Pretty sure that’s right now.
14L G40 Ghost vs. Bold - no tech, 1 unit per TT
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ok ghost, let’s do it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 104 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 bombers and 1 fighter moved from Western Germany to United Kingdom
2 artilleries moved from Norway to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
5 armour moved from Western Germany to 113 Sea Zone
8 infantry moved from Germany to 113 Sea Zone
5 armour, 4 artilleries, 8 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
5 armour, 4 artilleries, 9 infantry and 9 transports moved from 110 Sea Zone to 111 Sea Zone
5 armour, 4 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 battleship and 1 cruiser moved from 104 Sea Zone to 111 Sea ZoneCombat - Germans
Battle in 102 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Southern France
3 armour moved from Greece to Romania
1 destroyer moved from 104 Sea Zone to 111 Sea Zone
2 mech_infantrys moved from Holland Belgium to GermanyPlace Units - Germans
9 artilleries placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Normandy Bordeaux
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 9 infantry moved from Belarus to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to BelarusPlace Units - Russians
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
one minor change.
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Oh and I know it’s minor but I did mean to move the Chinese to kansu. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kweichow to Shensi
3 fighters and 3 tactical_bombers moved from Hunan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Changing ownership of French Indo China from French to Japanese
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Jehol to Suiyuyan
4 infantry moved from Chahar to Jehol
1 aaGun and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Suiyuyan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 43 PUs total -
Ghost I don’t mind allowing the walkin to fic if you would move the 2 inf to kansu…
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and also, you cannot land aircraft in FIC since you just took it. how about you just move the 2 chinese infantry to sikang (you can attack them there with the bombers if you wish) and land your aircraft legally (not in FIC).
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My preference is no walkin to fic and my china infantry remain where they were inadvertently left. Ie dead.
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You can redo your noncom if necessary.
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Hi Bold.
I forgot to ask if it would be OK to change politics. I just changed and was off to bed.
From your posts, I can see you want me to keep the no combat with France.OK. I will change map accordingly. Wait for new map.
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Please ignore new rolls for Japan. I redo combat, but keep the original results. This will make NCMs easier
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kweichow to Shensi
3 fighters and 3 tactical_bombers moved from Hunan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Jehol to Suiyuyan
1 aaGun moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Yunnan
1 artillery moved from 36 Sea Zone to Kwangsi
4 infantry moved from Chahar to Suiyuyan
3 infantry moved from Jehol to Anhwe
1 infantry moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 submarine moved from 43 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 41 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs -
I did not see your request for moving the Chinese units before doing my J3 turn yesterday as you can see from the time of the rolls.
Please proceed from the new map, where Japan and France still are bff. :-D -
I did not see your request for moving the Chinese units before doing my J3 turn yesterday as you can see from the time of the rolls.
Please proceed from the new map, where Japan and France still are bff. :-DOk
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 harbour, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 artillery moved from Western United States to Central United States
2 fighters moved from 102 Sea Zone to Western United States
1 carrier and 1 cruiser moved from 102 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from Eastern United States to Wake IslandPlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 harbour placed in Wake Island
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4,5,2
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 22 PUs total -
i did many different maps and in the very last one, i didn’t send my sub, des to NZ as planned. let me know if you have any concern about it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair 2 damage on 1 factory_major; Remaining resources: 30 PUs;
British buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 63 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 battleship moved from 76 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Ethiopia to West India
3 aaGuns, 1 fighter, 14 infantry and 2 mech_infantrys moved from Burma to India
1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters moved from 98 Sea Zone to Gibraltar
1 bomber moved from Trans-Jordan to India
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 tactical_bomber moved from Malta to EgyptPlace Units - British
8 infantry placed in United Kingdom
1 armour placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,4,3,5,5,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,4,4
UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
there are rare times where the convoy dice could conceivably affect a noncom move - i don’t think this is one of them but i would totally understand if you wanted to disallow the move simply because dice were rolled after the noncom. some are purists and some are flexible. the one rule i try my best not to be flexible about is changing combat movements (including walkins) after dice have been rolled. As you have played a lot of A&A i’m guessing you are well aware of the pandora’s box that opens. I was actually initially willing to allow the walkin but decided we probably shouldn’t open that door. Let me know how you feel about it - i’m certainly willing to reciprocate with an allowance of the same (change noncom after convoy dice are rolled).
Cheers





