany
                1 artillery and 9 infantry placed in Western Germany
                Germans undo move 4.
                5 infantry and 3 mech_infantrys placed in Germany
                2 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1
                Germans collect 53 PUs (2 lost to blockades); end with 82 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Tambov to Samara
                6 infantry moved from Jehol to Manchuria

    Turn Complete - Russians

    Territory Summary for Russians :

    Manchuria : 6 infantry
        Urals : 1 infantry
        Novosibirsk : 1 infantry
        Samara : 1 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 108
        Russians : 17 / 0
        Japanese : 47 / 67
        Americans : 50 / 73
        Chinese : 21 / 21
        British : 35 / 44
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
                1 bomber moved from Paulau Island to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 armour and 1 mech_infantry moved from Yunnan to Kweichow
                1 armour and 1 mech_infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Hunan
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 armour and 1 mech_infantry moved from Kwangtung to Hunan
                1 armour and 2 mech_infantrys moved from French Indo China to Hunan
                1 tactical_bomber moved from Kwangsi to Kweichow
                2 tactical_bombers moved from Philippines to Hunan
                1 bomber moved from Paulau Island to Kiangsi
                1 fighter and 1 tactical_bomber moved from Philippines to Hunan

    Combat - Japanese
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 3 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 7 infantry
                        Japanese roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Hunan, round 2 :  5/10 hits
                        Chinese roll dice for 7 infantry in Hunan, round 2 :  3/7 hits
                        5 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Hunan
                        Japanese roll dice for 3 armour, 1 fighter and 3 tactical_bombers in Hunan, round 3 :  4/7 hits
                        Chinese roll dice for 2 infantry in Hunan, round 3 :  1/2 hits
                        1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                    Casualties for Chinese: 7 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 16 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 bomber and 1 fighter moved from 16 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 7 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 carrier and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Kweichow to Kwangsi
                1 fighter and 3 tactical_bombers moved from Hunan to Kwangsi
                1 bomber moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi

    Place Units - Japanese
                3 infantry placed in India
                1 armour and 2 mech_infantrys placed in Malaya
                3 destroyers placed in 36 Sea Zone
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 flag, 1 airfield, 1 bomber, 2 fighters and 5 tactical_bombers
        Korea : 1 aaGun
        Kiangsu : 1 flag, 1 artillery
        Kiangsi : 1 flag, 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 armour and 1 mech_infantry
        Hunan : 1 flag, 2 armour
        Szechwan : 1 flag, 1 armour and 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 3 destroyers
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 9 submarines, 3 tactical_bombers and 1 transport
        34 Sea Zone : 1 destroyer
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        19 Sea Zone : 1 transport
        18 Sea Zone : 1 submarine
        17 Sea Zone : 1 submarine
        16 Sea Zone : 1 submarine
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 108
        Russians : 17 / 0
        Japanese : 54 / 64
        Americans : 50 / 73
        Chinese : 14 / 21
        British : 35 / 44
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 destroyer, 3 infantry and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Jehol to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 34 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 4 fighters and 2 infantry
                    Germans defend with 3 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  1/1 hits
                        Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 :  3/6 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 2 :  1/3 hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 23 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 19 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                3 transports moved from 109 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                4 fighters moved from Holland Belgium to 110 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to Quebec
                3 bombers moved from Eastern United States to United Kingdom
                2 destroyers moved from 10 Sea Zone to 30 Sea Zone
                3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 19 Sea Zone
                3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria

    Place Units - Americans
                1 destroyer and 6 submarines placed in 10 Sea Zone
                2 artilleries placed in Western United States
                3 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Manchuria : 3 artilleries and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
        30 Sea Zone : 2 destroyers
        34 Sea Zone : 1 submarine
        23 Sea Zone : 1 submarine
        22 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 destroyer, 6 submarines and 2 transports
        19 Sea Zone : 3 transports
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Quebec : 2 aaGuns, 3 artilleries and 3 infantry
        United Kingdom : 5 artilleries, 3 bombers, 4 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
        Holland Belgium : 1 flag, 1 infantry
        106 Sea Zone : 3 transports
        109 Sea Zone : 3 transports
        110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 51 / 108
        Russians : 17 / 0
        Japanese : 54 / 64
        Americans : 53 / 73
        Chinese : 14 / 21
        British : 35 / 44
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Kiangsu
                1 fighter moved from Jehol to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kiangsu
                    retreated to Kiangsu
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Jehol
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Shantung

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Sikang
                1 infantry placed in Shensi
                1 infantry placed in Kansu
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Jehol : 1 fighter and 6 infantry
        Manchuria : 3 infantry
        Shensi : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Sikang : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 108
        Russians : 17 / 0
        Japanese : 54 / 64
        Americans : 53 / 73
        Chinese : 14 / 14
        British : 35 / 44
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
                2 fighters and 2 tactical_bombers moved from 79 Sea Zone to India

    Combat - British
                Battle in Sumatra
                Battle in India
                    British attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 :  4/7 hits
                        Japanese roll dice for 3 infantry in India, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Japanese lost in India
                    British win, taking Sumatra from Japanese, taking India from Japanese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to British Guiana
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 4 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 4 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Alexandria to Egypt

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                10 infantry placed in United Kingdom
                1 infantry placed in Quebec
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        39 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 2 infantry
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
        Normandy Bordeaux : 3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry
        Norway : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        109 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        97 Sea Zone : 1 flag, 2 submarines
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        Brazil : 1 flag
        110 Sea Zone : 1 carrier, 2 fighters and 6 transports
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 51 / 108
        Russians : 17 / 0
        Japanese : 47 / 64
        Americans : 53 / 73
        Chinese : 14 / 14
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 16 / 17
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                2 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Southern Italy to Northern Italy
                9 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Holland Belgium to Northern Italy

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6
                Italians collect 14 PUs (3 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Western Germany : 3 artilleries and 6 infantry
        Holland Belgium : 1 infantry
        Northern Italy : 4 aaGuns, 5 artilleries, 1 factory_major, 2 fighters and 26 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Bryansk : 1 flag
        Rostov : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Western Ukraine : 1 flag
        Smolensk : 1 flag
        93 Sea Zone : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 108
        Russians : 16 / 0
        Japanese : 47 / 64
        Americans : 50 / 73
        Chinese : 14 / 14
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 17 / 15
        ANZAC : 10 / 23
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from New South Wales to 33 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
        62 Sea Zone : 1 carrier and 1 transport

    Production/PUs Summary :

    Germans : 54 / 108
        Russians : 16 / 0
        Japanese : 47 / 64
        Americans : 50 / 73
        Chinese : 14 / 14
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 17 / 15
        ANZAC : 10 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                2 infantry moved from Morocco to Algeria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Algeria : 2 infantry
        Southern France : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 54 / 108
        Russians : 16 / 0
        Japanese : 47 / 64
        Americans : 50 / 73
        Chinese : 14 / 14
        British : 35 / 40
        UK_Pacific : 9 / 9
        Italians : 17 / 15
        ANZAC : 10 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 6 armour, 5 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Novgorod to Finland
                      Germans take Finland from Russians
                1 armour and 1 mech_infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 armour and 1 mech_infantry moved from Vologda to Samara
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                15 armour moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Trans-Jordan
                1 armour moved from Persia to Trans-Jordan
                2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Yugoslavia to Southern France
                      Germans take Southern France from French
                1 bomber moved from Novgorod to Samara
                1 mech_infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians

    Combat - Germans
                Battle in Sikang
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 19 armour and 4 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 19 armour and 4 mech_infantrys in Trans-Jordan, round 2 :  9/23 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 19 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Bryansk to Belarus
                2 fighters moved from Germany to Western Germany
                1 aaGun moved from Germany to Western Germany
                2 armour moved from Germany to Western Germany
                6 mech_infantrys moved from Germany to Western Germany
                2 fighters and 2 tactical_bombers moved from Bryansk to Germany
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                1 bomber moved from Samara to Novgorod
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Greece
                6 bombers moved from Southern Italy to Western Germany
                3 infantry moved from Germany to Western Germany
                10 infantry moved from Western Germany to Northern Italy
                5 infantry moved from Germany to Western Germany

    Place Units - Germans
                4 artilleries and 6 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Iraq
                5 armour and 5 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,5
                Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Territory Summary for Germans :

    Sikang : 1 flag, 1 armour and 1 mech_infantry
        Yenisey : 1 flag, 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Trans-Jordan : 1 flag, 19 armour and 4 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 armour, 10 artilleries, 6 bombers, 1 factory_major, 2 fighters, 1 harbour, 29 infantry and 6 mech_infantrys
        Germany : 5 armour, 1 factory_major, 2 fighters, 15 infantry, 5 mech_infantrys and 2 tactical_bombers
        Northern Italy : 10 infantry
        Belarus : 1 flag, 3 aaGuns
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Samara : 1 flag, 1 armour and 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 fighter and 1 tactical_bomber
        Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag
        Finland : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 67 / 91
        Russians : 9 / 0
        Japanese : 47 / 64
        Americans : 50 / 73
        Chinese : 13 / 14
        British : 34 / 40
        UK_Pacific : 9 / 9
        Italians : 17 / 15
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Urals to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Manchuria : 6 infantry
        Timguska : 1 infantry
        Kazakhstan : 1 infantry

    Production/PUs Summary :

    Germans : 65 / 91
        Russians : 11 / 0
        Japanese : 47 / 64
        Americans : 50 / 73
        Chinese : 13 / 14
        British : 34 / 40
        UK_Pacific : 9 / 9
        Italians : 17 / 15
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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