Please use last map with DD from sz55 moving to sz43 instead of sz36.
13P G40 MagicQ (Axis) vs JDOW (Allies +12) dice nt
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Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fightersJeez!!! :-o :-o :-o WTF?
Such a defense disaster is a real tough pill to swallow, stupid UK navy had 7 shots at German air and scored ZERO hits. That UK knockout for free creates a significant imbalance in the early stage in favor to the Germans :(
I was going to say you have a lucky round 1. Now it’s kind of even out.
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mhh…discussions about dice usually lead to disagreements:)
I scored 3 hits in 110 which was nice. However Germans had lost 4 Inf in France (which is top10% for sure), 1 inf Yugo, 1 Inf Greece --> I never face that few ground losses in the early clearances, followed by ZERO hits 97 AND and this was not topped by the Japanese:
Battle in Szechwan
Japanese attack with 2 bombers, 4 fighters and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantrywhich makes allies miss 10 consecutive shots on air in a row.
I consider the dice as significantly advantageous for the Axis from here.
But dice belong to the game so Ill remain calm about the dice from here.
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But dice belong to the game so Ill remain calm about the dice from here.
unless I get good dice any time. I think I have to acknowledge that as I started to complain about dice in the first time:D
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Sir, just to let you know. I am moving tomorrow and packing all day and all night today and moving into a new town. There will be significant delays, sorry again but nothing I can do about it. Looking forward to my US2 and to continue our game as soon as possible!
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Hope everything is fine with your house moving.
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Are you settled down and ready to continue?
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Hey Sir,
I am more or less settled down. Everything still very messy in the new flat and I have trouble with my new internet connection. I am writing from work right now.
However, I am very confident that I can continue this weekend - I need avoid complaints from my wife as we have to do lots of stuff in the flat^^.Ill set myself a deadline by Sunday to post the US2. Otherwise I would give myself a bump.
Sorry again for the slow play, things should get better next week hopefully!
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I studied the map already, on it now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Southeast Mexico to Western United States
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
1 tactical_bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Guam to Wake IslandPlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 8 infantry moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in Kansu
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from Malta to 93 Sea Zone -
Requesting orders for your sub in sz93.
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not to submerge first round
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for first round only, may change order later.
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To be clear, sub fights first round, right?
Furthermore. I am not sure if tripleA does it right here.
Assuming my sub hits, do you have to make casualty choice before your sub shoots?
or do both subs shoot and then casualty choice? I think in this case I have to roll in the forum? -
I asked boldfresh, he said:
Attacking sub fires, if hit casualty choice immediately, then defending sub shoots regardless if taken as casualty choice,
then bomber then cruiser. -
yes. my sub will join the fight 1st round.
Triplea can do it correctly.
both subs get chance to open fire cos no destroyer presents.
if your sub hits, take my sub as casualty.
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yes. my sub will join the fight 1st round.
Triplea can do it correctly.
both subs get chance to open fire cos no destroyer presents.
if your sub hits, take my sub as casualty.
okay, indeed my sub did hit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from Malta to 93 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 1 bomber and 1 submarine
Italians defend with 1 cruiser and 1 submarine
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 submarine
Casualties for Italians: 1 cruiser and 1 submarine
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Malta to Egypt
1 bomber moved from 93 Sea Zone to Malta
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 armour moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 armour moved from 106 Sea Zone to Quebec
3 infantry moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
3 infantry moved from Shan State to Burma
7 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 aaGun moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries moved from India to Burma
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 77 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians