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Dawg axis -vs- vold allies +9

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Novosibirsk
                      Germans take Urals from Russians
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Nenetsia to Urals
                3 armour moved from Nenetsia to Timguska
                      Germans take Timguska from Russians
                3 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Nenetsia to Timguska
                2 mech_infantrys moved from Nenetsia to Smolensk
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                2 artilleries moved from Bessarabia to Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Poland to Western Ukraine

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Novosibirsk
                      Germans take Urals from Russians
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Nenetsia to Urals
                3 armour moved from Nenetsia to Timguska
                      Germans take Timguska from Russians
                3 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Nenetsia to Timguska
                2 mech_infantrys moved from Nenetsia to Smolensk
                2 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                2 artilleries moved from Bessarabia to Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Poland to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Poland to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 :  3/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 2 artilleries and 1 bomber
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 2 artilleries and 1 bomber in Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 :  2/3 hits
                        Russians roll dice for 1 artillery in Belarus, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 armour moved from Normandy Bordeaux to France
                2 armour moved from Southern France to France
                1 artillery moved from Southern France to France
                3 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Southern France to France
                2 infantry moved from Yugoslavia to Northern Italy
                5 armour and 3 mech_infantrys moved from Poland to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                2 armour moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from Smolensk to Eastern Poland
                1 bomber moved from Ukraine to Eastern Poland

    Place Units - Germans
                1 bomber and 1 fighter placed in France
                6 infantry placed in Western Germany
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
                Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 3 armour
        Timguska : 1 flag, 4 armour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 6 infantry
        Western Germany : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 11 infantry
        Poland : 2 armour and 2 mech_infantrys
        Germany : 1 factory_major and 4 infantry
        Denmark : 2 infantry
        Northern Italy : 3 infantry
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag, 1 artillery and 1 infantry
        Urals : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 aaGuns, 6 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Bessarabia : 1 flag, 1 aaGun and 2 armour
        Ukraine : 1 flag, 2 artilleries and 1 factory_minor
        Western Ukraine : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
        Novosibirsk : 1 flag, 1 armour
        Novgorod : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Smolensk : 1 flag, 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 63
        Russians : 26 / 45
        Japanese : 22 / 24
        Americans : 61 / 87
        Chinese : 13 / 18
        British : 36 / 42
        UK_Pacific : 18 / 24
        Italians : 8 / 5
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.098
            Standard Deviation : 0.312
            Total rolls : 42

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.296
            Median : 3.000
            Variance : 0.192
            Standard Deviation : 0.439
            Total rolls : 27

    Russians Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.154
            Median : 4.000
            Variance : 0.917
            Standard Deviation : 0.957
            Total rolls : 13

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Vologda to Urals
                1 bomber moved from Russia to Urals
                1 bomber moved from Russia to Novosibirsk
                2 infantry moved from Bryansk to Ukraine
                2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 2 infantry moved from Vologda to Nenetsia
                1 bomber moved from Russia to Nenetsia
                1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Smolensk
                2 artilleries and 2 infantry moved from Bryansk to Belarus
                4 artilleries and 8 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 bomber moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                1 bomber moved from Russia to Finland

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Belarus from Germans with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Urals
                    Russians attack with 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Russians attack with 1 bomber
                    Japanese defend with 1 bomber
                    Russians win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in Ukraine
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 2 artilleries and 1 factory_minor
                    retreated to Ukraine
                    Germans win with 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 3 infantry
                Battle in Nenetsia
                    Russians attack with 2 artilleries, 1 bomber and 2 infantry
                    Japanese defend with 1 tactical_bomber; Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Nenetsia from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 2 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
                    Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    Germans defend with 1 armour
                    Russians win, taking Novosibirsk from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Novosibirsk to Russia
                1 bomber and 1 tactical_bomber moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                1 bomber moved from Urals to Russia
                1 bomber moved from Nenetsia to Russia
                5 armour and 4 mech_infantrys moved from Russia to Smolensk
                1 bomber moved from Finland to Norway
                2 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk

    Place Units - Russians
                2 armour, 1 bomber and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 artillery moved from Chahar to Suiyuyan
                1 bomber moved from Kiangsu to Suiyuyan
                6 fighters moved from 19 Sea Zone to Kiangsi
                2 fighters moved from Japan to 20 Sea Zone
                1 tactical_bomber moved from Kiangsu to 20 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 mech_infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 artillery moved from Chahar to Suiyuyan
                1 bomber moved from Kiangsu to Suiyuyan
                6 fighters moved from 19 Sea Zone to Kiangsi
                2 fighters moved from Japan to 20 Sea Zone
                1 tactical_bomber moved from Kiangsu to 20 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 fighter and 2 tactical_bombers
                    British defend with 1 artillery and 1 mech_infantry
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Kwangsi, round 2 :  2/3 hits
                        Chinese roll dice for 1 artillery and 1 mech_infantry in Kwangsi, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kwangsi
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 6 fighters and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 6 fighters and 1 mech_infantry in Kiangsi, round 2 :  2/8 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 :  0/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 20 Sea Zone to Kiangsu
                2 fighters moved from 20 Sea Zone to 19 Sea Zone
                4 fighters moved from Kiangsi to 19 Sea Zone
                2 fighters moved from Kiangsi to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
                1 bomber moved from Suiyuyan to Kiangsu

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Kiangsu : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
        Kiangsi : 1 flag, 1 artillery and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun
        Suiyuyan : 1 flag, 1 artillery
        Chahar : 1 flag
        Anhwe : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        19 Sea Zone : 2 battleships, 3 carriers, 4 cruisers, 6 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 32 / 47
        Japanese : 25 / 24
        Americans : 61 / 87
        Chinese : 10 / 18
        British : 36 / 42
        UK_Pacific : 18 / 24
        Italians : 8 / 5
        ANZAC : 17 / 27
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.630
            Median : 4.000
            Variance : 1.962
            Standard Deviation : 1.401
            Total rolls : 27

    Null / Other
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.562
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Americans Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.800
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 3 bombers, 7 infantry and 4 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                6 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
                3 bombers moved from Morocco to Denmark
                2 bombers moved from Morocco to Spain
                1 mech_infantry moved from Gibraltar to Spain
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                2 fighters moved from Morocco to Spain
                4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                3 artilleries, 1 carrier, 6 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain

    Combat - Americans
                Battle in Denmark
                    Americans attack with 2 artilleries, 3 bombers and 2 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Denmark from Germans with 2 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Spain
                    Americans attack with 1 armour, 9 artilleries, 2 bombers, 2 fighters, 12 infantry and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 9 artilleries, 2 bombers, 2 fighters, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 5 infantry

    Non Combat Move - Americans
                2 fighters moved from Spain to Morocco
                2 bombers moved from Spain to United Kingdom
                3 bombers moved from Denmark to Norway
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Americans
                3 bombers placed in French Indo China
                4 transports placed in 101 Sea Zone
                7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 1 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 109 Sea Zone
                1 carrier, 5 destroyers, 4 infantry and 2 transports moved from 109 Sea Zone to 113 Sea Zone
                1 armour and 1 infantry moved from Norway to 112 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 armour and 5 infantry moved from 113 Sea Zone to Germany
                2 bombers moved from United Kingdom to Germany
                1 fighter moved from United Kingdom to Germany
                2 bombers moved from Malta to Western Germany
                3 armour, 2 artilleries and 4 infantry moved from Iraq to Turkey
                1 armour and 1 mech_infantry moved from Northwest Persia to Turkey
                3 fighters moved from Egypt to Turkey
                2 armour and 3 mech_infantrys moved from Yunnan to Kiangsi

    Combat - British
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
                    Bombing raid in Western Germany causes 10 damage total.
                Battle in Germany
                    British attack with 1 armour, 2 bombers, 1 fighter and 5 infantry
                    Germans defend with 1 factory_major and 4 infantry
                    British captures 63PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 1 armour, 2 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 infantry
                Battle in Turkey
                    British attack with 4 armour, 2 artilleries, 3 fighters, 4 infantry and 1 mech_infantry
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 4 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery, 4 infantry and 1 mech_infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Kiangsi
                    British attack with 2 armour and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 mech_infantry
                    British win, taking Kiangsi from Japanese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery and 1 mech_infantry

    Non Combat Move - British
                1 armour and 4 mech_infantrys moved from India to Yunnan
                1 infantry moved from Yunnan to Hunan
                3 fighters moved from Turkey to Caucasus
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 fighter moved from Germany to 113 Sea Zone
                2 bombers moved from Germany to Norway
                2 bombers moved from Western Germany to Norway

    Place Units - British
                4 fighters placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 112 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 43 PUs; end with 108 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 113 PUs

    Place Units - UK_Pacific
                1 bomber and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 bomber and 3 mech_infantrys

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    aaaahhhhhh. yikes. you are way to good. you had enough yet. or would you like to try that again. I’m in no hurry in between turns.

  • 13

    nah, I just caught a lucky opening.  You had a good move there with the german tanks running down the Russian tundra, it was just a bit too late.

    I’m up for another, but I have to catch up on some other stuff first.  I’ll ping you in a few days/week.

    V

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    cool, thank you kindly 8-)

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