@Jacob16 No scramble
MiamiuMike vs dawgoneit (Allies + 101) G40 - League (game 3)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 4 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Soviet Far East to Midway
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 5 Sea Zone to 15 Sea Zone
4 fighters moved from 5 Sea Zone to 15 Sea ZoneCombat - Americans
Battle in Southern France
Battle in Normandy BordeauxNon Combat Move - Americans
1 cruiser and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 15 Sea Zone
1 fighter moved from 15 Sea Zone to 26 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to United KingdomPlace Units - Americans
5 transports placed in 10 Sea Zone
1 artillery and 4 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
3 transports placed in 10 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Alaska : 1 factory_minor and 1 infantry
Midway : 1 airfield and 1 bomber
26 Sea Zone : 1 flag, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters and 3 submarines
15 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
10 Sea Zone : 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 2 armour, 2 infantry and 1 mech_infantry
United Kingdom : 2 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
86 Sea Zone : 1 mech_infantry and 1 transport
93 Sea Zone : 1 transport
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 2 cruisers, 1 submarine and 3 transports
110 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 42 / 62
Russians : 32 / 38
Japanese : 48 / 63
Americans : 57 / 69
Chinese : 14 / 18
British : 28 / 33
UK_Pacific : 13 / 13
Italians : 19 / 38
ANZAC : 3 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 5 infantry moved from Yunnan to Hunan
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Hunan : 1 fighter and 12 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 42 / 62
Russians : 32 / 38
Japanese : 45 / 63
Americans : 57 / 69
Chinese : 17 / 23
British : 28 / 33
UK_Pacific : 13 / 13
Italians : 19 / 38
ANZAC : 3 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Brazil: 1 mech_infantry
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by Americans to Brazil: 3 infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Changing PUs for Americans from 69 to 71
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
4 armour, 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
1 armour and 2 infantry moved from Persia to Iraq
3 armour moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Brazil: 1 mech_infantry
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by Americans to Brazil: 3 infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Changing PUs for Americans from 69 to 71
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
4 armour, 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
1 armour and 2 infantry moved from Persia to Iraq
3 armour moved from Union of South Africa to Belgian CongoCombat - British
Battle in Egypt
British attack with 7 armour, 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 fighter, 4 infantry and 3 tactical_bombers; Italians defend with 6 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
British roll dice for 7 armour, 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 10/25 hits
Italians roll dice for 1 armour, 7 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 14/27 hits
9 infantry owned by the British, 3 infantry owned by the Germans, 3 artilleries owned by the British, 2 mech_infantrys owned by the British and 7 infantry owned by the Italians lost in Egypt
British roll dice for 7 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 8/11 hits
Italians roll dice for 1 armour, 7 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 3 : 9/17 hits
7 armour owned by the British, 1 infantry owned by the Germans, 5 artilleries owned by the Italians, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
retreated to Egypt
Italians win with 1 armour, 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -43
Casualties for Germans: 4 infantry
Casualties for British: 7 armour, 4 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys
Casualties for Italians: 5 artilleries, 8 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 armour and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 2 infantry in Iraq, round 2 : 0/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
British roll dice for 1 armour and 2 infantry in Iraq, round 3 : 1/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Iraq
British roll dice for 1 armour in Iraq, round 4 : 1/1 hits
Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits
1 armour owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 aaGun, 3 artilleries and 7 infantry moved from Hunan to Kwangsi
2 aaGuns, 2 artilleries and 2 infantry moved from Yunnan to Kwangsi
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 armour placed in Persia
British undo move 1.
2 armour and 1 infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 3 aaGuns, 5 artilleries and 9 infantry
Siam : 1 flag, 2 infantry
Shan State : 1 infantry
Burma : 2 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour and 2 infantry
French Indo China : 1 flag, 2 infantry
43 Sea Zone : 1 flag
Belgian Congo : 3 armour, 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Algeria : 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 1 armour
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 infantry
91 Sea Zone : 1 transport
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 42 / 62
Russians : 32 / 38
Japanese : 45 / 63
Americans : 59 / 71
Chinese : 17 / 23
British : 30 / 30
UK_Pacific : 13 / 10
Italians : 17 / 38
ANZAC : 3 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 16 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.032
Median : 3.000
Variance : 1.755
Standard Deviation : 1.325
Total rolls : 95Null / Other
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.279
Median : 3.000
Variance : 0.595
Standard Deviation : 0.772
Total rolls : 43Italians Combat
1 was rolled 13 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 2.898
Median : 3.000
Variance : 1.146
Standard Deviation : 1.070
Total rolls : 49 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
2 artilleries and 4 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from France to Southern FranceCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter and 4 infantry
British defend with 1 harbour and 2 infantry; Americans defend with 2 armour, 2 infantry and 1 mech_infantry
British win with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
1 fighter owned by the Italians retreated
Battle in Southern France
Italians attack with 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 fighters
French defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 carrier, 1 destroyer and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea ZonePlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
3 artilleries, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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OK, here is the deal….
Technically, I have a win because I held 6 VC in the Pacific for an entire turn.
Questions:
a) if I claim that victory, would you still want to play it out (kinda an interesting game)b) if I said I wanted to continue on anyways (and give up the victory under the current conditions), would you want to continue?
MM
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you do have the win. but I would like to play on. no matter what you do have the win. I really do thank you for playing on.
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I have posted your win.
now for the rest of the game :-) -
Well, ok - I was just asking and if you would rather keep playing for a win, that is OK too….I honestly didn’t know you well enough to know how you want to handle it :)
MM
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I love to play the game. sometimes I am ok with the victory cities but other times I think I still have a chance. in this case I think a round or 2 might decide it. but if it takes more cool. I just love the game. I figure its like in racing. the more seat time you get the better you’ll be. I have a knack for falling down quick but I fight like hell to get back up. win or loose I have fun.
Wayne -
OK, fair enough. As I said…some people would want to not continue - others might take me up on the offer of setting aside the win and continuing to play until one side concedes…
MM
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I would love to try and mount a come back. but as you noticed we can do a best of seven now. we can wait until we finish this one though. thank you again
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
1 artillery moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
3 mech_infantrys moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour moved from Caucasus to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 bomber moved from Rostov to Volgograd
3 artilleries and 4 infantry moved from Belarus to Novgorod
1 armour and 4 mech_infantrys moved from Germany to Baltic States
3 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
3 artilleries and 3 infantry moved from Belarus to Baltic States
3 artilleries and 3 infantry moved from Rostov to Volgograd
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Baltic States
1 bomber moved from Southern Italy to Volgograd
1 armour moved from Caucasus to Sikang
Germans take Sikang from Chinese
3 armour and 3 mech_infantrys moved from Caucasus to Persia
1 armour moved from Caucasus to Samara
Germans take Samara from Russians
1 mech_infantry moved from Caucasus to Persia
1 tactical_bomber moved from Egypt to Persia
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to VolgogradCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour
Germans win, taking Gibraltar from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Baltic States
Germans attack with 4 armour, 4 artilleries, 3 infantry and 5 mech_infantrys
Russians defend with 8 infantry
Germans win, taking Baltic States from Russians with 4 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 8 infantry
Battle in Novgorod
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 3 artilleries, 2 bombers, 4 infantry and 1 mech_infantry
Russians defend with 3 armour, 1 factory_minor and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armour and 2 mech_infantrys
Battle in Iraq
Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour
Germans win, taking Iraq from British with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Persia
Germans attack with 3 armour, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 1 factory_minor and 1 infantry
Germans win, taking Persia from British with 3 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
2 tactical_bombers moved from Iraq to Northwest Persia
2 armour and 3 artilleries moved from Rostov to Ukraine
1 aaGun moved from Rostov to Ukraine
2 aaGuns moved from Belarus to Novgorod
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
2 armour and 2 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery moved from Germany to Western Germany
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Volgograd to Northwest PersiaPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Yugoslavia
2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 8 PUs;Combat Move - Russians
3 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
10 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Samara
2 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Vyborg to Finland
9 armour moved from Russia to Ukraine
4 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
5 mech_infantrys moved from Russia to Ukraine
6 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Volgograd
4 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Jehol to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 8 PUs;Combat Move - Russians
3 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
10 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Samara
2 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Vyborg to Finland
9 armour moved from Russia to Ukraine
4 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
5 mech_infantrys moved from Russia to Ukraine
6 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Volgograd
4 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Jehol to ManchuriaCombat - Russians
Battle in Samara
Russians attack with 5 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 9 armour, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 5 armour, 4 artilleries, 1 factory_minor, 4 infantry and 4 mech_infantrys
Russians win, taking Ukraine from Germans with 8 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Germans: 4 aaGuns, 5 armour, 4 artilleries, 4 infantry and 4 mech_infantrys
Casualties for Russians: 1 armour, 4 infantry and 5 mech_infantrys
Battle in Volgograd
Russians attack with 18 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win, taking Volgograd from Germans with 16 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
1 artillery moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Victoria to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 artilleries, 9 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Jehol to Manchuria
3 fighters and 2 tactical_bombers moved from Shantung to Kwangsi
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Shantung to Jehol
1 artillery, 2 infantry and 3 mech_infantrys moved from Shantung to Anhwe
2 bombers moved from Kwangtung to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 14 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 5 artilleries and 9 infantry; Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 fighter and 9 infantry
Casualties for British: 3 aaGuns, 5 artilleries and 9 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangsi to Kiangsu
1 fighter moved from Manchuria to Shantung
1 artillery moved from Shantung to Jehol
2 armour and 2 mech_infantrys moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
5 fighters and 6 tactical_bombers moved from Hawaiian Islands to Japan
1 fighter moved from Japan to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Shantung to AnhwePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Queensland
Japanese undo move 4.
Japanese undo move 2.
2 artilleries and 1 infantry placed in Kwangtung
Japanese undo move 1.
1 artillery and 2 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in New South Wales
3 infantry placed in QueenslandTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6,3,5,2,1,1,1,1,1,3,4,5,2,4,2,5,6,2,3,5,1
Japanese collect 53 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 armour, 1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to 19 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 armour, 1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to 19 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 2 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Gibraltar, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Battle in Hawaiian Islands
Americans attack with 4 armour, 1 artillery and 5 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 cruisers in Hawaiian Islands, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Soviet Far East
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports moved from 15 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
1 armour and 1 infantry placed in Alaska
Americans undo move 3.
1 artillery and 3 infantry placed in Eastern United States
2 armour placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 factory_minor and 1 infantry
Hawaiian Islands : 1 airfield, 4 armour, 1 artillery, 1 harbour and 5 infantry
Midway : 1 airfield
Soviet Far East : 1 bomber
26 Sea Zone : 1 flag, 1 battleship, 5 carriers, 4 cruisers, 7 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 8 transports
Central United States : 2 armour and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 2 artilleries and 1 infantry
86 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
102 Sea Zone : 2 transports
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 4 transports
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 55 / 85
Russians : 35 / 54
Japanese : 53 / 77
Americans : 55 / 73
Chinese : 9 / 23
British : 25 / 30
UK_Pacific : 13 / 10
Italians : 13 / 24
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.310
Median : 3.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 11 infantry moved from Hunan to Kwangsi